Advertisement
Jarod997

ME Crash 2- ME Log

Apr 28th, 2018
300
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 54.23 KB | None | 0 0
  1. 2018-04-28 07:49:40.736> Log Started
  2. 2018-04-28 07:49:40.737> Timezone (local - UTC): -4h
  3. 2018-04-28 07:49:40.737> App Version: 0.6.3.4A7F35
  4. 2018-04-28 07:49:40.737> Steam build: Always true
  5. 2018-04-28 07:49:40.737> Is official: True [NO][IS][NAMP]
  6. 2018-04-28 07:49:40.737> Environment.ProcessorCount: 12
  7. 2018-04-28 07:49:40.737> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-04-28 07:49:40.737> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-04-28 07:49:40.738> Environment.Version: 4.6.2 or later (461308)
  10. 2018-04-28 07:49:40.738> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-28 07:49:40.738> Default Culture: en-CA
  12. 2018-04-28 07:49:40.738> Default UI Culture: en-US
  13. 2018-04-28 07:49:40.738> IsAdmin: False
  14. 2018-04-28 07:49:40.744|Main thread> MyConfig.Load() - START
  15. 2018-04-28 07:49:40.747|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-28 07:49:40.782|Main thread> RotationHints: False
  17. 2018-04-28 07:49:40.782|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-04-28 07:49:40.782|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-28 07:49:40.782|Main thread> Language: 0
  20. 2018-04-28 07:49:40.782|Main thread> ControlsJoystickName: Disabled
  21. 2018-04-28 07:49:40.782|Main thread> GameVersion: 0.6.3.4882229
  22. 2018-04-28 07:49:40.782|Main thread> FirstTimeRun: False
  23. 2018-04-28 07:49:40.782|Main thread> VideoAdapter: 0
  24. 2018-04-28 07:49:40.782|Main thread> ScreenWidth: 1920
  25. 2018-04-28 07:49:40.782|Main thread> ScreenHeight: 1080
  26. 2018-04-28 07:49:40.782|Main thread> RefreshRate: 60000
  27. 2018-04-28 07:49:40.782|Main thread> WindowMode: 1
  28. 2018-04-28 07:49:40.782|Main thread> VerticalSync: False
  29. 2018-04-28 07:49:40.782|Main thread> FieldOfView: 70
  30. 2018-04-28 07:49:40.782|Main thread> VegetationViewDistance: 80
  31. 2018-04-28 07:49:40.782|Main thread> GrassDensity: 0
  32. 2018-04-28 07:49:40.782|Main thread> GrassDistance: 0
  33. 2018-04-28 07:49:40.782|Main thread> CaptureMouse: False
  34. 2018-04-28 07:49:40.782|Main thread> TerrainLodQuality: 1
  35. 2018-04-28 07:49:40.782|Main thread> ShadingQuality: 1
  36. 2018-04-28 07:49:40.782|Main thread> ModelQuality: 1
  37. 2018-04-28 07:49:40.782|Main thread> LowMemSwitchToLow: 0
  38. 2018-04-28 07:49:40.782|Main thread> GameVolume: 1
  39. 2018-04-28 07:49:40.782|Main thread> MusicVolume: 1
  40. 2018-04-28 07:49:40.782|Main thread> VoiceChatVolume: 1
  41. 2018-04-28 07:49:40.782|Main thread> HudWarnings: True
  42. 2018-04-28 07:49:40.782|Main thread> VoiceChat: True
  43. 2018-04-28 07:49:40.782|Main thread> EnableMuteWhenNotInFocus: True
  44. 2018-04-28 07:49:40.782|Main thread> EnableDynamicMusic: True
  45. 2018-04-28 07:49:40.782|Main thread> CubeBuilderBuildingMode: 0
  46. 2018-04-28 07:49:40.782|Main thread> AnimatedRotation: True
  47. 2018-04-28 07:49:40.782|Main thread> ShowCrosshair: True
  48. 2018-04-28 07:49:40.782|Main thread> InteractionHint: 3
  49. 2018-04-28 07:49:40.782|Main thread> Tutorial: 2
  50. 2018-04-28 07:49:40.782|Main thread> CompressSaveGames: False
  51. 2018-04-28 07:49:40.782|Main thread> ShowPlayerNamesOnHud: True
  52. 2018-04-28 07:49:40.782|Main thread> ReleasingAltResetsCamera: False
  53. 2018-04-28 07:49:40.782|Main thread> WorkerThreads: 12
  54. 2018-04-28 07:49:40.782|Main thread> MinimalHud: False
  55. 2018-04-28 07:49:40.782|Main thread> ShadowMapResolution: 1
  56. 2018-04-28 07:49:40.782|Main thread> AmbientOcclusion: 1
  57. 2018-04-28 07:49:40.782|Main thread> ScreenshotSizeMultiplier: 1
  58. 2018-04-28 07:49:40.783|Main thread> MyConfig.Load() - END
  59. 2018-04-28 07:49:41.592|Main thread> AdapterInfo = {
  60. 2018-04-28 07:49:41.593|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
  61. 2018-04-28 07:49:41.593|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
  62. 2018-04-28 07:49:41.593|Main thread> Driver version = 24.21.13.9731
  63. 2018-04-28 07:49:41.593|Main thread> Driver date = 20180422000000.000000-000
  64. 2018-04-28 07:49:41.593|Main thread> DriverUpdateNecessary = False
  65. 2018-04-28 07:49:41.593|Main thread> Adapter id = 0
  66. 2018-04-28 07:49:41.593|Main thread> Supported = True
  67. 2018-04-28 07:49:41.593|Main thread> RAM = 3176857600
  68. 2018-04-28 07:49:41.593|Main thread> Priority = 2
  69. 2018-04-28 07:49:41.593|Main thread> Multithreaded rendering supported = True
  70. 2018-04-28 07:49:41.593|Main thread> Output is attached = True
  71. 2018-04-28 07:49:41.593|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  72. 2018-04-28 07:49:41.593|Main thread> Display modes = {
  73. 2018-04-28 07:49:41.593|Main thread> DXGIOutput id = 0
  74. 2018-04-28 07:49:41.593|Main thread> 640x480@75Hz
  75. 2018-04-28 07:49:41.593|Main thread> 640x480@75Hz
  76. 2018-04-28 07:49:41.593|Main thread> [email protected]
  77. 2018-04-28 07:49:41.593|Main thread> [email protected]
  78. 2018-04-28 07:49:41.593|Main thread> [email protected]
  79. 2018-04-28 07:49:41.594|Main thread> [email protected]
  80. 2018-04-28 07:49:41.594|Main thread> 720x480@60Hz
  81. 2018-04-28 07:49:41.594|Main thread> [email protected]
  82. 2018-04-28 07:49:41.594|Main thread> 720x576@50Hz
  83. 2018-04-28 07:49:41.594|Main thread> 800x600@75Hz
  84. 2018-04-28 07:49:41.594|Main thread> [email protected]
  85. 2018-04-28 07:49:41.594|Main thread> [email protected]
  86. 2018-04-28 07:49:41.594|Main thread> [email protected]
  87. 2018-04-28 07:49:41.594|Main thread> [email protected]
  88. 2018-04-28 07:49:41.594|Main thread> 1152x864@75Hz
  89. 2018-04-28 07:49:41.594|Main thread> 1176x664@60Hz
  90. 2018-04-28 07:49:41.594|Main thread> 1176x664@60Hz
  91. 2018-04-28 07:49:41.594|Main thread> 1176x664@50Hz
  92. 2018-04-28 07:49:41.594|Main thread> 1176x664@50Hz
  93. 2018-04-28 07:49:41.594|Main thread> [email protected]
  94. 2018-04-28 07:49:41.594|Main thread> [email protected]
  95. 2018-04-28 07:49:41.594|Main thread> 1280x720@60Hz
  96. 2018-04-28 07:49:41.594|Main thread> 1280x720@50Hz
  97. 2018-04-28 07:49:41.594|Main thread> [email protected]
  98. 2018-04-28 07:49:41.594|Main thread> [email protected]
  99. 2018-04-28 07:49:41.594|Main thread> [email protected]
  100. 2018-04-28 07:49:41.594|Main thread> [email protected]
  101. 2018-04-28 07:49:41.594|Main thread> [email protected]
  102. 2018-04-28 07:49:41.594|Main thread> [email protected]
  103. 2018-04-28 07:49:41.594|Main thread> [email protected]
  104. 2018-04-28 07:49:41.594|Main thread> [email protected]
  105. 2018-04-28 07:49:41.594|Main thread> [email protected]
  106. 2018-04-28 07:49:41.594|Main thread> [email protected]
  107. 2018-04-28 07:49:41.594|Main thread> [email protected]
  108. 2018-04-28 07:49:41.594|Main thread> [email protected]
  109. 2018-04-28 07:49:41.594|Main thread> [email protected]
  110. 2018-04-28 07:49:41.594|Main thread> [email protected]
  111. 2018-04-28 07:49:41.594|Main thread> [email protected]
  112. 2018-04-28 07:49:41.594|Main thread> [email protected]
  113. 2018-04-28 07:49:41.594|Main thread> [email protected]
  114. 2018-04-28 07:49:41.594|Main thread> [email protected]
  115. 2018-04-28 07:49:41.594|Main thread> [email protected]
  116. 2018-04-28 07:49:41.594|Main thread> [email protected]
  117. 2018-04-28 07:49:41.594|Main thread> [email protected]
  118. 2018-04-28 07:49:41.594|Main thread> [email protected]
  119. 2018-04-28 07:49:41.594|Main thread> [email protected]
  120. 2018-04-28 07:49:41.594|Main thread> [email protected]
  121. 2018-04-28 07:49:41.594|Main thread> [email protected]
  122. 2018-04-28 07:49:41.594|Main thread> [email protected]
  123. 2018-04-28 07:49:41.594|Main thread> 1768x992@60Hz
  124. 2018-04-28 07:49:41.594|Main thread> 1768x992@60Hz
  125. 2018-04-28 07:49:41.594|Main thread> 1768x992@50Hz
  126. 2018-04-28 07:49:41.594|Main thread> 1768x992@50Hz
  127. 2018-04-28 07:49:41.594|Main thread> [email protected]
  128. 2018-04-28 07:49:41.594|Main thread> [email protected]
  129. 2018-04-28 07:49:41.594|Main thread> 1920x1080@60Hz
  130. 2018-04-28 07:49:41.594|Main thread> 1920x1080@60Hz
  131. 2018-04-28 07:49:41.594|Main thread> 1920x1080@50Hz
  132. 2018-04-28 07:49:41.594|Main thread> 1920x1080@50Hz
  133. 2018-04-28 07:49:41.594|Main thread> [email protected]
  134. 2018-04-28 07:49:41.594|Main thread> [email protected]
  135. 2018-04-28 07:49:41.594|Main thread> }
  136. 2018-04-28 07:49:41.594|Main thread> }
  137. 2018-04-28 07:49:41.597|Main thread> AdapterInfo = {
  138. 2018-04-28 07:49:41.598|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
  139. 2018-04-28 07:49:41.598|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
  140. 2018-04-28 07:49:41.598|Main thread> Driver version = 24.21.13.9731
  141. 2018-04-28 07:49:41.598|Main thread> Driver date = 20180422000000.000000-000
  142. 2018-04-28 07:49:41.598|Main thread> DriverUpdateNecessary = False
  143. 2018-04-28 07:49:41.598|Main thread> Adapter id = 0
  144. 2018-04-28 07:49:41.598|Main thread> Supported = True
  145. 2018-04-28 07:49:41.598|Main thread> RAM = 3176857600
  146. 2018-04-28 07:49:41.598|Main thread> Priority = 2
  147. 2018-04-28 07:49:41.598|Main thread> Multithreaded rendering supported = True
  148. 2018-04-28 07:49:41.598|Main thread> Output is attached = True
  149. 2018-04-28 07:49:41.598|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
  150. 2018-04-28 07:49:41.598|Main thread> Display modes = {
  151. 2018-04-28 07:49:41.598|Main thread> DXGIOutput id = 1
  152. 2018-04-28 07:49:41.598|Main thread> 640x480@60Hz
  153. 2018-04-28 07:49:41.598|Main thread> 640x480@75Hz
  154. 2018-04-28 07:49:41.599|Main thread> 640x480@72Hz
  155. 2018-04-28 07:49:41.599|Main thread> 720x480@75Hz
  156. 2018-04-28 07:49:41.599|Main thread> 720x480@75Hz
  157. 2018-04-28 07:49:41.599|Main thread> [email protected]
  158. 2018-04-28 07:49:41.599|Main thread> [email protected]
  159. 2018-04-28 07:49:41.599|Main thread> [email protected]
  160. 2018-04-28 07:49:41.599|Main thread> [email protected]
  161. 2018-04-28 07:49:41.599|Main thread> [email protected]
  162. 2018-04-28 07:49:41.599|Main thread> [email protected]
  163. 2018-04-28 07:49:41.599|Main thread> 720x576@75Hz
  164. 2018-04-28 07:49:41.599|Main thread> 720x576@75Hz
  165. 2018-04-28 07:49:41.599|Main thread> [email protected]
  166. 2018-04-28 07:49:41.599|Main thread> [email protected]
  167. 2018-04-28 07:49:41.599|Main thread> [email protected]
  168. 2018-04-28 07:49:41.599|Main thread> [email protected]
  169. 2018-04-28 07:49:41.599|Main thread> [email protected]
  170. 2018-04-28 07:49:41.599|Main thread> [email protected]
  171. 2018-04-28 07:49:41.599|Main thread> 800x600@75Hz
  172. 2018-04-28 07:49:41.599|Main thread> [email protected]
  173. 2018-04-28 07:49:41.599|Main thread> [email protected]
  174. 2018-04-28 07:49:41.599|Main thread> [email protected]
  175. 2018-04-28 07:49:41.599|Main thread> [email protected]
  176. 2018-04-28 07:49:41.599|Main thread> [email protected]
  177. 2018-04-28 07:49:41.599|Main thread> [email protected]
  178. 2018-04-28 07:49:41.599|Main thread> 1152x864@75Hz
  179. 2018-04-28 07:49:41.599|Main thread> [email protected]
  180. 2018-04-28 07:49:41.599|Main thread> [email protected]
  181. 2018-04-28 07:49:41.599|Main thread> [email protected]
  182. 2018-04-28 07:49:41.599|Main thread> [email protected]
  183. 2018-04-28 07:49:41.599|Main thread> [email protected]
  184. 2018-04-28 07:49:41.599|Main thread> [email protected]
  185. 2018-04-28 07:49:41.599|Main thread> [email protected]
  186. 2018-04-28 07:49:41.599|Main thread> [email protected]
  187. 2018-04-28 07:49:41.599|Main thread> [email protected]
  188. 2018-04-28 07:49:41.599|Main thread> [email protected]
  189. 2018-04-28 07:49:41.599|Main thread> [email protected]
  190. 2018-04-28 07:49:41.599|Main thread> [email protected]
  191. 2018-04-28 07:49:41.599|Main thread> [email protected]
  192. 2018-04-28 07:49:41.599|Main thread> [email protected]
  193. 2018-04-28 07:49:41.599|Main thread> [email protected]
  194. 2018-04-28 07:49:41.599|Main thread> [email protected]
  195. 2018-04-28 07:49:41.599|Main thread> [email protected]
  196. 2018-04-28 07:49:41.599|Main thread> [email protected]
  197. 2018-04-28 07:49:41.599|Main thread> [email protected]
  198. 2018-04-28 07:49:41.599|Main thread> [email protected]
  199. 2018-04-28 07:49:41.599|Main thread> [email protected]
  200. 2018-04-28 07:49:41.599|Main thread> [email protected]
  201. 2018-04-28 07:49:41.599|Main thread> [email protected]
  202. 2018-04-28 07:49:41.599|Main thread> [email protected]
  203. 2018-04-28 07:49:41.599|Main thread> [email protected]
  204. 2018-04-28 07:49:41.599|Main thread> [email protected]
  205. 2018-04-28 07:49:41.599|Main thread> [email protected]
  206. 2018-04-28 07:49:41.599|Main thread> [email protected]
  207. 2018-04-28 07:49:41.599|Main thread> }
  208. 2018-04-28 07:49:41.599|Main thread> }
  209. 2018-04-28 07:49:41.645|Main thread> Steam.IsActive: True
  210. 2018-04-28 07:49:41.646|Main thread> Steam.IsOnline: True
  211. 2018-04-28 07:49:41.646|Main thread> Steam.OwnsGame: False
  212. 2018-04-28 07:49:41.647|Main thread> Steam.UserId: 76561197977450594
  213. 2018-04-28 07:49:41.647|Main thread> Steam.UserName: Jarod997
  214. 2018-04-28 07:49:41.648|Main thread> Steam.Branch: default
  215. 2018-04-28 07:49:41.648|Main thread> Build date: 2018-04-25 03:12
  216. 2018-04-28 07:49:41.648|Main thread> Build version: 0.1.6689.27379
  217. 2018-04-28 07:49:41.703|Main thread> MySandboxGame.Constructor() - START
  218. 2018-04-28 07:49:42.694|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  219. 2018-04-28 07:49:42.694|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
  220. 2018-04-28 07:49:42.694|Main thread> Found processor count: 12
  221. 2018-04-28 07:49:42.694|Main thread> Using processor count: 12
  222. 2018-04-28 07:49:48.723|Main thread> Info: Type metadata loaded in 5.8910034s.
  223. 2018-04-28 07:49:48.724|Main thread> Preallocate - START
  224. 2018-04-28 07:49:48.725|Main thread> MyEntities - START
  225. 2018-04-28 07:49:48.730|Main thread> MyEntities - END
  226. 2018-04-28 07:49:48.730|Main thread> MyObjectBuilder_Base - START
  227. 2018-04-28 07:49:48.730|Main thread> MyObjectBuilder_Base - END
  228. 2018-04-28 07:49:48.730|Main thread> MyTransparentGeometry - START
  229. 2018-04-28 07:49:48.774|Main thread> MyTransparentGeometry - END
  230. 2018-04-28 07:49:48.774|Main thread> MyCubeGridDeformationTables - START
  231. 2018-04-28 07:49:48.781|Main thread> MyCubeGridDeformationTables - END
  232. 2018-04-28 07:49:48.781|Main thread> MyMath - START
  233. 2018-04-28 07:49:48.783|Main thread> MyMath - END
  234. 2018-04-28 07:49:48.784|Main thread> MySimpleObjectDraw - START
  235. 2018-04-28 07:49:48.785|Main thread> MySimpleObjectDraw - END
  236. 2018-04-28 07:49:48.785|Main thread> Preallocate - END
  237. 2018-04-28 07:49:48.857|Main thread> Info: Worker Configuration {
  238. Total: 11,
  239. Default: Logic
  240. Groups: [
  241. Group Background, BelowNormal, 1 Workers,
  242. Group Logic, Normal, 8 Workers,
  243. Group Render, AboveNormal, 2 Workers
  244. ]
  245. }
  246. 2018-04-28 07:49:48.889|Main thread> MySandboxGame.Constructor() - END
  247. 2018-04-28 07:49:49.159|Main thread> Performing start-up memory test...
  248. 2018-04-28 07:49:49.166|Main thread> Physical memory is 34,303,496,192 bytes.
  249. 2018-04-28 07:49:49.166|Main thread> Minimum requirement is 8,000,000,000 bytes.
  250. 2018-04-28 07:49:49.166|Main thread> System meets minimum memory requirements.
  251. 2018-04-28 07:49:49.178|Main thread> MyVideoModeManager.LogApplicationInformation - START
  252. 2018-04-28 07:49:49.182|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  253. 2018-04-28 07:49:49.182|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  254. 2018-04-28 07:49:49.182|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  255. 2018-04-28 07:49:49.182|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  256. 2018-04-28 07:49:49.182|Main thread> MyVideoModeManager.LogApplicationInformation - END
  257. 2018-04-28 07:49:49.184|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  258. 2018-04-28 07:49:49.200|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
  259. 2018-04-28 07:49:49.200|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
  260. 2018-04-28 07:49:49.200|Main thread> Virtualized: False
  261. 2018-04-28 07:49:49.204|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
  262. 2018-04-28 07:49:49.204|Main thread> ComputerInfo.TotalPhysicalMemory: 34,303,496,192 bytes
  263. 2018-04-28 07:49:49.204|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  264. 2018-04-28 07:49:49.204|Main thread> ComputerInfo.AvailablePhysicalMemory: 28,400,152,576 bytes
  265. 2018-04-28 07:49:49.204|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,380,641,280 bytes
  266. 2018-04-28 07:49:49.208|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,712,332,800 bytes
  267. 2018-04-28 07:49:49.208|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,406,976 bytes
  268. 2018-04-28 07:49:49.208|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  269. 2018-04-28 07:49:49.210|Main thread> MySandboxGame.Initialize() - START
  270. 2018-04-28 07:49:49.483|Main thread> Havok: Physics.Init
  271. 2018-04-28 07:49:49.483|Main thread> Havok: Version: Release(0), 1800, [S]
  272. 2018-04-28 07:49:49.489|Main thread> HkGameName: MedievalEngineers Release
  273. 2018-04-28 07:49:49.513|Main thread> MySandboxGame.LoadData() - START
  274. 2018-04-28 07:49:49.518|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  275. 2018-04-28 07:49:49.520|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  276. 2018-04-28 07:49:50.651|Main thread> MyDefinitionManager.LoadScenarios() - START
  277. 2018-04-28 07:49:54.392|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
  278. 2018-04-28 07:49:54.393|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  279. 2018-04-28 07:49:54.394|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  280. 2018-04-28 07:49:54.394|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
  281. 2018-04-28 07:49:54.395|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
  282. 2018-04-28 07:49:55.022|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  283. 2018-04-28 07:49:55.098|Main thread> Loading scenarios
  284. 2018-04-28 07:49:55.102|Main thread> MyDefinitionManager.LoadScenarios() - END
  285. 2018-04-28 07:49:55.102|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  286. 2018-04-28 07:49:55.108|Main thread> MyAudio.LoadData - START
  287. 2018-04-28 07:49:55.206|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  288. 2018-04-28 07:49:55.252|Main thread> MyAudio.LoadData - END
  289. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudUse'
  290. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  291. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  292. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  293. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  294. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  295. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  296. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  297. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  298. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  299. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'None'
  300. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  301. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  302. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  303. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  304. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  305. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  306. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  307. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  308. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  309. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  310. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  311. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  312. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  313. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  314. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  315. 2018-04-28 07:49:55.261|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  316. 2018-04-28 07:49:55.264|Main thread> MyGuiManager()
  317. 2018-04-28 07:49:55.339|Main thread> MyScreenManager()
  318. 2018-04-28 07:49:55.460|Main thread> MyGuiManager.LoadContent() - START
  319. 2018-04-28 07:49:55.471|Main thread> MyGuiManager.LoadContent() - START
  320. 2018-04-28 07:49:55.473|Main thread> MyGuiManager.LoadContent() - END
  321. 2018-04-28 07:49:55.473|Main thread> MyGuiManager.LoadContent() - END
  322. 2018-04-28 07:49:55.696|Main thread> MySandboxGame.LoadData() - END
  323. 2018-04-28 07:49:56.781|Main thread> Analytics helper process start reported
  324. 2018-04-28 07:49:56.791|Main thread> MySandboxGame.Initialize() - END
  325. 2018-04-28 07:49:56.802|Main thread> Timer Frequency: 3124952
  326. 2018-04-28 07:49:56.802|Main thread> Ticks per frame: 52300
  327. 2018-04-28 07:49:56.873|Worker Logic 0> Loading available saves - START
  328. 2018-04-28 07:49:56.875|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  329. 2018-04-28 07:49:56.892|Worker Logic 0> Loading available saves - END
  330. 2018-04-28 07:49:56.946|Worker Logic 0> Loading available saves - START
  331. 2018-04-28 07:49:56.947|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  332. 2018-04-28 07:49:56.951|Worker Logic 0> Loading available saves - END
  333. 2018-04-28 07:50:08.924|Main thread>
  334. 2018-04-28 07:50:08.924|Main thread> LoadSession() - Start
  335. 2018-04-28 07:50:08.925|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  336. 2018-04-28 07:50:08.995|Main thread> LoadSession() - End
  337. 2018-04-28 07:50:09.254|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  338. 2018-04-28 07:50:09.402|Main thread> Process information Session Start:
  339. 2018-04-28 07:50:09.403|Main thread> Managed Memory: 307,469,272 B
  340. 2018-04-28 07:50:09.407|Main thread> Private Memory: 1,252,524,032 B
  341. 2018-04-28 07:50:09.407|Main thread> Nr of Threads: 51
  342. 2018-04-28 07:50:09.407|Main thread> Simulation Speed: 0.01
  343. 2018-04-28 07:50:09.407|Main thread> Current:
  344. 2018-04-28 07:50:09.408|Main thread> Paged Memory: 1,252,524,032 B
  345. 2018-04-28 07:50:09.408|Main thread> Working Set: 804,585,472 B
  346. 2018-04-28 07:50:09.408|Main thread> Virtual Memory: 2,239,229,952 B
  347. 2018-04-28 07:50:09.408|Main thread> Peak:
  348. 2018-04-28 07:50:09.408|Main thread> Paged Memory: 1,463,615,488 B
  349. 2018-04-28 07:50:09.408|Main thread> Working Set: 915,877,888 B
  350. 2018-04-28 07:50:09.408|Main thread> Virtual Memory: 2,594,656,256 B
  351. 2018-04-28 07:50:09.413|Main thread> MyModManager.LoadData() - START
  352. 2018-04-28 07:50:09.425|Main thread> Finished loading mods.
  353. 2018-04-28 07:50:09.425|Main thread> MyModManager.LoadData() - END
  354. 2018-04-28 07:50:09.719|Main thread> Finished loading stage Initializing session, elapsed time: 0.3060421 seconds
  355. 2018-04-28 07:50:11.195|Main thread> MyDefinitionManager.LoadData() - START
  356. 2018-04-28 07:50:11.204|Main thread> List of used mods (0) - START
  357. 2018-04-28 07:50:11.204|Main thread> List of used mods - END
  358. 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
  359. 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
  360. 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
  361. 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
  362. 2018-04-28 07:50:12.245|Main thread> Warning: Cannot find sound cue named
  363. 2018-04-28 07:50:12.246|Main thread> Warning: Cannot find sound cue named
  364. 2018-04-28 07:50:12.247|Main thread> Warning: Cannot find sound cue named
  365. 2018-04-28 07:50:12.533|Main thread> MyAudio.UnloadData - START
  366. 2018-04-28 07:50:12.593|Main thread> MyAudio.UnloadData - END
  367. 2018-04-28 07:50:12.593|Main thread> MyAudio.LoadData - START
  368. 2018-04-28 07:50:12.618|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  369. 2018-04-28 07:50:12.793|Main thread> MyAudio.LoadData - END
  370. 2018-04-28 07:50:12.793|Main thread> MyDefinitionManager.LoadScenarios() - START
  371. 2018-04-28 07:50:12.818|Main thread> Loading scenarios
  372. 2018-04-28 07:50:12.818|Main thread> MyDefinitionManager.LoadScenarios() - END
  373. 2018-04-28 07:50:12.818|Main thread> MyDefinitionManager.LoadData() - END
  374. 2018-04-28 07:50:12.822|Main thread> Finished loading stage Loading definitions, elapsed time: 1.6302061 seconds
  375. 2018-04-28 07:50:12.823|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  376. 2018-04-28 07:50:12.997|Main thread> MyTransparentGeometry.LoadData - START
  377. 2018-04-28 07:50:13.034|External Debugging Listener> External debugger: listening...
  378. 2018-04-28 07:50:14.088|Main thread> MyLights.LoadData() - START
  379. 2018-04-28 07:50:14.091|Main thread> MyLights.LoadData() - END
  380. 2018-04-28 07:50:14.159|Main thread> Finished loading stage Loading session components, elapsed time: 1.3373447 seconds
  381. 2018-04-28 07:50:16.227|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  382. 2018-04-28 07:50:19.960|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  383. 2018-04-28 07:50:20.048|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  384. 2018-04-28 07:50:20.050|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  385. 2018-04-28 07:50:20.085|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  386. 2018-04-28 07:50:20.086|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  387. 2018-04-28 07:50:20.087|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  388. 2018-04-28 07:50:20.103|Main thread> Finished loading stage Loading models, elapsed time: 5.9389161 seconds
  389. 2018-04-28 07:50:20.104|Main thread> Finished loading stage Loading data, elapsed time: 10.3849058 seconds
  390. 2018-04-28 07:50:20.115|Main thread> Finished loading stage Loading character data, elapsed time: 0.0080075 seconds
  391. 2018-04-28 07:50:20.185|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
  392. 2018-04-28 07:50:22.307|Worker Logic 4> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
  393. 2018-04-28 07:50:22.606|Worker Logic 2> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  394. 2018-04-28 07:50:24.014|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  395. 2018-04-28 07:50:25.299|Worker Logic 1> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  396. 2018-04-28 07:50:26.057|Worker Logic 4> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
  397. 2018-04-28 07:50:26.058|Worker Logic 4> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
  398. 2018-04-28 07:50:27.691|Main thread> Finished loading stage Loading 164 objects, elapsed time: 5.5570118 seconds
  399. 2018-04-28 07:50:28.349|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultThirdPerson
  400. 2018-04-28 07:50:28.351|Main thread> Finished loading stage Loading final details, elapsed time: 0.6596447 seconds
  401. 2018-04-28 07:50:28.352|Main thread> MySession.Static.LogSettings - START
  402. 2018-04-28 07:50:28.353|Main thread> Name = YouTube
  403. 2018-04-28 07:50:28.353|Main thread> Description =
  404. 2018-04-28 07:50:28.353|Main thread> InGameTime = 01/01/0001 00:00:00
  405. 2018-04-28 07:50:28.353|Main thread> Password =
  406. 2018-04-28 07:50:28.353|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  407. 2018-04-28 07:50:28.353|Main thread> WorkshopId =
  408. 2018-04-28 07:50:28.353|Main thread> CameraController = 11A234A7CE9373F:Camera 3rd - DefaultThirdPerson
  409. 2018-04-28 07:50:28.353|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
  410. 2018-04-28 07:50:28.355|Main thread> Settings:
  411. 2018-04-28 07:50:28.355|Main thread> Auto-Save Time (Minutes) = 5
  412. 2018-04-28 07:50:28.355|Main thread> Cut, Copy and Paste = True
  413. 2018-04-28 07:50:28.355|Main thread> Days per season = 4
  414. 2018-04-28 07:50:28.355|Main thread> Game Mode = Survival
  415. 2018-04-28 07:50:28.355|Main thread> Inventory size multiplier = 1
  416. 2018-04-28 07:50:28.355|Main thread> Maximum Backup Saves = 5
  417. 2018-04-28 07:50:28.355|Main thread> Maximum Floating Objects = 64
  418. 2018-04-28 07:50:28.355|Main thread> Maximum Fracture Pieces = 50
  419. 2018-04-28 07:50:28.355|Main thread> Maximum Players = 4
  420. 2018-04-28 07:50:28.355|Main thread> Maximum Solar Altitude = 0.41
  421. 2018-04-28 07:50:28.356|Main thread> Online Mode = PRIVATE
  422. 2018-04-28 07:50:28.356|Main thread> Show player names on HUD = True
  423. 2018-04-28 07:50:28.356|Main thread> Spectator = False
  424. 2018-04-28 07:50:28.356|Main thread> Structural Integrity = True
  425. 2018-04-28 07:50:28.356|Main thread> Sun rotation interval = 120
  426. 2018-04-28 07:50:28.356|Main thread> View distance = 2600
  427. 2018-04-28 07:50:28.356|Main thread> MySession.Static.LogSettings - END
  428. 2018-04-28 07:50:28.356|Main thread> Finished loading stage Loading planet, elapsed time: 8.2521923 seconds
  429. 2018-04-28 07:50:28.358|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  430. 2018-04-28 07:50:28.360|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  431. 2018-04-28 07:50:28.360|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  432. 2018-04-28 07:50:28.360|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  433. 2018-04-28 07:50:28.360|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  434. 2018-04-28 07:50:28.360|Main thread> Setting update order on MyDestructionData to AfterSimulation
  435. 2018-04-28 07:50:28.360|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  436. 2018-04-28 07:50:28.360|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  437. 2018-04-28 07:50:28.360|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  438. 2018-04-28 07:50:28.718|Main thread> Setting update order on MyCubeGrids to NoUpdate
  439. 2018-04-28 07:50:28.719|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  440. 2018-04-28 07:50:28.719|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  441. 2018-04-28 07:50:28.719|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  442. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyPlanets to NoUpdate
  443. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  444. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  445. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  446. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  447. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  448. 2018-04-28 07:50:28.974|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  449. 2018-04-28 07:50:28.981|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  450. 2018-04-28 07:50:28.981|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  451. 2018-04-28 07:50:28.982|Main thread> Setting update order on MySoundSystem to Simulation
  452. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  453. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyDamageSystem to NoUpdate
  454. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  455. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyChatSystem to AfterSimulation
  456. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  457. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  458. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  459. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  460. 2018-04-28 07:50:28.986|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  461. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  462. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  463. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  464. 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  465. 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  466. 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  467. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  468. 2018-04-28 07:50:28.988|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  469. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  470. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  471. 2018-04-28 07:50:28.988|Main thread> Setting update order on MyHud to BeforeSimulation
  472. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  473. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  474. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyGamePruningStructure to Simulation
  475. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyLights to NoUpdate
  476. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyPhysics to Simulation
  477. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  478. 2018-04-28 07:50:28.989|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  479. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  480. 2018-04-28 07:50:28.989|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  481. 2018-04-28 07:50:28.993|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  482. 2018-04-28 07:50:28.994|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  483. 2018-04-28 07:50:28.994|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  484. 2018-04-28 07:50:28.994|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  485. 2018-04-28 07:50:28.996|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  486. 2018-04-28 07:50:28.996|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  487. 2018-04-28 07:50:28.997|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  488. 2018-04-28 07:50:28.997|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  489. 2018-04-28 07:50:28.997|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  490. 2018-04-28 07:50:28.997|Main thread> Setting update order on MyFactionManager to NoUpdate
  491. 2018-04-28 07:50:28.999|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  492. 2018-04-28 07:50:29.000|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  493. 2018-04-28 07:50:29.000|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  494. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  495. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  496. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  497. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  498. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  499. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  500. 2018-04-28 07:50:29.003|Main thread> Setting update order on MySearchSystem to NoUpdate
  501. 2018-04-28 07:50:29.003|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  502. 2018-04-28 07:50:29.007|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  503. 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  504. 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  505. 2018-04-28 07:50:29.007|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  506. 2018-04-28 07:50:29.007|Main thread> Finished loading stage Starting Components, elapsed time: 0.6501316 seconds
  507. 2018-04-28 07:50:29.012|Main thread>
  508. 2018-04-28 07:50:29.012|Main thread> Session loaded
  509. 2018-04-28 07:50:29.012|Main thread> Finished loading stage Finished loading, elapsed time: 19.6032826 seconds
  510. 2018-04-28 07:50:29.091|Main thread> Process information Periodic Check:
  511. 2018-04-28 07:50:29.091|Main thread> Managed Memory: 1,768,368,128 B
  512. 2018-04-28 07:50:29.095|Main thread> Private Memory: 3,487,514,624 B
  513. 2018-04-28 07:50:29.095|Main thread> Nr of Threads: 54
  514. 2018-04-28 07:50:29.095|Main thread> Simulation Speed: 0.01
  515. 2018-04-28 07:50:29.095|Main thread> Entity count: 198
  516. 2018-04-28 07:50:29.095|Main thread> Current:
  517. 2018-04-28 07:50:29.096|Main thread> Paged Memory: 3,487,514,624 B
  518. 2018-04-28 07:50:29.096|Main thread> Working Set: 2,825,007,104 B
  519. 2018-04-28 07:50:29.096|Main thread> Virtual Memory: 4,405,092,352 B
  520. 2018-04-28 07:50:29.096|Main thread> Peak:
  521. 2018-04-28 07:50:29.097|Main thread> Paged Memory: 3,955,712,000 B
  522. 2018-04-28 07:50:29.097|Main thread> Working Set: 3,295,850,496 B
  523. 2018-04-28 07:50:29.097|Main thread> Virtual Memory: 4,943,798,272 B
  524. 2018-04-28 07:50:29.098|Main thread> Number of Worlds: 1
  525. 2018-04-28 07:50:29.099|Main thread> 0) RigidBodies: 237, ActiveRigidBodies: 40, CharacterRigidBodies: 11
  526. 2018-04-28 07:50:29.100|Main thread> 0) Constraints: 0
  527. 2018-04-28 07:50:30.085|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  528. 2018-04-28 07:50:30.086|Main thread> MySessionLoading status:
  529. 2018-04-28 07:50:30.087|Main thread> 0: TerrainWaitStep: 0/1
  530. 2018-04-28 07:50:31.177|Main thread> All voxels loaded, cleaning up hooks.
  531. 2018-04-28 07:50:31.386|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  532. 2018-04-28 07:50:31.454|Main thread> Loading completed, starting session.
  533. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  534. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  535. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  536. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  537. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  538. 2018-04-28 07:50:39.055|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  539. 2018-04-28 07:51:29.116|Main thread> Process information Periodic Check:
  540. 2018-04-28 07:51:29.118|Main thread> Managed Memory: 2,202,119,328 B
  541. 2018-04-28 07:51:29.121|Main thread> Private Memory: 4,691,185,664 B
  542. 2018-04-28 07:51:29.121|Main thread> Nr of Threads: 51
  543. 2018-04-28 07:51:29.121|Main thread> Simulation Speed: 1.08
  544. 2018-04-28 07:51:29.122|Main thread> Entity count: 199
  545. 2018-04-28 07:51:29.122|Main thread> Current:
  546. 2018-04-28 07:51:29.122|Main thread> Paged Memory: 4,691,185,664 B
  547. 2018-04-28 07:51:29.122|Main thread> Working Set: 3,479,506,944 B
  548. 2018-04-28 07:51:29.122|Main thread> Virtual Memory: 6,044,983,296 B
  549. 2018-04-28 07:51:29.122|Main thread> Peak:
  550. 2018-04-28 07:51:29.123|Main thread> Paged Memory: 5,113,384,960 B
  551. 2018-04-28 07:51:29.123|Main thread> Working Set: 3,953,623,040 B
  552. 2018-04-28 07:51:29.123|Main thread> Virtual Memory: 6,292,316,160 B
  553. 2018-04-28 07:51:29.123|Main thread> Number of Worlds: 1
  554. 2018-04-28 07:51:29.124|Main thread> 0) RigidBodies: 241, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  555. 2018-04-28 07:51:29.124|Main thread> 0) Constraints: 12
  556. 2018-04-28 07:52:29.133|Main thread> Process information Periodic Check:
  557. 2018-04-28 07:52:29.134|Main thread> Managed Memory: 2,424,224,944 B
  558. 2018-04-28 07:52:29.136|Main thread> Private Memory: 4,690,964,480 B
  559. 2018-04-28 07:52:29.136|Main thread> Nr of Threads: 49
  560. 2018-04-28 07:52:29.136|Main thread> Simulation Speed: 1.00
  561. 2018-04-28 07:52:29.136|Main thread> Entity count: 199
  562. 2018-04-28 07:52:29.136|Main thread> Current:
  563. 2018-04-28 07:52:29.137|Main thread> Paged Memory: 4,690,964,480 B
  564. 2018-04-28 07:52:29.137|Main thread> Working Set: 3,480,154,112 B
  565. 2018-04-28 07:52:29.137|Main thread> Virtual Memory: 6,031,548,416 B
  566. 2018-04-28 07:52:29.137|Main thread> Peak:
  567. 2018-04-28 07:52:29.137|Main thread> Paged Memory: 5,113,384,960 B
  568. 2018-04-28 07:52:29.137|Main thread> Working Set: 3,953,623,040 B
  569. 2018-04-28 07:52:29.137|Main thread> Virtual Memory: 6,292,316,160 B
  570. 2018-04-28 07:52:29.137|Main thread> Number of Worlds: 1
  571. 2018-04-28 07:52:29.138|Main thread> 0) RigidBodies: 243, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  572. 2018-04-28 07:52:29.138|Main thread> 0) Constraints: 12
  573. 2018-04-28 07:53:29.153|Main thread> Process information Periodic Check:
  574. 2018-04-28 07:53:29.154|Main thread> Managed Memory: 1,955,348,720 B
  575. 2018-04-28 07:53:29.156|Main thread> Private Memory: 4,624,949,248 B
  576. 2018-04-28 07:53:29.156|Main thread> Nr of Threads: 51
  577. 2018-04-28 07:53:29.156|Main thread> Simulation Speed: 1.00
  578. 2018-04-28 07:53:29.156|Main thread> Entity count: 199
  579. 2018-04-28 07:53:29.156|Main thread> Current:
  580. 2018-04-28 07:53:29.157|Main thread> Paged Memory: 4,624,949,248 B
  581. 2018-04-28 07:53:29.157|Main thread> Working Set: 3,444,465,664 B
  582. 2018-04-28 07:53:29.157|Main thread> Virtual Memory: 5,906,964,480 B
  583. 2018-04-28 07:53:29.157|Main thread> Peak:
  584. 2018-04-28 07:53:29.157|Main thread> Paged Memory: 5,113,384,960 B
  585. 2018-04-28 07:53:29.157|Main thread> Working Set: 3,953,623,040 B
  586. 2018-04-28 07:53:29.157|Main thread> Virtual Memory: 6,292,316,160 B
  587. 2018-04-28 07:53:29.157|Main thread> Number of Worlds: 1
  588. 2018-04-28 07:53:29.158|Main thread> 0) RigidBodies: 245, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  589. 2018-04-28 07:53:29.158|Main thread> 0) Constraints: 12
  590. 2018-04-28 07:53:40.153|Main thread> Saving world - START
  591. 2018-04-28 07:53:40.154|Main thread> Making world state snapshot.
  592. 2018-04-28 07:53:40.154|Main thread> Process information Before snapshot.:
  593. 2018-04-28 07:53:40.155|Main thread> Managed Memory: 1,957,256,872 B
  594. 2018-04-28 07:53:40.157|Main thread> Private Memory: 4,624,244,736 B
  595. 2018-04-28 07:53:40.157|Main thread> Nr of Threads: 51
  596. 2018-04-28 07:53:40.157|Main thread> Simulation Speed: 1.00
  597. 2018-04-28 07:53:40.157|Main thread> Entity count: 199
  598. 2018-04-28 07:53:40.157|Main thread> Current:
  599. 2018-04-28 07:53:40.158|Main thread> Paged Memory: 4,624,244,736 B
  600. 2018-04-28 07:53:40.158|Main thread> Working Set: 3,440,861,184 B
  601. 2018-04-28 07:53:40.158|Main thread> Virtual Memory: 5,906,964,480 B
  602. 2018-04-28 07:53:40.158|Main thread> Peak:
  603. 2018-04-28 07:53:40.159|Main thread> Paged Memory: 5,113,384,960 B
  604. 2018-04-28 07:53:40.159|Main thread> Working Set: 3,953,623,040 B
  605. 2018-04-28 07:53:40.159|Main thread> Virtual Memory: 6,292,316,160 B
  606. 2018-04-28 07:53:40.769|Main thread> Process information After snapshot.:
  607. 2018-04-28 07:53:40.770|Main thread> Managed Memory: 1,971,343,144 B
  608. 2018-04-28 07:53:40.772|Main thread> Private Memory: 4,624,584,704 B
  609. 2018-04-28 07:53:40.772|Main thread> Nr of Threads: 51
  610. 2018-04-28 07:53:40.772|Main thread> Simulation Speed: 1.00
  611. 2018-04-28 07:53:40.772|Main thread> Entity count: 199
  612. 2018-04-28 07:53:40.772|Main thread> Current:
  613. 2018-04-28 07:53:40.772|Main thread> Paged Memory: 4,624,584,704 B
  614. 2018-04-28 07:53:40.772|Main thread> Working Set: 3,441,299,456 B
  615. 2018-04-28 07:53:40.773|Main thread> Virtual Memory: 5,907,095,552 B
  616. 2018-04-28 07:53:40.773|Main thread> Peak:
  617. 2018-04-28 07:53:40.773|Main thread> Paged Memory: 5,113,384,960 B
  618. 2018-04-28 07:53:40.773|Main thread> Working Set: 3,953,623,040 B
  619. 2018-04-28 07:53:40.773|Main thread> Virtual Memory: 6,292,316,160 B
  620. 2018-04-28 07:53:40.774|Main thread> Process information Directory cleanup:
  621. 2018-04-28 07:53:40.774|Main thread> Managed Memory: 1,971,959,288 B
  622. 2018-04-28 07:53:40.777|Main thread> Private Memory: 4,624,584,704 B
  623. 2018-04-28 07:53:40.777|Main thread> Nr of Threads: 51
  624. 2018-04-28 07:53:40.777|Main thread> Simulation Speed: 1.00
  625. 2018-04-28 07:53:40.777|Main thread> Entity count: 199
  626. 2018-04-28 07:53:40.777|Main thread> Current:
  627. 2018-04-28 07:53:40.777|Main thread> Paged Memory: 4,624,584,704 B
  628. 2018-04-28 07:53:40.778|Main thread> Working Set: 3,441,299,456 B
  629. 2018-04-28 07:53:40.778|Main thread> Virtual Memory: 5,907,095,552 B
  630. 2018-04-28 07:53:40.778|Main thread> Peak:
  631. 2018-04-28 07:53:40.778|Main thread> Paged Memory: 5,113,384,960 B
  632. 2018-04-28 07:53:40.778|Main thread> Working Set: 3,953,623,040 B
  633. 2018-04-28 07:53:40.778|Main thread> Virtual Memory: 6,292,316,160 B
  634. 2018-04-28 07:53:40.778|Main thread> Saving world - END
  635. 2018-04-28 07:53:40.785|Worker Logic 0> Session snapshot save - START
  636. 2018-04-28 07:53:40.786|Worker Logic 0> Checking file access for files in target dir.
  637. 2018-04-28 07:53:40.789|Worker Logic 0> Cleaning up old save.
  638. 2018-04-28 07:53:40.790|Worker Logic 0> Saving snapshot files to drive.
  639. 2018-04-28 07:53:41.104|Worker Logic 0> Core Data success: True
  640. 2018-04-28 07:53:41.152|Worker Logic 0> Voxel success: True
  641. 2018-04-28 07:53:41.152|Worker Logic 0> SaveLastSessionInfo success: True
  642. 2018-04-28 07:53:41.152|Worker Logic 0> Saving success: True
  643. 2018-04-28 07:53:41.152|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  644. 2018-04-28 07:53:41.160|Worker Logic 0> Making backup.
  645. 2018-04-28 07:53:41.173|Worker Logic 0> Session snapshot save - END
  646. 2018-04-28 07:54:29.170|Main thread> Process information Periodic Check:
  647. 2018-04-28 07:54:29.171|Main thread> Managed Memory: 1,960,236,984 B
  648. 2018-04-28 07:54:29.176|Main thread> Private Memory: 4,637,622,272 B
  649. 2018-04-28 07:54:29.177|Main thread> Nr of Threads: 50
  650. 2018-04-28 07:54:29.177|Main thread> Simulation Speed: 1.00
  651. 2018-04-28 07:54:29.177|Main thread> Entity count: 199
  652. 2018-04-28 07:54:29.177|Main thread> Current:
  653. 2018-04-28 07:54:29.177|Main thread> Paged Memory: 4,637,622,272 B
  654. 2018-04-28 07:54:29.177|Main thread> Working Set: 3,459,653,632 B
  655. 2018-04-28 07:54:29.178|Main thread> Virtual Memory: 5,939,142,656 B
  656. 2018-04-28 07:54:29.178|Main thread> Peak:
  657. 2018-04-28 07:54:29.179|Main thread> Paged Memory: 5,113,384,960 B
  658. 2018-04-28 07:54:29.179|Main thread> Working Set: 3,953,623,040 B
  659. 2018-04-28 07:54:29.179|Main thread> Virtual Memory: 6,292,316,160 B
  660. 2018-04-28 07:54:29.179|Main thread> Number of Worlds: 1
  661. 2018-04-28 07:54:29.180|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  662. 2018-04-28 07:54:29.180|Main thread> 0) Constraints: 12
  663. 2018-04-28 07:55:09.053|Main thread> Autosave initiated
  664. 2018-04-28 07:55:09.053|Main thread> Character state: True
  665. 2018-04-28 07:55:09.053|Main thread> IsServer: True
  666. 2018-04-28 07:55:09.053|Main thread> MyAsyncSaving.InProgress: False
  667. 2018-04-28 07:55:09.053|Main thread> Autosave
  668. 2018-04-28 07:55:09.053|Main thread> Saving world - START
  669. 2018-04-28 07:55:09.054|Main thread> Making world state snapshot.
  670. 2018-04-28 07:55:09.054|Main thread> Process information Before snapshot.:
  671. 2018-04-28 07:55:09.055|Main thread> Managed Memory: 1,963,814,872 B
  672. 2018-04-28 07:55:09.057|Main thread> Private Memory: 4,693,254,144 B
  673. 2018-04-28 07:55:09.057|Main thread> Nr of Threads: 48
  674. 2018-04-28 07:55:09.057|Main thread> Simulation Speed: 1.00
  675. 2018-04-28 07:55:09.057|Main thread> Entity count: 200
  676. 2018-04-28 07:55:09.057|Main thread> Current:
  677. 2018-04-28 07:55:09.057|Main thread> Paged Memory: 4,693,254,144 B
  678. 2018-04-28 07:55:09.057|Main thread> Working Set: 3,468,734,464 B
  679. 2018-04-28 07:55:09.057|Main thread> Virtual Memory: 5,930,754,048 B
  680. 2018-04-28 07:55:09.057|Main thread> Peak:
  681. 2018-04-28 07:55:09.058|Main thread> Paged Memory: 5,113,384,960 B
  682. 2018-04-28 07:55:09.058|Main thread> Working Set: 3,953,623,040 B
  683. 2018-04-28 07:55:09.058|Main thread> Virtual Memory: 6,292,316,160 B
  684. 2018-04-28 07:55:09.065|Main thread> Process information After snapshot.:
  685. 2018-04-28 07:55:09.065|Main thread> Managed Memory: 1,966,016,248 B
  686. 2018-04-28 07:55:09.067|Main thread> Private Memory: 4,693,254,144 B
  687. 2018-04-28 07:55:09.067|Main thread> Nr of Threads: 48
  688. 2018-04-28 07:55:09.067|Main thread> Simulation Speed: 1.00
  689. 2018-04-28 07:55:09.067|Main thread> Entity count: 200
  690. 2018-04-28 07:55:09.067|Main thread> Current:
  691. 2018-04-28 07:55:09.068|Main thread> Paged Memory: 4,693,254,144 B
  692. 2018-04-28 07:55:09.068|Main thread> Working Set: 3,468,734,464 B
  693. 2018-04-28 07:55:09.068|Main thread> Virtual Memory: 5,930,754,048 B
  694. 2018-04-28 07:55:09.068|Main thread> Peak:
  695. 2018-04-28 07:55:09.069|Main thread> Paged Memory: 5,113,384,960 B
  696. 2018-04-28 07:55:09.069|Main thread> Working Set: 3,953,623,040 B
  697. 2018-04-28 07:55:09.069|Main thread> Virtual Memory: 6,292,316,160 B
  698. 2018-04-28 07:55:09.069|Main thread> Process information Directory cleanup:
  699. 2018-04-28 07:55:09.069|Main thread> Managed Memory: 1,966,608,272 B
  700. 2018-04-28 07:55:09.075|Main thread> Private Memory: 4,693,254,144 B
  701. 2018-04-28 07:55:09.075|Main thread> Nr of Threads: 48
  702. 2018-04-28 07:55:09.076|Main thread> Simulation Speed: 1.00
  703. 2018-04-28 07:55:09.076|Main thread> Entity count: 200
  704. 2018-04-28 07:55:09.076|Main thread> Current:
  705. 2018-04-28 07:55:09.076|Main thread> Paged Memory: 4,693,254,144 B
  706. 2018-04-28 07:55:09.076|Main thread> Working Set: 3,468,734,464 B
  707. 2018-04-28 07:55:09.076|Main thread> Virtual Memory: 5,930,754,048 B
  708. 2018-04-28 07:55:09.076|Main thread> Peak:
  709. 2018-04-28 07:55:09.077|Main thread> Paged Memory: 5,113,384,960 B
  710. 2018-04-28 07:55:09.077|Main thread> Working Set: 3,953,623,040 B
  711. 2018-04-28 07:55:09.077|Main thread> Virtual Memory: 6,292,316,160 B
  712. 2018-04-28 07:55:09.077|Main thread> Saving world - END
  713. 2018-04-28 07:55:09.078|Worker Logic 0> Session snapshot save - START
  714. 2018-04-28 07:55:09.078|Worker Logic 0> Checking file access for files in target dir.
  715. 2018-04-28 07:55:09.079|Worker Logic 0> Cleaning up old save.
  716. 2018-04-28 07:55:09.080|Worker Logic 0> Saving snapshot files to drive.
  717. 2018-04-28 07:55:09.167|Worker Logic 0> Core Data success: True
  718. 2018-04-28 07:55:09.172|Worker Logic 0> Voxel success: True
  719. 2018-04-28 07:55:09.172|Worker Logic 0> SaveLastSessionInfo success: True
  720. 2018-04-28 07:55:09.172|Worker Logic 0> Saving success: True
  721. 2018-04-28 07:55:09.172|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  722. 2018-04-28 07:55:09.180|Worker Logic 0> Making backup.
  723. 2018-04-28 07:55:09.189|Worker Logic 0> Session snapshot save - END
  724. 2018-04-28 07:56:11.356|Main thread> Process information Periodic Check:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement