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  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
  6. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
  7. Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
  8. Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
  9. Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
  10. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
  11. Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
  12. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
  13. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
  14. Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
  15. Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 548 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
  28. done (0)
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (3) (549205 bytes)
  34. Cannot build Physics2 data
  35. -----------
  36. DataLinker total stream size 0.0 KiB
  37. Error loading studio model ""!
  38. Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
  39. ...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 3267 texinfos to 1765
  42. Reduced 247 texdatas to 207 (6692 bytes to 5499)
  43. Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
  44. 22 seconds elapsed
  45.  
  46.  
  47.  
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
  50. max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
  51. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
  52. 1091 portalclusters
  53. 4383 numportals
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
  55.  
  56.  
  57. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  58. Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
  59. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
  60. Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
  61. Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
  62. Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
  63. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
  64. Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
  65. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
  66. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
  67. Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
  68. Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
  69. fixing up env_cubemap materials on brush sides...
  70. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  71. Building Faces...done (0)
  72. Chop Details...done (0)
  73. Find Visible Detail Sides...
  74. Merged 548 detail faces...done (0)
  75. Merging details...done (0)
  76. FixTjuncs...
  77. PruneNodes...
  78. WriteBSP...
  79. done (0)
  80. writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
  81. done (0)
  82. Finding displacement neighbors...
  83. Finding lightmap sample positions...
  84. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  85. Building Physics collision data...
  86. done (2) (549205 bytes)
  87. Cannot build Physics2 data
  88. -----------
  89. DataLinker total stream size 0.0 KiB
  90. Error loading studio model ""!
  91. Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
  92. ...3...4...5...6...7...8...9...10
  93. Compacting texture/material tables...
  94. Reduced 3267 texinfos to 1765
  95. Reduced 247 texdatas to 207 (6692 bytes to 5499)
  96. Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
  97. 19 seconds elapsed
  98.  
  99.  
  100.  
  101. 4 threads
  102. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
  103. max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
  104. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
  105. 1091 portalclusters
  106. 4383 numportals
  107. 0...1...2...3...4...5...6...7...8...9...100...1...2..
  108.  
  109.  
  110. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  111. Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
  112. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
  113. Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
  114. Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
  115. Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
  116. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
  117. Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
  118. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
  119. Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
  120. Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
  121. Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
  122. fixing up env_cubemap materials on brush sides...
  123. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  124. Building Faces...done (0)
  125. Chop Details...done (0)
  126. Find Visible Detail Sides...
  127. Merged 548 detail faces...done (1)
  128. Merging details...done (0)
  129. FixTjuncs...
  130. PruneNodes...
  131. WriteBSP...
  132. done (0)
  133. writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
  134. done (0)
  135. Finding displacement neighbors...
  136. Finding lightmap sample positions...
  137. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  138. Building Physics collision data...
  139. done (3) (549205 bytes)
  140. Cannot build Physics2 data
  141. -----------
  142. DataLinker total stream size 0.0 KiB
  143. Error loading studio model ""!
  144. Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
  145. ...3...4...5...6...7...8...9...10
  146. Compacting texture/material tables...
  147. Reduced 3267 texinfos to 1765
  148. Reduced 247 texdatas to 207 (6692 bytes to 5499)
  149. Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
  150. 23 seconds elapsed
  151.  
  152.  
  153.  
  154. 4 threads
  155. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
  156. max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
  157. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
  158. 1091 portalclusters
  159. 4383 numportals
  160. 0...1...2...3
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