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- # Legendary Tooltips Configuration Instructions
- #
- # *** READ THIS FIRST ***
- #
- # By default, this mod does not apply special borders to most items. It was designed to work well with mod packs
- # where the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
- # There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
- # 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
- # 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
- # each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
- # 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
- # For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
- # In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
- # 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
- # and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
- [client]
- [client.visual_options]
- # Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
- name_separator = true
- # If enabled, tooltip border colors will match item rarity colors (except for custom borders).
- borders_match_rarity = true
- # If enabled, tooltips will display a drop shadow.
- tooltip_shadow = true
- # If enabled, items showing a custom border will have a special shine effect when hovered over.
- shine_effect = true
- # If enabled, tooltip titles will be drawn centered.
- centered_title = true
- # If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
- enforce_minimum_width = false
- # Entry types:
- # Item name - Use item name for vanilla items or include mod name for modded items. Examples: "minecraft:stick", "iron_ore"
- # Tag - $ followed by tag name. Examples: "$forge:stone", "$planks"
- # Mod name - @ followed by mod identifier. Examples: "@spoiledeggs"
- # Rarity - ! followed by item's rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
- # Item name color - # followed by color hex code, the hex code must match exactly. Examples: "#23F632"
- # Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: "%Netherite", "%[Uncommon]"
- # Tooltip text - Will match any item with this text anywhere in the tooltip text (besides the name). Examples: "^Legendary"
- # NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
- [client.definitions]
- level0_entries = ["minecraft:golden_carrot", "!epic", "^emerald", "^gold"]
- level1_entries = ["^iron", "!rare"]
- level2_entries = ["^copper", "!uncommon"]
- level3_entries = ["^netherite"]
- level4_entries = ["^diamond"]
- level5_entries = ["^moss", "^azalea", "^dripleaf", "^seagrass", "^berries", "^seeds", "^vines", "^fern", "^cactus", "^bamboo", "^pickle"]
- level6_entries = ["^bone"]
- level7_entries = ["^redstone"]
- level8_entries = ["^coal"]
- level9_entries = ["minecraft:bow", "^lapis", "minecraft:elytra"]
- level10_entries = []
- level11_entries = []
- level12_entries = []
- level13_entries = []
- level14_entries = []
- level15_entries = []
- # Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
- blacklist = []
- # Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority. Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, don't worry about it.
- [client.priorities]
- priorities = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2]
- # The start and end border colors and background colors of each level.
- # Note that they can be entered as any one of: a decimal or hex color code in the format 0xAARRGGBB or 0xRRGGBB, OR a string color name or color code.
- # Examples: 0xFFFF00, 0xFF73D984, 4290445567, "red", "#FFCC00" are all valid.
- [client.colors]
- level0_start_color = 4288244002
- level0_end_color = 4284168989
- level1_start_color = 4285103244
- level1_end_color = 4282010721
- level2_start_color = 4285547837
- level2_end_color = 4283704099
- level3_start_color = 4287701767
- level3_end_color = 4286677893
- level4_start_color = 4278226892
- level4_end_color = 4278471562
- level5_start_color = 4284238893
- level5_end_color = 4284238893
- level6_start_color = 4285553287
- level6_end_color = 4281939286
- level7_start_color = 4286417553
- level7_end_color = 4286417553
- level8_start_color = 4289040822
- level8_end_color = 4289040822
- level9_start_color = 4294965979
- level9_end_color = 4294959021
- level0_bg_color = 4027976192
- level1_bg_color = 4027976192
- level2_bg_color = 4027976192
- level3_bg_color = 4027976192
- level4_bg_color = 4027976192
- level5_bg_color = 4027976192
- level6_bg_color = 4027976192
- level7_bg_color = 4027976192
- level8_bg_color = 4027976192
- level9_bg_color = 4027976192
- level10_start_color = 4288244002
- level10_end_color = 4284103197
- level10_bg_color = 4027976192
- level11_start_color = 4288244002
- level11_end_color = 4284103197
- level11_bg_color = 4027976192
- level12_start_color = 4288244002
- level12_end_color = 4284103197
- level12_bg_color = 4027976192
- level13_start_color = 4288244002
- level13_end_color = 4284103197
- level13_bg_color = 4027976192
- level14_start_color = 4288244002
- level14_end_color = 4284103197
- level14_bg_color = 4027976192
- level15_start_color = 4288244002
- level15_end_color = 4284103197
- level15_bg_color = 4027976192
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