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  1. Tales of Maj'Eyal
  2.  
  3. When a yeek exits the tunnels to the halfling complex and sees subject Z; a warning comes up from the wayist, urging you to flee
  4. When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)
  5. Classic UI can now cancel buffs by right-click
  6. Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".
  7. Revised Anorithils
  8. Disable fatigue for positive and negative energy
  9. Updated/rebalanced some NPCs
  10. Revised Defilers
  11. Removed max level on all fixed artifacts. Material level already restrains them. This prevents some artifacts being near un-obtainable on higher difficulties
  12. Fixed an issue preventing users with a too long password from login in. Woops sorry :/
  13. Cunning techniques revisions
  14. Greatly revised Summoners
  15. Significantly revise 2H Assault
  16. Fix NPCs shoving the player
  17. Teleports now immediately maximize the AI's guess spread on your current location
  18. Ethereal Form uses highest of Dex or Mag for its defense bonus
  19. Rebalance Elemental Harmony
  20. Revise many artifacts, egos, randarts and items
  21. Revise Arcane Blade's Enhancement tree
  22. Reduce Arcane Destruction damage and fix type to Arcane
  23. Fix Glove display
  24. Fix Adept causing infinite talent levels
  25. Sustains will not disable at 0 Stamina or Mana anymore, as it is cumbersome and is easily prevented with a little regen anyway
  26. Fix Slings not having a base speed
  27. Add stairs up to Dark Crypt
  28. Fix Elemental Harmony allowing self damage
  29. Allow respeccing out of combat
  30. Add a talent autouse for being out of combat
  31. Multiple updates to combat damage log
  32. Fix light radius letting Players (but not NPCs) see beyond their max vision radius
  33. Resize and reposition how charges are displayed on effects
  34. Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.
  35. Greatly revised inscriptions (runes & infusions)
  36. Greatly revised the early game combat to make melee start less painful
  37. Revise accuracy bonuses to have more impact and nicer breakpoints
  38. Revise shield/glove combat table tooltips
  39. Born into magic now actually gives 20% inc dam as advertised(up from 15%)
  40. Change Stone Vines' and Rockswallow's damage to Nature and removed speed malus from Stone Vines
  41. Revise some racial talents
  42. Round most talent masteries to 0.0 or 0.3
  43. Add many, many base character visual customisation options (beards, hairs, skin color, tatoo and so on)
  44. Implement support for cosmetic & "useless fun" microtransactions
  45. Revise Scoundrel and add it to the Rogue escort
  46. Redesign the Vim resource (no more ability refund; Vim regeneration on any kill scales faster with Willpower and now also scales with target rank; Bloodcasting is now baselined in the resource allowing you to pay Vim costs with 200% of the cost as life)
  47. Added an UI option to sharpen the map display
  48. Fixed a bug preventing steamsaw/guns from generating as egos for randbosses (amongst other things) (yes fear the gunsnakes!)
  49. Smallish revisions to Archmage
  50. Update Worldly Knowledge to only include most of the currently available escort/quest trees
  51. Remove defense penalty from block
  52. Miscelanous revisions to many talents
  53. Revise Antimagic
  54. Major AI update, smarter, better, maybe faster
  55. Fixed several screenshot issues
  56. Randomly generated humanoid npcs now use the same cosmetic features available to players, randomly
  57. Simplify SDL gamma calculation and restore default gamma on exit.
  58. Levelup dialog shows variable parts of talent descriptions (like numbers that go up as you levelup) in green even at talent levels 0 and 5, to better see which values will evolve
  59. Revision of Fears
  60. Stores now restock every 10 levels
  61. Prodigies are now gained at levels 25 and 42
  62. Add a bonus to stealth rating for Armor of Shadows
  63. Revise fixed bosses, now they can better levelup and learn new tricks too
  64. Revise Wyrmics
  65. Revise Doomed
  66. Revise Cursed
  67. Revise Stealth
  68. Revise Shadowblade
  69. Small revisions to Stone Warden
  70. Ban Dreamscape entirely from NPC use
  71. New scriptable map generator along with a variety of combinable algorithms for it
  72. Modules Markers, IMPORTANT: Removed unpausing the game when using energy in engine.Actor:useEnergy as this was badly misplaced, instead superload useEnergy inside your own player class to do it, look at example's module Player class for how to
  73. Tilemaps can be scaled, fliped, rotated; new Maze tilemap; Heightmap & Noise tilemaps can be normalized
  74. Revised many Prodigies
  75. To celebrate nearly 10 years of ToME, a new awesomely drawn custom player tile that comes from the very early days of the game
  76. Stun: Cooldown lock changed to half, damage reduction changed to 50%
  77. Confusion: Interaction with confusion immunity removed
  78. Increase resting rate dramatically
  79. Add 1 regen to Alchemist golem to reduce resting tedium
  80. Remove Munitions from Archer and re-add Poisons
  81. Remove useless trees from some classes
  82. Remove melee retaliation from many NPCs
  83. Zigur is now always present on the map but forbids entry to any magic user.
  84. Reenable Skirmisher on NPCs
  85. Yeeks in the shadow crypt will have .. a surprise
  86. Show known lore menu now has a search bar (search by lore id, name and category)
  87. Clicking on a lore entry in the "Show known lore" menu will display the lore in the usual parchment-like UI, for easier reading
  88. New keybind for automatic target accept option, no default binding
  89. Shimmer mirror now has a search box
  90. Various visual improvements
  91. Updated the way NPCs (randbosses) are assigned character classes
  92. Object requirements can now be any random flag of the wearer
  93. High Peak levels become smaller towards the end (but keep the same number of foes inside)
  94. Increased foes density in the Prides
  95. Escort quests will now spawn in the Infinite Dungeon (between levels 5 and 40)
  96. Fixed some Infinite Dungeon challenges
  97. Nerfed patrols a bit
  98. Revise Ghouls
  99. Nerf life leech stacking
  100. Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
  101. Revise shops system
  102. More Mummies! Rejoice!
  103. Revise archers
  104. NUMEROUS fixes and updates to a ton of things (can I be more vague? probably but it'll be hard ;) )
  105.  
  106. Forbidden Cults
  107.  
  108. Buffed Nethergates. Be afraid.
  109. When Kroshkkur is lost, the teleport spell to it is removed
  110. Update for 1.6 cosmetic options
  111. Fixed the books shader for some GPUs
  112. Reduce Chronophage speed bonus
  113. Tighten the radius rifts can spawn in
  114. Fix Entropic Wasting merge behavior
  115. Nerf From Below It Devours
  116. Change WTW speed penalty to spell and phys speed instead of global speed
  117. Replace Warborn with Drakeblood Strike
  118. Fuel Pain now removes infusion saturation.
  119. Fix Wrath of the Wilds description
  120. Adjust values on Drake-Infused Blood and increase penalty for phys
  121. Move Krog dual wield talent to Drake-Infused Blood
  122. Add an acid aspect to Drake-infused Blood
  123. Consume Whole now resets the cooldown of Digest
  124. Increase the damage on Dissolved Face
  125. Increase Reality Fracture rifts to 3 from 2
  126. Add a failsafe for The One that Hunts not despawning
  127. Significantly redesign the Hypostasis of Entropy fight
  128. Fix Terrible Sight not reducing defense
  129. Redesign Suspend to work as it was basically bugged to work anyway
  130. Dramatically increase the talent level of talents gained from Painful Agony
  131. Remove cooldown from Inner Tentacles
  132. Increase Digest execute requirement from 10% to 20%
  133. Reduce Digest cooldown to 12 from 15
  134. Reduce Consume Whole cooldown to 14 and clarify insanity gain
  135. Revise The Home Which Is Not
  136. Add a self destruct to the Worm that Walks pet
  137. Fix Monolith Armor deleting itself
  138. Fix Grand Oration AoE display
  139. Fatebreaker's damage redirect now lasts a full turn
  140. Nihil, Atrophy, and Jinx will now be removed if line of sight with the source remains broken for 2 turns
  141. Fix Atrophy triggering on sustains
  142. Reduce Entropic Gift insanity gain from 20 to 10
  143. Increase insanity gain of Netherblast from 8 to 11 and increase base damage
  144. Reduce cost of Spatial Distortion from 20 insanity to 10
  145. Reduce weapon damage of Defiled Blood to 10%
  146. Rearrange the order Doom prophecies are learned in to Ruin, Treason, Madness
  147. Increase damage on Prophecy of Ruin
  148. Increase the level range and remove material tier from some of the forbidden tomes
  149. Significantly revise and bug fix The Writhing Ring
  150. Reduce WO Worm that Walks global speed to 80% from 100%
  151. Fixed tentacle trees event to only be usable once and not block movement
  152. Fixed the Font of Sacrifice to correctly only offer 3 choices, not the debug version 20 ;) I hope you all enjoyed the bug while it lasted!
  153. Demented can be used in Embers of Rage campaign
  154.  
  155. Embers of Rage
  156.  
  157. Fixed Dead Hide
  158. Fixed Solid Shell
  159. Bosses in tier1 zones will not try to escape (following 1.6 change)
  160. Steamgun Mastery & Psyshot talenst give Shoot talent when learnt
  161. Update escorts to 1.6 standard
  162. New artifact: the Laser Powered Giant Smasher
  163. Added correct attachement spots for Orcs. How the hell did I miss that!
  164. Update for 1.6 cosmetic options
  165. Shoes of Moving Quickly now have a player doll tile
  166. Much more fitting door opening sound for doors in the GEM and the Palace of Fumes
  167. Tinker escort in the infinite dungeon will give a teleporter to the tinker's cave
  168. Set Kruk Cloak as a cosmetic item
  169. Update for ToME 1.6 combat training talents
  170. Disabled Sawrd
  171. Fixed size category of the pre-endbosses
  172. Fixed Nimbus of Enlightenment
  173. Tinkers in Age of Ascendancy campaign start with the tinker's cave on the worldmap
  174. When Tinker's Cave is placed, it's location is now random like any other zone encounters, to prevent it being over-rideable or orveridden
  175. Sawbutchers start with known Steamsaw tinker
  176. Gunslingers and Psyshots start with known Steamgun tinker
  177. AAAs can not be sent to Kruk from other campaigns
  178.  
  179. Ashes of Urh'Rok
  180.  
  181. Wheel of Fate marked as not usable by NPCs
  182. Bosses in tier1 zones will not try to escape (following 1.6 change)
  183. Rogroth and the Planar Controller can equip their artifacts
  184. Bleak Outcome debuff expires when the source is killed
  185. Clarify the range of Fearfire Mantle
  186. Fixed Overwhelming Fear lost message
  187. Plaguefire explosions will only affect foes
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