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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
- Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
- Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 548 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (549205 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error loading studio model ""!
- Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- ...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3267 texinfos to 1765
- Reduced 247 texdatas to 207 (6692 bytes to 5499)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
- 22 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
- max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
- 1091 portalclusters
- 4383 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
- Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
- Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 548 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (549205 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error loading studio model ""!
- Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- ...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3267 texinfos to 1765
- Reduced 247 texdatas to 207 (6692 bytes to 5499)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
- 19 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
- max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
- 1091 portalclusters
- 4383 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2..
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.vmf
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_03_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_concrete_01_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_grass_grass_02_wvt_patch
- Patching WVT material: maps/the_quarel/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_cobb_01dry_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_brick_grass_01_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_07_wvt_patch
- Patching WVT material: maps/the_quarel/concrete/blend_blacktop_09_wvt_patch
- Patching WVT material: maps/the_quarel/brick/blend_brick_brick02_wvt_patch
- Patching WVT material: maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 548 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (549205 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error loading studio model ""!
- Placing detail props : 0...1...2Material maps/the_quarel/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- ...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3267 texinfos to 1765
- Reduced 247 texdatas to 207 (6692 bytes to 5499)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\the_quarel.bsp
- 23 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.bsp
- max farz in all env_fog_controller entities: 7500.000000 (used for radial vis)
- reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\the_quarel.prt
- 1091 portalclusters
- 4383 numportals
- 0...1...2...3
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