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- 2018-04-28 07:49:40.736> Log Started
- 2018-04-28 07:49:40.737> Timezone (local - UTC): -4h
- 2018-04-28 07:49:40.737> App Version: 0.6.3.4A7F35
- 2018-04-28 07:49:40.737> Steam build: Always true
- 2018-04-28 07:49:40.737> Is official: True [NO][IS][NAMP]
- 2018-04-28 07:49:40.737> Environment.ProcessorCount: 12
- 2018-04-28 07:49:40.737> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-28 07:49:40.737> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-04-28 07:49:40.738> Environment.Version: 4.6.2 or later (461308)
- 2018-04-28 07:49:40.738> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-28 07:49:40.738> Default Culture: en-CA
- 2018-04-28 07:49:40.738> Default UI Culture: en-US
- 2018-04-28 07:49:40.738> IsAdmin: False
- 2018-04-28 07:49:40.744|Main thread> MyConfig.Load() - START
- 2018-04-28 07:49:40.747|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-28 07:49:40.782|Main thread> RotationHints: False
- 2018-04-28 07:49:40.782|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-28 07:49:40.782|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-28 07:49:40.782|Main thread> Language: 0
- 2018-04-28 07:49:40.782|Main thread> ControlsJoystickName: Disabled
- 2018-04-28 07:49:40.782|Main thread> GameVersion: 0.6.3.4882229
- 2018-04-28 07:49:40.782|Main thread> FirstTimeRun: False
- 2018-04-28 07:49:40.782|Main thread> VideoAdapter: 0
- 2018-04-28 07:49:40.782|Main thread> ScreenWidth: 1920
- 2018-04-28 07:49:40.782|Main thread> ScreenHeight: 1080
- 2018-04-28 07:49:40.782|Main thread> RefreshRate: 60000
- 2018-04-28 07:49:40.782|Main thread> WindowMode: 1
- 2018-04-28 07:49:40.782|Main thread> VerticalSync: False
- 2018-04-28 07:49:40.782|Main thread> FieldOfView: 70
- 2018-04-28 07:49:40.782|Main thread> VegetationViewDistance: 80
- 2018-04-28 07:49:40.782|Main thread> GrassDensity: 0
- 2018-04-28 07:49:40.782|Main thread> GrassDistance: 0
- 2018-04-28 07:49:40.782|Main thread> CaptureMouse: False
- 2018-04-28 07:49:40.782|Main thread> TerrainLodQuality: 1
- 2018-04-28 07:49:40.782|Main thread> ShadingQuality: 1
- 2018-04-28 07:49:40.782|Main thread> ModelQuality: 1
- 2018-04-28 07:49:40.782|Main thread> LowMemSwitchToLow: 0
- 2018-04-28 07:49:40.782|Main thread> GameVolume: 1
- 2018-04-28 07:49:40.782|Main thread> MusicVolume: 1
- 2018-04-28 07:49:40.782|Main thread> VoiceChatVolume: 1
- 2018-04-28 07:49:40.782|Main thread> HudWarnings: True
- 2018-04-28 07:49:40.782|Main thread> VoiceChat: True
- 2018-04-28 07:49:40.782|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-28 07:49:40.782|Main thread> EnableDynamicMusic: True
- 2018-04-28 07:49:40.782|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-28 07:49:40.782|Main thread> AnimatedRotation: True
- 2018-04-28 07:49:40.782|Main thread> ShowCrosshair: True
- 2018-04-28 07:49:40.782|Main thread> InteractionHint: 3
- 2018-04-28 07:49:40.782|Main thread> Tutorial: 2
- 2018-04-28 07:49:40.782|Main thread> CompressSaveGames: False
- 2018-04-28 07:49:40.782|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-28 07:49:40.782|Main thread> ReleasingAltResetsCamera: False
- 2018-04-28 07:49:40.782|Main thread> WorkerThreads: 12
- 2018-04-28 07:49:40.782|Main thread> MinimalHud: False
- 2018-04-28 07:49:40.782|Main thread> ShadowMapResolution: 1
- 2018-04-28 07:49:40.782|Main thread> AmbientOcclusion: 1
- 2018-04-28 07:49:40.782|Main thread> ScreenshotSizeMultiplier: 1
- 2018-04-28 07:49:40.783|Main thread> MyConfig.Load() - END
- 2018-04-28 07:49:41.592|Main thread> AdapterInfo = {
- 2018-04-28 07:49:41.593|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
- 2018-04-28 07:49:41.593|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-28 07:49:41.593|Main thread> Driver version = 24.21.13.9731
- 2018-04-28 07:49:41.593|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-28 07:49:41.593|Main thread> DriverUpdateNecessary = False
- 2018-04-28 07:49:41.593|Main thread> Adapter id = 0
- 2018-04-28 07:49:41.593|Main thread> Supported = True
- 2018-04-28 07:49:41.593|Main thread> RAM = 3176857600
- 2018-04-28 07:49:41.593|Main thread> Priority = 2
- 2018-04-28 07:49:41.593|Main thread> Multithreaded rendering supported = True
- 2018-04-28 07:49:41.593|Main thread> Output is attached = True
- 2018-04-28 07:49:41.593|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-04-28 07:49:41.593|Main thread> Display modes = {
- 2018-04-28 07:49:41.593|Main thread> DXGIOutput id = 0
- 2018-04-28 07:49:41.593|Main thread> 640x480@75Hz
- 2018-04-28 07:49:41.593|Main thread> 640x480@75Hz
- 2018-04-28 07:49:41.593|Main thread> [email protected]
- 2018-04-28 07:49:41.593|Main thread> [email protected]
- 2018-04-28 07:49:41.593|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 720x480@60Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 720x576@50Hz
- 2018-04-28 07:49:41.594|Main thread> 800x600@75Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 1152x864@75Hz
- 2018-04-28 07:49:41.594|Main thread> 1176x664@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1176x664@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1176x664@50Hz
- 2018-04-28 07:49:41.594|Main thread> 1176x664@50Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 1280x720@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1280x720@50Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 1768x992@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1768x992@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1768x992@50Hz
- 2018-04-28 07:49:41.594|Main thread> 1768x992@50Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> 1920x1080@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1920x1080@60Hz
- 2018-04-28 07:49:41.594|Main thread> 1920x1080@50Hz
- 2018-04-28 07:49:41.594|Main thread> 1920x1080@50Hz
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> [email protected]
- 2018-04-28 07:49:41.594|Main thread> }
- 2018-04-28 07:49:41.594|Main thread> }
- 2018-04-28 07:49:41.597|Main thread> AdapterInfo = {
- 2018-04-28 07:49:41.598|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
- 2018-04-28 07:49:41.598|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-28 07:49:41.598|Main thread> Driver version = 24.21.13.9731
- 2018-04-28 07:49:41.598|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-28 07:49:41.598|Main thread> DriverUpdateNecessary = False
- 2018-04-28 07:49:41.598|Main thread> Adapter id = 0
- 2018-04-28 07:49:41.598|Main thread> Supported = True
- 2018-04-28 07:49:41.598|Main thread> RAM = 3176857600
- 2018-04-28 07:49:41.598|Main thread> Priority = 2
- 2018-04-28 07:49:41.598|Main thread> Multithreaded rendering supported = True
- 2018-04-28 07:49:41.598|Main thread> Output is attached = True
- 2018-04-28 07:49:41.598|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
- 2018-04-28 07:49:41.598|Main thread> Display modes = {
- 2018-04-28 07:49:41.598|Main thread> DXGIOutput id = 1
- 2018-04-28 07:49:41.598|Main thread> 640x480@60Hz
- 2018-04-28 07:49:41.598|Main thread> 640x480@75Hz
- 2018-04-28 07:49:41.599|Main thread> 640x480@72Hz
- 2018-04-28 07:49:41.599|Main thread> 720x480@75Hz
- 2018-04-28 07:49:41.599|Main thread> 720x480@75Hz
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> 720x576@75Hz
- 2018-04-28 07:49:41.599|Main thread> 720x576@75Hz
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> 800x600@75Hz
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> 1152x864@75Hz
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> [email protected]
- 2018-04-28 07:49:41.599|Main thread> }
- 2018-04-28 07:49:41.599|Main thread> }
- 2018-04-28 07:49:41.645|Main thread> Steam.IsActive: True
- 2018-04-28 07:49:41.646|Main thread> Steam.IsOnline: True
- 2018-04-28 07:49:41.646|Main thread> Steam.OwnsGame: False
- 2018-04-28 07:49:41.647|Main thread> Steam.UserId: 76561197977450594
- 2018-04-28 07:49:41.647|Main thread> Steam.UserName: Jarod997
- 2018-04-28 07:49:41.648|Main thread> Steam.Branch: default
- 2018-04-28 07:49:41.648|Main thread> Build date: 2018-04-25 03:12
- 2018-04-28 07:49:41.648|Main thread> Build version: 0.1.6689.27379
- 2018-04-28 07:49:41.703|Main thread> MySandboxGame.Constructor() - START
- 2018-04-28 07:49:42.694|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-28 07:49:42.694|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-28 07:49:42.694|Main thread> Found processor count: 12
- 2018-04-28 07:49:42.694|Main thread> Using processor count: 12
- 2018-04-28 07:49:48.723|Main thread> Info: Type metadata loaded in 5.8910034s.
- 2018-04-28 07:49:48.724|Main thread> Preallocate - START
- 2018-04-28 07:49:48.725|Main thread> MyEntities - START
- 2018-04-28 07:49:48.730|Main thread> MyEntities - END
- 2018-04-28 07:49:48.730|Main thread> MyObjectBuilder_Base - START
- 2018-04-28 07:49:48.730|Main thread> MyObjectBuilder_Base - END
- 2018-04-28 07:49:48.730|Main thread> MyTransparentGeometry - START
- 2018-04-28 07:49:48.774|Main thread> MyTransparentGeometry - END
- 2018-04-28 07:49:48.774|Main thread> MyCubeGridDeformationTables - START
- 2018-04-28 07:49:48.781|Main thread> MyCubeGridDeformationTables - END
- 2018-04-28 07:49:48.781|Main thread> MyMath - START
- 2018-04-28 07:49:48.783|Main thread> MyMath - END
- 2018-04-28 07:49:48.784|Main thread> MySimpleObjectDraw - START
- 2018-04-28 07:49:48.785|Main thread> MySimpleObjectDraw - END
- 2018-04-28 07:49:48.785|Main thread> Preallocate - END
- 2018-04-28 07:49:48.857|Main thread> Info: Worker Configuration {
- Total: 11,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 8 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-04-28 07:49:48.889|Main thread> MySandboxGame.Constructor() - END
- 2018-04-28 07:49:49.159|Main thread> Performing start-up memory test...
- 2018-04-28 07:49:49.166|Main thread> Physical memory is 34,303,496,192 bytes.
- 2018-04-28 07:49:49.166|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-28 07:49:49.166|Main thread> System meets minimum memory requirements.
- 2018-04-28 07:49:49.178|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-28 07:49:49.182|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-28 07:49:49.182|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-28 07:49:49.182|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-28 07:49:49.182|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-28 07:49:49.182|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-28 07:49:49.184|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-28 07:49:49.200|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-04-28 07:49:49.200|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-04-28 07:49:49.200|Main thread> Virtualized: False
- 2018-04-28 07:49:49.204|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
- 2018-04-28 07:49:49.204|Main thread> ComputerInfo.TotalPhysicalMemory: 34,303,496,192 bytes
- 2018-04-28 07:49:49.204|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-28 07:49:49.204|Main thread> ComputerInfo.AvailablePhysicalMemory: 28,400,152,576 bytes
- 2018-04-28 07:49:49.204|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,380,641,280 bytes
- 2018-04-28 07:49:49.208|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,712,332,800 bytes
- 2018-04-28 07:49:49.208|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,406,976 bytes
- 2018-04-28 07:49:49.208|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-28 07:49:49.210|Main thread> MySandboxGame.Initialize() - START
- 2018-04-28 07:49:49.483|Main thread> Havok: Physics.Init
- 2018-04-28 07:49:49.483|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-28 07:49:49.489|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-28 07:49:49.513|Main thread> MySandboxGame.LoadData() - START
- 2018-04-28 07:49:49.518|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-28 07:49:49.520|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-28 07:49:50.651|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-28 07:49:54.392|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
- 2018-04-28 07:49:54.393|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-28 07:49:54.394|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-28 07:49:54.394|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
- 2018-04-28 07:49:54.395|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
- 2018-04-28 07:49:55.022|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-28 07:49:55.098|Main thread> Loading scenarios
- 2018-04-28 07:49:55.102|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-28 07:49:55.102|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-28 07:49:55.108|Main thread> MyAudio.LoadData - START
- 2018-04-28 07:49:55.206|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-28 07:49:55.252|Main thread> MyAudio.LoadData - END
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-28 07:49:55.264|Main thread> MyGuiManager()
- 2018-04-28 07:49:55.339|Main thread> MyScreenManager()
- 2018-04-28 07:49:55.460|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-28 07:49:55.471|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-28 07:49:55.473|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-28 07:49:55.473|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-28 07:49:55.696|Main thread> MySandboxGame.LoadData() - END
- 2018-04-28 07:49:56.781|Main thread> Analytics helper process start reported
- 2018-04-28 07:49:56.791|Main thread> MySandboxGame.Initialize() - END
- 2018-04-28 07:49:56.802|Main thread> Timer Frequency: 3124952
- 2018-04-28 07:49:56.802|Main thread> Ticks per frame: 52300
- 2018-04-28 07:49:56.873|Worker Logic 0> Loading available saves - START
- 2018-04-28 07:49:56.875|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-28 07:49:56.892|Worker Logic 0> Loading available saves - END
- 2018-04-28 07:49:56.946|Worker Logic 0> Loading available saves - START
- 2018-04-28 07:49:56.947|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-28 07:49:56.951|Worker Logic 0> Loading available saves - END
- 2018-04-28 07:50:08.924|Main thread>
- 2018-04-28 07:50:08.924|Main thread> LoadSession() - Start
- 2018-04-28 07:50:08.925|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:50:08.995|Main thread> LoadSession() - End
- 2018-04-28 07:50:09.254|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:50:09.402|Main thread> Process information Session Start:
- 2018-04-28 07:50:09.403|Main thread> Managed Memory: 307,469,272 B
- 2018-04-28 07:50:09.407|Main thread> Private Memory: 1,252,524,032 B
- 2018-04-28 07:50:09.407|Main thread> Nr of Threads: 51
- 2018-04-28 07:50:09.407|Main thread> Simulation Speed: 0.01
- 2018-04-28 07:50:09.407|Main thread> Current:
- 2018-04-28 07:50:09.408|Main thread> Paged Memory: 1,252,524,032 B
- 2018-04-28 07:50:09.408|Main thread> Working Set: 804,585,472 B
- 2018-04-28 07:50:09.408|Main thread> Virtual Memory: 2,239,229,952 B
- 2018-04-28 07:50:09.408|Main thread> Peak:
- 2018-04-28 07:50:09.408|Main thread> Paged Memory: 1,463,615,488 B
- 2018-04-28 07:50:09.408|Main thread> Working Set: 915,877,888 B
- 2018-04-28 07:50:09.408|Main thread> Virtual Memory: 2,594,656,256 B
- 2018-04-28 07:50:09.413|Main thread> MyModManager.LoadData() - START
- 2018-04-28 07:50:09.425|Main thread> Finished loading mods.
- 2018-04-28 07:50:09.425|Main thread> MyModManager.LoadData() - END
- 2018-04-28 07:50:09.719|Main thread> Finished loading stage Initializing session, elapsed time: 0.3060421 seconds
- 2018-04-28 07:50:11.195|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-28 07:50:11.204|Main thread> List of used mods (0) - START
- 2018-04-28 07:50:11.204|Main thread> List of used mods - END
- 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.246|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.247|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:50:12.533|Main thread> MyAudio.UnloadData - START
- 2018-04-28 07:50:12.593|Main thread> MyAudio.UnloadData - END
- 2018-04-28 07:50:12.593|Main thread> MyAudio.LoadData - START
- 2018-04-28 07:50:12.618|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-28 07:50:12.793|Main thread> MyAudio.LoadData - END
- 2018-04-28 07:50:12.793|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-28 07:50:12.818|Main thread> Loading scenarios
- 2018-04-28 07:50:12.818|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-28 07:50:12.818|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-28 07:50:12.822|Main thread> Finished loading stage Loading definitions, elapsed time: 1.6302061 seconds
- 2018-04-28 07:50:12.823|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-28 07:50:12.997|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-28 07:50:13.034|External Debugging Listener> External debugger: listening...
- 2018-04-28 07:50:14.088|Main thread> MyLights.LoadData() - START
- 2018-04-28 07:50:14.091|Main thread> MyLights.LoadData() - END
- 2018-04-28 07:50:14.159|Main thread> Finished loading stage Loading session components, elapsed time: 1.3373447 seconds
- 2018-04-28 07:50:16.227|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-28 07:50:19.960|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.048|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.050|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.085|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.086|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.087|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:50:20.103|Main thread> Finished loading stage Loading models, elapsed time: 5.9389161 seconds
- 2018-04-28 07:50:20.104|Main thread> Finished loading stage Loading data, elapsed time: 10.3849058 seconds
- 2018-04-28 07:50:20.115|Main thread> Finished loading stage Loading character data, elapsed time: 0.0080075 seconds
- 2018-04-28 07:50:20.185|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
- 2018-04-28 07:50:22.307|Worker Logic 4> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
- 2018-04-28 07:50:22.606|Worker Logic 2> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-28 07:50:24.014|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-28 07:50:25.299|Worker Logic 1> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-28 07:50:26.057|Worker Logic 4> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
- 2018-04-28 07:50:26.058|Worker Logic 4> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
- 2018-04-28 07:50:27.691|Main thread> Finished loading stage Loading 164 objects, elapsed time: 5.5570118 seconds
- 2018-04-28 07:50:28.349|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultThirdPerson
- 2018-04-28 07:50:28.351|Main thread> Finished loading stage Loading final details, elapsed time: 0.6596447 seconds
- 2018-04-28 07:50:28.352|Main thread> MySession.Static.LogSettings - START
- 2018-04-28 07:50:28.353|Main thread> Name = YouTube
- 2018-04-28 07:50:28.353|Main thread> Description =
- 2018-04-28 07:50:28.353|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-28 07:50:28.353|Main thread> Password =
- 2018-04-28 07:50:28.353|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:50:28.353|Main thread> WorkshopId =
- 2018-04-28 07:50:28.353|Main thread> CameraController = 11A234A7CE9373F:Camera 3rd - DefaultThirdPerson
- 2018-04-28 07:50:28.353|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
- 2018-04-28 07:50:28.355|Main thread> Settings:
- 2018-04-28 07:50:28.355|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-28 07:50:28.355|Main thread> Cut, Copy and Paste = True
- 2018-04-28 07:50:28.355|Main thread> Days per season = 4
- 2018-04-28 07:50:28.355|Main thread> Game Mode = Survival
- 2018-04-28 07:50:28.355|Main thread> Inventory size multiplier = 1
- 2018-04-28 07:50:28.355|Main thread> Maximum Backup Saves = 5
- 2018-04-28 07:50:28.355|Main thread> Maximum Floating Objects = 64
- 2018-04-28 07:50:28.355|Main thread> Maximum Fracture Pieces = 50
- 2018-04-28 07:50:28.355|Main thread> Maximum Players = 4
- 2018-04-28 07:50:28.355|Main thread> Maximum Solar Altitude = 0.41
- 2018-04-28 07:50:28.356|Main thread> Online Mode = PRIVATE
- 2018-04-28 07:50:28.356|Main thread> Show player names on HUD = True
- 2018-04-28 07:50:28.356|Main thread> Spectator = False
- 2018-04-28 07:50:28.356|Main thread> Structural Integrity = True
- 2018-04-28 07:50:28.356|Main thread> Sun rotation interval = 120
- 2018-04-28 07:50:28.356|Main thread> View distance = 2600
- 2018-04-28 07:50:28.356|Main thread> MySession.Static.LogSettings - END
- 2018-04-28 07:50:28.356|Main thread> Finished loading stage Loading planet, elapsed time: 8.2521923 seconds
- 2018-04-28 07:50:28.358|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-04-28 07:50:28.360|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-28 07:50:28.718|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-28 07:50:28.719|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-28 07:50:28.719|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-28 07:50:28.719|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-28 07:50:28.974|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-28 07:50:28.981|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-28 07:50:28.981|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-28 07:50:28.982|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-28 07:50:28.986|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-28 07:50:28.989|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-04-28 07:50:28.993|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-28 07:50:28.994|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-28 07:50:28.994|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-28 07:50:28.994|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-28 07:50:28.996|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-28 07:50:28.996|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-28 07:50:28.997|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-28 07:50:28.997|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-28 07:50:28.997|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-28 07:50:28.997|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-28 07:50:28.999|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-28 07:50:29.000|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-28 07:50:29.000|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-28 07:50:29.003|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-28 07:50:29.007|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-28 07:50:29.007|Main thread> Finished loading stage Starting Components, elapsed time: 0.6501316 seconds
- 2018-04-28 07:50:29.012|Main thread>
- 2018-04-28 07:50:29.012|Main thread> Session loaded
- 2018-04-28 07:50:29.012|Main thread> Finished loading stage Finished loading, elapsed time: 19.6032826 seconds
- 2018-04-28 07:50:29.091|Main thread> Process information Periodic Check:
- 2018-04-28 07:50:29.091|Main thread> Managed Memory: 1,768,368,128 B
- 2018-04-28 07:50:29.095|Main thread> Private Memory: 3,487,514,624 B
- 2018-04-28 07:50:29.095|Main thread> Nr of Threads: 54
- 2018-04-28 07:50:29.095|Main thread> Simulation Speed: 0.01
- 2018-04-28 07:50:29.095|Main thread> Entity count: 198
- 2018-04-28 07:50:29.095|Main thread> Current:
- 2018-04-28 07:50:29.096|Main thread> Paged Memory: 3,487,514,624 B
- 2018-04-28 07:50:29.096|Main thread> Working Set: 2,825,007,104 B
- 2018-04-28 07:50:29.096|Main thread> Virtual Memory: 4,405,092,352 B
- 2018-04-28 07:50:29.096|Main thread> Peak:
- 2018-04-28 07:50:29.097|Main thread> Paged Memory: 3,955,712,000 B
- 2018-04-28 07:50:29.097|Main thread> Working Set: 3,295,850,496 B
- 2018-04-28 07:50:29.097|Main thread> Virtual Memory: 4,943,798,272 B
- 2018-04-28 07:50:29.098|Main thread> Number of Worlds: 1
- 2018-04-28 07:50:29.099|Main thread> 0) RigidBodies: 237, ActiveRigidBodies: 40, CharacterRigidBodies: 11
- 2018-04-28 07:50:29.100|Main thread> 0) Constraints: 0
- 2018-04-28 07:50:30.085|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-28 07:50:30.086|Main thread> MySessionLoading status:
- 2018-04-28 07:50:30.087|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-28 07:50:31.177|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-28 07:50:31.386|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-28 07:50:31.454|Main thread> Loading completed, starting session.
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-28 07:51:29.116|Main thread> Process information Periodic Check:
- 2018-04-28 07:51:29.118|Main thread> Managed Memory: 2,202,119,328 B
- 2018-04-28 07:51:29.121|Main thread> Private Memory: 4,691,185,664 B
- 2018-04-28 07:51:29.121|Main thread> Nr of Threads: 51
- 2018-04-28 07:51:29.121|Main thread> Simulation Speed: 1.08
- 2018-04-28 07:51:29.122|Main thread> Entity count: 199
- 2018-04-28 07:51:29.122|Main thread> Current:
- 2018-04-28 07:51:29.122|Main thread> Paged Memory: 4,691,185,664 B
- 2018-04-28 07:51:29.122|Main thread> Working Set: 3,479,506,944 B
- 2018-04-28 07:51:29.122|Main thread> Virtual Memory: 6,044,983,296 B
- 2018-04-28 07:51:29.122|Main thread> Peak:
- 2018-04-28 07:51:29.123|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:51:29.123|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:51:29.123|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:51:29.123|Main thread> Number of Worlds: 1
- 2018-04-28 07:51:29.124|Main thread> 0) RigidBodies: 241, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:51:29.124|Main thread> 0) Constraints: 12
- 2018-04-28 07:52:29.133|Main thread> Process information Periodic Check:
- 2018-04-28 07:52:29.134|Main thread> Managed Memory: 2,424,224,944 B
- 2018-04-28 07:52:29.136|Main thread> Private Memory: 4,690,964,480 B
- 2018-04-28 07:52:29.136|Main thread> Nr of Threads: 49
- 2018-04-28 07:52:29.136|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:52:29.136|Main thread> Entity count: 199
- 2018-04-28 07:52:29.136|Main thread> Current:
- 2018-04-28 07:52:29.137|Main thread> Paged Memory: 4,690,964,480 B
- 2018-04-28 07:52:29.137|Main thread> Working Set: 3,480,154,112 B
- 2018-04-28 07:52:29.137|Main thread> Virtual Memory: 6,031,548,416 B
- 2018-04-28 07:52:29.137|Main thread> Peak:
- 2018-04-28 07:52:29.137|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:52:29.137|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:52:29.137|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:52:29.137|Main thread> Number of Worlds: 1
- 2018-04-28 07:52:29.138|Main thread> 0) RigidBodies: 243, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:52:29.138|Main thread> 0) Constraints: 12
- 2018-04-28 07:53:29.153|Main thread> Process information Periodic Check:
- 2018-04-28 07:53:29.154|Main thread> Managed Memory: 1,955,348,720 B
- 2018-04-28 07:53:29.156|Main thread> Private Memory: 4,624,949,248 B
- 2018-04-28 07:53:29.156|Main thread> Nr of Threads: 51
- 2018-04-28 07:53:29.156|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:53:29.156|Main thread> Entity count: 199
- 2018-04-28 07:53:29.156|Main thread> Current:
- 2018-04-28 07:53:29.157|Main thread> Paged Memory: 4,624,949,248 B
- 2018-04-28 07:53:29.157|Main thread> Working Set: 3,444,465,664 B
- 2018-04-28 07:53:29.157|Main thread> Virtual Memory: 5,906,964,480 B
- 2018-04-28 07:53:29.157|Main thread> Peak:
- 2018-04-28 07:53:29.157|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:53:29.157|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:53:29.157|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:53:29.157|Main thread> Number of Worlds: 1
- 2018-04-28 07:53:29.158|Main thread> 0) RigidBodies: 245, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:53:29.158|Main thread> 0) Constraints: 12
- 2018-04-28 07:53:40.153|Main thread> Saving world - START
- 2018-04-28 07:53:40.154|Main thread> Making world state snapshot.
- 2018-04-28 07:53:40.154|Main thread> Process information Before snapshot.:
- 2018-04-28 07:53:40.155|Main thread> Managed Memory: 1,957,256,872 B
- 2018-04-28 07:53:40.157|Main thread> Private Memory: 4,624,244,736 B
- 2018-04-28 07:53:40.157|Main thread> Nr of Threads: 51
- 2018-04-28 07:53:40.157|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:53:40.157|Main thread> Entity count: 199
- 2018-04-28 07:53:40.157|Main thread> Current:
- 2018-04-28 07:53:40.158|Main thread> Paged Memory: 4,624,244,736 B
- 2018-04-28 07:53:40.158|Main thread> Working Set: 3,440,861,184 B
- 2018-04-28 07:53:40.158|Main thread> Virtual Memory: 5,906,964,480 B
- 2018-04-28 07:53:40.158|Main thread> Peak:
- 2018-04-28 07:53:40.159|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:53:40.159|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:53:40.159|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:53:40.769|Main thread> Process information After snapshot.:
- 2018-04-28 07:53:40.770|Main thread> Managed Memory: 1,971,343,144 B
- 2018-04-28 07:53:40.772|Main thread> Private Memory: 4,624,584,704 B
- 2018-04-28 07:53:40.772|Main thread> Nr of Threads: 51
- 2018-04-28 07:53:40.772|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:53:40.772|Main thread> Entity count: 199
- 2018-04-28 07:53:40.772|Main thread> Current:
- 2018-04-28 07:53:40.772|Main thread> Paged Memory: 4,624,584,704 B
- 2018-04-28 07:53:40.772|Main thread> Working Set: 3,441,299,456 B
- 2018-04-28 07:53:40.773|Main thread> Virtual Memory: 5,907,095,552 B
- 2018-04-28 07:53:40.773|Main thread> Peak:
- 2018-04-28 07:53:40.773|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:53:40.773|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:53:40.773|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:53:40.774|Main thread> Process information Directory cleanup:
- 2018-04-28 07:53:40.774|Main thread> Managed Memory: 1,971,959,288 B
- 2018-04-28 07:53:40.777|Main thread> Private Memory: 4,624,584,704 B
- 2018-04-28 07:53:40.777|Main thread> Nr of Threads: 51
- 2018-04-28 07:53:40.777|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:53:40.777|Main thread> Entity count: 199
- 2018-04-28 07:53:40.777|Main thread> Current:
- 2018-04-28 07:53:40.777|Main thread> Paged Memory: 4,624,584,704 B
- 2018-04-28 07:53:40.778|Main thread> Working Set: 3,441,299,456 B
- 2018-04-28 07:53:40.778|Main thread> Virtual Memory: 5,907,095,552 B
- 2018-04-28 07:53:40.778|Main thread> Peak:
- 2018-04-28 07:53:40.778|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:53:40.778|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:53:40.778|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:53:40.778|Main thread> Saving world - END
- 2018-04-28 07:53:40.785|Worker Logic 0> Session snapshot save - START
- 2018-04-28 07:53:40.786|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-28 07:53:40.789|Worker Logic 0> Cleaning up old save.
- 2018-04-28 07:53:40.790|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-28 07:53:41.104|Worker Logic 0> Core Data success: True
- 2018-04-28 07:53:41.152|Worker Logic 0> Voxel success: True
- 2018-04-28 07:53:41.152|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-28 07:53:41.152|Worker Logic 0> Saving success: True
- 2018-04-28 07:53:41.152|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-28 07:53:41.160|Worker Logic 0> Making backup.
- 2018-04-28 07:53:41.173|Worker Logic 0> Session snapshot save - END
- 2018-04-28 07:54:29.170|Main thread> Process information Periodic Check:
- 2018-04-28 07:54:29.171|Main thread> Managed Memory: 1,960,236,984 B
- 2018-04-28 07:54:29.176|Main thread> Private Memory: 4,637,622,272 B
- 2018-04-28 07:54:29.177|Main thread> Nr of Threads: 50
- 2018-04-28 07:54:29.177|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:54:29.177|Main thread> Entity count: 199
- 2018-04-28 07:54:29.177|Main thread> Current:
- 2018-04-28 07:54:29.177|Main thread> Paged Memory: 4,637,622,272 B
- 2018-04-28 07:54:29.177|Main thread> Working Set: 3,459,653,632 B
- 2018-04-28 07:54:29.178|Main thread> Virtual Memory: 5,939,142,656 B
- 2018-04-28 07:54:29.178|Main thread> Peak:
- 2018-04-28 07:54:29.179|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:54:29.179|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:54:29.179|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:54:29.179|Main thread> Number of Worlds: 1
- 2018-04-28 07:54:29.180|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:54:29.180|Main thread> 0) Constraints: 12
- 2018-04-28 07:55:09.053|Main thread> Autosave initiated
- 2018-04-28 07:55:09.053|Main thread> Character state: True
- 2018-04-28 07:55:09.053|Main thread> IsServer: True
- 2018-04-28 07:55:09.053|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-28 07:55:09.053|Main thread> Autosave
- 2018-04-28 07:55:09.053|Main thread> Saving world - START
- 2018-04-28 07:55:09.054|Main thread> Making world state snapshot.
- 2018-04-28 07:55:09.054|Main thread> Process information Before snapshot.:
- 2018-04-28 07:55:09.055|Main thread> Managed Memory: 1,963,814,872 B
- 2018-04-28 07:55:09.057|Main thread> Private Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.057|Main thread> Nr of Threads: 48
- 2018-04-28 07:55:09.057|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:55:09.057|Main thread> Entity count: 200
- 2018-04-28 07:55:09.057|Main thread> Current:
- 2018-04-28 07:55:09.057|Main thread> Paged Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.057|Main thread> Working Set: 3,468,734,464 B
- 2018-04-28 07:55:09.057|Main thread> Virtual Memory: 5,930,754,048 B
- 2018-04-28 07:55:09.057|Main thread> Peak:
- 2018-04-28 07:55:09.058|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:55:09.058|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:55:09.058|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:55:09.065|Main thread> Process information After snapshot.:
- 2018-04-28 07:55:09.065|Main thread> Managed Memory: 1,966,016,248 B
- 2018-04-28 07:55:09.067|Main thread> Private Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.067|Main thread> Nr of Threads: 48
- 2018-04-28 07:55:09.067|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:55:09.067|Main thread> Entity count: 200
- 2018-04-28 07:55:09.067|Main thread> Current:
- 2018-04-28 07:55:09.068|Main thread> Paged Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.068|Main thread> Working Set: 3,468,734,464 B
- 2018-04-28 07:55:09.068|Main thread> Virtual Memory: 5,930,754,048 B
- 2018-04-28 07:55:09.068|Main thread> Peak:
- 2018-04-28 07:55:09.069|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:55:09.069|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:55:09.069|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:55:09.069|Main thread> Process information Directory cleanup:
- 2018-04-28 07:55:09.069|Main thread> Managed Memory: 1,966,608,272 B
- 2018-04-28 07:55:09.075|Main thread> Private Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.075|Main thread> Nr of Threads: 48
- 2018-04-28 07:55:09.076|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:55:09.076|Main thread> Entity count: 200
- 2018-04-28 07:55:09.076|Main thread> Current:
- 2018-04-28 07:55:09.076|Main thread> Paged Memory: 4,693,254,144 B
- 2018-04-28 07:55:09.076|Main thread> Working Set: 3,468,734,464 B
- 2018-04-28 07:55:09.076|Main thread> Virtual Memory: 5,930,754,048 B
- 2018-04-28 07:55:09.076|Main thread> Peak:
- 2018-04-28 07:55:09.077|Main thread> Paged Memory: 5,113,384,960 B
- 2018-04-28 07:55:09.077|Main thread> Working Set: 3,953,623,040 B
- 2018-04-28 07:55:09.077|Main thread> Virtual Memory: 6,292,316,160 B
- 2018-04-28 07:55:09.077|Main thread> Saving world - END
- 2018-04-28 07:55:09.078|Worker Logic 0> Session snapshot save - START
- 2018-04-28 07:55:09.078|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-28 07:55:09.079|Worker Logic 0> Cleaning up old save.
- 2018-04-28 07:55:09.080|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-28 07:55:09.167|Worker Logic 0> Core Data success: True
- 2018-04-28 07:55:09.172|Worker Logic 0> Voxel success: True
- 2018-04-28 07:55:09.172|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-28 07:55:09.172|Worker Logic 0> Saving success: True
- 2018-04-28 07:55:09.172|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-28 07:55:09.180|Worker Logic 0> Making backup.
- 2018-04-28 07:55:09.189|Worker Logic 0> Session snapshot save - END
- 2018-04-28 07:56:11.356|Main thread> Process information Periodic Check:
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