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dz9ikx loot filter endgame

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  1. # Path of exile. Poe 2.6 Legacy loot filter
  2. # Script edited with dz9ikx loot filter endgame + https://github.com/ben-wallis/Filtration
  3. # https://www.twitch.tv/dz9ikx
  4.  
  5. Show # 6 - Links
  6. LinkedSockets = 6
  7. Rarity <= Unique
  8. SetTextColor 255 0 0
  9. SetBackgroundColor 255 255 255
  10. SetBorderColor 255 0 0
  11. SetFontSize 45
  12. PlayAlertSound 5 150
  13.  
  14. Show # 6 - Sockets
  15. Sockets = 6
  16. Rarity <= Unique
  17. SetTextColor 255 255 255
  18. SetBackgroundColor 128 128 128 # BACKGROUND: Recipes
  19. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  20. SetFontSize 35
  21. PlayAlertSound 9 150
  22.  
  23. Show # %TB - Uniques - T1 - Flasks
  24. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  25. Rarity = Unique
  26. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  27. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  28. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  29. SetFontSize 45
  30. PlayAlertSound 6 300
  31.  
  32. Show # %TB - Uniques - T1 - Wep
  33. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  34. Rarity = Unique
  35. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  36. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  37. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  38. SetFontSize 45
  39. PlayAlertSound 6 300
  40.  
  41. Show # %TB - Uniques - T1 - Arm
  42. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
  43. Rarity = Unique
  44. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  45. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  46. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  47. SetFontSize 45
  48. PlayAlertSound 6 300
  49.  
  50. Show # %TB - Uniques - T1 - Misc
  51. BaseType "Greatwolf Talisman"
  52. Rarity = Unique
  53. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  54. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  55. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  56. SetFontSize 45
  57. PlayAlertSound 6 300
  58.  
  59. Show # %TB - Uniques - T2 - Flasks
  60. BaseType "Granite Flask" "Bismuth Flask"
  61. Rarity = Unique
  62. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  63. SetBackgroundColor 175 96 37
  64. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  65. SetFontSize 35
  66. PlayAlertSound 8 100
  67.  
  68. Show # %TB - Uniques - T2 - Wep
  69. BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
  70. Rarity = Unique
  71. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  72. SetBackgroundColor 175 96 37
  73. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  74. SetFontSize 35
  75. PlayAlertSound 6 300
  76.  
  77. Show # %TB - Uniques - T2 - Arm
  78. BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
  79. Rarity = Unique
  80. SetTextColor 255 255 255
  81. SetBackgroundColor 175 96 37
  82. SetBorderColor 255 255 255
  83. SetFontSize 35
  84. PlayAlertSound 6 200
  85.  
  86. Show # %TB - Uniques - T2 - Misc
  87. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  88. Rarity = Unique
  89. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  90. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  91. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  92. SetFontSize 35
  93. PlayAlertSound 6 250
  94.  
  95. Show # %TB - MultiBase - Uniques
  96. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring" "Leather Belt"
  97. Rarity = Unique
  98. SetTextColor 255 255 255
  99. SetBackgroundColor 175 96 37
  100. SetBorderColor 255 255 255
  101. SetFontSize 35
  102.  
  103. Show # %TB - Uniques - Fated
  104. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  105. Rarity = Unique
  106. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  107. SetBackgroundColor 255 173 121 143 # BACKGROUND: Uniques: Prophecy Base
  108. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Fated Uniques
  109. SetFontSize 35
  110.  
  111. Show # T3
  112. Rarity = Unique
  113. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  114. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  115. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  116. SetFontSize 45
  117.  
  118. Show
  119. Class "Quest"
  120. BaseType "Shaper's Orb"
  121. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  122. SetFontSize 44
  123. PlayAlertSound 2 300
  124.  
  125. Show # $crafting %TB - Top - Atlas - Bases
  126. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  127. Rarity <= Unique
  128. SetTextColor 255 255 255
  129. SetBackgroundColor 0 0 0
  130. SetBorderColor 255 255 255
  131. SetFontSize 45
  132. PlayAlertSound 8 150
  133.  
  134. Show # $crafting %TB - Atlas - Bases
  135. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  136. Rarity <= Unique
  137. SetTextColor 255 255 255
  138. SetBackgroundColor 0 0 0
  139. SetBorderColor 255 255 255
  140. SetFontSize 35
  141.  
  142. Show # %TB - Talisman
  143. Class "Amulets"
  144. BaseType "Talisman"
  145. Rarity < Unique
  146. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  147. SetBorderColor 150 0 0 # BORDERCOLOR: Cosmetic: Talisman
  148. SetFontSize 45
  149. PlayAlertSound 2 300
  150.  
  151. Show # $crafting %TB - T1 - Crafting
  152. Class "Rings" "Amulets" "Belts"
  153. Rarity = Rare
  154. ItemLevel >= 84
  155. SetTextColor 255 255 0
  156. SetBackgroundColor 0 0 0 0
  157. SetBorderColor 255 255 0
  158. SetFontSize 30
  159.  
  160. Hide # $crafting %TB - T1 - Crafting
  161. Class "Rings" "Amulets" "Belts"
  162. Rarity = Rare
  163. ItemLevel <= 83
  164. SetTextColor 255 255 0
  165. SetBackgroundColor 0 0 0 0
  166. SetBorderColor 255 255 0
  167. SetFontSize 30
  168.  
  169. Hide # $lead to gold bases %TC - Corrupted - Bases
  170. Class "Amulet" "Belt" "Rings"
  171. Rarity <= Magic
  172. SetTextColor 0 0 0 0
  173. SetBackgroundColor 0 0 0 0
  174. SetBorderColor 0 0 0 0
  175. SetFontSize 11
  176.  
  177. Hide # $trinkets, jewels %H4
  178. Class "Jewel"
  179. Rarity <= Magic
  180. SetTextColor 0 0 0 0
  181. SetBackgroundColor 0 0 0 0 # BACKGROUND: Jewel: Magic
  182. SetBorderColor 0 0 0 0
  183. SetFontSize 11
  184.  
  185. Show # %TC - Secret
  186. Class "Fishing Rod"
  187. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  188. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  189. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  190. SetFontSize 45
  191. PlayAlertSound 6 300
  192.  
  193. Hide # $rgb, small %H3
  194. SocketGroup "RGB"
  195. SetTextColor 255 255 255
  196. SetBackgroundColor 128 128 128 131
  197. SetBorderColor 0 0 0 0
  198. SetFontSize 20
  199.  
  200. # Section: Phys dmg 83 weapon 2h bow shit
  201.  
  202. Show
  203. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  204. Rarity = Rare
  205. ItemLevel >= 83
  206. SetTextColor 146 209 150
  207. SetBackgroundColor 255 255 255 0
  208. SetBorderColor 255 255 255
  209. SetFontSize 30
  210.  
  211. Hide
  212. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  213. Rarity = Rare
  214. ItemLevel >= 74
  215. ItemLevel < 83
  216. SetTextColor 146 209 150
  217. SetBackgroundColor 255 255 255 0
  218. SetBorderColor 255 255 255
  219. SetFontSize 30
  220.  
  221. # Section: Phys dmg 83 weapon 2h shit
  222.  
  223. Show
  224. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  225. Rarity = Rare
  226. ItemLevel >= 83
  227. SetTextColor 209 146 146
  228. SetBackgroundColor 255 255 255 0
  229. SetBorderColor 255 255 255
  230. SetFontSize 30
  231.  
  232. Hide
  233. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  234. Rarity = Rare
  235. ItemLevel < 83
  236. ItemLevel >= 74
  237. SetTextColor 209 146 146
  238. SetBackgroundColor 255 255 255 0
  239. SetBorderColor 255 255 255
  240. SetFontSize 30
  241.  
  242. Show
  243. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  244. Rarity = Rare
  245. ItemLevel >= 83
  246. SetTextColor 209 146 146
  247. SetBackgroundColor 255 255 255 0
  248. SetBorderColor 255 255 255
  249. SetFontSize 30
  250.  
  251. Hide
  252. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  253. Rarity = Rare
  254. ItemLevel < 83
  255. ItemLevel >= 74
  256. SetTextColor 209 146 146
  257. SetBackgroundColor 255 255 255 0
  258. SetBorderColor 255 255 255
  259. SetFontSize 30
  260.  
  261. Show
  262. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  263. Rarity = Rare
  264. ItemLevel >= 83
  265. SetTextColor 209 146 146
  266. SetBackgroundColor 255 255 255 0
  267. SetBorderColor 255 255 255
  268. SetFontSize 30
  269.  
  270. Hide
  271. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  272. Rarity = Rare
  273. ItemLevel < 83
  274. ItemLevel >= 74
  275. SetTextColor 209 146 146
  276. SetBackgroundColor 255 255 255 0
  277. SetBorderColor 255 255 255
  278. SetFontSize 30
  279.  
  280. Show
  281. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  282. Rarity = Rare
  283. ItemLevel >= 83
  284. SetTextColor 209 146 146
  285. SetBackgroundColor 255 255 255 0
  286. SetBorderColor 255 255 255
  287. SetFontSize 30
  288.  
  289. Hide
  290. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  291. Rarity = Rare
  292. ItemLevel < 83
  293. ItemLevel >= 74
  294. SetTextColor 209 146 146
  295. SetBackgroundColor 255 255 255 0
  296. SetBorderColor 255 255 255
  297. SetFontSize 30
  298.  
  299. # Section: Phys dmg 83 one hand shit dex
  300.  
  301. Show
  302. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  303. Rarity = Rare
  304. ItemLevel >= 83
  305. SetTextColor 146 209 150
  306. SetBackgroundColor 255 255 255 0
  307. SetBorderColor 255 255 255
  308. SetFontSize 30
  309.  
  310. Hide
  311. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  312. Rarity = Rare
  313. ItemLevel < 83
  314. ItemLevel >= 74
  315. SetTextColor 146 209 150
  316. SetBackgroundColor 255 255 255 0
  317. SetBorderColor 255 255 255
  318. SetFontSize 30
  319.  
  320. Show
  321. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  322. Rarity = Rare
  323. ItemLevel >= 83
  324. SetTextColor 146 209 150
  325. SetBackgroundColor 255 255 255 0
  326. SetBorderColor 255 255 255
  327. SetFontSize 30
  328.  
  329. Hide
  330. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  331. Rarity = Rare
  332. ItemLevel < 83
  333. ItemLevel >= 74
  334. SetTextColor 146 209 150
  335. SetBackgroundColor 255 255 255 0
  336. SetBorderColor 255 255 255
  337. SetFontSize 30
  338.  
  339. Show
  340. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  341. Rarity = Rare
  342. ItemLevel >= 83
  343. SetTextColor 146 209 150
  344. SetBackgroundColor 255 255 255 0
  345. SetBorderColor 255 255 255
  346. SetFontSize 30
  347.  
  348. Hide
  349. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  350. Rarity = Rare
  351. ItemLevel < 83
  352. ItemLevel >= 74
  353. SetTextColor 146 209 150
  354. SetBackgroundColor 255 255 255 0
  355. SetBorderColor 255 255 255
  356. SetFontSize 30
  357.  
  358. # Section: Phys dmg 83 one hand str weapon
  359.  
  360. Show
  361. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  362. Rarity = Rare
  363. ItemLevel >= 83
  364. SetTextColor 209 146 146
  365. SetBackgroundColor 255 255 255 0
  366. SetBorderColor 255 255 255
  367. SetFontSize 30
  368.  
  369. Hide
  370. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  371. Rarity = Rare
  372. ItemLevel < 83
  373. ItemLevel >= 74
  374. SetTextColor 209 146 146
  375. SetBackgroundColor 255 255 255 0
  376. SetBorderColor 255 255 255
  377. SetFontSize 30
  378.  
  379. Show
  380. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  381. Rarity = Rare
  382. ItemLevel >= 83
  383. SetTextColor 209 146 146
  384. SetBackgroundColor 255 255 255 0
  385. SetBorderColor 255 255 255
  386. SetFontSize 30
  387.  
  388. Hide
  389. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  390. Rarity = Rare
  391. ItemLevel < 83
  392. ItemLevel >= 74
  393. SetTextColor 209 146 146
  394. SetBackgroundColor 255 255 255 0
  395. SetBorderColor 255 255 255
  396. SetFontSize 30
  397.  
  398. Show
  399. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  400. Rarity = Rare
  401. ItemLevel >= 83
  402. SetTextColor 209 146 146
  403. SetBackgroundColor 255 255 255 0
  404. SetBorderColor 255 255 255
  405. SetFontSize 30
  406.  
  407. Hide
  408. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  409. Rarity = Rare
  410. ItemLevel < 83
  411. ItemLevel >= 74
  412. SetTextColor 209 146 146
  413. SetBackgroundColor 255 255 255 0
  414. SetBorderColor 255 255 255
  415. SetFontSize 30
  416.  
  417. # Section: Wand
  418.  
  419. Show
  420. BaseType "Imbued Wand"
  421. Rarity = Rare
  422. ItemLevel >= 83
  423. SetTextColor 146 147 209
  424. SetBackgroundColor 255 255 255 0
  425. SetBorderColor 255 255 255
  426. SetFontSize 30
  427.  
  428. Hide
  429. BaseType "Imbued Wand"
  430. Rarity = Rare
  431. ItemLevel < 83
  432. ItemLevel >= 74
  433. SetTextColor 146 147 209
  434. SetBackgroundColor 255 255 255 0
  435. SetBorderColor 255 255 255
  436. SetFontSize 30
  437.  
  438. Show
  439. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  440. Rarity = Rare
  441. ItemLevel >= 84
  442. SetTextColor 146 147 209
  443. SetBackgroundColor 255 255 255 0
  444. SetBorderColor 255 255 255
  445. SetFontSize 30
  446.  
  447. Hide
  448. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  449. Rarity = Rare
  450. ItemLevel < 84
  451. ItemLevel >= 74
  452. SetTextColor 146 147 209
  453. SetBackgroundColor 255 255 255 0
  454. SetBorderColor 255 255 255
  455. SetFontSize 30
  456.  
  457. # Section: 84 armour
  458.  
  459. Show
  460. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  461. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  462. Rarity = Rare
  463. ItemLevel >= 84
  464. SetTextColor 209 146 146
  465. SetBackgroundColor 0 0 0 0
  466. SetBorderColor 255 255 255
  467. SetFontSize 30
  468.  
  469. Hide
  470. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  471. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  472. Rarity = Rare
  473. ItemLevel < 84
  474. ItemLevel >= 73
  475. SetTextColor 209 146 146
  476. SetBackgroundColor 0 0 0 0
  477. SetBorderColor 255 255 255
  478. SetFontSize 30
  479.  
  480. Show
  481. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  482. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  483. Rarity = Rare
  484. ItemLevel >= 84
  485. SetTextColor 146 209 150
  486. SetBackgroundColor 0 0 0 0
  487. SetBorderColor 255 255 255
  488. SetFontSize 30
  489.  
  490. Hide
  491. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  492. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  493. Rarity = Rare
  494. ItemLevel < 84
  495. ItemLevel >= 73
  496. SetTextColor 146 209 150
  497. SetBackgroundColor 0 0 0 0
  498. SetBorderColor 255 255 255
  499. SetFontSize 30
  500.  
  501. Show
  502. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  503. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  504. Rarity = Rare
  505. ItemLevel >= 84
  506. SetTextColor 146 147 209
  507. SetBackgroundColor 0 0 0 0
  508. SetBorderColor 255 255 255
  509. SetFontSize 30
  510.  
  511. Hide
  512. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  513. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  514. Rarity = Rare
  515. ItemLevel < 84
  516. ItemLevel >= 73
  517. SetTextColor 146 147 209
  518. SetBackgroundColor 0 0 0 0
  519. SetBorderColor 255 255 255
  520. SetFontSize 30
  521.  
  522. Show
  523. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  524. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  525. Rarity = Rare
  526. ItemLevel >= 84
  527. SetTextColor 255 255 255
  528. SetBackgroundColor 0 0 0 0
  529. SetBorderColor 255 255 255
  530. SetFontSize 30
  531.  
  532. Hide
  533. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  534. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  535. Rarity = Rare
  536. ItemLevel < 84
  537. ItemLevel >= 73
  538. SetTextColor 255 255 255
  539. SetBackgroundColor 0 0 0 0
  540. SetBorderColor 255 255 255
  541. SetFontSize 30
  542.  
  543. Hide # %TB - Currency - T4
  544. Class "Currency"
  545. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  546. SetTextColor 0 0 0 # TEXTCOLOR: Low currency T1
  547. SetBackgroundColor 216 213 255 126
  548. SetBorderColor 255 255 255 # BORDERCOLOR: T1 LOW currency
  549. SetFontSize 30
  550.  
  551. Hide # %H4 %TB - Currency - T5
  552. Class "Currency"
  553. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  554. SetTextColor 255 255 255 0
  555. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  556. SetBorderColor 0 0 0 0
  557. SetFontSize 11
  558.  
  559. Hide # %H3 %TB - Currency - T6
  560. Class "Currency"
  561. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  562. SetTextColor 0 0 0 0
  563. SetBackgroundColor 0 0 0 0
  564. SetBorderColor 0 0 0 0
  565. SetFontSize 11
  566.  
  567. Hide # %H3 %TB - Currency - T7
  568. Class "Currency"
  569. BaseType "Portal Scroll" "Scroll of Wisdom"
  570. SetTextColor 0 0 0 0
  571. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  572. SetBorderColor 0 0 0 0
  573. SetFontSize 11
  574.  
  575. Show # $great, tiny, breach
  576. Class "Rings"
  577. BaseType "Breach"
  578. Rarity <= Unique
  579. ItemLevel >= 84
  580. SetTextColor 255 255 255
  581. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  582. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  583. SetFontSize 35
  584.  
  585. Hide # $great, tiny, breach
  586. Class "Rings"
  587. BaseType "Breach"
  588. Rarity <= Unique
  589. ItemLevel <= 83
  590. SetTextColor 255 255 255
  591. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  592. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  593. SetFontSize 35
  594.  
  595. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  596. Class "Jewel"
  597. Rarity = Rare
  598. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  599. SetBackgroundColor 0 0 0 0
  600. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  601. SetFontSize 35
  602.  
  603. Show # Drop only good gems %TB - Top - Gem
  604. Class "Gems"
  605. BaseType "Portal" "Empower" "Enlighten" "Item Quantity" "Vaal Breach" "Enhance Support"
  606. SetTextColor 30 200 200
  607. SetBackgroundColor 0 0 0 180
  608. SetBorderColor 30 150 180
  609. SetFontSize 35
  610.  
  611. Show
  612. Quality >= 15
  613. Class "Gems"
  614. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  615. SetBackgroundColor 0 0 0 # BACKGROUND: T1 Global High Value Drop
  616. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  617. SetFontSize 35
  618.  
  619. Hide
  620. Quality >= 11
  621. Class "Gems"
  622. SetTextColor 27 162 155
  623. SetBackgroundColor 0 0 0
  624. SetBorderColor 54 100 146
  625. SetFontSize 35
  626.  
  627. Hide # %H2
  628. Class "Gems"
  629. SetTextColor 0 0 0 0
  630. SetBackgroundColor 0 0 0 0
  631. SetBorderColor 0 0 0 0
  632. SetFontSize 11
  633.  
  634. Hide # $flask, recipe, glass, top %H4
  635. Quality = 20
  636. BaseType "Flask"
  637. Rarity <= Magic
  638. SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
  639. SetBackgroundColor 0 0 0 0
  640. SetBorderColor 255 255 255 0 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  641. SetFontSize 25
  642.  
  643. Hide # $flask
  644. BaseType "Flask"
  645. Rarity <= Magic
  646. SetTextColor 0 0 0 0
  647. SetBackgroundColor 0 0 0 0
  648. SetBorderColor 0 0 0 0
  649. SetFontSize 11
  650.  
  651. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  652. Class "Maps"
  653. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  654. Rarity = Unique
  655. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  656. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  657. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  658. SetFontSize 45
  659. PlayAlertSound 6 300
  660.  
  661. Show # Maps:Unique
  662. Class "Maps"
  663. Rarity = Unique
  664. SetBackgroundColor 0 0 0
  665. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  666. SetFontSize 44
  667. PlayAlertSound 4 300
  668.  
  669. Show # %TB - OfferingToTheGoddess
  670. BaseType "Offering to the Goddess"
  671. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  672. SetBackgroundColor 180 0 0 198 # BACKGROUND: Fragments - valuable
  673. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  674. SetFontSize 42
  675. PlayAlertSound 4 300
  676.  
  677. Show
  678. Class "Labyrinth"
  679. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  680. SetBackgroundColor 0 0 0 0
  681. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  682. SetFontSize 35
  683.  
  684. Show
  685. Class "Quest"
  686. SetBackgroundColor 0 0 0 0
  687. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  688. SetFontSize 35
  689.  
  690. Show # Maps:T16 %TB - Maps - T16
  691. Class "Maps"
  692. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  693. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  694. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  695. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  696. SetFontSize 45
  697. PlayAlertSound 6 300
  698.  
  699. Show # Maps:T15
  700. DropLevel >= 82
  701. Class "Maps"
  702. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  703. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  704. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  705. SetFontSize 44
  706. PlayAlertSound 6 300
  707.  
  708. Show # Maps:T14
  709. DropLevel >= 81
  710. Class "Maps"
  711. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  712. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  713. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  714. SetFontSize 43
  715. PlayAlertSound 4 300
  716.  
  717. Show # Maps:T13
  718. DropLevel >= 80
  719. Class "Maps"
  720. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  721. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  722. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  723. SetFontSize 42
  724. PlayAlertSound 4 300
  725.  
  726. Show # Maps:T12
  727. DropLevel >= 79
  728. Class "Maps"
  729. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  730. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  731. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  732. SetFontSize 41
  733. PlayAlertSound 4 300
  734.  
  735. Show # Maps:T11
  736. DropLevel >= 78
  737. Class "Maps"
  738. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  739. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  740. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  741. SetFontSize 40
  742. PlayAlertSound 4 300
  743.  
  744. Show # Maps:T10
  745. DropLevel >= 77
  746. Class "Maps"
  747. SetTextColor 0 0 0
  748. SetBackgroundColor 200 200 200
  749. SetBorderColor 0 0 0
  750. SetFontSize 39
  751.  
  752. Hide # Maps:T1 %H3
  753. DropLevel < 77
  754. Class "Maps"
  755. Rarity <= Rare
  756. SetTextColor 0 0 0 0
  757. SetBackgroundColor 255 255 255 0
  758. SetBorderColor 0 0 0 0
  759. SetFontSize 11
  760.  
  761. Show # Safetyline
  762. Class "Maps"
  763. SetBorderColor 255 255 255
  764. SetFontSize 40
  765. PlayAlertSound 4 150
  766.  
  767. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  768. Class "Misc Map Items"
  769. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  770. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  771. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  772. SetFontSize 45
  773. PlayAlertSound 6 300
  774.  
  775. Show # %TB - Fragments - T1
  776. Class "Map Fragments"
  777. BaseType "Mortal Hope" "Mortal Ignorance"
  778. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  779. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  780. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  781. SetFontSize 45
  782. PlayAlertSound 6 300
  783.  
  784. Show # %TB - Fragments - T1 - Expected
  785. Class "Map Fragments"
  786. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  787. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  788. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  789. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  790. SetFontSize 45
  791. PlayAlertSound 2 300
  792.  
  793. Show # %TB - Fragments - T2
  794. Class "Map Fragments"
  795. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  796. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  797. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  798. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  799. SetFontSize 45
  800. PlayAlertSound 2 300
  801.  
  802. Show
  803. Class "Map Fragments"
  804. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  805. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  806. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  807. SetFontSize 38
  808. PlayAlertSound 2 300
  809.  
  810. Show # %TB - Currency - T2
  811. Class "Currency"
  812. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  813. SetTextColor 0 0 0
  814. SetBackgroundColor 255 200 0
  815. SetBorderColor 0 0 0
  816. SetFontSize 45
  817. PlayAlertSound 2 300
  818.  
  819. Show # %TB - Currency - T3
  820. Class "Currency"
  821. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  822. SetTextColor 0 0 0
  823. SetBackgroundColor 255 200 0
  824. SetBorderColor 0 0 0
  825. SetFontSize 45
  826. PlayAlertSound 2 300
  827.  
  828. Show # $top %TB - Currency - T1
  829. Class "Currency"
  830. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  831. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  832. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  833. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  834. SetFontSize 45
  835. PlayAlertSound 6 300
  836.  
  837. Show # %TB - Essence - T1
  838. Class "Currency"
  839. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  840. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  841. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  842. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  843. SetFontSize 42
  844. PlayAlertSound 2 300
  845.  
  846. Show
  847. Class "Currency"
  848. BaseType "Screaming Essence of"
  849. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  850. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  851. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  852. SetFontSize 40
  853. PlayAlertSound 2 300
  854.  
  855. Show
  856. Class "Currency"
  857. BaseType "Wailing Essence of"
  858. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  859. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  860. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  861. SetFontSize 38
  862. PlayAlertSound 2 300
  863.  
  864. Show
  865. Class "Currency"
  866. BaseType "Weeping Essence of"
  867. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  868. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  869. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  870. SetFontSize 36
  871. PlayAlertSound 2 300
  872.  
  873. Show
  874. Class "Currency"
  875. BaseType "Muttering Essence of"
  876. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  877. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  878. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  879. SetFontSize 36
  880.  
  881. Show
  882. Class "Currency"
  883. BaseType "Whispering Essence of"
  884. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  885. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  886. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  887. SetFontSize 34
  888.  
  889. Show # Blessing
  890. Class "Currency"
  891. BaseType "Blessing"
  892. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  893. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  894. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  895. SetFontSize 40
  896. PlayAlertSound 6 300
  897.  
  898. Show # Splinter
  899. Class "Currency"
  900. BaseType "Splinter"
  901. SetTextColor 255 255 255
  902. SetBackgroundColor 74 0 123 145
  903. SetBorderColor 255 255 255
  904. SetFontSize 35
  905. PlayAlertSound 2 100
  906.  
  907. Show
  908. Class "Currency"
  909. BaseType "Perandus Coin"
  910. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  911. SetBackgroundColor 0 0 0 171
  912. SetBorderColor 255 178 135 # BORDERCOLOR: Perandus Coin
  913. SetFontSize 35
  914.  
  915. Show # %TB - Currency - NonDrop1
  916. Class "Currency"
  917. BaseType "Unshaping Orb" "Cartographer's Seal"
  918. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  919. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  921. SetFontSize 42
  922. PlayAlertSound 2 300
  923.  
  924. Show # %TB - Currency - NonDrop2
  925. Class "Currency"
  926. BaseType "Prophecy"
  927. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  928. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  929. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  930. SetFontSize 40
  931. PlayAlertSound 2 300
  932.  
  933. Show # %TB - Divination - T1
  934. Class "Divination"
  935. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
  936. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  937. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  938. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  939. SetFontSize 45
  940. PlayAlertSound 6 300
  941.  
  942. Show # %TB - Divination - T2
  943. Class "Divination"
  944. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
  945. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  946. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  947. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  948. SetFontSize 44
  949. PlayAlertSound 2 300
  950.  
  951. Show # %TB - Divination - T3
  952. Class "Divination"
  953. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  954. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  955. SetBackgroundColor 0 0 0 # BACKGROUND: T3 Divination
  956. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  957. SetFontSize 35
  958.  
  959. Hide # %H3 %TB - Divination - T5
  960. Class "Divination"
  961. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  962. SetTextColor 0 0 0 0
  963. SetBackgroundColor 0 0 0 0
  964. SetBorderColor 0 0 0 0
  965. SetFontSize 11
  966.  
  967. Show
  968. Class "Divination"
  969. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  970. SetBackgroundColor 0 0 0 # BACKGROUND: T4 Divination
  971. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T4 Divination
  972. SetFontSize 35
  973.  
  974. Hide # %H2 %TB - Currency - T8
  975. Class "Currency"
  976. BaseType "Scroll Fragment" "Transmutation Shard"
  977. SetTextColor 0 0 0 0
  978. SetBackgroundColor 0 0 0 0
  979. SetBorderColor 0 0 0 0
  980. SetFontSize 11
  981.  
  982. Show # %H3
  983. Class "Currency"
  984. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  985.  
  986. Show # %TB - Leaguestone - Value
  987. Class "Leaguestone"
  988. BaseType "Breach" "Nemesis" "Bloodline" "Beyond"
  989. Rarity = Magic
  990. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  991. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  992. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  993. SetFontSize 40
  994. PlayAlertSound 2 150
  995.  
  996. Show
  997. Class "Leaguestone"
  998. Rarity <= Magic
  999. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1000. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1001. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1002. SetFontSize 35
  1003. PlayAlertSound 2 300
  1004.  
  1005. #Disabled Block Start
  1006. #Hide
  1007. # DropLevel >= 62
  1008. # Rarity = Rare
  1009. # ItemLevel < 83
  1010. # ItemLevel >= 74
  1011. # SetTextColor 255 255 119
  1012. # SetBackgroundColor 255 255 255 0
  1013. # SetBorderColor 255 255 255 0
  1014. # SetFontSize 30
  1015. #Disabled Block End
  1016.  
  1017. #Disabled Block Start
  1018. #Hide
  1019. # Rarity <= Rare
  1020. # ItemLevel <= 76
  1021. # SetTextColor 255 255 255 0
  1022. # SetBackgroundColor 255 255 255 0
  1023. # SetBorderColor 255 255 255 0
  1024. # SetFontSize 11
  1025. #Disabled Block End
  1026.  
  1027. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1028. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1029. Rarity <= Magic
  1030. SetTextColor 0 0 0 0
  1031. SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1032. SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1033. SetFontSize 11
  1034.  
  1035. Hide
  1036. Rarity <= Rare
  1037. SetTextColor 255 255 255 0
  1038. SetBackgroundColor 255 255 255 0
  1039. SetBorderColor 255 255 255 0
  1040. SetFontSize 11
  1041.  
  1042. #Disabled Block Start
  1043. #Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1044. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1045. # SetTextColor 0 0 0 0
  1046. # SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1047. # SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1048. # SetFontSize 11
  1049. #Disabled Block End
  1050.  
  1051. Show # SafetyLine!
  1052. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  1053. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  1054. SetFontSize 45
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