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Oct 22nd, 2017
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  1. void Game::mainLoop5HighResOpt() {
  2. double xx = 0;
  3. double playerSpeed = 250;
  4.  
  5. char buffer[200];
  6. Uint64 lastTick = SDL_GetPerformanceCounter();
  7. while(true){
  8. Uint64 currentTime = SDL_GetPerformanceCounter();
  9. double dt = (currentTime - lastTick) / (double)SDL_GetPerformanceFrequency();
  10.  
  11. xx += dt * playerSpeed;
  12.  
  13. //render()
  14. SDL_SetRenderDrawColor(gameRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
  15. SDL_RenderClear(gameRenderer);
  16. imageController.drawImage("colorkeytest", floor(xx), 0);
  17. SDL_RenderPresent(gameRenderer);
  18.  
  19. }
  20.  
  21. }
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