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Spookygnu

Beng config

Jun 27th, 2016
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  1. #define _ARMA_
  2.  
  3. //Class config.bin{
  4. class CfgPatches
  5. {
  6. class Benghazi
  7. {
  8. units[] = {"Benghazi"};
  9. weapons[] = {};
  10. requiredVersion = 1.0;
  11. requiredaddons[]={"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis","OPXBuildings2",
  12. "CUP_Buildings_Data",
  13. "CUP_Buildings2_Data",
  14. "CUP_CA_Data",
  15. "CUP_CAMisc",
  16. "CUP_Misc_acr_Data",
  17. "CUP_Misc_e_Data",
  18. "CUP_CAMisc2",
  19. "CUP_Misc3_Data",
  20. "CUP_CAPlants",
  21. "CUP_CA_Plants_E",
  22. "CUP_CA_Plants_E2",
  23. "CUP_CA_Plants_PMC",
  24. "CUP_CA_Plants2",
  25. "CUP_CARoads",
  26. "CUP_CARoads_E",
  27. "CUP_CARoads_PMC",
  28. "CUP_CARoads2",
  29. "CUP_CARocks",
  30. "CUP_CARocks_E",
  31. "CUP_CARocks2",
  32. "CUP_CASigns",
  33. "CUP_CASigns_E",
  34. "CUP_CASigns2",
  35. "CUP_Structures_Data",
  36. "CUP_Structures_e_Data",
  37. "CUP_Structures_pmc_Data"
  38. };
  39. version = "09/02/2016";
  40. fileName = "Benghazi.pbo";
  41. author = "Spookygnu";
  42. };
  43. };
  44. class CfgWorlds
  45. {
  46. class CAWorld;
  47. class Stratis: CAWorld
  48. {
  49. class Grid;
  50. class DefaultClutter;
  51. };
  52. class Benghazi: Stratis
  53. {
  54. cutscenes[] = {};
  55. description = "Benghazi";
  56. pictureMap = "";
  57. pictureShot = "";
  58. worldName = "spooks\Benghazi\Benghazi.wrp";
  59. startTime = "11:00";
  60. startDate = "05/02/2015";
  61. startWeather = 0.2;
  62. startFog = 0.0;
  63. forecastWeather = 0.6;
  64. forecastFog = 0.0;
  65. centerPosition[] = {15360,15360,893};
  66. seagullPos[] = {2560,2560,500};
  67. longitude = 65;
  68. latitude = -34;
  69. elevationOffset = 0;
  70. envTexture = "A3\Data_f\env_land_ca.tga";
  71. minTreesInForestSquare = 2;
  72. minRocksInRockSquare = 2;
  73. newRoadsShape = "";
  74. ilsPosition[] = {29023.7,9028.68};
  75. ilsDirection[] = {0.0000,0.08,1.0000};
  76. ilsTaxiIn[] = {28858,7908,28858,9020,28876,9057,28911,9081,29023,9028};
  77. ilsTaxiOff[] = {29023,9028,29016,7710,28858,7591,28858,7908,28781,7947};
  78. drawTaxiway = 0;
  79. class SecondaryAirports {};
  80.  
  81. class Sea
  82. {
  83. seaTexture = "a3\data_f\seatexture_co.paa";
  84. seaMaterial = "#water";
  85. shoreMaterial = "#shore";
  86. shoreFoamMaterial = "#shorefoam";
  87. shoreWetMaterial = "#shorewet";
  88. WaterMapScale = 20;
  89. WaterGrid = 50;
  90. MaxTide = 0;
  91. MaxWave = 0;
  92. SeaWaveXScale = "2.0/50";
  93. SeaWaveZScale = "1.0/50";
  94. SeaWaveHScale = 2.0;
  95. SeaWaveXDuration = 5000;
  96. SeaWaveZDuration = 10000;
  97. };
  98.  
  99. /*
  100. class OutsideTerrain
  101. {
  102. satellite = "jsp\abc_sample\Data\s_satout_co.paa";
  103. enableTerrainSynth = 1;
  104. class Layers
  105. {
  106. class Layer0
  107. {
  108. nOPX = "jsp\abc_sample\data\abc_sample_grass_green_nOPX.paa";
  109. texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa";
  110. };
  111. };
  112. };
  113. */
  114.  
  115. class Grid: Grid
  116. {
  117. offsetX = 0;
  118. offsetY = 5120;
  119. class Zoom1
  120. {
  121. zoomMax = 0.15;
  122. format = "XY";
  123. formatX = "000";
  124. formatY = "000";
  125. stepX = 100;
  126. stepY = -100;
  127. };
  128. class Zoom2
  129. {
  130. zoomMax = 0.85;
  131. format = "XY";
  132. formatX = "00";
  133. formatY = "00";
  134. stepX = 1000;
  135. stepY = -1000;
  136. };
  137. class Zoom3
  138. {
  139. zoomMax = 1e+030.0;
  140. format = "XY";
  141. formatX = "0";
  142. formatY = "0";
  143. stepX = 10000;
  144. stepY = -10000;
  145. };
  146. };
  147.  
  148. class CfgVehicles
  149. {
  150. class House;
  151. class House_F: House
  152. {
  153. class DestructionEffects;
  154. };
  155. class Land_OPX2_apartmentcomplex_wip: House
  156. {
  157. model = "\OPXBuildings2\OPX2_apartmentcomplex_wip.p3d";
  158. };
  159. class Land_OPX2_hut1: House
  160. {
  161. model = "\OPXBuildings2\OPX2_hut1.p3d";
  162. };
  163. class Land_OPX2_hut2: House
  164. {
  165. model = "\OPXBuildings2\OPX2_hut2.p3d";
  166. };
  167. class Land_OPX2_h20: House
  168. {
  169. model = "\OPXBuildings2\OPX2_h20.p3d";
  170. };
  171. class Land_OPX2_complex2: House
  172. {
  173. model = "\OPXBuildings2\OPX2_complex2.p3d";
  174. };
  175. class Land_OPX2_complex1: House
  176. {
  177. model = "\OPXBuildings2\OPX2_complex1.p3d";
  178. };
  179. class Land_OPX2_complex6: House
  180. {
  181. model = "\OPXBuildings2\OPX2_complex6.p3d";
  182. };
  183. class Land_OPX2_h19: House
  184. {
  185. model = "\OPXBuildings2\OPX2_h19.p3d";
  186. };
  187. class Land_OPX2_h12: House
  188. {
  189. model = "\OPXBuildings2\OPX2_h12.p3d";
  190. };
  191. class Land_OPX2_apartmentcomplex: House
  192. {
  193. model = "\OPXBuildings2\OPX2_apartmentcomplex.p3d";
  194. };
  195. class Land_OPX2_h6: House
  196. {
  197. model = "\OPXBuildings2\OPX2_h6.p3d";
  198. };
  199. class Land_OPX2_h1: House
  200. {
  201. model = "\OPXBuildings2\OPX2_h1.p3d";
  202. };
  203. class Land_OPX2_h2: House
  204. {
  205. model = "\OPXBuildings2\OPX2_h2.p3d";
  206. };
  207. class Land_OPX2_h15: House
  208. {
  209. model = "\OPXBuildings2\OPX2_h15.p3d";
  210. };
  211. class Land_OPX2_h17: House
  212. {
  213. model = "\OPXBuildings2\OPX2_h17.p3d";
  214. };
  215. class Land_OPX2_complex5: House
  216. {
  217. model = "\OPXBuildings2\OPX2_complex5.p3d";
  218. };
  219. class Land_OPX2_h14: House
  220. {
  221. model = "\OPXBuildings2\OPX2_h14.p3d";
  222. };
  223. class Land_OPX2_construct3: House
  224. {
  225. model = "\OPXBuildings2\OPX2_construct3.p3d";
  226. };
  227. class Land_OPX2_h10: House
  228. {
  229. model = "\OPXBuildings2\OPX2_h10.p3d";
  230. };
  231. class Land_OPX2_h18: House
  232. {
  233. model = "\OPXBuildings2\OPX2_h18.p3d";
  234. };
  235. class Land_OPX2_h16: House
  236. {
  237. model = "\OPXBuildings2\OPX2_h16.p3d";
  238. };
  239. class Land_OPX2_h21: House
  240. {
  241. model = "\OPXBuildings2\OPX2_h21.p3d";
  242. };
  243. class Land_OPX2_construct2: House
  244. {
  245. model = "\OPXBuildings2\OPX2_construct2.p3d";
  246. };
  247. class Land_OPX2_big_f: House
  248. {
  249. model = "\OPXBuildings2\OPX2_big_f.p3d";
  250. };
  251. class Land_OPX2_h7: House
  252. {
  253. model = "\OPXBuildings2\OPX2_h7.p3d";
  254. };
  255. class Land_OPX2_long1: House
  256. {
  257. model = "\OPXBuildings2\OPX2_long1.p3d";
  258. };
  259. class Land_OPX2_h8: House
  260. {
  261. model = "\OPXBuildings2\OPX2_h8.p3d";
  262. };
  263. class Land_OPX2_shop3: House
  264. {
  265. model = "\OPXBuildings2\OPX2_shop3.p3d";
  266. };
  267. class Land_OPX2_h9: House
  268. {
  269. model = "\OPXBuildings2\OPX2_h9.p3d";
  270. };
  271. class Land_OPX2_h11: House
  272. {
  273. model = "\OPXBuildings2\OPX2_h11.p3d";
  274. };
  275. class Land_OPX2_h11_b: House
  276. {
  277. model = "\OPXBuildings2\OPX2_h11_b.p3d";
  278. };
  279. class Land_OPX2_shop1: House
  280. {
  281. model = "\OPXBuildings2\OPX2_shop1.p3d";
  282. };
  283. class Land_OPX2_shack: House
  284. {
  285. model = "\OPXBuildings2\OPX2_shack.p3d";
  286. };
  287. class Land_OPX2_complex8: House
  288. {
  289. model = "\OPXBuildings2\OPX2_complex8.p3d";
  290. };
  291. class Land_OPX2_corner2: House
  292. {
  293. model = "\OPXBuildings2\OPX2_corner2.p3d";
  294. };
  295. class Land_OPX2_complex9: House
  296. {
  297. model = "\OPXBuildings2\OPX2_complex9.p3d";
  298. };
  299. class Land_OPX2_big_d: House
  300. {
  301. model = "\OPXBuildings2\OPX2_big_d.p3d";
  302. };
  303. class Land_OPX2_shop2: House
  304. {
  305. model = "\OPXBuildings2\OPX2_shop2.p3d";
  306. };
  307. class Land_OPX2_stores: House
  308. {
  309. model = "\OPXBuildings2\OPX2_stores.p3d";
  310. };
  311. class Land_OPX2_apartmentcomplex4: House
  312. {
  313. model = "\OPXBuildings2\OPX2_apartmentcomplex4.p3d";
  314. };
  315. class Land_OPX2_block1: House
  316. {
  317. model = "\OPXBuildings2\OPX2_block1.p3d";
  318. };
  319. class Land_OPX2_hut4: House
  320. {
  321. model = "\OPXBuildings2\OPX2_hut4.p3d";
  322. };
  323. class Land_OPX2_corner1: House
  324. {
  325. model = "\OPXBuildings2\OPX2_corner1.p3d";
  326. };
  327. class Land_OPX2_construct1: House
  328. {
  329. model = "\OPXBuildings2\OPX2_construct1.p3d";
  330. };
  331. class Land_OPX2_big_b: House
  332. {
  333. model = "\OPXBuildings2\OPX2_big_b.p3d";
  334. };
  335. class Land_OPX2_complex4: House
  336. {
  337. model = "\OPXBuildings2\OPX2_complex4.p3d";
  338. };
  339. class Land_OPX2_big_e: House
  340. {
  341. model = "\OPXBuildings2\OPX2_big_e.p3d";
  342. };
  343. class Land_OPX2_hut3: House
  344. {
  345. model = "\OPXBuildings2\OPX2_hut3.p3d";
  346. };
  347. class Land_OPX2_mosque1: House
  348. {
  349. model = "\OPXBuildings2\OPX2_mosque1.p3d";
  350. };
  351. class Land_OPX2_hut_invert1: House
  352. {
  353. model = "\OPXBuildings2\OPX2_hut_invert1.p3d";
  354. };
  355. class Land_OPX2_shop3b: House
  356. {
  357. model = "\OPXBuildings2\OPX2_shop3b.p3d";
  358. };
  359. class Land_OPX2_complex3: House
  360. {
  361. model = "\OPXBuildings2\OPX2_complex3.p3d";
  362. };
  363. class Land_OPX2_pharmacy: House
  364. {
  365. model = "\OPXBuildings2\OPX2_pharmacy.p3d";
  366. };
  367. class Land_OPX2_shop4: House
  368. {
  369. model = "\OPXBuildings2\OPX2_shop4.p3d";
  370. };
  371. class Land_OPX2_big: House
  372. {
  373. model = "\OPXBuildings2\OPX2_big.p3d";
  374. };
  375. class Land_OPX2_stores3: House
  376. {
  377. model = "\OPXBuildings2\OPX2_stores3.p3d";
  378. };
  379. class Land_OPX2_stores2: House
  380. {
  381. model = "\OPXBuildings2\OPX2_stores2.p3d";
  382. };
  383. class Land_OPX2_store1: House
  384. {
  385. model = "\OPXBuildings2\OPX2_store1.p3d";
  386. };
  387.  
  388. };
  389. #include "cfgClutter.hpp"
  390. class Names
  391. {
  392. #include "Benghazi.hpp"
  393. };
  394.  
  395. class CfgWorldList
  396. {
  397. class Benghazi{};
  398. };
  399. class CfgMissions
  400.  
  401. {
  402. class Cutscenes;
  403. };
  404. };
  405. };
  406.  
  407.  
  408. //SURFACES
  409. #include "cfgSurfaces.hpp"
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