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Feb 20th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. let x = me.getX();
  31. let y = me.getY();
  32.  
  33. let r = location.hash.substr(1)
  34.  
  35. function m() {
  36. if (r == 0) me.move('up')
  37. if (r == 1) me.move('right')
  38. if (r == 2) me.move('down')
  39. if (r == 3) me.move('left')
  40. }
  41.  
  42. function t(){
  43. if (r++>3) r=0
  44. }
  45.  
  46. m()
  47.  
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  71.  
  72. }
  73. });
  74.  
  75. map.defineObject('barrier', {
  76. 'symbol': '░',
  77. 'color': 'purple',
  78. 'impassable': true,
  79. 'passableFor': ['robot']
  80. });
  81.  
  82. map.placeObject(0, map.getHeight() - 1, 'exit');
  83. map.placeObject(1, 1, 'robot');
  84. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  85. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  86.  
  87. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  88. autoGeneratedMaze.create( function (x, y, mapValue) {
  89. // don't write maze over robot or barrier
  90. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  91. return 0;
  92. } else if (mapValue === 1) { //0 is empty space 1 is wall
  93. map.placeObject(x,y, 'block');
  94. } else {
  95. map.placeObject(x,y,'empty');
  96. }
  97. });
  98. }
  99.  
  100. function validateLevel(map) {
  101. map.validateExactlyXManyObjects(1, 'exit');
  102. map.validateExactlyXManyObjects(1, 'robot');
  103. map.validateAtMostXObjects(1, 'blueKey');
  104. }
  105.  
  106. function onExit(map) {
  107. if (!map.getPlayer().hasItem('blueKey')) {
  108. map.writeStatus("We need to get that key!");
  109. return false;
  110. } else {
  111. return true;
  112. }
  113. }
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