YTTGN

Arc [Arc]

Apr 20th, 2018
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Archie "Arc" Kaiser
  4. Age: 18
  5.  
  6. STATISTICS: base stats
  7. Level: 1
  8. HP/Aura: 12000
  9. Physical Strength: 6
  10. Magical Strength: 5
  11. Physical Defence: 6
  12. Magical Defence: 6
  13. Mana Power: 5000
  14. Wisdom: 7
  15. Intelligence: 4
  16. Stamina: 10
  17. Movement Speed: 8
  18. Stealth: 3
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. Physical Appearance: Archie appears more so as a child than an adult. He's got somewhat messy brown hair and hazel colured eyes. He's roughly 175cm tall and weighs about 135 pounds. He wears a loose grey t-shirt and black sweatpants. He as well wears a long azure scarf around his neck and has a turquoise sweater tied around his waist. And lastly wears blue sneakers.
  22. Strengths: Incredibly high stamina, can last for long periods of time. Honed his own fighting style, being unpredictable at times. Puts other's safety before his own.
  23. Weaknesses: His childish attitude. Not being a well negotiator, prefers settling disputes with fights.
  24. Hobbies: Dabbling in the arts of drawing, honing his fighting style.
  25. Professions: None.
  26. Likes: Cheerful atmospheres, scenic environments, the unique skills of others.
  27. Dislikes: Bugs, Being unprepared, putting others in danger.
  28. Personality: Although he's technically an adult, Arc acts more so childish and carefree in general. Although some may find this as an annoyance, he intentionally means good as he always wants to brighten the mood whenever possible though this does lead him into putting in his two sense when it's not needed. As cheerful and childish he may act, he isn't as stupid as it may seem as he has the average intelligence of a human being. He isn't one for negotiating and more so likes to settle things with fights or duels. But more importantly he values the safety of others above all, the sense of needing to protect everyone even when he knows he's weaker. Lastly, he does tend to hide what's on his mind from others.
  29. Place of birth: Quebec, Canada
  30.  
  31. MAGIC: Fist of the Kaiser Dragon
  32.  
  33. PASSIVE: An effect that's always there, unless in a magicless environment
  34.  
  35. Passive- Draconic Charge
  36. E: The user has the ability to convert mana in special energy called "Draco Points" and have it stored or be used for later for various effects. This is done by using the art "Charge". The total amount of Draco Points the user can store can go up to three.
  37. The following are the effects given when the user has a draco point(s):
  38. 1 Draco Point: 10% increase to the next spell and art damage output.
  39. 2 Draco Points: 20% increase to the next spell and art damage output
  40. 3 Draco Points: 30% increase to the next spell and art damage output, and the first attack received is halved.
  41. Drawbacks: All draco points fade when the user uses an art or spell that deals damage. There's a cooldown for using "Charge" which starts after losing all draco points which is 2 minutes.
  42.  
  43.  
  44. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  45.  
  46. Basic Spell One- "Dragon Fury"
  47. E: User emits dim energy from their fists and unleash a barrage of punches on a single target.
  48. D: Low/300dmg
  49. C: 150
  50. R: Cannot be used consecutively, 1 minute cooldown.
  51.  
  52. Basic Spell Two- "Axelbreaker"
  53. E: User leaps high above the target and proceeds to axel-kick them on the descent. The attack deals double damage if the user original begins their fall from 10 feet or higher.
  54. D: Medium/600dmg
  55. C: 300
  56. R: If the user misses the target and hits the ground, they receive the same amount of damage as the target would've taken. USer must wait 2 mins before reusing this attack.
  57.  
  58. Basic Spell Three- "Draco Bullets"
  59. E: The user rapidly fires multiple small energy blasts that home in on the target.
  60. D: Medium/500dmg
  61. C: 250
  62. R: Cannot continue honing onto a target if the target vanishes or teleports away. 1 minute cooldown between uses.
  63.  
  64. Basic Spell Four- "Perfect Mayhem"
  65. E: The user engages the target and unleashes a three hit combo on them and a fourth hit that sends them flying 10 feet away. Deals an additional 50dmg if the target hits another object. Additional opponents the target hits only take half the damage the opponent received.
  66. D: Med/600dmg
  67. C: 300
  68. R: The user receives 10% more damage the following attack they receive. USer must wait 2 minutes before using this attack again.
  69.  
  70. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  71.  
  72. Secret Art One- "Kamehameha"
  73. E: The user charges up energy and concentrates it between both hands and then proceeds to unleash it the a bright radiant beaam at a single target. The beam can travel 50m before fading. It also doesn't take a week to charge up this time.
  74. D: High/1000dmg
  75. C: 450
  76. R: The beam can be overwhelmed by an opposing magical attack that deals a higher damage output. 1 minute charge up time. User has to wait 3 minutes before reusing this art.
  77.  
  78. Secret Art Two- "Charge"
  79. E: The user bursts with a draconic energy and converts mana into a Draco Point to be stored and used for later in combat. Can be used up to three times.
  80. D: None.
  81. C: 300
  82. R: The user must wait a full minute before using charge again.
  83.  
  84. Secret Art Three- "Howling Dragon"
  85. E: The user temporarily takes a draconic form and dives down at a single opponent and drags them across the battlefield before ending the attack with a small burst of energy.
  86. D: High/1200dmg
  87. C: 600
  88. R: The user receives a debuff in physical strength of -2 for 2 minute. The user needs to wait 3 minutes before using this art again.
  89.  
  90. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  91.  
  92. Forbidden Art One- "Kaiser Smackdown"
  93. E: The user radiates draconic energy from their fists. User proceeds to grab the target and swings them towards the ground multiple times and ends it with a final strike forward sending the target 20 feet away. The target takes 15% more damage for the next 3 minutes.
  94. D: High/1200dmg
  95. C: 700
  96. R: The user suffers from a -1 stat debuff in both physical and magical strength for 1.5 minutes. Vulnerable when executing the art to outside attacks. Cooldown of 3 minutes.
  97.  
  98. Forbidden Art Two- "Kaiser Bodyblow"
  99. E: User temporarily takes a draconic form and radiates with energy. User proceeds to charge at the target at high speeds and rams into them with full force sending them 25m forward. If the user hits the target from behind, the damage is doubled.
  100. D: Extreme/3000dmg
  101. C: 750
  102. R: User receives 10% of the damage dealt and receives a -2 physical strength debuff for 2 minutes. User must wait 5 minutes before reusing this art.
  103.  
  104. Forbidden Art Three- "Sacrifice"
  105. E: The user can convert any amount of HP they want into mana.
  106. D: None
  107. C: "X" amount of Lifeforce
  108. R: User cannot drain their HP below 25%. Cannot regain more than 1500 Mana, Can only be used once a fight.
  109.  
  110. Forbidden Art Four- "Draconian Laser"
  111. E: User places both hands out before him and concentrates a large amount of draconic energy, once fully charged the user lets out a large unstable violet beam of draconic energy that obliterates everything in it's path. Overcomes incoming attacks. Travels for 100m before fading.
  112. D: Extreme/2500dmg
  113. C: 900
  114. R: The user must spend 30 seconds charging up this energy for the beam, if interrupted the user must charge up for the remaining seconds when free. USer receives a debuff of -3 in magical strength for 3 minutes. USer must wait 5 minutes before resusing this art.
  115.  
  116.  
  117. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  118. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  119.  
  120. Ultimate Move-(None atm)
  121. E(Effect):
  122. D(Damage):
  123. C(Cost):
  124. R(Recoil/Drawback):
  125.  
  126. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  127.  
  128. Takeover- "Draconian Burst"
  129. E: "User overheats with draconic energy and takes a draconic-humanoid form with a bright violet aura radiating from the user. Upon transformation the user's physical strength and speed and magical strength is increased by 50%.
  130. D: None.
  131. C: Half of current Hp.
  132. R: The user can only sustain this form for 5 minutes, if the user exceeds then they begin losing 1000 hp per every minute. Cannot enter overdrive while in takeover. User has to wait 3 hours before re-entering this state.
  133.  
  134.  
  135. Overdrive - Bahamut Incarnate
  136. E: The user enters a state in which they concentrate their draconic energy around them as they flare in a magnificent draconian aura. While in this state the user cannot drop beneath 1hp while in this state.The user gains numerous buffs depending on the amount of draco points they had prior to using this overdrive.
  137. Zero: No buffs
  138. One: 25% boost to all stats.
  139. Two: 50% boost to all stats.
  140. Three: All stats are doubled.
  141. R: The user can only enter this state when below 5% hp. This state only lasts for 10 minutes. The user cannot use any non-attacking spells or arts including charge. The original effects of draco points don't carry over into this state.
  142.  
  143. Overdrive Art - Bahamut's Rage
  144. E: The user enter's a draconian state on which they are impervious to all attacks during the process. The user at unimaginable speeds targets one enemy and begins to unleash a rapid fire combo of attacks on them sending the target in multiple directions. At an end the user fires a large energy blast sending the target flying 150m upwards. The number of draco points the user has act as a multiplier.
  145. D: Extreme/3000dmg None, x1.3=4000dmg, x1.6=5000dmg, x2=6000dmg
  146. R: The user enters a state of slumber and must remain in said state for 24 hours, once awake the user's stats are reduced by 50% for another 3 days.
  147. C: All remaining strength to fight.
  148.  
  149. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  150. Weapon: The Kaiser Knuckles
  151. E: These high tech advanced gauntlets enhance the user's punching strength and hastens the rate the user punches. Act as gloves when the user decides not to use them.
  152. Power-ups: 5% boost to physical attacks done with the users fists.
  153.  
  154. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  155.  
  156. Upgrades:
  157. E:
  158. Power-Ups:
  159.  
  160. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  161.  
  162. Gear:
  163. E:
  164. Power-Ups:
  165.  
  166. Extra spells
  167. ~~~~~~~~~~~~~~~~~~
  168. Basic Spell- "Kaiser Counter"
  169. E: The user takes a defensive stance and waits for the opponent to attack. The user counters close up physical spells and arts dealt against them and deals an attack dealing 1.10x the damage back at the user.
  170. D: 1.10x the Damage Received
  171. C: 300
  172. R: The target must be within 5 feet of the user when receiving the blow. Cannot counter projectiles or magical attacks that deal physical damage. Can only counter basic spells and normal attacks.
  173.  
  174. Secret Art- "Hyper Speed"
  175. E: The user hastens their speed by triple and gives off a small draconic aura around them. They can avoid spells and arts in this state.
  176. D: None
  177. C: 600
  178. R: The state only lasts 1.5 minutes and all attacks the user unleashes on a target are halved. Homing attacks will hit the user regardless.
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