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- =====================
- RAD 1.46 --> RAD 1.47
- =====================
- Added:
- - Mystical Gears
- - Unique Enchantments - Battle
- - Unique Enchantments - Utils
- - Unique Enchantments Base
- Updated:
- Ancient Spellcraft (ancientspellcraft-1.1.3.jar --> AncientSpellcraft-1.12.2-1.2.2.jar):
- AncientSpellcraft-1.12.2-1.2.2.jar:
- Changelog
- Version 1.2.2
- This is a maintenance release, fixing a critical bug that caused a crash on servers when an evil wizard spawned.
- * Fixed a crash caused by wizard spawns on dedicated servers. Fixes #55, #54
- * Added the new Battlemage AI for wizards! Battlemages prefer close combat with their sword, and their spell repertoire always contains buff spells and spells that can help to disable their opponents.
- * Added the Devoritium Shield - a useful item against spellcasters, giving its wielder Ward I while blocking with it
- * updated the Russian translation
- AncientSpellcraft-1.12.2-1.2.1.jar:
- Version 1.2.1 Changelog
- Added the initial version of the improved spellcasting AI. Now wizards are more challenging in combat
- Added the initial version of class armour wizards with natural worldgen of evil wizards
- Added some new artefacts
- Added a bunch of missing spell sounds
- Added Russian translation, thanks to F1kachi
- Added setting to prevent non-player entities from using the Transportation Portal. Fixes #33
- Added state-dependent textures for daily artefacts, added some new artefacts.
- Changed Aquatic Agility to Earth element
- More spell improvements
- Fixes
- Removed ancient mana flask and bound stone from the creative inventory till these items are implemented. Fixes #40
- Fixed Astral Projection's potion icon
- Fixed Essence Extraction not respecting claims for Imbuement Altars. Fixes #32
- Fixed Phial of The Eternal Flame missing description. Fixes #48
- Fixed Sphere of Cognizance light level
- Fixed Travelling Wizard name prefix. Fixes #42
- Fixed a crash with the Scribing Desk GUI. Should fix #39
- Fixed a crash with Summon Quicksand. Fixes #43
- Fixed friendly worldgen wizards disappearing. Fixes #49
- Fixed issue with Lava Vision spell not binding to wands
- Fixed the description of the Orb of Progression and Ring of Dagorim artefacts
- Fixed radial spell GUI displaying unknown spells (it shouldn't). Fixes #36
- Fixed Ice Shield ice shard spam
- Fixed the Scepter of the Overlord
- AncientSpellcraft-1.12.2-1.2.0.jar:
- Version 1.2.0 Changelog
- * added 40 new spells
- * added 19 new artefacts
- * Ritual system with the first 5 rituals
- * two new unique scroll types
- * a new mechanism to transmute almost any items of Wizardry into other items
- * a new way to trade with wizards and acquire artefacts
- * a new wand Upgrade scroll
- * over two dozen new rune stone items (a full elder futhark runic alphabet) which are ingredients for the rituals
- * UI improvements
- * fixed and reimplemented some spells
- * updated a lot of the textures
- * many more changes
- Corail Tombstone (Corail Tombstone 4.4.3 for 1.12.2 --> Corail Tombstone 4.4.7 for 1.12.2):
- Corail Tombstone 4.4.7 for 1.12.2:
- This mod supports mc version from 1.8.9 to 1.17.1
- Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
- Latest : 4.4.7 - Recommended : 4.4.7
- Changes 4.4.7
- * fix the experience not being restored (since 4.4.6)
- Changes 4.4.6
- * fix crash on attack with Shadow Walker (since 4.4.4)
- * default config values are set for a balanced game
- Changes 4.4.5
- * essence of undeath as ingredient to build decorative graves
- * improves item interaction
- * undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
- * translation for custom statistics
- * compat erebus (death)
- * fix grave dust as reward in advancements
- Changes 4.4.4
- * new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
- * new perk Shadow Walker (discretion)
- * improved visibility in lava with Ghostly Shape & True Sight
- * additional configs for enchantments
- * tweak Shadow Step to depend more on darkness
- * limit the duration of Bone Shield to 10sec
- * random instant bad effect only last 1 tick
- * tablet of cupidity only apply a "non instant" bad effect
- * check for null entity with armor enchantments
- * fix allowed slots for enchantment with anvil
- Doomlike Dungeons (DoomlikeDungeons-1.14.7-MC1.12.2.jar --> DoomlikeDungeons-1.14.8-MC1.12.2.jar):
- DoomlikeDungeons-1.14.8-MC1.12.2.jar:
- Hopefully finally fixed that cascading world gen (which was sort-of the point of the chunky update).
- Elenai Dodge (Elenai Dodge v1.13.2 for 1.12.2 --> Elenai Dodge v2.0 for 1.12.2):
- Elenai Dodge v2.0 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Ethan McGowen (ArtyArtyArtemis)
- Aileen Honstein (DevilDogHons)
- I'm back! I've completely re-written the mod in this update so let me know what you think!
- Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
- Changelog:
- * Reworked UI to fit in with the Vanilla Style
- * Added Armor Weights UI
- * Rewrote Dodge logic
- * Rewrote Wall Jump logic
- * Rewrote Ledge Grab logic
- * Added a dodge tutorial upon joining worlds
- * Reimplemented Reskillable Support
- * Improved GameStages support
- * Added an API
- * All of these features are toggleable!
- * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
- Want to support me directly?
- [](https://www.patreon.com/elenai)
- Prefab (prefab-1.3.1.2.jar --> prefab-1.3.1.3.jar):
- prefab-1.3.1.3.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2855 is recommended for this mod.
- Release - 1.3.1.3
- Changes!
- 1. Added a creative tab for all of Prefab's items and blocks. It's a one-stop-shop for all of Prefab!
- 2. The Pile of Bricks, Pallet of Bricks, Bundle of Timber, Compressed Chest item textures have been updated.
- 3. Added a configuration option to allow mod pack developers to determine if blueprints containing water can be generated with water in non-overworld dimensions. Note: The Nether will still not allow water regardless of this setting.
- Roguelike Dungeons -- Fnar's Edition (v2.3.2 Empty Chest Patch --> v2.4.0 Doors Update):
- v2.4.0 Doors Update:
- * ✨ Add doors and doorways to some larger rooms, for dungeon diversity
- * ✨ Add new room, Platforms Room, with key PLATFORMS
- * ✨ Add new room, Netherportal Room, with key NETHER_PORTAL
- * ✨ Add new theme, NETHER_FORTRESS
- * ❗ NETHERFORT room can grow water crops, if the room's theme's liquid is specified as water (or specifically not lava), rather than the default netherwart
- * 🐛 Fix issue with Mixtures being Awkward Potions
- * 🐛 Set leaf blocks to not decay when part of a dungeon's theme
- * 🐛 Fix issue where loot generation was failing
- * 🐛 Fix issue where settings files names must be unique
- * 🐛 Fix bug where NetherFort room chests were all the same type
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.1.2.jar --> ThaumicAugmentation-1.12.2-2.1.4.jar):
- ThaumicAugmentation-1.12.2-2.1.4.jar:
- * Eldritch autocasters are no longer hostile in peaceful
- * Eldritch Crabs should no longer be spawned inside blocks from crusted openings
- * Fixed crusted openings rarely generating not attached to a block
- * Fixed the impetus gate having part of its model in the wrong location
- * Fixed the elytra harness being researchable without eldritch research
- * Fracture and mirror starfield glass recipes now require the correct research
- * Obelisks and ancient barriers now use the TC4-style effect instead of the flux rift effect
- * Fixed the thaumostatic harness being able to hold more vis than intended after removing the girdle augment
- * The gyroscope augment for the thaumostatic harness will now prevent fall damage even when deactivated, as long as it has vis
- * Fixed owned constructs being able to be picked up while in their dying animation
- * Misc lang changes and updated translations
- * Void shields no longer take melee damage from their owner ever, and cannot be collided with by their owner
- * Fixed touch and bolt foci hitting void shields sometimes when they should not
- * Added config options for the impetus generator
- * Fixed the client sometimes relying on NBT data it does not have on the thaumostatic harness
- * Reworked the primal cutter ability - including no longer messing with armor stands
- * Made the game not crash if a TA slab with invalid metadata is made
- * Fixed the metaspacial devices crashing the client if the machine is loaded while running but the rift is in an unloaded chunk
- * Made all vis-using machines show particles to indicate if they are successfully consuming vis or not
- * Rift jar blocks destroyed by rifts now do the expected thing
- * Fixed many block animations being flickery and jumping around in frames
- * Fixed obelisks keeping dead entities alive (for real)
- * Made the warded chest opening / closing animation sync in multiplayer
- ThaumicAugmentation-1.12.2-2.1.3.jar:
- * Fixed being able to complete some research earlier than was intended
- * Fixed a certain dimensional anomaly creating twice as much trouble as it should have
- * Fixed the Impetus bar being in the wrong place when the device is in the offhand
- * Fixed issues where some textures and models became corrupted when reloading resource packs
- * Ender pearls can no longer be used inside uncleared Eldritch Spires
- * Fixed the basic secure seal being craftable with any seal, not just an empty one
- The Beneath (The Beneath-1.12.2-1.7.0.jar --> The Beneath-1.12.2-1.7.1.jar):
- The Beneath-1.12.2-1.7.1.jar:
- * Supporters list is now fetched on a separate thread
- * Both oregen.json and blockdeco.json will now load their default if an error occurs during loading
- Unique Enchantments (Unique Enchantments-1.12.2-2.0.1 --> Unique Enchantments-1.12.2-2.1.1):
- Unique Enchantments-1.12.2-2.1.1:
- Gave [Bears Den](https://www.youtube.com/c/aBear989) the mod to play with.. He found loads of issues. These are addressed. (He is still a modbuster)
- Changelog:
- Version 2.1.1:
- -Added: Grimoire Enchantment Blacklist. You can now choose which Enchantments can not profit from Grimoire
- -Added: Endest Reap Stack Count. You can now set how many stacks should be acquired of specific Mobs
- -Changed: Grimoire Formula tweaked for improved customization
- -Changed: Momentum Rework. Now increases Mining Speed with a Flat & Percent Value. However Momentum cannot grant you 'insta-mine'
- -Changed: Endest Reap now deals less damage by default, but scales much better
- -Changed: Fast Food. Readjusted the Formula. Looting now grants boni equal to Enchantment Level. All Gain will be doubled if the animal burns
- -Changed: Ender Mending Rework. No longer increases EXP Gain, but now garantuees even distribution. When Buffer is filled to a certain Point, it can now grant Durability to Items in your Inventory with certain Enchantments(configurable)
- -Changed: Increases Enchanting Power Cost per LvL
- -BugFix: Nature's Grace didnt detect flowers
- -BugFix: Softlock by Death's Odium Cookie
- -BugFix: Ameliorated Enchantments being compatible with each other
- Unique Enchantments-1.12.2-2.1.0:
- WARNING:
- Create a Backup of your configs, things may break. We changed almost every config
- Added Dependecy. To make the Addons more accessible we added a new dependency, so the Addons dont need this Mod anymore, therefore this Mod requires our Base Mod you can find here.
- Changelog:
- Version 2.1.0:
- Misc:
- -A rebalance and restructuring Update. Initially it was planned to be done for 2.0 but we delayed it.
- -Among MANY balance changes, there is also a new Enchantment and some Enchantments did get their functionality changed.
- -Also the Enchantment "Demeter's Soul" was moved to the Utils Module and is no longer in this Mod.
- -Added: Configurable Enchantment Villager Trades. This allows you to restrict certain Enchantments to be obtained by trading. (1.16 Only)
- -Added: Calculation Level Cap. This allows you to set a hard-capped maximum for Levels in the Calculations. This was done for improved balance possibilities with Mods like Apotheosis and you only want certain Enchantments to go till LvL 10 and not higher, but Apotheosis can give you LvL 30 Enchantments.
- -Added: New Enchantment 'Grimoire'. Increases Enchantment Levels on the same Item. However the Item is hard to get rid of, and cant be re-enchanted after Grimoire.
- -Changed: Every Duration is now set to Ticks. This has no Impact on Gameplay, and makes it easier to understand in the Wiki.
- Weapons:
- -Changed: Ameliorated Bane of Arthropod requires less Enchanting Power (easier to get) but requires more per Level.
- -Changed: Ameliorated Sharpness requires more Enchanting Power and it requires more per Level (harder to get).
- -Changed: Ameliorated Smite requires less Enchanting Power (easier to get) but requires more per Level.
- -Changed: Berserker Damage Bonus is now purely percentual of Health and no longer improves by higher Health Values.
- -Changed: Berserker customizable maximum(lowest Value possible) for Current Health, which is hardcapped at 1, but can be set to anything higher.
- -Changed: Bone Crusher Damage Formula changed(nerf).
- -Changed: Bone Crusher Max Level increased, required Enchanting Power increased(base and per Level).
- -Changed: Focused Impact Damage Formula changed(buff).
- -Changed: Focused Impact requires less Enchanting Power but requires way more per Level.
- -Changed: Perpetual Strike Functionality changed(adjustment). Now increases Flat Damage and increases your overall Damage dealt %-ualy.
- -Changed: Perpetual Strike requires less Enchanting Power but requires way more per Level.
- -Changed: Spartan Weapon Damage Formula changed(adjustment). Now takes into account your AttackDamage and AttackSpeed.
- -Changed: Spartan Weapon requires more Enchanting Power.
- -Changed: Swift Blade Damage Formula changed(nerf). This Enchantment was very OP when used with Apotheosis, this should no longer be the case.
- -Changed: Swift Blade Max Level increased, requires more Enchanting Power and extremely more per Level. Rarity changed to 'VERY_RARE'.
- -Changed: Alchemist's Grace Duration Formula changed(nerf). The Formula was not as intented and was waay too high.
- -Changed: Alchemist's Grace requires less Enchanting Power, but requires more per Level. Rarity changed to 'VERY_RARE'.
- -Changed: Climate Tranquility requires way more Enchanting Power per Level.
- -Changed: Ender Marksmen Durability Formula Changed(nerf).
- -Changed: Ender Marksmen Max Level increased, requires way more Enchanting Power per Level.
- -Changed: Endest Reap can now be enchanted on a Hoe. Fixed Description, bonus Damage is against every Enemy, but is only stacked by certain.
- -Changed: Endest Reap require way more Enchanting Power per Level. Rarity changed to 'VERY_RARE'.
- Tools:
- -Changed: Range is now a little bit better with later Levels. Requires way more Enchanting Power per Level.
- -Changed: Sage's Blessing readjusted Fortune/Looting compat. Instead of the entire EXP Bonus being increased by Fortune/Looting, they will now have a Change to add another Level worth of experience.
- -Changed: Sage's Blessing requires less Enchanting Power, but requires more per Level.
- -Changed: Ender Mending has higher EXP Collection rate early on, but less with higher levels. Is furthermore maxed at 200% which is configurable.
- -Changed: Ender Mending requires more Enchanting Power and way more per Level.
- -Changed: Momentum Functionality redone. Speed ramps up quicker with higher Levels.
- -Changed: Ecological Duration Formula changed (nerf). This is more of adjustment and crash prevention. Lets just say in the previous state this Enchantment could have caused crashes.
- -Changed: Ecological requires less Enchanting Power but way more per Level.
- -Changed: Ifrit's Grace Consume Formula changed(buff). Consume less on Ores, but is not compatible with Fortune and Midas Blessing, and when used will have increased costs when triggered.
- -Changed: Ifrit's Grace Incompatible removed: Midas Blessing.
- -Changed: Midas Blessing Consume Formula changed(nerf). Instead of decreasing Costs, they now increase with every Level.
- -Changed: Midas Blessing requires less Enchanting Power but more per Level. Incompatible removed: Ifrit's Grace.
- -Changed: Phoenix's Blessing now ignites nearby Enemies, Range scales with Level.
- Armor:
- -Changed: Ender Eyes, Endermen you look at also can't teleport.
- -Changed: Ender Eyes Incompatible added: Treasurer's Eyes.
- -Changed: Swift, Speed Bonus is higher at base, but less with Levels. Also requires way more Enchanting Power per Level.
- -Changed: [1.16+] Treasurer's Eyes now prevent Piglins from being angry on you, except Brute.
- -Changed: Treasurer's Eyes requires more Enchanting Power. Incompatible Added: Ender Eyes.
- -Changed: Vitae requires more Enchanting Power and way more per Level. Rarity changed to 'RARE'.
- -Changed: Ares Blessing now also prevents Death by Void Damage.
- -Changed: Durability Cost Formula changed(buff). Max Level increased.
- -Changed: Cloudwalker Functionality changed. Toggle to negate gravity in exchange for Durability.
- -Changed: Cloudwalker requires less Enchanting Power, but more per Level.
- -Changed: Icarus Aegis Consume Formula changed(nerf). Generally consumes more.
- -Changed: Icarus Aegis Max Level increased, requires less Enchanting Power but more per Level.
- -Changed: Nature's Grace Duration Formula changed(buff).
- -Changed: Nature's Grace requires less Enchanting Power but more per Level.
- Curses:
- -Changed: All Curses now have effects above Level 1, and also can be above Level 1.
- -Changed: All Curses now uses the Collective specific Curse Level instead of the amount of Items with the Curse.
- Wizardry Golems (WizardryGolems-1.0.1.jar --> WizardryGolems-1.1.0.jar):
- WizardryGolems-1.1.0.jar:
- Release 1.2.0
- Changelog:
- Added Fire Golemancy!
- * Including 8 Fire Golemancy related artifacts
- * added 4 new golem types
- * Golems can now be commanded by right-clicking them with a wand to select their target
- * Other minor tweaks
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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