Advertisement
Guest User

Untitled

a guest
Apr 23rd, 2018
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 40.14 KB | None | 0 0
  1. --[[Floaty thing by SezHu.
  2.  
  3. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  4. #1875) Prices start at 250 robux.]]--
  5.  
  6.  
  7. local songs = {
  8. 1445376557, --Steamed hams
  9. 960393481, --Oh, it's you.
  10. 333225702, --Fortress of Lies
  11. } --Add your songs by replacing the IDs with your song ID.
  12.  
  13.  
  14. local quotes = {
  15. "Something to relax to..",
  16. "Yawn..",
  17. "Just floatin'~",
  18. "Going up~",
  19. "I like this song..",
  20. "Time to kick back..",
  21. "^w^",
  22. } --Feel free to replace the quotes with stuff of your own.
  23.  
  24.  
  25. local function soundbork(obj)
  26. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  27. --obj:Destroy() Remove the two dashes to silence all music but your own.
  28. return
  29. end
  30.  
  31.  
  32. local children = obj:GetChildren()
  33. for i = 1, #children do
  34. soundbork(children[i])
  35. end
  36.  
  37. return
  38. end
  39.  
  40. --//Constants\\--
  41.  
  42. Effects = { }
  43. local Player = game.Players.localPlayer
  44. local Mouse = Player:GetMouse()
  45. local Character = Player.Character
  46. local Humanoid = Character.Humanoid
  47. local Head = Character.Head
  48. local RootPart = Character.HumanoidRootPart
  49. local Torso = Character.Torso
  50. local LeftArm = Character["Left Arm"]
  51. local RightArm = Character["Right Arm"]
  52. local LeftLeg = Character["Left Leg"]
  53. local RightLeg = Character["Right Leg"]
  54. local Camera = game.Workspace.CurrentCamera
  55. local RootJoint = RootPart.RootJoint
  56. local Equipped = false
  57. local Attack = false
  58. local Anim = 'Idle'
  59. local Idle = 0
  60. local Combo = 1
  61. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  62. local Velocity = RootPart.Velocity.y
  63. local Sine = 0
  64. local Change = 1
  65. local aoeconstant = 10
  66. local maincol = "Pink"
  67. local maincol2 = "White"
  68. local randString = songs[math.random(#songs)]
  69. local circleinthesky = false
  70. Character.Humanoid.Name = "help"
  71. humanoid = Character.help
  72. Instance.new("ForceField",Character).Visible = false
  73.  
  74.  
  75.  
  76.  
  77.  
  78. local RbxUtility = LoadLibrary("RbxUtility")
  79. local Create = RbxUtility.Create
  80.  
  81. humanoid.WalkSpeed = 3
  82. humanoid.JumpPower = 0
  83. humanoid.Animator.Parent = nil
  84. Character.Animate.Parent = nil
  85.  
  86. local newMotor = function(part0, part1, c0, c1)
  87. local w = Create('Motor'){
  88. Parent = part0,
  89. Part0 = part0,
  90. Part1 = part1,
  91. C0 = c0,
  92. C1 = c1,
  93. }
  94. return w
  95. end
  96.  
  97.  
  98. skillcolorscheme = BrickColor.new(maincol).Color
  99.  
  100. local hue = 0
  101.  
  102. spawn(function()
  103. while true do
  104. hue = hue + .0005
  105. if hue >= 1 then hue = 0 end
  106. maincol2 = Color3.fromHSV(hue,1,1)
  107. game["Run Service"].RenderStepped:wait()
  108. end
  109. end)
  110.  
  111.  
  112.  
  113.  
  114.  
  115.  
  116. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  117. function makeframe(par, trans, pos, size, color)
  118. local frame = Instance.new('Frame', par)
  119. frame.BackgroundTransparency = trans
  120. frame.BorderSizePixel = 0
  121. frame.Position = pos
  122. frame.Size = size
  123. frame.BackgroundColor3 = color
  124. return frame
  125. end
  126.  
  127. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  128.  
  129. function clerp(a, b, t)
  130. return a:lerp(b, t)
  131. end
  132.  
  133. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  134. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  135.  
  136. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  137. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  138. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  139. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  140. RootJoint.C1 = CFrame.new(0, 0, 0)
  141. RootJoint.C0 = CFrame.new(0, 0, 0)
  142. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  143. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  144.  
  145. local rarmc1 = RW.C1
  146. local larmc1 = LW.C1
  147. local rlegc1 = RH.C1
  148. local llegc1 = LH.C1
  149.  
  150. local resetc1 = false
  151.  
  152. function PlayAnimationFromTable(table, speed, bool)
  153. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  154. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  155. RW.C0 = clerp(RW.C0, table[3], speed)
  156. LW.C0 = clerp(LW.C0, table[4], speed)
  157. RH.C0 = clerp(RH.C0, table[5], speed)
  158. LH.C0 = clerp(LH.C0, table[6], speed)
  159. if bool == true then
  160. if resetc1 == false then
  161. resetc1 = true
  162. RootJoint.C1 = RootJoint.C1
  163. Torso.Neck.C1 = Torso.Neck.C1
  164. RW.C1 = rarmc1
  165. LW.C1 = larmc1
  166. RH.C1 = rlegc1
  167. LH.C1 = llegc1
  168. end
  169. end
  170. end
  171.  
  172. ArtificialHB = Create("BindableEvent"){
  173. Parent = script,
  174. Name = "Heartbeat",
  175. }
  176.  
  177. script:WaitForChild("Heartbeat")
  178.  
  179. frame = 1 / 35
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183. lastframe = tick()
  184. script.Heartbeat:Fire()
  185.  
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187. tf = tf + s
  188. if tf >= frame then
  189. if allowframeloss then
  190. script.Heartbeat:Fire()
  191. lastframe = tick()
  192. else
  193. for i = 1, math.floor(tf / frame) do
  194. script.Heartbeat:Fire()
  195. end
  196. lastframe = tick()
  197. end
  198. if tossremainder then
  199. tf = 0
  200. else
  201. tf = tf - frame * math.floor(tf / frame)
  202. end
  203. end
  204. end)
  205.  
  206. function swait(num)
  207. if num == 0 or num == nil then
  208. ArtificialHB.Event:wait()
  209. else
  210. for i = 0, num do
  211. ArtificialHB.Event:wait()
  212. end
  213. end
  214. end
  215.  
  216.  
  217.  
  218. local m = Create("Model"){
  219. Parent = Character,
  220. Name = "WeaponModel"
  221. }
  222.  
  223. function RemoveOutlines(part)
  224. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  225. end
  226.  
  227. CFuncs = {
  228. Part = {
  229. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  230. local Part = Create("Part"){
  231. Parent = Parent,
  232. Reflectance = Reflectance,
  233. Transparency = Transparency,
  234. CanCollide = false,
  235. Locked = true,
  236. BrickColor = BrickColor.new(tostring(BColor)),
  237. Name = Name,
  238. Size = Size,
  239. Material = Material,
  240. }
  241. RemoveOutlines(Part)
  242. if Size == Vector3.new() then
  243. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  244. else
  245. Part.Size = Size
  246. end
  247. return Part
  248. end;
  249. };
  250.  
  251. Mesh = {
  252. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  253. local Msh = Create(Mesh){
  254. Parent = Part,
  255. Offset = OffSet,
  256. Scale = Scale,
  257. }
  258. if Mesh == "SpecialMesh" then
  259. Msh.MeshType = MeshType
  260. Msh.MeshId = MeshId
  261. end
  262. return Msh
  263. end;
  264. };
  265.  
  266. Weld = {
  267. Create = function(Parent, Part0, Part1, C0, C1)
  268. local Weld = Create("Weld"){
  269. Parent = Parent,
  270. Part0 = Part0,
  271. Part1 = Part1,
  272. C0 = C0,
  273. C1 = C1,
  274. }
  275. return Weld
  276. end;
  277. };
  278.  
  279. Sound = {
  280. Create = function(id, par, vol, pit, looped)
  281. coroutine.resume(coroutine.create(function()
  282. local S = Create("Sound"){
  283. Volume = vol,
  284. Pitch = pit or 1,
  285. SoundId = "rbxassetid://" .. id,
  286. Parent = par or workspace,
  287. Looped = looped
  288. }
  289. wait()
  290. S:play()
  291. end))
  292. end;
  293. };
  294.  
  295. ParticleEmitter = {
  296. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  297. local Particle = Create("ParticleEmitter"){
  298. Parent = Parent,
  299. Color = ColorSequence.new(Color1, Color2),
  300. LightEmission = LightEmission,
  301. Size = Size,
  302. Texture = Texture,
  303. Transparency = Transparency,
  304. ZOffset = ZOffset,
  305. Acceleration = Accel,
  306. Drag = Drag,
  307. LockedToPart = LockedToPart,
  308. VelocityInheritance = VelocityInheritance,
  309. EmissionDirection = EmissionDirection,
  310. Enabled = Enabled,
  311. Lifetime = LifeTime,
  312. Rate = Rate,
  313. Rotation = Rotation,
  314. RotSpeed = RotSpeed,
  315. Speed = Speed,
  316. VelocitySpread = VelocitySpread,
  317. }
  318. return Particle
  319. end;
  320. };
  321.  
  322. CreateTemplate = {
  323.  
  324. };
  325. }
  326.  
  327. --/v/Don't touch this part. \v\--
  328.  
  329. playlist=Instance.new("Sound", Torso)
  330. playlist.SoundId = "rbxassetid://" ..randString
  331. playlist.Volume = 5
  332. playlist.Looped = false
  333. playlist.Name = "playlist"
  334. playlist:Play()
  335.  
  336. --/^/Don't touch this part. \^\--
  337.  
  338. function RayCast(Position, Direction, Range, Ignore)
  339. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  340. end
  341.  
  342. FindNearestTorso = function(pos)
  343. local list = (game.Workspace:children())
  344. local torso = nil
  345. local dist = 1000
  346. local temp, human, temp2 = nil, nil, nil
  347. for x = 1, #list do
  348. temp2 = list[x]
  349. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  350. temp = temp2:findFirstChild("Torso")
  351. human = temp2:findFirstChild("Humanoid")
  352. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  353. local dohit = true
  354. if dohit == true then
  355. torso = temp
  356. dist = (temp.Position - pos).magnitude
  357. end
  358. end
  359. end
  360. end
  361. return torso, dist
  362. end
  363.  
  364. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  365.  
  366. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  367. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  368. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  369. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  370. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  371. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  372. spinny.Anchored=true
  373. spinny.CanCollide=false
  374.  
  375.  
  376. transp = .5
  377. spawn(function()
  378. while true do
  379. transp = transp + .001
  380. FloatField2.Transparency = transp
  381. swait()
  382. if transp >= 1 then
  383. transp = .5
  384. end
  385. end
  386. end)
  387.  
  388.  
  389.  
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChild("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  401. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  402. if hit.Parent.DebounceHit.Value == true then
  403. return
  404. end
  405. end
  406. local c = Create("ObjectValue"){
  407. Name = "creator",
  408. Value = game:service("Players").LocalPlayer,
  409. Parent = h,
  410. }
  411. game:GetService("Debris"):AddItem(c, .5)
  412. if HitSound ~= nil and HitPitch ~= nil then
  413. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  414. end
  415. local Damage = math.random(minim, maxim)
  416. local blocked = false
  417. local block = hit.Parent:findFirstChild("Block")
  418. if block ~= nil then
  419. if block.className == "IntValue" then
  420. if block.Value > 0 then
  421. blocked = true
  422. block.Value = block.Value - 1
  423. print(block.Value)
  424. end
  425. end
  426. end
  427. if blocked == false then
  428. h.Health = h.Health - Damage
  429. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  430. else
  431. h.Health = h.Health - (Damage / 2)
  432. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  433. end
  434. if Type == "Knockdown" then
  435. local hum = hit.Parent.Humanoid
  436. hum.PlatformStand = true
  437. coroutine.resume(coroutine.create(function(HHumanoid)
  438. swait(1)
  439. HHumanoid.PlatformStand = false
  440. end), hum)
  441. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  442. local bodvol = Create("BodyVelocity"){
  443. velocity = angle * knockback,
  444. P = 5000,
  445. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  446. Parent = hit,
  447. }
  448. local rl = Create("BodyAngularVelocity"){
  449. P = 3000,
  450. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  451. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  452. Parent = hit,
  453. }
  454. game:GetService("Debris"):AddItem(bodvol, .5)
  455. game:GetService("Debris"):AddItem(rl, .5)
  456. elseif Type == "Normal" then
  457. local vp = Create("BodyVelocity"){
  458. P = 10,
  459. maxForce = Vector3.new(math.huge, 0, math.huge),
  460. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  461. }
  462. print(hit.Parent)
  463. if knockback > 0 then
  464. vp.Parent = hit.Parent.Torso
  465. end
  466. local hum = hit.Parent.Humanoid
  467. hum.PlatformStand = true
  468. local TotalMass = 0
  469. for _, part in pairs(hit.Parent:GetChildren()) do
  470. if part:IsA("Part") then
  471. TotalMass = TotalMass + part:GetMass()
  472. end
  473. end
  474.  
  475.  
  476.  
  477. local ForceOfGravity = -197 * TotalMass
  478. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  479. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  480.  
  481.  
  482.  
  483.  
  484.  
  485.  
  486. spawn(function()
  487. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  488. spinny2.Anchored=true
  489. spinny2.CanCollide=false
  490. for i = 0, 2, .001 do
  491. local alg = math.floor(playlist.PlaybackLoudness)/500
  492. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  493. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  494. efekt2.Anchored=true
  495. efekt2.CanCollide=false
  496. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  497. spinny2.Position = hit.Parent.Torso.Position
  498. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  499. game:GetService("Debris"):AddItem(efekt2, .7)
  500. swait()
  501. end
  502. end)
  503.  
  504. local rl = Create("BodyAngularVelocity"){
  505. P = 500,
  506. maxTorque = Vector3.new(10, 10, 10),
  507. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  508. Parent = hit,
  509. }
  510. game:GetService("Debris"):AddItem(rl, 10)
  511. game:GetService("Debris"):AddItem(floatybits, 10)
  512. game:GetService("Debris"):AddItem(vp, .5)
  513.  
  514. elseif Type == "Up" then
  515. local bodyVelocity = Create("BodyVelocity"){
  516. velocity = Vector3.new(0, 20, 0),
  517. P = 5000,
  518. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  519. Parent = hit,
  520. }
  521. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  522. elseif Type == "DarkUp" then
  523. coroutine.resume(coroutine.create(function()
  524. for i = 0, 1, 0.1 do
  525. swait()
  526. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  527. end
  528. end))
  529. local bodyVelocity = Create("BodyVelocity"){
  530. velocity = Vector3.new(0, 20, 0),
  531. P = 5000,
  532. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  533. Parent = hit,
  534. }
  535. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  536. elseif Type == "Snare" then
  537. local bp = Create("BodyPosition"){
  538. P = 2000,
  539. D = 100,
  540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  541. position = hit.Parent.Torso.Position,
  542. Parent = hit.Parent.Torso,
  543. }
  544. game:GetService("Debris"):AddItem(bp, 1)
  545. elseif Type == "Freeze" then
  546. local BodPos = Create("BodyPosition"){
  547. P = 50000,
  548. D = 1000,
  549. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  550. position = hit.Parent.Torso.Position,
  551. Parent = hit.Parent.Torso,
  552. }
  553. local BodGy = Create("BodyGyro") {
  554. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  555. P = 20e+003,
  556. Parent = hit.Parent.Torso,
  557. cf = hit.Parent.Torso.CFrame,
  558. }
  559. hit.Parent.Torso.Anchored = true
  560. coroutine.resume(coroutine.create(function(Part)
  561. swait(1.5)
  562. Part.Anchored = false
  563. end), hit.Parent.Torso)
  564. game:GetService("Debris"):AddItem(BodPos, 3)
  565. game:GetService("Debris"):AddItem(BodGy, 3)
  566. end
  567. local debounce = Create("BoolValue"){
  568. Name = "DebounceHit",
  569. Parent = hit.Parent,
  570. Value = true,
  571. }
  572. game:GetService("Debris"):AddItem(debounce, Delay)
  573. c = Create("ObjectValue"){
  574. Name = "creator",
  575. Value = Player,
  576. Parent = h,
  577. }
  578. game:GetService("Debris"):AddItem(c, .5)
  579. end
  580. end
  581.  
  582. function ShowDamage(Pos, Text, Time, Color)
  583. local Rate = (1 / 60)
  584. local Pos = (Pos or Vector3.new(0, 0, 0))
  585. local Text = (Text or "")
  586. local Time = (Time or 2)
  587. local Color = (Color or Color3.new(1, 0, 1))
  588. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  589. EffectPart.Anchored = true
  590. local BillboardGui = Create("BillboardGui"){
  591. Size = UDim2.new(3, 0, 3, 0),
  592. Adornee = EffectPart,
  593. Parent = EffectPart,
  594. }
  595. local TextLabel = Create("TextLabel"){
  596. BackgroundTransparency = 1,
  597. Size = UDim2.new(1, 0, 1, 0),
  598. Text = Text,
  599. Font = "SourceSansLight",
  600. TextColor3 = Color,
  601. TextScaled = true,
  602. Parent = BillboardGui,
  603. }
  604. game.Debris:AddItem(EffectPart, (Time))
  605. EffectPart.Parent = game:GetService("Workspace")
  606. delay(0, function()
  607. local Frames = (Time / Rate)
  608. for Frame = 1, Frames do
  609. wait(Rate)
  610. local Percent = (Frame / Frames)
  611. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  612. TextLabel.TextTransparency = Percent
  613. end
  614. if EffectPart and EffectPart.Parent then
  615. EffectPart:Destroy()
  616. end
  617. end)
  618. end
  619.  
  620. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  621. for _, c in pairs(workspace:children()) do
  622. local hum = c:findFirstChild("Humanoid")
  623. if hum ~= nil then
  624. local head = c:findFirstChild("Torso")
  625. if head ~= nil then
  626. local targ = head.Position - Part.Position
  627. local mag = targ.magnitude
  628. if mag <= Magnitude and c.Name ~= Player.Name then
  629. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636. EffectModel = Create("Model"){
  637. Parent = Character,
  638. Name = "EffectModel",
  639. }
  640.  
  641. Effects = {
  642. Block = {
  643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  644. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  645. prt.Anchored = true
  646. prt.CFrame = cframe
  647. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  648. game:GetService("Debris"):AddItem(prt, 10)
  649. if Type == 1 or Type == nil then
  650. table.insert(Effects, {
  651. prt,
  652. "Block1",
  653. delay,
  654. x3,
  655. y3,
  656. z3,
  657. msh
  658. })
  659. elseif Type == 2 then
  660. table.insert(Effects, {
  661. prt,
  662. "Block2",
  663. delay,
  664. x3,
  665. y3,
  666. z3,
  667. msh
  668. })
  669. elseif Type == 3 then
  670. table.insert(Effects, {
  671. prt,
  672. "Block3",
  673. delay,
  674. x3,
  675. y3,
  676. z3,
  677. msh,
  678. Part
  679. })
  680. elseif Type == 4 then
  681. table.insert(Effects, {
  682. prt,
  683. "Block2Fire",
  684. delay,
  685. x3,
  686. y3,
  687. z3,
  688. msh
  689. })
  690. end
  691. end
  692. };
  693.  
  694. Sphere = {
  695. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  696. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  697. prt.Anchored = true
  698. prt.CFrame = cframe
  699. if parent == nil then
  700. prt.Parent = workspace
  701. else
  702. prt.Parent = parent
  703. end
  704. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  705. game:GetService("Debris"):AddItem(prt, 10)
  706. table.insert(Effects, {
  707. prt,
  708. "Cylinder",
  709. delay,
  710. x3,
  711. y3,
  712. z3,
  713. msh
  714. })
  715. end
  716. };
  717.  
  718. Blood = {
  719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  720. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  721. prt.Anchored = true
  722. prt.CFrame = cframe
  723. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724. game:GetService("Debris"):AddItem(prt, 10)
  725. table.insert(Effects, {
  726. prt,
  727. "Blood",
  728. delay,
  729. x3,
  730. y3,
  731. z3,
  732. msh
  733. })
  734. end
  735. };
  736.  
  737. Blast = {
  738. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  739. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  740. prt.Anchored = true
  741. prt.CFrame = cframe
  742. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  743. game:GetService("Debris"):AddItem(prt, 10)
  744. table.insert(Effects, {
  745. prt,
  746. "Block4",
  747. delay,
  748. x3,
  749. y3,
  750. z3,
  751. msh,
  752. Part
  753. })
  754. end
  755. };
  756.  
  757. Ring = {
  758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  759. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  760. prt.Anchored = true
  761. prt.CFrame = cframe
  762. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. game:GetService("Debris"):AddItem(prt, 10)
  764. table.insert(Effects, {
  765. prt,
  766. "Cylinder",
  767. delay,
  768. x3,
  769. y3,
  770. z3,
  771. msh
  772. })
  773. end
  774. };
  775.  
  776. Cylinder = {
  777. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  778. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  779. prt.Anchored = true
  780. prt.CFrame = cframe
  781. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  782. game:GetService("Debris"):AddItem(prt, 10)
  783. table.insert(Effects, {
  784. prt,
  785. "Cylinder",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. end
  793. };
  794.  
  795. Head = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. table.insert(Effects, {
  803. prt,
  804. "Cylinder",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end
  812. };
  813.  
  814. Wave = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. };
  832.  
  833. Break = {
  834. Create = function(brickcolor, cframe, x1, y1, z1)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  836. prt.Anchored = true
  837. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. local num = math.random(10, 50) / 1000
  841. table.insert(Effects, {
  842. prt,
  843. "Shatter",
  844. num,
  845. prt.CFrame,
  846. math.random() - math.random(),
  847. 0,
  848. math.random(50, 100) / 100
  849. })
  850. end
  851. };
  852.  
  853. Elec = {
  854. Create = function(brickcolor, cff, x, y, z)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  856. prt.Anchored = true
  857. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  858. prt.CFrame = CFrame.new(prt.Position)
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. xval = math.random() / 9
  861. yval = math.random() / 9
  862. zval = math.random() / 9
  863. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  864. eul1 = math.random(-50, 50)
  865. eul2 = math.random(-50, 50)
  866. eul3 = math.random(-50, 50)
  867. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  868. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  869. table.insert(Effects, {
  870. prt,
  871. "Elec",
  872. .05,
  873. x,
  874. y,
  875. z,
  876. xval,
  877. yval,
  878. zval,
  879. msh,
  880. euld,
  881. euld2
  882. })
  883. end
  884. };
  885.  
  886. Elec2 = {
  887. Create = function(brickcolor, cff, x, y, z)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  889. prt.Anchored = true
  890. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  891. prt.CFrame = CFrame.new(prt.Position)
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. xval = math.random() / 7
  894. yval = math.random() / 7
  895. zval = math.random() / 7
  896. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  897. eul1 = math.random(-50, 50)
  898. eul2 = math.random(-50, 50)
  899. eul3 = math.random(-50, 50)
  900. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  901. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  902. table.insert(Effects, {
  903. prt,
  904. "Elec",
  905. .1,
  906. x,
  907. y,
  908. z,
  909. xval,
  910. yval,
  911. zval,
  912. msh,
  913. euld,
  914. euld2
  915. })
  916. end
  917. };
  918.  
  919. Clone = {
  920. Create = function()
  921. for _, v in pairs(Torso.Parent:children()) do
  922. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  923. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  924. c.Anchored = true
  925. c.CFrame = v.CFrame
  926. game:GetService("Debris"):AddItem(c, 5)
  927. local cmsh = nil
  928. if v.Name == "Head" then
  929. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  930. else
  931. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  932. end
  933. table.insert(Effects, {
  934. c,
  935. "Cylinder",
  936. 0.05,
  937. 0.1,
  938. 0.1,
  939. 0.1,
  940. cmsh
  941. })
  942. end
  943. end
  944. end
  945. };
  946.  
  947. EffectTemplate = {
  948.  
  949. };
  950. }
  951.  
  952.  
  953.  
  954.  
  955.  
  956.  
  957.  
  958. Mouse.Button1Down:connect(function()
  959. if Mouse ~= nil then
  960. if Mouse.Target ~= nil then
  961. part = Mouse.Target
  962. bp = Instance.new("BodyPosition",part)
  963. bp.MaxForce = Vector3.new(5000,5000,5000)
  964. bp.Position = part.Position
  965. dwn = true
  966. end
  967. while dwn == true do
  968. wait()
  969. bp.Position = Mouse.hit.p
  970. if part then
  971. if part.Parent:FindFirstChildOfClass("Humanoid") then
  972. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  973. end
  974. end
  975. end
  976. end
  977. end)
  978. Mouse.Button1Up:connect(function()
  979. dwn = false
  980. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  981. if bp then bp:Destroy() end
  982. end)
  983.  
  984.  
  985. Mouse.KeyDown:connect(function(k)
  986. k = k:lower()
  987. if k == 'm' then
  988. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  989. playlist:Destroy()
  990. playlist=Instance.new("Sound", Torso)
  991. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  992. playlist.Volume = 5
  993. playlist.Looped = false
  994. playlist.Name = "playlist"
  995. playlist:Play()
  996. elseif k == 'n' and circleinthesky == false then
  997. circleinthesky = true
  998. elseif k == 'n' and circleinthesky == true then
  999. circleinthesky = false
  1000. end
  1001. end)
  1002.  
  1003.  
  1004.  
  1005. while true do
  1006. swait()
  1007. for i, v in pairs(Character:GetChildren()) do
  1008. if v:IsA("Part") then
  1009. v.Material = "SmoothPlastic"
  1010. elseif v:IsA("Accessory") then
  1011. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1012. end
  1013. end
  1014. for i, v in pairs(Character:GetChildren()) do
  1015. if v:IsA'Model' then
  1016. for _, c in pairs(v:GetChildren()) do
  1017. if c:IsA'Part' then
  1018. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1019. end
  1020. end
  1021. end
  1022. end
  1023. if playlist.IsPlaying == false then
  1024. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1025. playlist:Destroy()
  1026. playlist=Instance.new("Sound", Torso)
  1027. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1028. playlist.Volume = 5
  1029. playlist.Looped = false
  1030. playlist.Name = "playlist"
  1031. playlist:Play()
  1032. end
  1033. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1034. Velocity = RootPart.Velocity.y
  1035. Sine = Sine + Change
  1036. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1037. if RootPart.Velocity.y > 1 and hit == nil then
  1038. Anim = "Jump"
  1039. if Attack == false then
  1040. Change = 1
  1041. PlayAnimationFromTable({
  1042. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1043. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1044. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1045. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1046. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1047. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1048. }, .3, false)
  1049. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1050. end
  1051. elseif RootPart.Velocity.y < -1 and hit == nil then
  1052. Anim = "Fall"
  1053. if Attack == false then
  1054. Change = 1
  1055. PlayAnimationFromTable({
  1056. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1057. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1058. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1059. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1060. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1061. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1062. }, .3, false)
  1063. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1064. end
  1065. elseif TorsoVelocity < 1 and hit ~= nil then
  1066. Anim = "Idle"
  1067. if Attack == false then
  1068. Change = 1
  1069. PlayAnimationFromTable({
  1070. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1071. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1072. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1075. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1076. }, .3, false)
  1077. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1078. end
  1079. elseif TorsoVelocity > 2 and hit ~= nil then
  1080. Anim = "Walk"
  1081. if Attack == false then
  1082. PlayAnimationFromTable({
  1083. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1084. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1085. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1086. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1087. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1088. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1089. }, .3, false)
  1090. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1091. end
  1092. end
  1093. if #Effects > 0 then
  1094. for e = 1, #Effects do
  1095. if Effects[e] ~= nil then
  1096. local Thing = Effects[e]
  1097. if Thing ~= nil then
  1098. local Part = Thing[1]
  1099. local Mode = Thing[2]
  1100. local Delay = Thing[3]
  1101. local IncX = Thing[4]
  1102. local IncY = Thing[5]
  1103. if Thing[1].Transparency <= 1 then
  1104. if Thing[2] == "Block1" then
  1105. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1106. Mesh = Thing[7]
  1107. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1108. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1109. elseif Thing[2] == "Ice" then
  1110. if Thing[6] <= Thing[5] then
  1111. Thing[6] = Thing[6] + .05
  1112. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1113. else
  1114. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1115. end
  1116. elseif Thing[2] == "Shatter" then
  1117. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1118. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1119. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1120. Thing[6] = Thing[6] + Thing[5]
  1121. elseif Thing[2] == "Block2" then
  1122. Thing[1].CFrame = Thing[1].CFrame
  1123. Mesh = Thing[7]
  1124. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1125. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1126. elseif Thing[2] == "Block3" then
  1127. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1128. Mesh = Thing[7]
  1129. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1130. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1131. elseif Thing[2] == "Block4" then
  1132. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1133. Mesh = Thing[7]
  1134. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1135. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1136. elseif Thing[2] == "Block2Fire" then
  1137. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1138. Mesh = Thing[7]
  1139. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1140. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1141. if Thing[1].Transparency >= .3 then
  1142. Thing[1].BrickColor = BrickColor.new("Bright red")
  1143. else
  1144. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1145. end
  1146. elseif Thing[2] == "Cylinder" then
  1147. Mesh = Thing[7]
  1148. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1149. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1150. elseif Thing[2] == "Blood" then
  1151. Mesh = Thing[7]
  1152. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1153. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1154. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1155. elseif Thing[2] == "Elec" then
  1156. Mesh = Thing[10]
  1157. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1158. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1159. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1160. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1161. elseif Thing[2] == "Disappear" then
  1162. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1163. end
  1164. else
  1165. Part.Parent = nil
  1166. table.remove(Effects, e)
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end
  1172. local alg = math.floor(playlist.PlaybackLoudness)/500
  1173. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1174.  
  1175. if circleinthesky == false then
  1176. FloatField2.BrickColor = BrickColor.new(maincol2)
  1177. spinny.Position = Torso.Position
  1178. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1179. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1180. efekt.Anchored=true
  1181. efekt.CanCollide=false
  1182. game:GetService("Debris"):AddItem(efekt, .5)
  1183. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1184. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1185.  
  1186. elseif circleinthesky == true then
  1187.  
  1188. FloatField2.BrickColor = BrickColor.new(maincol2)
  1189. spinny.Position = Torso.Position
  1190. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1191. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1192. efekt.Anchored=true
  1193. efekt.CanCollide=false
  1194. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1195. efekt2.Anchored=true
  1196. efekt2.CanCollide=false
  1197. game:GetService("Debris"):AddItem(efekt, 2)
  1198. game:GetService("Debris"):AddItem(efekt2, 2)
  1199. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1200. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1201. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1202. end
  1203. humanoid.Health = math.huge
  1204. soundbork(workspace)
  1205. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement