krimtonz

VC Crashing

Aug 7th, 2018
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  1. Sorry for the late reply ... busy lately ... I watched most of the videos ... by looking at the ways the game crashed (from what I can remembered), it looked like the VC run out of memory ... I wrote my own memory manager and pre-allocate a big chunk (divided into 2 lists with 2 different block sizes). If my memory manager cannot find a block of memory (very bad fragmented), it will try to grab from the Wii global memory pool ... and if there is none, "sad life" will happen (chances are very low but can exist). You cannot avoid it since every play/move is different. Only thing to avoid is to save/continue occasionally so that memory got "clean up" or "test your luck" that my memory manager is functioning right :)
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