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- void Game::mainLoop5HighResOpt() {
- double xx = 0;
- double playerSpeed = 250;
- char buffer[200];
- Uint64 lastTick = SDL_GetPerformanceCounter();
- while(true){
- Uint64 currentTime = SDL_GetPerformanceCounter();
- double dt = (currentTime - lastTick) / (double)SDL_GetPerformanceFrequency();
- xx += dt * playerSpeed;
- //render()
- SDL_SetRenderDrawColor(gameRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
- SDL_RenderClear(gameRenderer);
- imageController.drawImage("colorkeytest", floor(xx), 0);
- SDL_RenderPresent(gameRenderer);
- }
- }
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