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legendarytooltips-common.toml

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  1.  
  2. # Legendary Tooltips Configuration Instructions
  3. #
  4. # *** READ THIS FIRST ***
  5. #
  6. # By default, this mod does not apply special borders to most items. It was designed to work well with mod packs
  7. # where the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
  8. # There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
  9. # 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
  10. # 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
  11. # each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
  12. # 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
  13. # For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
  14. # In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
  15. # 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
  16. # and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
  17. [client]
  18.  
  19. [client.visual_options]
  20. # Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
  21. name_separator = true
  22. # If enabled, tooltip border colors will match item rarity colors (except for custom borders).
  23. borders_match_rarity = true
  24. # If enabled, tooltips will display a drop shadow.
  25. tooltip_shadow = true
  26. # If enabled, items showing a custom border will have a special shine effect when hovered over.
  27. shine_effect = true
  28. # If enabled, tooltip titles will be drawn centered.
  29. centered_title = true
  30. # If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
  31. enforce_minimum_width = false
  32.  
  33. # Entry types:
  34. # Item name - Use item name for vanilla items or include mod name for modded items. Examples: "minecraft:stick", "iron_ore"
  35. # Tag - $ followed by tag name. Examples: "$forge:stone", "$planks"
  36. # Mod name - @ followed by mod identifier. Examples: "@spoiledeggs"
  37. # Rarity - ! followed by item's rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
  38. # Item name color - # followed by color hex code, the hex code must match exactly. Examples: "#23F632"
  39. # Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: "%Netherite", "%[Uncommon]"
  40. # Tooltip text - Will match any item with this text anywhere in the tooltip text (besides the name). Examples: "^Legendary"
  41. # NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
  42. [client.definitions]
  43. level0_entries = ["minecraft:golden_carrot", "!epic", "^emerald", "^gold"]
  44. level1_entries = ["^iron", "!rare"]
  45. level2_entries = ["^copper", "!uncommon"]
  46. level3_entries = ["^netherite"]
  47. level4_entries = ["^diamond"]
  48. level5_entries = ["^moss", "^azalea", "^dripleaf", "^seagrass", "^berries", "^seeds", "^vines", "^fern", "^cactus", "^bamboo", "^pickle"]
  49. level6_entries = ["^bone"]
  50. level7_entries = ["^redstone"]
  51. level8_entries = ["^coal"]
  52. level9_entries = ["minecraft:bow", "^lapis", "minecraft:elytra"]
  53. level10_entries = []
  54. level11_entries = []
  55. level12_entries = []
  56. level13_entries = []
  57. level14_entries = []
  58. level15_entries = []
  59. # Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
  60. blacklist = []
  61.  
  62. # Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority. Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, don't worry about it.
  63. [client.priorities]
  64. priorities = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2]
  65.  
  66. # The start and end border colors and background colors of each level.
  67. # Note that they can be entered as any one of: a decimal or hex color code in the format 0xAARRGGBB or 0xRRGGBB, OR a string color name or color code.
  68. # Examples: 0xFFFF00, 0xFF73D984, 4290445567, "red", "#FFCC00" are all valid.
  69. [client.colors]
  70. level0_start_color = 4288244002
  71. level0_end_color = 4284168989
  72. level1_start_color = 4285103244
  73. level1_end_color = 4282010721
  74. level2_start_color = 4285547837
  75. level2_end_color = 4283704099
  76. level3_start_color = 4287701767
  77. level3_end_color = 4286677893
  78. level4_start_color = 4278226892
  79. level4_end_color = 4278471562
  80. level5_start_color = 4284238893
  81. level5_end_color = 4284238893
  82. level6_start_color = 4285553287
  83. level6_end_color = 4281939286
  84. level7_start_color = 4286417553
  85. level7_end_color = 4286417553
  86. level8_start_color = 4289040822
  87. level8_end_color = 4289040822
  88. level9_start_color = 4294965979
  89. level9_end_color = 4294959021
  90. level0_bg_color = 4027976192
  91. level1_bg_color = 4027976192
  92. level2_bg_color = 4027976192
  93. level3_bg_color = 4027976192
  94. level4_bg_color = 4027976192
  95. level5_bg_color = 4027976192
  96. level6_bg_color = 4027976192
  97. level7_bg_color = 4027976192
  98. level8_bg_color = 4027976192
  99. level9_bg_color = 4027976192
  100. level10_start_color = 4288244002
  101. level10_end_color = 4284103197
  102. level10_bg_color = 4027976192
  103. level11_start_color = 4288244002
  104. level11_end_color = 4284103197
  105. level11_bg_color = 4027976192
  106. level12_start_color = 4288244002
  107. level12_end_color = 4284103197
  108. level12_bg_color = 4027976192
  109. level13_start_color = 4288244002
  110. level13_end_color = 4284103197
  111. level13_bg_color = 4027976192
  112. level14_start_color = 4288244002
  113. level14_end_color = 4284103197
  114. level14_bg_color = 4027976192
  115. level15_start_color = 4288244002
  116. level15_end_color = 4284103197
  117. level15_bg_color = 4027976192
  118.  
  119.  
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