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- Tales of Maj'Eyal
- When a yeek exits the tunnels to the halfling complex and sees subject Z; a warning comes up from the wayist, urging you to flee
- When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)
- Classic UI can now cancel buffs by right-click
- Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".
- Revised Anorithils
- Disable fatigue for positive and negative energy
- Updated/rebalanced some NPCs
- Revised Defilers
- Removed max level on all fixed artifacts. Material level already restrains them. This prevents some artifacts being near un-obtainable on higher difficulties
- Fixed an issue preventing users with a too long password from login in. Woops sorry :/
- Cunning techniques revisions
- Greatly revised Summoners
- Significantly revise 2H Assault
- Fix NPCs shoving the player
- Teleports now immediately maximize the AI's guess spread on your current location
- Ethereal Form uses highest of Dex or Mag for its defense bonus
- Rebalance Elemental Harmony
- Revise many artifacts, egos, randarts and items
- Revise Arcane Blade's Enhancement tree
- Reduce Arcane Destruction damage and fix type to Arcane
- Fix Glove display
- Fix Adept causing infinite talent levels
- Sustains will not disable at 0 Stamina or Mana anymore, as it is cumbersome and is easily prevented with a little regen anyway
- Fix Slings not having a base speed
- Add stairs up to Dark Crypt
- Fix Elemental Harmony allowing self damage
- Allow respeccing out of combat
- Add a talent autouse for being out of combat
- Multiple updates to combat damage log
- Fix light radius letting Players (but not NPCs) see beyond their max vision radius
- Resize and reposition how charges are displayed on effects
- Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.
- Greatly revised inscriptions (runes & infusions)
- Greatly revised the early game combat to make melee start less painful
- Revise accuracy bonuses to have more impact and nicer breakpoints
- Revise shield/glove combat table tooltips
- Born into magic now actually gives 20% inc dam as advertised(up from 15%)
- Change Stone Vines' and Rockswallow's damage to Nature and removed speed malus from Stone Vines
- Revise some racial talents
- Round most talent masteries to 0.0 or 0.3
- Add many, many base character visual customisation options (beards, hairs, skin color, tatoo and so on)
- Implement support for cosmetic & "useless fun" microtransactions
- Revise Scoundrel and add it to the Rogue escort
- Redesign the Vim resource (no more ability refund; Vim regeneration on any kill scales faster with Willpower and now also scales with target rank; Bloodcasting is now baselined in the resource allowing you to pay Vim costs with 200% of the cost as life)
- Added an UI option to sharpen the map display
- Fixed a bug preventing steamsaw/guns from generating as egos for randbosses (amongst other things) (yes fear the gunsnakes!)
- Smallish revisions to Archmage
- Update Worldly Knowledge to only include most of the currently available escort/quest trees
- Remove defense penalty from block
- Miscelanous revisions to many talents
- Revise Antimagic
- Major AI update, smarter, better, maybe faster
- Fixed several screenshot issues
- Randomly generated humanoid npcs now use the same cosmetic features available to players, randomly
- Simplify SDL gamma calculation and restore default gamma on exit.
- Levelup dialog shows variable parts of talent descriptions (like numbers that go up as you levelup) in green even at talent levels 0 and 5, to better see which values will evolve
- Revision of Fears
- Stores now restock every 10 levels
- Prodigies are now gained at levels 25 and 42
- Add a bonus to stealth rating for Armor of Shadows
- Revise fixed bosses, now they can better levelup and learn new tricks too
- Revise Wyrmics
- Revise Doomed
- Revise Cursed
- Revise Stealth
- Revise Shadowblade
- Small revisions to Stone Warden
- Ban Dreamscape entirely from NPC use
- New scriptable map generator along with a variety of combinable algorithms for it
- Modules Markers, IMPORTANT: Removed unpausing the game when using energy in engine.Actor:useEnergy as this was badly misplaced, instead superload useEnergy inside your own player class to do it, look at example's module Player class for how to
- Tilemaps can be scaled, fliped, rotated; new Maze tilemap; Heightmap & Noise tilemaps can be normalized
- Revised many Prodigies
- To celebrate nearly 10 years of ToME, a new awesomely drawn custom player tile that comes from the very early days of the game
- Stun: Cooldown lock changed to half, damage reduction changed to 50%
- Confusion: Interaction with confusion immunity removed
- Increase resting rate dramatically
- Add 1 regen to Alchemist golem to reduce resting tedium
- Remove Munitions from Archer and re-add Poisons
- Remove useless trees from some classes
- Remove melee retaliation from many NPCs
- Zigur is now always present on the map but forbids entry to any magic user.
- Reenable Skirmisher on NPCs
- Yeeks in the shadow crypt will have .. a surprise
- Show known lore menu now has a search bar (search by lore id, name and category)
- Clicking on a lore entry in the "Show known lore" menu will display the lore in the usual parchment-like UI, for easier reading
- New keybind for automatic target accept option, no default binding
- Shimmer mirror now has a search box
- Various visual improvements
- Updated the way NPCs (randbosses) are assigned character classes
- Object requirements can now be any random flag of the wearer
- High Peak levels become smaller towards the end (but keep the same number of foes inside)
- Increased foes density in the Prides
- Escort quests will now spawn in the Infinite Dungeon (between levels 5 and 40)
- Fixed some Infinite Dungeon challenges
- Nerfed patrols a bit
- Revise Ghouls
- Nerf life leech stacking
- Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
- Revise shops system
- More Mummies! Rejoice!
- Revise archers
- NUMEROUS fixes and updates to a ton of things (can I be more vague? probably but it'll be hard ;) )
- Forbidden Cults
- Buffed Nethergates. Be afraid.
- When Kroshkkur is lost, the teleport spell to it is removed
- Update for 1.6 cosmetic options
- Fixed the books shader for some GPUs
- Reduce Chronophage speed bonus
- Tighten the radius rifts can spawn in
- Fix Entropic Wasting merge behavior
- Nerf From Below It Devours
- Change WTW speed penalty to spell and phys speed instead of global speed
- Replace Warborn with Drakeblood Strike
- Fuel Pain now removes infusion saturation.
- Fix Wrath of the Wilds description
- Adjust values on Drake-Infused Blood and increase penalty for phys
- Move Krog dual wield talent to Drake-Infused Blood
- Add an acid aspect to Drake-infused Blood
- Consume Whole now resets the cooldown of Digest
- Increase the damage on Dissolved Face
- Increase Reality Fracture rifts to 3 from 2
- Add a failsafe for The One that Hunts not despawning
- Significantly redesign the Hypostasis of Entropy fight
- Fix Terrible Sight not reducing defense
- Redesign Suspend to work as it was basically bugged to work anyway
- Dramatically increase the talent level of talents gained from Painful Agony
- Remove cooldown from Inner Tentacles
- Increase Digest execute requirement from 10% to 20%
- Reduce Digest cooldown to 12 from 15
- Reduce Consume Whole cooldown to 14 and clarify insanity gain
- Revise The Home Which Is Not
- Add a self destruct to the Worm that Walks pet
- Fix Monolith Armor deleting itself
- Fix Grand Oration AoE display
- Fatebreaker's damage redirect now lasts a full turn
- Nihil, Atrophy, and Jinx will now be removed if line of sight with the source remains broken for 2 turns
- Fix Atrophy triggering on sustains
- Reduce Entropic Gift insanity gain from 20 to 10
- Increase insanity gain of Netherblast from 8 to 11 and increase base damage
- Reduce cost of Spatial Distortion from 20 insanity to 10
- Reduce weapon damage of Defiled Blood to 10%
- Rearrange the order Doom prophecies are learned in to Ruin, Treason, Madness
- Increase damage on Prophecy of Ruin
- Increase the level range and remove material tier from some of the forbidden tomes
- Significantly revise and bug fix The Writhing Ring
- Reduce WO Worm that Walks global speed to 80% from 100%
- Fixed tentacle trees event to only be usable once and not block movement
- Fixed the Font of Sacrifice to correctly only offer 3 choices, not the debug version 20 ;) I hope you all enjoyed the bug while it lasted!
- Demented can be used in Embers of Rage campaign
- Embers of Rage
- Fixed Dead Hide
- Fixed Solid Shell
- Bosses in tier1 zones will not try to escape (following 1.6 change)
- Steamgun Mastery & Psyshot talenst give Shoot talent when learnt
- Update escorts to 1.6 standard
- New artifact: the Laser Powered Giant Smasher
- Added correct attachement spots for Orcs. How the hell did I miss that!
- Update for 1.6 cosmetic options
- Shoes of Moving Quickly now have a player doll tile
- Much more fitting door opening sound for doors in the GEM and the Palace of Fumes
- Tinker escort in the infinite dungeon will give a teleporter to the tinker's cave
- Set Kruk Cloak as a cosmetic item
- Update for ToME 1.6 combat training talents
- Disabled Sawrd
- Fixed size category of the pre-endbosses
- Fixed Nimbus of Enlightenment
- Tinkers in Age of Ascendancy campaign start with the tinker's cave on the worldmap
- When Tinker's Cave is placed, it's location is now random like any other zone encounters, to prevent it being over-rideable or orveridden
- Sawbutchers start with known Steamsaw tinker
- Gunslingers and Psyshots start with known Steamgun tinker
- AAAs can not be sent to Kruk from other campaigns
- Ashes of Urh'Rok
- Wheel of Fate marked as not usable by NPCs
- Bosses in tier1 zones will not try to escape (following 1.6 change)
- Rogroth and the Planar Controller can equip their artifacts
- Bleak Outcome debuff expires when the source is killed
- Clarify the range of Fearfire Mantle
- Fixed Overwhelming Fear lost message
- Plaguefire explosions will only affect foes
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