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- Alright, so this idea has been floating around in my head for a while, since the conversation in the CAPTT smogon chat where the push for/against Mono and Dubs was based around recency of the play, and recently the talk I had with DHR in the discord where he talked about the playability of LC. The idea is another sort of team tour format, perhaps in the mold of Snake Draft to differentiate from CAPTT, that incorporates more of these metas.
- Reasonings:
- MORE METAGAMES
- The major reasoning behind the lack of Mono and Dubs in CAPTT4 was the idea of a lacking playerbase and few to no recent tours.
- "Is CAP monotype fun? Yes. Is it competitive? No."
- "CAP monotype is creating a new fake tier that no one actively plays. It had one tour, it's not established and people don't regularly play it outside of that one tour."
- "Gen7 dubs and gen7 mono both barely exist"-Heal
- This tour would facilitate the creation/advancement of these metas, including LC which is criminally underexplored AND just pushed into CAPTT. The idea would be something like LC/Mono/Dubs/some combination of ORAS and SM (or current tier and tier immediately beforehand. This gives us the advantages of having a consistent tour setting for these underplayed/under-existing metagames. In addition, many times in team tours players end up sticking around in CAP: see Viper, Gmars, to a lesser extent Ming, Jordy. Both having this metagame constant for Mono, Dubs and LC and it being a team environment can help us grow as a metagame and community.
- MORE EXPERIENCE
- Another difficulty in the pre-CAPTT process was getting managers needed, especially considering many candidates were signed up as assmen. This tour would be, in effect, a level of prestige under CAPTT and as such a perfect place for younger, less experienced managers and assmen to explore and grow in those roles. It gives insight as to who works and who doesn't, and makes that element of CAPTT easier (especially if the meta continues to grow and more assmen are needed).
- In addition, the hosting difficulties we've seen in recent times is brutal. Carill's abomination of a tour, Heal's de-modding mid tournament and immediate difficulties in week 1 all raise awareness to a need for good hosting in CAP metagame tournaments. This tour would allow, again, for new faces to try hosting and possibly grow into that role for the overall metagame, reducing the weight of all these tours on the few hosting candidates we currently have for a metagame that continues to grow.
- TOXICITY
- This is more of a subjective point, but there is an argument to be made that the recent spike in vitriol in both CAPTT3 and CAPTT4, outside of a few specific users, can be traced back to CAPTT being the be all, end all tournament for CAP. Seasonals both lack a team environment and some of the allure of the longer running CAPTT series to help distract from how big of a deal CAPTT is. With another team tournament, players can adjust to team settings more, rules can be tested and improved on, and hopefully the rising toxicity can be stemmed.
- META ADVANCEMENT
- Going to the SM/Current Meta slot, this recent period has been huge for the growth of the CAP metagame itself. We've seen more innovation in recent times than in many other periods of CAP meta's existence and focus, and incorporating another tournament with a sizable number of games helps drive innovation, testing, experimentation and growth of the metagame.
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