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Jul 4th, 2020
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  1. "VertexLitGeneric"
  2. {
  3. "$basetexture" "models/workshop/weapons/c_models/c_bubblegun/c_bubblegun.vtf"
  4. "$phongexponenttexture" "models/workshop/weapons/c_models/c_bubblegun/c_bubblegun_exponent.vtf"
  5.  
  6. "$phong" "1"
  7. //commented out to use the exponent mask
  8. //"$phongexponent" "20"
  9. "$phongboost" "100"
  10.  
  11. "$phongexponentfactor" "30"
  12. "$phongalbedotint" "1"
  13.  
  14. "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
  15.  
  16. "$phongfresnelranges" "[.3 .5 3]"
  17. "$halflambert" "1"
  18. "$glowcolor" "1"
  19.  
  20. "$tempvar" "0"
  21.  
  22. "$BASEMAPALPHAPHONGMASK" "1"
  23.  
  24. "$rimlight" "1"
  25. "$rimlightexponent" "1"
  26. "$rimlightboost" "2"
  27. "$rimmask" "1"
  28.  
  29. // Cloaking
  30. "$cloakPassEnabled" "1"
  31. "$sheenPassEnabled" "1"
  32.  
  33. "$sheenmap" "cubemaps/cubemap_sheen001"
  34. "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
  35. "$sheenmaptint" "[ 1 1 1 ]"
  36. "$sheenmapmaskframe" "0"
  37. "$sheenindex" "0"
  38.  
  39. "$yellow" "0"
  40.  
  41. "Proxies"
  42. {
  43. "AnimatedWeaponSheen"
  44. {
  45. "animatedtexturevar" "$sheenmapmask"
  46. "animatedtextureframenumvar" "$sheenmapmaskframe"
  47. "animatedtextureframerate" "40"
  48. }
  49. "invis"
  50. {
  51. }
  52. "ModelGlowColor"
  53. {
  54. "resultVar" "$glowcolor"
  55. }
  56. "Equals"
  57. {
  58. "srcVar1" "$glowcolor"
  59. "resultVar" "$selfillumtint"
  60. }
  61. "Equals"
  62. {
  63. "srcVar1" "$glowcolor"
  64. "resultVar" "$color2"
  65. }
  66. "YellowLevel"
  67. {
  68. "resultVar" "$yellow"
  69. }
  70. "Multiply"
  71. {
  72. "srcVar1" "$color2"
  73. "srcVar2" "$yellow"
  74. "resultVar" "$color2"
  75. }
  76. "WeaponSkin" {
  77. }
  78. }
  79. }
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