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Jan 23rd, 2018
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  1.  
  2. { "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }, /* ąÝµĺ˝Ă ŔĚ °ÍŔĚ ĂłŔ˝ŔĚľîľß ÇŃ´Ů. */
  3. #ifdef GIFT_SYSTEM
  4. { "gift_refresh", do_gift_refresh, 0, POS_DEAD, GM_PLAYER },
  5. { "gift_get", do_gift_get, 0, POS_DEAD, GM_PLAYER },
  6. #endif
  7. #ifdef OFFLINE_SHOP
  8. { "update_shop_item", do_shop_update_item, 0, POS_DEAD, GM_PLAYER },
  9. { "refresh_shop_items", do_shop_refresh_items, 0, POS_DEAD, GM_PLAYER },
  10. { "refresh_shop", do_shop_refresh, 0, POS_DEAD, GM_PLAYER },
  11. { "shop_yang", do_shop_yang, 0, POS_DEAD, GM_PLAYER },
  12. { "shop_name", do_set_name_shop, 0, POS_DEAD, GM_PLAYER },
  13. { "delete_shop", do_shop_delete, 0, POS_DEAD, GM_IMPLEMENTOR },
  14. { "update_shop", do_shop_update, 0, POS_DEAD, GM_IMPLEMENTOR },
  15. #endif
  16.  
  17. { "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
  18. { "online", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
  19. { "war", do_war, 0, POS_DEAD, GM_PLAYER },
  20. { "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },
  21. { "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },
  22. { "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  23. { "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },
  24. { "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  25. { "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },
  26. { "purge", do_purge, 0, POS_DEAD, GM_WIZARD },
  27. { "weaken", do_weaken, 0, POS_DEAD, GM_GOD },
  28. { "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },
  29. { "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },
  30. { "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },
  31. { "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },
  32. { "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },
  33. { "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },
  34.  
  35. { "item", do_item, 0, POS_DEAD, GM_GOD },
  36.  
  37. { "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },
  38. { "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD }, /* ¸÷ŔÇ Ŕ§ÄˇżÍ ąćÇâŔ» ĽłÁ¤ÇŘ ĽŇČŻ /mob_ld vnum x y dir */
  39. { "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },
  40. { "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },
  41. { "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },
  42. { "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },
  43. { "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },
  44. { "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },
  45. { "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },
  46.  
  47. { "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },
  48. { "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },
  49. { "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },
  50. { "advance", do_advance, 0, POS_DEAD, GM_GOD },
  51. { "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },
  52.  
  53. { "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },
  54.  
  55. { "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },
  56. { "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD },
  57.  
  58. { "stat", do_stat, 0, POS_DEAD, GM_PLAYER },
  59. { "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },
  60. { "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },
  61. { "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },
  62.  
  63. // ADD_COMMAND_SLOW_STUN
  64. { "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },
  65. { "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },
  66. // END_OF_ADD_COMMAND_SLOW_STUN
  67.  
  68. { "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },
  69.  
  70. { "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  71. { "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  72.  
  73. { "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },
  74. { "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },
  75. { "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },
  76. { "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },
  77. { "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },
  78. { "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },
  79. { "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },
  80. { "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },
  81. { "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },
  82. { "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },
  83. { "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },
  84. { "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },
  85. { "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },
  86. { "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },
  87. { "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER },
  88. { "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER },
  89. { "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  90. { "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },
  91. { "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  92. //{ "handluj_na_odleglosc", handel_zdalny, 0, POS_DEAD, GM_PLAYER },
  93. //{ "handluj_daleko", handel_na_odleglosc, 0, POS_DEAD, GM_PLAYER },
  94. //{ "akceptuj_handel_odleglosc", akceptuje_handel_odleglosc, 0, POS_DEAD, GM_PLAYER },
  95. { "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },
  96. { "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },
  97. #ifdef ENABLE_TITLE_SYSTEM
  98. { "prestige_title_name", do_prestige_title, 0, POS_DEAD, GM_PLAYER},
  99. #endif
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