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Kittdy2

My quick xester edit

Dec 22nd, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --Edit by kittdy
  20.  
  21. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print(Yeet if this isn't kittdy (Gaminhyena) then prepare to have a lot of fun with this script");InternalData = {}
  22. do
  23. script.Parent = owner.Character
  24. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  25. local function NewFakeEvent()
  26. local Bind = Instance.new("BindableEvent")
  27. local Fake;Fake = {Connections = {},
  28. fakeEvent=true;
  29. Connect=function(self,Func)
  30. Bind.Event:connect(Func)
  31. self.Connections[Bind] = true
  32. return setmetatable({Connected = true},{
  33. __index = function (self,Index)
  34. if Index:lower() == "disconnect" then
  35. return function() Fake.Connections[Bind] = false;self.Connected = false end
  36. end
  37. return Fake[Index]
  38. end;
  39. __tostring = function() return "Connection" end;
  40. })
  41. end}
  42. Fake.connect = Fake.Connect;return Fake;
  43. end
  44. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  45. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  46. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  47. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  48. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  49. local function TriggerEvent(self,Event,...)
  50. local Trigger = Mouse[Event]
  51. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  52. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  53. end
  54. end
  55. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  56. Event.OnServerEvent:Connect(function(FiredBy,Input)
  57. if FiredBy.Name ~= owner.Name then return end
  58. if Input.MouseEvent then
  59. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  60. else
  61. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  62. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  63. for _,Action in pairs(ContextActionService.Actions) do
  64. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  65. end
  66. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  67. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  68. end
  69. end)
  70. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  71. Event.Parent = NLS([[
  72. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  73. local Input = function(Input,gameProcessedEvent)
  74. if gameProcessedEvent then return end
  75. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  76. end
  77. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  78. local Hit,Target
  79. while wait(1/30) do
  80. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  81. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  82. end
  83. end
  84. ]],owner.Character)
  85. end
  86. RealGame = game;game = setmetatable({},{
  87. __index = function (self,Index)
  88. local Sandbox = function (Thing)
  89. if Thing:IsA("Player") then
  90. local RealPlayer = Thing
  91. return setmetatable({},{
  92. __index = function (self,Index)
  93. local Type = type(RealPlayer[Index])
  94. if Type == "function" then
  95. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  96. return function (self)return InternalData["Mouse"] end
  97. end
  98. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  99. end
  100. return RealPlayer[Index]
  101. end;
  102. __tostring = function(self) return RealPlayer.Name end
  103. })
  104. end
  105. end
  106. if RealGame[Index] then
  107. local Type = type(RealGame[Index])
  108. if Type == "function" then
  109. if Index:lower() == "getservice" or Index:lower() == "service" then
  110. return function (self,Service)
  111. local FakeServices = {
  112. ["players"] = function()
  113. return setmetatable({},{
  114. __index = function (self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...)end
  119. else
  120. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  121. return RealService[Index2]
  122. end
  123. end;
  124. __tostring = function(self) return RealGame:GetService(Service).Name end
  125. })
  126. end;
  127. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  128. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  129. ["runservice"] = function()
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...) return RealService[Index2](RealService,...) end
  136. else
  137. local RunServices = {
  138. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  139. ["renderstepped"] = function() return RealService["Stepped"] end
  140. }
  141. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  142. return RealService[Index2]
  143. end
  144. end
  145. })
  146. end
  147. }
  148. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  149. return RealGame:GetService(Service)
  150. end
  151. end
  152. return function (self,...) return RealGame[Index](RealGame,...) end
  153. else
  154. if game:GetService(Index) then return game:GetService(Index) end
  155. return RealGame[Index]
  156. end
  157. end
  158. return nil
  159. end
  160. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  161.  
  162. Player=game:GetService("Players").LocalPlayer
  163. Character=Player.Character
  164. Character.Humanoid.Name = "noneofurbusiness"
  165. hum = Character.noneofurbusiness
  166. LeftArm=Character["Left Arm"]
  167. LeftLeg=Character["Left Leg"]
  168. RightArm=Character["Right Arm"]
  169. RightLeg=Character["Right Leg"]
  170. Root=Character["HumanoidRootPart"]
  171. Head=Character["Head"]
  172. Torso=Character["Torso"]
  173. Neck=Torso["Neck"]
  174. walking = false
  175. jumping = false
  176. allowgrassy = false
  177. zxc = false
  178. matte = nil
  179. colori = nil
  180. bigball = false
  181. attacking = false
  182. laughing = false
  183. running = false
  184. downpress = false
  185. taim = nil
  186. change = 0
  187. ws = 10
  188. appi = false
  189. tauntdebounce = false
  190. position = nil
  191. staybooming = false
  192. MseGuide = true
  193. levitate = false
  194. firsttime5 = false
  195. notallowedtransform = false
  196. settime = 0
  197. firsttime2 = false
  198. sine = 0
  199. t = 0
  200. combo1 = true
  201. dgs = 75
  202. combo2 = false
  203. firsttime3 = false
  204. combo3 = false
  205. local bl = {907530553,907527750,907527912}
  206. colortable = {"Really black","Purple"}
  207. colors = #colortable
  208. blz = #bl
  209. local aces = {1880203893,1881287656,1881287420,1881288034}
  210. ace = #aces
  211. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  212. laugh = #laughs
  213. mouse = Player:GetMouse()
  214. RunSrv = game:GetService("RunService")
  215. RenderStepped = game:GetService("RunService").RenderStepped
  216. removeuseless = game:GetService("Debris")
  217. damageall={}
  218. Repeater={}
  219. Repeater2={}
  220. magictable={}
  221. nonmeshRepeater={}
  222. nonmeshRepeater2={}
  223. dmgii={}
  224. DamageAll2={}
  225. SlowlyFade={}
  226. th1={}
  227. lolzor={}
  228. lolzor2={}
  229. th2={}
  230. keyYsize={}
  231. blocktrail={}
  232. keyYtransparency={}
  233. th3={}
  234. laughingtable={}
  235. Extreme={}
  236. ExtremeM={}
  237. ExtremeM2={}
  238. m3={}
  239. th4={}
  240. th5={}
  241. UpMover={}
  242. openshocktable={}
  243. LessSize={}
  244. ForwardMover={}
  245. FadeIn={}
  246. signtransparency={}
  247. signmover={}
  248. signrotator={}
  249.  
  250. screenGui = Instance.new("ScreenGui")
  251. screenGui.Parent = script.Parent
  252.  
  253. FireBall = Instance.new("Sound",LeftArm)
  254. FireBall.SoundId = "rbxassetid://842332424"
  255. FireBall.Volume = 5
  256. FireBall.Pitch = 2.5
  257.  
  258. BigFireBall = Instance.new("Sound",LeftArm)
  259. BigFireBall.SoundId = "rbxassetid://842332424"
  260. BigFireBall.Volume = 8
  261. BigFireBall.Pitch = 1.5
  262.  
  263. local HEADLERP = Instance.new("ManualWeld")
  264. HEADLERP.Parent = Head
  265. HEADLERP.Part0 = Head
  266. HEADLERP.Part1 = Head
  267. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  268.  
  269. local TORSOLERP = Instance.new("ManualWeld")
  270. TORSOLERP.Parent = Root
  271. TORSOLERP.Part0 = Torso
  272. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  273.  
  274. local ROOTLERP = Instance.new("ManualWeld")
  275. ROOTLERP.Parent = Root
  276. ROOTLERP.Part0 = Root
  277. ROOTLERP.Part1 = Torso
  278. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  279.  
  280. local RIGHTARMLERP = Instance.new("ManualWeld")
  281. RIGHTARMLERP.Parent = RightArm
  282. RIGHTARMLERP.Part0 = RightArm
  283. RIGHTARMLERP.Part1 = Torso
  284. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  285.  
  286. local LEFTARMLERP = Instance.new("ManualWeld")
  287. LEFTARMLERP.Parent = LeftArm
  288. LEFTARMLERP.Part0 = LeftArm
  289. LEFTARMLERP.Part1 = Torso
  290. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  291.  
  292. local RIGHTLEGLERP = Instance.new("ManualWeld")
  293. RIGHTLEGLERP.Parent = RightLeg
  294. RIGHTLEGLERP.Part0 = RightLeg
  295. RIGHTLEGLERP.Part1 = Torso
  296. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  297.  
  298. local LEFTLEGLERP = Instance.new("ManualWeld")
  299. LEFTLEGLERP.Parent = LeftLeg
  300. LEFTLEGLERP.Part0 = LeftLeg
  301. LEFTLEGLERP.Part1 = Torso
  302. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  303.  
  304. local function weldBetween(a, b)
  305. local weld = Instance.new("ManualWeld", a)
  306. weld.Part0 = a
  307. weld.Part1 = b
  308. weld.C0 = a.CFrame:inverse() * b.CFrame
  309. return weld
  310. end
  311.  
  312. function makeblockytrail()
  313. coroutine.wrap(function()
  314. while true do
  315. for i,v in pairs(blocktrail) do
  316. smke = Instance.new("Part",v)
  317. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  318. smke.Material = "Neon"
  319. smke.Anchored = true
  320. smke.CanCollide = false
  321. removeuseless:AddItem(smke,2)
  322. end
  323. swait()
  324. end
  325. end)()
  326. end
  327.  
  328. local function ci(x, c, y, n)
  329. so = Instance.new("Sound", x)
  330. so.SoundId = c
  331. so.Volume = y
  332. so.Looped = n
  333. end
  334.  
  335. function ghost()
  336. fakeeyo2 = Instance.new("Part",Head)
  337. fakeeyo2.BrickColor = BrickColor.new("Really Black")
  338. fakeeyo2.Material = "Neon"
  339. fakeeyo2.Shape = "Ball"
  340. fakeeyo2.Anchored = true
  341. fakeeyo2.CFrame = eyo2.CFrame
  342. fakeeyo2.CanCollide = false
  343. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  344. table.insert(ghosttable,fakeeyo2)
  345. removeuseless:AddItem(fakeeyo2,3)
  346.  
  347. fakeeyo1 = Instance.new("Part",Head)
  348. fakeeyo1.BrickColor = BrickColor.new("White")
  349. fakeeyo1.Material = "Neon"
  350. fakeeyo1.Shape = "Ball"
  351. fakeeyo1.CanCollide = false
  352. fakeeyo1.Anchored = true
  353. fakeeyo1.CFrame = eyo1.CFrame
  354. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  355. table.insert(ghosttable,fakeeyo1)
  356. removeuseless:AddItem(fakeeyo1,3)
  357.  
  358. fakemask = Instance.new("Part",Character)
  359. fakemask.Size = Vector3.new(1,1,1)
  360. fakemask.CFrame = mask.CFrame
  361. fakemask.Material = "Neon"
  362. fakemask.CanCollide = false
  363. fakemask.Anchored = true
  364. fakemask.BrickColor = BrickColor.new("White")
  365. fakemask.Transparency = .5
  366. mfMask = Instance.new("SpecialMesh", fakemask)
  367. mfMask.MeshType = "FileMesh"
  368. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  369. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  370. table.insert(ghosttable,fakemask)
  371. removeuseless:AddItem(fakemask,3)
  372.  
  373.  
  374. fakejester = Instance.new("Part",Character)
  375. fakejester.Size = Vector3.new(2,2,2)
  376. fakejester.CFrame = jester.CFrame
  377. fakejester.CanCollide = false
  378. fakejester.Transparency = .5
  379. fakejester.Anchored = true
  380. fakejester.BrickColor = BrickColor.new("White")
  381. fakejesterm = Instance.new("SpecialMesh", fakejester)
  382. fakejesterm.MeshType = "FileMesh"
  383. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  384. fakejesterm.MeshId = 'rbxassetid://1241662062'
  385. table.insert(ghosttable,fakejester)
  386. removeuseless:AddItem(fakejester,3)
  387.  
  388.  
  389. fakehead = Instance.new("Part",Character)
  390. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  391. fakehead.Anchored = true
  392. fakehead.CanCollide = false
  393. fakehead.Transparency = .5
  394. fakehead.BrickColor = BrickColor.new("White")
  395. fakehead.Material = "Neon"
  396. fakehead.CFrame = Head.CFrame
  397. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  398. fakeheadmesh.MeshType = "Head"
  399. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  400. table.insert(ghosttable,fakehead)
  401. removeuseless:AddItem(fakehead,3)
  402.  
  403.  
  404. fakelarm = Instance.new("Part",Character)
  405. fakelarm.CFrame = LeftArm.CFrame
  406. fakelarm.Size = Vector3.new(1,2,1)
  407. fakelarm.CanCollide = false
  408. fakelarm.Transparency = .5
  409. fakelarm.Material = "Neon"
  410. fakelarm.Anchored = true
  411. table.insert(ghosttable,fakelarm)
  412. removeuseless:AddItem(fakelarm,3)
  413.  
  414.  
  415. fakerarm = Instance.new("Part",Character)
  416. fakerarm.CFrame = RightArm.CFrame
  417. fakerarm.Size = Vector3.new(1,2,1)
  418. fakerarm.Transparency = .5
  419. fakerarm.CanCollide = false
  420. fakerarm.Material = "Neon"
  421. fakerarm.Anchored = true
  422. table.insert(ghosttable,fakerarm)
  423. removeuseless:AddItem(fakerarm,3)
  424.  
  425.  
  426. fakelleg = Instance.new("Part",Character)
  427. fakelleg.CFrame = LeftLeg.CFrame
  428. fakelleg.Size = Vector3.new(1,2,1)
  429. fakelleg.Transparency = .5
  430. fakelleg.CanCollide = false
  431. fakelleg.Material = "Neon"
  432. fakelleg.Anchored = true
  433. table.insert(ghosttable,fakelleg)
  434. removeuseless:AddItem(fakelleg,3)
  435.  
  436.  
  437. fakerleg = Instance.new("Part",Character)
  438. fakerleg.CFrame = RightLeg.CFrame
  439. fakerleg.Size = Vector3.new(1,2,1)
  440. fakerleg.Transparency = .5
  441. fakerleg.CanCollide = false
  442. fakerleg.Material = "Neon"
  443. fakerleg.Anchored = true
  444. table.insert(ghosttable,fakerleg)
  445. removeuseless:AddItem(fakerleg,3)
  446.  
  447.  
  448. fakeTorso = Instance.new("Part",Character)
  449. fakeTorso.CFrame = Torso.CFrame
  450. fakeTorso.Size = Vector3.new(2,2,1)
  451. fakeTorso.Transparency = .5
  452. fakeTorso.CanCollide = false
  453. fakeTorso.Material = "Neon"
  454. fakeTorso.Anchored = true
  455. table.insert(ghosttable,fakeTorso)
  456. removeuseless:AddItem(fakeTorso,3)
  457. end
  458.  
  459. ghosttable={}
  460. coroutine.wrap(function()
  461. while true do
  462. for i,v in pairs(ghosttable) do
  463. v.Transparency = v.Transparency + 0.025
  464. end
  465. wait()
  466. end
  467. end)()
  468.  
  469. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  470. A = Instance.new("Attachment", PARENT)
  471. A.Position = POSITION1
  472. A.Name = "A"
  473. B = Instance.new("Attachment", PARENT)
  474. B.Position = POSITION2
  475. B.Name = "B"
  476. tr1 = Instance.new("Trail", PARENT)
  477. tr1.Attachment0 = A
  478. tr1.Attachment1 = B
  479. tr1.Enabled = true
  480. tr1.Lifetime = LIFETIME
  481. tr1.TextureMode = "Static"
  482. tr1.LightInfluence = 0
  483. tr1.Color = COLOR
  484. tr1.Transparency = NumberSequence.new(0, 1)
  485. end
  486.  
  487. function clean()
  488. damageall={}
  489. Repeater={}
  490. Repeater2={}
  491. nonmeshRepeater={}
  492. nonmeshRepeater2={}
  493. dmgii={}
  494. DamageAll2={}
  495. SlowlyFade={}
  496. th1={}
  497. th2={}
  498. th3={}
  499. Extreme={}
  500. ExtremeM={}
  501. ExtremeM2={}
  502. m3={}
  503. th4={}
  504. th5={}
  505. UpMover={}
  506. openshocktable={}
  507. LessSize={}
  508. ForwardMover={}
  509. FadeIn={}
  510. signtransparency={}
  511. signmover={}
  512. signrotator={}
  513. end
  514.  
  515. coroutine.wrap(function()
  516. while wait() do
  517. hum.WalkSpeed = ws
  518. LeftArm.BrickColor = BrickColor.new("Really black")
  519. RightArm.BrickColor = BrickColor.new("Really black")
  520. Head.BrickColor = BrickColor.new("Really black")
  521. end
  522. end)()
  523. godmode = coroutine.wrap(function()
  524. for i,v in pairs(Character:GetChildren()) do
  525. if v:IsA("BasePart") and v ~= Root then
  526. v.Anchored = false
  527. end
  528. end
  529. while true do
  530. hum.MaxHealth = math.huge
  531. wait(0.0000001)
  532. hum.Health = math.huge
  533. wait()
  534. end
  535. end)
  536. godmode()
  537. ff = Instance.new("ForceField", Character)
  538. ff.Visible = false
  539.  
  540. coroutine.wrap(function()
  541. for i,v in pairs(Character:GetChildren()) do
  542. if v.Name == "Animate" then v:Remove()
  543. end
  544. end
  545. end)()
  546.  
  547. function damagealll(Radius,Position)
  548. local Returning = {}
  549. for _,v in pairs(workspace:GetChildren()) do
  550. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  551. if v:FindFirstChild("Torso") then
  552. local Mag = (v.Torso.Position - Position).magnitude
  553. if Mag < Radius then
  554. table.insert(Returning,v)
  555. end
  556. elseif v:FindFirstChild("UpperTorso") then
  557. local Mag = (v.UpperTorso.Position - Position).magnitude
  558. if Mag < Radius then
  559. table.insert(Returning,v)
  560. end
  561. end
  562. end
  563. end
  564. return Returning
  565. end
  566.  
  567. ArtificialHB = Instance.new("BindableEvent", script)
  568. ArtificialHB.Name = "Heartbeat"
  569. script:WaitForChild("Heartbeat")
  570.  
  571. frame = 1 / 60
  572. tf = 0
  573. allowframeloss = false
  574. tossremainder = false
  575.  
  576.  
  577. lastframe = tick()
  578. script.Heartbeat:Fire()
  579.  
  580.  
  581. game:GetService("RunService").Heartbeat:connect(function(s, p)
  582. tf = tf + s
  583. if tf >= frame then
  584. if allowframeloss then
  585. script.Heartbeat:Fire()
  586. lastframe = tick()
  587. else
  588. for i = 1, math.floor(tf / frame) do
  589. script.Heartbeat:Fire()
  590. end
  591. lastframe = tick()
  592. end
  593. if tossremainder then
  594. tf = 0
  595. else
  596. tf = tf - frame * math.floor(tf / frame)
  597. end
  598. end
  599. end)
  600.  
  601. function swait(num)
  602. if num == 0 or num == nil then
  603. game:service("RunService").Stepped:wait(0)
  604. else
  605. for i = 0, num do
  606. game:service("RunService").Stepped:wait(0)
  607. end
  608. end
  609. end
  610.  
  611. doomtheme = Instance.new("Sound", Torso)
  612. doomtheme.Volume = 3
  613. doomtheme.Name = "doomtheme"
  614. doomtheme.Looped = true
  615. doomtheme.SoundId = "rbxassetid://1843358057"
  616. doomtheme:Play()
  617.  
  618. Torso.ChildRemoved:connect(function(removed)
  619. if removed.Name == "doomtheme" then
  620. if levitate then
  621. doomtheme = Instance.new("Sound", Torso)
  622. doomtheme.Volume = 3
  623. doomtheme.Name = "doomtheme"
  624. doomtheme.Looped = true
  625. doomtheme.SoundId = "rbxassetid://131122314"
  626. doomtheme:Play()
  627. doomtheme.TimePosition = 20.7
  628. else
  629. doomtheme = Instance.new("Sound", Torso)
  630. doomtheme.Volume = 3
  631. doomtheme.Name = "doomtheme"
  632. doomtheme.Looped = true
  633. doomtheme.SoundId = "rbxassetid://1843358057"
  634. doomtheme:Play()
  635. end
  636. end
  637. end)
  638.  
  639. for _,n in pairs(Character:GetChildren()) do
  640. if n:IsA("Accessory") then n:Remove() end
  641. end
  642. for _,x in pairs(Character:GetChildren()) do
  643. if x:IsA("Decal") then x:Remove() end
  644. end
  645.  
  646. glow = Instance.new("Part",Head)
  647. glow.Size = Vector3.new(.488,.3,.1)
  648. glow.CanCollide = false
  649. glow.Material = "Neon"
  650. glow.Transparency = 1
  651. glow.BrickColor = BrickColor.new("Really white")
  652. glowweld = weldBetween(glow,Head)
  653. glowweld.C0 = CFrame.new(0,.2,.565)
  654.  
  655. leftlocation = Instance.new("Part",LeftArm)
  656. leftlocation.Size = Vector3.new(1,1,1)
  657. leftlocation.Transparency = 1
  658. leftlocationweld = weldBetween(leftlocation,LeftArm)
  659. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  660. rightlocation = Instance.new("Part",RightArm)
  661. rightlocation.Size = Vector3.new(1,1,1)
  662. rightlocation.Transparency = 1
  663. rightlocationweld = weldBetween(rightlocation,RightArm)
  664. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  665.  
  666. shirt = Instance.new("Shirt", Character)
  667. shirt.Name = "Shirt"
  668. pants = Instance.new("Pants", Character)
  669. pants.Name = "Pants"
  670. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  671. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  672.  
  673. fakehed = Instance.new("Part",Character)
  674. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  675. fakehed.Anchored = false
  676. fakehed.CanCollide = false
  677. fakehed.Transparency = 0
  678. fakehed.BrickColor = BrickColor.new("Really black")
  679. fakehed.Material = "Neon"
  680. fakehed.CFrame = Head.CFrame
  681. fakehedweld = weldBetween(fakehed,Head)
  682. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  683. fakehedmesh.MeshType = "Head"
  684. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  685.  
  686. jester = Instance.new("Part",Character)
  687. jester.Size = Vector3.new(2,2,2)
  688. jester.CFrame = Head.CFrame
  689. jester.CanCollide = false
  690. jesterWeld = Instance.new("Weld",jester)
  691. jesterWeld.Part0 = jester
  692. jesterWeld.Part1 = Head
  693. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  694. mjester = Instance.new("SpecialMesh", jester)
  695. mjester.MeshType = "FileMesh"
  696. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  697. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  698.  
  699. mask = Instance.new("Part",Character)
  700. mask.Size = Vector3.new(1,1,1)
  701. mask.CFrame = Head.CFrame
  702. mask.CanCollide = false
  703. maskweld = weldBetween(mask,Head)
  704. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  705. mMask = Instance.new("SpecialMesh", mask)
  706. mMask.MeshType = "FileMesh"
  707. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  708. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  709.  
  710. eyo1 = Instance.new("Part",Head)
  711. eyo1.BrickColor = BrickColor.new("White")
  712. eyo1.Material = "Neon"
  713. eyo1.Shape = "Ball"
  714. eyo1.Name = "eyo1"
  715. eyo1.CanCollide = false
  716. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  717. eyo1weld = weldBetween(eyo1,Head)
  718. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  719.  
  720. light = Instance.new("PointLight", eyo1)
  721. light.Color = Color3.new(1,1,1)
  722. light.Range = 3
  723. light.Brightness = 4
  724. light.Enabled = true
  725.  
  726. eyo2 = Instance.new("Part",Head)
  727. eyo2.BrickColor = BrickColor.new("White")
  728. eyo2.Material = "Neon"
  729. eyo2.Shape = "Ball"
  730. eyo2.Name = "eyo2"
  731. eyo2.CanCollide = false
  732. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  733. eyo2weld = weldBetween(eyo2,Head)
  734. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  735.  
  736. light2 = Instance.new("PointLight", eyo2)
  737. light2.Color = Color3.new(1,1,1)
  738. light2.Range = 3
  739. light2.Brightness = 4
  740. light2.Enabled = true
  741.  
  742. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  743. so = Instance.new("Sound")
  744. so.Parent = PARENT
  745. so.SoundId = "rbxassetid://"..ID
  746. so.Volume = VOL
  747. so.Looped = LOOP
  748. so:Play()
  749. removeuseless:AddItem(so,REMOVE)
  750. end
  751.  
  752.  
  753. mouse.KeyDown:connect(function(Press)
  754. Press=Press:lower()
  755. if Press=='r' then
  756. if levitate then return end
  757. if debounce then return end
  758. debounce = true
  759. attacking = true
  760. appi = true
  761. ws = 0
  762. coroutine.wrap(function()
  763. while appi do
  764. wait()
  765. if Root.Velocity.Magnitude < 2 and attacking == true then
  766. position = "Idle2"
  767. end
  768. end
  769. end)()
  770. coroutine.wrap(function()
  771. while appi do
  772. wait()
  773. settime = 0.05
  774. sine = sine + change
  775. if position == "Idle2" and attacking == true and appi == true then
  776. change = .4
  777. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  778. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  779. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  780. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  781. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  782. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  783. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  784. end
  785. end
  786. end)()
  787. for i = 1, 20 do
  788. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  789. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  790. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  791. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  792. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  793. swait()
  794. end
  795. SOUND(RightArm,342337569,6,false,1)
  796. coroutine.wrap(function()
  797. for i = 1, 9 do
  798. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  799. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  800. swait()
  801. end
  802. for i = 1, 9 do
  803. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  804. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  805. swait()
  806. end
  807. end)()
  808. shockwave = Instance.new("Part",Torso)
  809. shockwave.Shape = "Ball"
  810. shockwave.Size = Vector3.new(1,1,1)
  811. shockwave.BrickColor = BrickColor.new("White")
  812. shockwave.Material = "Neon"
  813. shockwave.CFrame = Torso.CFrame
  814. shockwave.CanCollide = false
  815. shockwave.Anchored = true
  816. coroutine.wrap(function()
  817. for i = 1, 20 do
  818. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  819. shockwave.Transparency = shockwave.Transparency + 0.05
  820. wait()
  821. end
  822. end)()
  823. SOUND(Torso,1072606965,0,false,10)
  824. coroutine.wrap(function()
  825. for i = 1, 10 do
  826. so.Volume = so.Volume + 0.3
  827. wait()
  828. end
  829. end)()
  830. for i = 1, 35 do
  831. local Hit = damagealll(22,Torso.Position)
  832. for _,v in pairs(Hit) do
  833. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  834. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  835. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  836. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  837. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  838. removeuseless:AddItem(vel,.1)
  839. end
  840. wave = Instance.new("Part", Torso)
  841. wave.Size = Vector3.new(1, 1, 1)
  842. wave.Transparency = 0
  843. wave.BrickColor = BrickColor.new("White")
  844. wave.Anchored = true
  845. wave.CanCollide = false
  846. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  847. wavemesh = Instance.new("SpecialMesh", wave)
  848. wavemesh.MeshId = "rbxassetid://20329976"
  849. wavemesh.Scale = Vector3.new(1, 1, 1)
  850. table.insert(th2,wave)
  851. table.insert(SlowlyFade,wave)
  852. table.insert(th5,wavemesh)
  853. removeuseless:AddItem(wave,2)
  854. CardStorm = Instance.new("Part",Torso)
  855. CardStorm.Size = Vector3.new(.1,.1,.1)
  856. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  857. CardStorm.Anchored = true
  858. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  859. CardStormMesh.Scale = Vector3.new(1,1,1)
  860. CardStormMesh.MeshId = "rbxassetid://6512150"
  861. CardStormMesh.TextureId = "rbxassetid://55364685"
  862. table.insert(SlowlyFade,CardStorm)
  863. table.insert(m3,CardStormMesh)
  864. table.insert(th1,CardStorm)
  865. removeuseless:AddItem(CardStorm,3)
  866. wait(.1)
  867. end
  868. coroutine.wrap(function()
  869. for i = 1, 10 do
  870. so.Volume = so.Volume - 0.3
  871. wait()
  872. end
  873. end)()
  874. wait(1)
  875. ws = 10
  876. clean()
  877. attacking = false
  878. debounce = false
  879. appi = false
  880. end
  881. end)
  882.  
  883. mouse.KeyDown:connect(function(Press)
  884. Press=Press:lower()
  885. if Press=='e' then
  886. if levitate then return end
  887. if debounce then return end
  888. attacking = true
  889. debounce = true
  890. damagedebounce = false
  891. clickdisallowance = true
  892. clickdebounce = false
  893. notallowed = true
  894. appi = true
  895. ws = 0
  896. coroutine.wrap(function()
  897. while appi do
  898. wait()
  899. if Root.Velocity.y > 1 and attacking == true then
  900. position = "Jump2"
  901. elseif Root.Velocity.y < -1 and attacking == true then
  902. position = "Falling2"
  903. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  904. position = "Idle2"
  905. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  906. position = "Walking2"
  907. end
  908. end
  909. end)()
  910. coroutine.wrap(function()
  911. while appi do
  912. wait()
  913. settime = 0.05
  914. sine = sine + change
  915. if position == "Jump2" and attacking == true and appi == true then
  916. change = 1
  917. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  918. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  919. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  920. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  921. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  922. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  923. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  924. elseif position == "Falling2" and attacking == true and appi == true then
  925. change = 1
  926. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  927. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  928. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  929. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  930. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  931. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  932. elseif position == "Idle2" and attacking == true and appi == true then
  933. change = .4
  934. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  935. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  936. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  937. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  938. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  939. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  940. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  941. elseif position == "Walking2" and attacking == true and appi == true then
  942. change = .8
  943. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  944. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  945. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  946. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  947. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  948. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  949. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  950. end
  951. end
  952. end)()
  953. coroutine.wrap(function()
  954. for i = 1, 40 do
  955. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  956. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  957. swait()
  958. end
  959. end)()
  960. haloh = Instance.new("Part", Torso)
  961. haloh.Size = Vector3.new(1,1,1)
  962. haloh.Anchored = false
  963. haloh.Transparency = 1
  964. haloh.CanCollide = false
  965. halohweld = weldBetween(haloh,Torso)
  966. halohweld.C0 = CFrame.new(0,0,0)
  967. n = 0
  968. x = 0
  969. tab={}
  970. tab2={}
  971. SOUND(Torso,1882057730,6,false,2)
  972. for i = 1, 20 do
  973. n = n + 20
  974. x = x + 5
  975. halo = Instance.new("Part", Torso)
  976. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  977. halo.Transparency = 1
  978. halo.CanCollide = false
  979. halo.Material = "Neon"
  980. halo.BrickColor = BrickColor.new("White")
  981. halow = weldBetween(halo,haloh)
  982. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  983. table.insert(FadeIn,halo)
  984. table.insert(tab,halow)
  985. table.insert(tab2,halo)
  986. wait()
  987. end
  988. ws = 10
  989. clickdisallowance = false
  990. coroutine.wrap(function()
  991. g1 = Instance.new("BodyGyro", Root)
  992. g1.D = 175
  993. g1.P = 20000
  994. g1.MaxTorque = Vector3.new(0,9000,0)
  995. while notallowed do
  996. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  997. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  998. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  999. swait()
  1000. end
  1001. end)()
  1002. coroutine.wrap(function()
  1003. mouse.Button1Down:connect(function()
  1004. if clickdisallowance then return end
  1005. if clickdebounce then return end
  1006. wait(.2)
  1007. clickdebounce = true
  1008. notallowed = false
  1009. end)
  1010. end)()
  1011. while notallowed do
  1012. for i,v in pairs(tab) do
  1013. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1014. end
  1015. swait()
  1016. end
  1017. appi = false
  1018. ws = 0
  1019. for i = 1, 15 do
  1020. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1021. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1022. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1023. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1024. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1025. swait()
  1026. end
  1027. for i,v in pairs(tab) do
  1028. v:Remove()
  1029. end
  1030. for i,v in pairs(tab2) do
  1031. removeuseless:AddItem(v,6)
  1032. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1033. BodyGyro=Instance.new('BodyGyro',v)
  1034. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1035. BodyGyro.P=2e4
  1036. removeuseless:AddItem(BodyGyro,.1)
  1037. PB2 = Instance.new("BodyVelocity", v)
  1038. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1039. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1040. PB2.Velocity = v.CFrame.lookVector * 80
  1041. end
  1042. SOUND(Torso,1499747506,3,false,1)
  1043. for i,v in pairs(tab2) do
  1044. v.Touched:connect(function(hit)
  1045. if hit.Parent:IsA("Part") then
  1046. elseif hit.Parent:IsA("SpecialMesh") then
  1047. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1048. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1049. if damagedebounce == true then return end
  1050. damagedebounce = true
  1051. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1052. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1053. Slachtoffer:TakeDamage(math.random(17,35))
  1054. SOUND(tor,694703797,6,false,1)
  1055. wait(.1)
  1056. damagedebounce = false
  1057. end
  1058. end)
  1059. end
  1060. for i = 1, 20 do
  1061. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1062. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1063. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1065. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1066. swait()
  1067. end
  1068. clean()
  1069. g1:Remove()
  1070. haloh:Remove()
  1071. attacking = false
  1072. debounce = false
  1073. damagedebounce = false
  1074. clickdebounce = false
  1075. appi = false
  1076. ws = 10
  1077. end
  1078. end)
  1079.  
  1080. mouse.KeyDown:connect(function(Press)
  1081. Press=Press:lower()
  1082. if Press=='y' then
  1083. if levitate then return end
  1084. if debounce then return end
  1085. clickdisallowance = true
  1086. clickdebounce = false
  1087. debounce = true
  1088. attacking = true
  1089. appi = true
  1090. ws = 0
  1091. coroutine.wrap(function()
  1092. while appi do
  1093. wait()
  1094. if Root.Velocity.y > 1 and attacking == true then
  1095. position = "Jump2"
  1096. elseif Root.Velocity.y < -1 and attacking == true then
  1097. position = "Falling2"
  1098. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1099. position = "Idle2"
  1100. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1101. position = "Walking2"
  1102. end
  1103. end
  1104. end)()
  1105. coroutine.wrap(function()
  1106. while appi do
  1107. wait()
  1108. settime = 0.05
  1109. sine = sine + change
  1110. if position == "Jump2" and attacking == true and appi == true then
  1111. change = 1
  1112. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1113. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1114. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1115. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1116. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1117. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1118. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1119. elseif position == "Falling2" and attacking == true and appi == true then
  1120. change = 1
  1121. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1122. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1123. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1124. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1125. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1126. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1127. elseif position == "Idle2" and attacking == true and appi == true then
  1128. change = .4
  1129. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1130. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1131. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1132. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1133. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1134. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1135. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1136. elseif position == "Walking2" and attacking == true and appi == true then
  1137. change = .8
  1138. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1139. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1140. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1141. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1142. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1143. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1144. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1145. end
  1146. end
  1147. end)()
  1148. bigcard = Instance.new("Part",Torso)
  1149. bigcard.Material = "Neon"
  1150. bigcard.Transparency = 1
  1151. bigcard.BrickColor = BrickColor.new("White")
  1152. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1153. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1154. bigcard.Anchored = true
  1155. SOUND(bigcard,236989198,6,false,1)
  1156. ace = aces[math.random(1,#aces)]
  1157. acer = Instance.new("Decal",bigcard)
  1158. acer.Texture = "rbxassetid://"..ace
  1159. acer.Transparency = 1
  1160. acer.Face = "Front"
  1161. ace2 = acer:Clone()
  1162. ace2.Parent = bigcard
  1163. ace2.Face = "Back"
  1164. table.insert(FadeIn,acer)
  1165. table.insert(FadeIn,ace2)
  1166. table.insert(FadeIn,bigcard)
  1167. for i = 1, 30 do
  1168. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1169. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1170. swait()
  1171. end
  1172. ws = 10
  1173. g1 = Instance.new("BodyGyro", Root)
  1174. g1.D = 175
  1175. g1.P = 20000
  1176. g1.MaxTorque = Vector3.new(0,9000,0)
  1177. clickdisallowance = false
  1178. coroutine.wrap(function()
  1179. mouse.Button1Down:connect(function()
  1180. if clickdisallowance then return end
  1181. if clickdebounce then return end
  1182. wait(.2)
  1183. clickdebounce = true
  1184. end)
  1185. end)()
  1186. while not clickdebounce do
  1187. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1188. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1189. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1190. swait()
  1191. end
  1192. g1:Remove()
  1193. ws = 0
  1194. for i = 1, 13 do
  1195. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1196. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1197. swait()
  1198. end
  1199. locationpart = Instance.new("Part",bigcard)
  1200. locationpart.Size = Vector3.new(1,1,1)
  1201. locationpart.Transparency = 1
  1202. locationpart.CanCollide = false
  1203. locationpart.Anchored = true
  1204. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1205. shockwave = Instance.new("Part", Torso)
  1206. shockwave.Size = Vector3.new(1,1,1)
  1207. shockwave.CanCollide = false
  1208. shockwave.Anchored = true
  1209. shockwave.Transparency = 0
  1210. shockwave.BrickColor = BrickColor.new("White")
  1211. shockwave.CFrame = CFrame.new(locationpart.Position)
  1212. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1213. shockwavemesh.Scale = Vector3.new(5,2,5)
  1214. shockwavemesh.MeshId = "rbxassetid://20329976"
  1215. removeuseless:AddItem(shockwave,4)
  1216. shockwave2 = Instance.new("Part", Torso)
  1217. shockwave2.Size = Vector3.new(1,1,1)
  1218. shockwave2.CanCollide = false
  1219. shockwave2.Anchored = true
  1220. shockwave2.Transparency = 0
  1221. shockwave2.BrickColor = BrickColor.new("White")
  1222. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1223. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1224. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1225. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1226. removeuseless:AddItem(shockwave2,4)
  1227. shockwave3 = Instance.new("Part", Torso)
  1228. shockwave3.Size = Vector3.new(1,1,1)
  1229. shockwave3.CanCollide = false
  1230. shockwave3.Anchored = true
  1231. shockwave3.Transparency = 0
  1232. shockwave3.BrickColor = BrickColor.new("White")
  1233. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1234. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1235. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1236. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1237. removeuseless:AddItem(shockwave3,4)
  1238. shockwave4 = Instance.new("Part", Torso)
  1239. shockwave4.Size = Vector3.new(1,1,1)
  1240. shockwave4.CanCollide = false
  1241. shockwave4.Anchored = true
  1242. shockwave4.Transparency = 0
  1243. shockwave4.BrickColor = BrickColor.new("White")
  1244. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1245. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1246. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1247. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1248. removeuseless:AddItem(shockwave4,4)
  1249. Hit = damagealll(20,locationpart.Position)
  1250. for _,v in pairs(Hit) do
  1251. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1252. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1253. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1254. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1255. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1256. removeuseless:AddItem(vel,.1)
  1257. end
  1258. coroutine.wrap(function()
  1259. for i = 1, 90 do
  1260. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1261. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1262. shockwave.Transparency = shockwave.Transparency + 0.025
  1263. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1264. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1265. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1266. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1267. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1268. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1269. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1270. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1271. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1272. swait()
  1273. end
  1274. end)()
  1275. SOUND(locationpart,765590102,6,false,2)
  1276. for i = 1, 24 do
  1277. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1278. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1279. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1280. swait()
  1281. end
  1282. for i = 1, 40 do
  1283. bigcard.Transparency = bigcard.Transparency + 0.2
  1284. acer.Transparency = acer.Transparency + .2
  1285. ace2.Transparency = ace2.Transparency + .2
  1286. swait()
  1287. end
  1288. attacking = false
  1289. debounce = false
  1290. appi = false
  1291. clickdisallowance = false
  1292. clickdebounce = false
  1293. ws = 10
  1294. bigcard:Remove()
  1295. clean()
  1296. end
  1297. end)
  1298.  
  1299. mouse.KeyDown:connect(function(Press)
  1300. Press=Press:lower()
  1301. if Press=='u' then
  1302. if levitate then return end
  1303. if mouse.Target ~= nil then end
  1304. if debounce then return end
  1305. debounce = true
  1306. attacking = true
  1307. appi = true
  1308. ws = 0
  1309. appi = true
  1310. coroutine.wrap(function()
  1311. while appi do
  1312. wait()
  1313. if Root.Velocity.y > 1 and attacking == true then
  1314. position = "Jump2"
  1315. elseif Root.Velocity.y < -1 and attacking == true then
  1316. position = "Falling2"
  1317. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1318. position = "Idle2"
  1319. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1320. position = "Walking2"
  1321. end
  1322. end
  1323. end)()
  1324. coroutine.wrap(function()
  1325. while appi do
  1326. wait()
  1327. settime = 0.05
  1328. sine = sine + change
  1329. if position == "Jump2" and attacking == true and appi == true then
  1330. change = 1
  1331. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1332. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1333. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1334. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1335. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1336. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1337. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1338. elseif position == "Falling2" and attacking == true and appi == true then
  1339. change = 1
  1340. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1341. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1342. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1343. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1344. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1345. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1346. elseif position == "Idle2" and attacking == true and appi == true then
  1347. change = .4
  1348. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1349. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1350. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1351. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1352. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1353. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1354. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1355. elseif position == "Walking2" and attacking == true and appi == true then
  1356. change = .8
  1357. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1358. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1359. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1360. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1361. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1362. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1363. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1364. end
  1365. end
  1366. end)()
  1367. g1 = Instance.new("BodyGyro", Root)
  1368. g1.D = 175
  1369. g1.P = 20000
  1370. g1.MaxTorque = Vector3.new(0,9000,0)
  1371. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1372. for i = 1, 15 do
  1373. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1374. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1375. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1376. swait()
  1377. end
  1378. cardportal = Instance.new("Part", Torso)
  1379. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1380. cardportal.Material = "Neon"
  1381. cardportal.BrickColor = BrickColor.new("White")
  1382. cardportal.Transparency = 0
  1383. cardportal.Anchored = true
  1384. cardportal.CanCollide = false
  1385. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1386. cardportalMESH.MeshType = "Cylinder"
  1387. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1388. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1389. for i = 1, 10 do
  1390. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1391. swait()
  1392. end
  1393. bigzcard = Instance.new("Part",Torso)
  1394. bigzcard.Material = "Neon"
  1395. bigzcard.Transparency = 0
  1396. bigzcard.BrickColor = BrickColor.new("White")
  1397. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1398. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1399. bigzcard.Anchored = true
  1400. SOUND(bigzcard,1888686669,6,false,1)
  1401. acer = Instance.new("Decal",bigzcard)
  1402. acer.Texture = "rbxassetid://1881287656"
  1403. acer.Transparency = 0
  1404. acer.Face = "Front"
  1405. ace2 = acer:Clone()
  1406. ace2.Parent = bigzcard
  1407. ace2.Face = "Back"
  1408. spinning = true
  1409. coroutine.wrap(function()
  1410. while spinning do
  1411. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1412. swait()
  1413. end
  1414. end)()
  1415. for i = 1, 20 do
  1416. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1417. swait()
  1418. end
  1419. coroutine.wrap(function()
  1420. for i = 1, 10 do
  1421. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1422. swait()
  1423. end
  1424. cardportal:Remove()
  1425. end)()
  1426. wait(.7)
  1427. ace3 = Instance.new("Decal",bigzcard)
  1428. ace3.Texture = "rbxassetid://1880203893"
  1429. ace3.Transparency = 1
  1430. ace3.Face = "Front"
  1431. ace4 = ace3:Clone()
  1432. ace4.Parent = bigzcard
  1433. ace4.Face = "Back"
  1434. bigzcard2 = Instance.new("Part",Torso)
  1435. bigzcard2.Material = "Neon"
  1436. bigzcard2.Transparency = 1
  1437. bigzcard2.BrickColor = BrickColor.new("Really black")
  1438. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1439. bigzcard2.CFrame = bigzcard.CFrame
  1440. bigzcard2.CanCollide = false
  1441. bigzcard2.Anchored = true
  1442. coroutine.wrap(function()
  1443. while spinning do
  1444. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1445. swait()
  1446. end
  1447. end)()
  1448. blz = bl[math.random(1,#bl)]
  1449. woos = Instance.new("Sound",Torso)
  1450. woos.SoundId = "rbxassetid://"..blz
  1451. woos.Volume = 4
  1452. woos:Play()
  1453. for i = 1, 20 do
  1454. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1455. bigzcard.Transparency = bigzcard.Transparency + .05
  1456. ace3.Transparency = ace3.Transparency - 0.05
  1457. ace4.Transparency = ace4.Transparency - 0.05
  1458. acer.Transparency = acer.Transparency + 0.05
  1459. ace2.Transparency = ace2.Transparency + 0.05
  1460. wait()
  1461. end
  1462. ace3.Parent = bigzcard2
  1463. ace3.Face = "Front"
  1464. ace4.Parent = bigzcard2
  1465. ace4.Face = "Back"
  1466. bigzcard:Remove()
  1467. spinning = false
  1468. blackholeactive = true
  1469. coroutine.wrap(function()
  1470. blackhole={}
  1471. orbzfade={}
  1472. for i = 1, 100 do
  1473. orbz = Instance.new("Part", Torso)
  1474. orbz.Shape = "Ball"
  1475. orbz.Material = "Neon"
  1476. orbz.BrickColor = BrickColor.new("Really black")
  1477. orbz.Size = Vector3.new(2,2,2)
  1478. orbz.Anchored = true
  1479. orbz.CanCollide = false
  1480. removeuseless:AddItem(orbz,1)
  1481. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1482. table.insert(blackhole,orbz)
  1483. table.insert(orbzfade,orbz)
  1484. for i,v in pairs(blackhole) do
  1485. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1486. end
  1487. for i,v in pairs(orbzfade) do
  1488. v.Transparency = v.Transparency + 0.025
  1489. end
  1490. swait()
  1491. end
  1492. end)()
  1493. coroutine.wrap(function()
  1494. while blackholeactive do
  1495. local Hit = damagealll(45,bigzcard2.Position)
  1496. for _,v in pairs(Hit) do
  1497. coroutine.wrap(function()
  1498. wait(.15)
  1499. if blackholeactive == false then return end
  1500. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1501. end)()
  1502. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1503. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1504. end
  1505. wait()
  1506. end
  1507. end)()
  1508. for i = 1, 100 do
  1509. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1510. cataclysmics = Instance.new("Part", Torso)
  1511. cataclysmics.Shape = "Ball"
  1512. cataclysmics.Material = "Neon"
  1513. cataclysmics.BrickColor = BrickColor.new("Really black")
  1514. cataclysmics.Size = Vector3.new(11,11,11)
  1515. cataclysmics.Transparency = .3
  1516. cataclysmics.Anchored = true
  1517. cataclysmics.CanCollide = false
  1518. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1519. table.insert(LessSize,cataclysmics)
  1520. table.insert(keyYtransparency,cataclysmics)
  1521. removeuseless:AddItem(cataclysmics,1)
  1522. swait()
  1523. end
  1524. coroutine.wrap(function()
  1525. for i = 1, 20 do
  1526. for i,v in pairs(orbzfade) do
  1527. v.Transparency = v.Transparency + 0.05
  1528. end
  1529. swait()
  1530. end
  1531. end)()
  1532. explosiontable={}
  1533. ringtable={}
  1534. ringtable2={}
  1535. soundboks = Instance.new("Part",Torso)
  1536. soundboks.CanCollide = false
  1537. soundboks.Anchored = true
  1538. soundboks.Transparency = 1
  1539. soundboks.CFrame = bigzcard2.CFrame
  1540. removeuseless:AddItem(soundboks,6)
  1541. SOUND(soundboks,472579737,6,false,1)
  1542. blackholeactive = false
  1543. bigzcard2:Remove()
  1544. Hit = damagealll(60,soundboks.Position)
  1545. for _,v in pairs(Hit) do
  1546. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1547. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1548. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1549. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1550. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1551. removeuseless:AddItem(vel,.1)
  1552. end
  1553. coroutine.wrap(function()
  1554. shockwave = Instance.new("Part", Torso)
  1555. shockwave.Size = Vector3.new(1,1,1)
  1556. shockwave.CanCollide = false
  1557. shockwave.Anchored = true
  1558. shockwave.Transparency = 0
  1559. shockwave.BrickColor = BrickColor.new("Really black")
  1560. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1561. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1562. shockwavemesh.Scale = Vector3.new(5,2,5)
  1563. shockwavemesh.MeshId = "rbxassetid://20329976"
  1564. shockwave2 = Instance.new("Part", Torso)
  1565. shockwave2.Size = Vector3.new(1,1,1)
  1566. shockwave2.CanCollide = false
  1567. shockwave2.Anchored = true
  1568. shockwave2.Transparency = 0
  1569. shockwave2.BrickColor = BrickColor.new("Really black")
  1570. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1571. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1572. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1573. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1574. for i = 1, 40 do
  1575. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1576. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1577. shockwave.Transparency = shockwave.Transparency + 0.025
  1578. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1579. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1580. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1581. swait()
  1582. end
  1583. shockwave:Remove()
  1584. shockwave2:Remove()
  1585. end)()
  1586. for i = 1, 4 do
  1587. explosion = Instance.new("Part", Torso)
  1588. explosion.Shape = "Ball"
  1589. explosion.Size = Vector3.new(1,1,1)
  1590. explosion.Transparency = 0
  1591. explosion.CanCollide = false
  1592. explosion.Anchored = true
  1593. explosion.BrickColor = BrickColor.new("Really black")
  1594. explosion.Material = "Neon"
  1595. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1596. table.insert(ExtremeM,explosion)
  1597. table.insert(SlowlyFade,explosion)
  1598. removeuseless:AddItem(explosion,4)
  1599. ring = Instance.new("Part", Torso)
  1600. ring.Size = Vector3.new(5, 5, 5)
  1601. ring.Transparency = 0
  1602. ring.BrickColor = BrickColor.new("Really black")
  1603. ring.Anchored = true
  1604. ring.CanCollide = false
  1605. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1606. ringh = Instance.new("SpecialMesh", ring)
  1607. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1608. ringh.Scale = Vector3.new(2, 2, .1)
  1609. table.insert(keyYsize,ringh)
  1610. table.insert(keyYtransparency,ring)
  1611. removeuseless:AddItem(ring,4)
  1612. swait()
  1613. end
  1614. wait(1.2)
  1615. clean()
  1616. keyYsize={}
  1617. keyYtransparency={}
  1618. blackholev = false
  1619. appi = false
  1620. g1:Remove()
  1621. ws = 10
  1622. attacking = false
  1623. debounce = false
  1624. end
  1625. end)
  1626.  
  1627. mouse.KeyDown:connect(function(Press)
  1628. Press=Press:lower()
  1629. if Press=='t' then
  1630. if levitate then
  1631. if tauntdebounce then return end
  1632. tauntdebounce = true
  1633. laughing = true
  1634. coroutine.wrap(function()
  1635. while laughing do
  1636. local b1 = Instance.new("BillboardGui",Head)
  1637. b1.Size = UDim2.new(0,4,0,1.6)
  1638. b1.StudsOffset = Vector3.new(0,0,0)
  1639. b1.Name = "laff"
  1640. b1.AlwaysOnTop = true
  1641. b1.Adornee = Head
  1642. removeuseless:AddItem(b1,3)
  1643. local b2 = Instance.new("TextLabel",b1)
  1644. b2.BackgroundTransparency = 1
  1645. b2.Text = "HaHaHaHaHaHa..."
  1646. b2.Font = "Garamond"
  1647. b2.TextSize = 0
  1648. b2.Name = "lafftext"
  1649. b2.TextStrokeTransparency = 0
  1650. b2.TextColor3 = BrickColor.new("Really red").Color
  1651. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1652. b2.Size = UDim2.new(1,0,.5,0)
  1653. table.insert(laughingtable,b2)
  1654. removeuseless:AddItem(b1,2)
  1655. coroutine.wrap(function()
  1656. if zxc then return end
  1657. zxc = true
  1658. while true do
  1659. swait()
  1660. for i,v in pairs(Head:GetChildren()) do
  1661. if v.Name == "laff" then
  1662. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1663. end
  1664. end
  1665. for i,v in pairs(laughingtable) do
  1666. v.TextTransparency = v.TextTransparency + .025
  1667. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1668. v.TextSize = v.TextSize + 2
  1669. v.Rotation = v.Rotation + .1
  1670. end
  1671. end
  1672. end)()
  1673. swait(10)
  1674. end
  1675. end)()
  1676. laugh = laughs[math.random(1,#laughs)]
  1677. laughy = Instance.new("Sound",Head)
  1678. laughy.SoundId = "rbxassetid://"..laugh
  1679. laughy.Volume = 10
  1680. laughy:Play()
  1681. wait(1)
  1682. wait(laughy.TimeLength)
  1683. laughing = false
  1684. laughy:Remove()
  1685. tauntdebounce = false
  1686. else
  1687. if mouse.Target ~= nil then
  1688. if debounce then return end
  1689. attacking = true
  1690. ghost()
  1691. tps = Instance.new("Sound", Torso)
  1692. tps.Volume = 5
  1693. tps.SoundId = "rbxassetid://1894958339"
  1694. tps:Play()
  1695. removeuseless:AddItem(tps,2)
  1696. g1 = Instance.new("BodyGyro", Root)
  1697. g1.D = 175
  1698. g1.P = 20000
  1699. g1.MaxTorque = Vector3.new(0,9000,0)
  1700. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1701. removeuseless:AddItem(g1,.05)
  1702. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1703. wait(.1)
  1704. attacking = false
  1705. debounce = false
  1706. end
  1707. end
  1708. end
  1709. end)
  1710.  
  1711. mouse.KeyDown:connect(function(Press)
  1712. Press=Press:lower()
  1713. if Press=='q' then
  1714. if levitate then return end
  1715. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1716. if debounce then return end
  1717. debounce = true
  1718. attacking = true
  1719. appi = true
  1720. ws = 0
  1721. coroutine.wrap(function()
  1722. while appi do
  1723. wait()
  1724. if Root.Velocity.y > 1 and attacking == true then
  1725. position = "Jump2"
  1726. elseif Root.Velocity.y < -1 and attacking == true then
  1727. position = "Falling2"
  1728. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1729. position = "Idle2"
  1730. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1731. position = "Walking2"
  1732. end
  1733. end
  1734. end)()
  1735. coroutine.wrap(function()
  1736. while appi do
  1737. wait()
  1738. settime = 0.05
  1739. sine = sine + change
  1740. if position == "Jump2" and attacking == true and appi == true then
  1741. change = 1
  1742. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1743. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1744. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1745. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1746. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1747. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1748. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1749. elseif position == "Falling2" and attacking == true and appi == true then
  1750. change = 1
  1751. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1752. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1753. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1754. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1755. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1756. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1757. elseif position == "Idle2" and attacking == true and appi == true then
  1758. change = .4
  1759. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1760. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1761. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1762. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1763. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1764. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1765. elseif position == "Walking2" and attacking == true and appi == true then
  1766. change = .8
  1767. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1768. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1769. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1770. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1771. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1772. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1773. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1774. end
  1775. end
  1776. end)()
  1777. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1778. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1779. EHead = enemyhum.Parent:FindFirstChild("Head")
  1780. g1 = Instance.new("BodyGyro", Root)
  1781. g1.D = 175
  1782. g1.P = 20000
  1783. g1.MaxTorque = Vector3.new(0,9000,0)
  1784. brick = Instance.new("Part",Torso)
  1785. brick.Anchored = true
  1786. brick.CanCollide = false
  1787. brick.Material = "Neon"
  1788. brick.Transparency = 1
  1789. brick.BrickColor = BrickColor.new("White")
  1790. brick.Size = Vector3.new(8,.3,12)
  1791. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1792. SOUND(brick,1888686669,6,false,1.5)
  1793. ace = aces[math.random(1,#aces)]
  1794. acer = Instance.new("Decal",brick)
  1795. acer.Texture = "rbxassetid://1898092341"
  1796. acer.Transparency = 1
  1797. acer.Face = "Top"
  1798. coroutine.wrap(function()
  1799. for i = 1, 20 do
  1800. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1801. brick.Transparency = brick.Transparency - .05
  1802. acer.Transparency = acer.Transparency - .1
  1803. swait()
  1804. end
  1805. end)()
  1806. ETorso.Anchored = true
  1807. EHead.Anchored = true
  1808. for i = 1, 25 do
  1809. swait()
  1810. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1811. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1812. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1813. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1814. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1815. end
  1816. SOUND(brick,472214107,6,false,2)
  1817. coroutine.wrap(function()
  1818. for i = 1, 10 do
  1819. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1820. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1821. swait()
  1822. end
  1823. end)()
  1824. shockwave = Instance.new("Part", Torso)
  1825. shockwave.Size = Vector3.new(1,1,1)
  1826. shockwave.CanCollide = false
  1827. shockwave.Anchored = true
  1828. shockwave.Transparency = 0
  1829. shockwave.BrickColor = BrickColor.new("White")
  1830. shockwave.CFrame = CFrame.new(brick.Position)
  1831. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1832. shockwavemesh.Scale = Vector3.new(1,1,1)
  1833. shockwavemesh.MeshId = "rbxassetid://20329976"
  1834. removeuseless:AddItem(shockwave,4)
  1835. shockwave2 = Instance.new("Part", Torso)
  1836. shockwave2.Size = Vector3.new(1,1,1)
  1837. shockwave2.CanCollide = false
  1838. shockwave2.Anchored = true
  1839. shockwave2.Transparency = 0
  1840. shockwave2.BrickColor = BrickColor.new("White")
  1841. shockwave2.CFrame = CFrame.new(brick.Position)
  1842. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1843. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1844. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1845. removeuseless:AddItem(shockwave2,4)
  1846. for i = 1, 35 do
  1847. swait()
  1848. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1849. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1850. shockwave.Transparency = shockwave.Transparency + .05
  1851. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1852. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1853. shockwave2.Transparency = shockwave2.Transparency + .03
  1854. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1855. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1856. end
  1857. for i = 1, 8 do
  1858. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1859. swait()
  1860. end
  1861. n = 0
  1862. SOUND(brick,54111471,6,false,1)
  1863. for i = 1, 40 do
  1864. n = n + 6
  1865. brick.Transparency = brick.Transparency + .025
  1866. acer.Transparency = acer.Transparency + .075
  1867. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1868. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1869. swait()
  1870. end
  1871. ws = 10
  1872. brick:Remove()
  1873. enemyhum.Parent:Remove()
  1874. attacking = false
  1875. removeuseless:AddItem(g1,0.001)
  1876. debounce = false
  1877. appi = false
  1878. end
  1879. end
  1880. end)
  1881.  
  1882. mouse.KeyDown:connect(function(Press)
  1883. Press=Press:lower()
  1884. if Press=='p' then
  1885. if levitate then return end
  1886. if blocking then
  1887. if blockedoff then return end
  1888. clickallowance = false
  1889. appi = false
  1890. attacking = true
  1891. blocking = false
  1892. throwing = true
  1893. ws = 0
  1894. n = 0
  1895. blockcard.CanCollide = false
  1896. for i = 1, 35 do
  1897. n = n + 20
  1898. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1899. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1900. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1901. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1902. swait()
  1903. end
  1904. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1905. blockcard.CanCollide = false
  1906. locater1 = Instance.new("Part",blockcard)
  1907. locater1.Size = Vector3.new(1,1,1)
  1908. locater1.CanCollide = false
  1909. locater1.Anchored = true
  1910. locater1.Transparency = 1
  1911. locater2 = Instance.new("Part",blockcard)
  1912. locater2.Size = Vector3.new(1,1,1)
  1913. locater2.CanCollide = false
  1914. locater2.Transparency = 1
  1915. locater2.Anchored = true
  1916. locater3 = Instance.new("Part",blockcard)
  1917. locater3.Size = Vector3.new(1,1,1)
  1918. locater3.Transparency = 1
  1919. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1920. locater3.CanCollide = false
  1921. locater3.Anchored = true
  1922. fushfush = Instance.new("Sound",blockcard)
  1923. fushfush.SoundId = "rbxassetid://288641686"
  1924. fushfush.Volume = 8
  1925. fushfush:Play()
  1926. boosh:Play()
  1927. coroutine.wrap(function()
  1928. n = 0
  1929. for i = 1, 35 do
  1930. n = n + 10
  1931. shockwave = Instance.new("Part", Torso)
  1932. shockwave.Size = Vector3.new(1,1,1)
  1933. shockwave.CanCollide = false
  1934. shockwave.Anchored = true
  1935. shockwave.Transparency = .5
  1936. shockwave.BrickColor = BrickColor.new("White")
  1937. shockwave.CFrame = locater3.CFrame
  1938. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1939. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1940. shockwavemesh.MeshId = "rbxassetid://20329976"
  1941. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1942. removeuseless:AddItem(shockwave,1)
  1943. table.insert(lolzor2,shockwave)
  1944. for i,v in pairs(lolzor2) do
  1945. v.Transparency = v.Transparency + .1
  1946. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1947. end
  1948. swait()
  1949. end
  1950. end)()
  1951. for i = 1, 35 do
  1952. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1953. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1954. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1955. fushfush.Volume = fushfush.Volume - .2
  1956. Hit = damagealll(20,blockcard.Position)
  1957. for _,v in pairs(Hit) do
  1958. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1959. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1960. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1961. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1962. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1963. removeuseless:AddItem(vel,.1)
  1964. end
  1965. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1966. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1967. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1968. grassblocks = Instance.new("Part",Torso)
  1969. grassblocks.Size = Vector3.new(4,4,4)
  1970. grassblocks.Material = "Grass"
  1971. grassblocks.Anchored = true
  1972. grassblocks.BrickColor = BrickColor.new("Bright green")
  1973. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1974. removeuseless:AddItem(grassblocks,5)
  1975. grassblocks2 = Instance.new("Part",Torso)
  1976. grassblocks2.Size = Vector3.new(4,4,4)
  1977. grassblocks2.Material = "Grass"
  1978. grassblocks2.Anchored = true
  1979. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1980. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1981. removeuseless:AddItem(grassblocks2,5)
  1982. blockcardshadow = Instance.new("Part",Torso)
  1983. blockcardshadow.Transparency = .5
  1984. blockcardshadow.Anchored = true
  1985. blockcardshadow.Material = "Neon"
  1986. blockcardshadow.BrickColor = BrickColor.new("White")
  1987. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1988. blockcardshadow.CanCollide = false
  1989. blockcardshadow.CFrame = blockcard.CFrame
  1990. removeuseless:AddItem(blockcardshadow,2)
  1991. table.insert(lolzor,blockcardshadow)
  1992. for i,v in pairs(lolzor) do
  1993. v.Transparency = v.Transparency + 0.05
  1994. end
  1995. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1996. swait()
  1997. end
  1998. blockcard.Name = "Getthisshitoutofhere"
  1999. for i = 1, 10 do
  2000. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2001. blockcard.Transparency = blockcard.Transparency + .1
  2002. acer.Transparency = blockcard.Transparency
  2003. ace2.Transparency = blockcard.Transparency
  2004. for i,v in pairs(lolzor) do
  2005. v.Transparency = v.Transparency + .05
  2006. end
  2007. for i,v in pairs(lolzor2) do
  2008. v.Transparency = v.Transparency + .1
  2009. end
  2010. swait()
  2011. end
  2012. lolzor={}
  2013. lolzor2={}
  2014. attacking = false
  2015. debounce = false
  2016. blocking = false
  2017. throwing = false
  2018. fushfush:Remove()
  2019. clickallowance = false
  2020. appi = false
  2021. blockcard:Remove()
  2022. g1:Remove()
  2023. ws = 10
  2024. else
  2025. if debounce then return end
  2026. if throwing then return end
  2027. debounce = true
  2028. ws = 10
  2029. attacking = true
  2030. blocking = true
  2031. boosh = Instance.new("Sound",nil)
  2032. boosh.SoundId = "rbxassetid://413682983"
  2033. boosh.Volume = 6
  2034. appi = true
  2035. coroutine.wrap(function()
  2036. while appi do
  2037. wait()
  2038. if Root.Velocity.y > 1 and attacking == true then
  2039. position = "Jump2"
  2040. elseif Root.Velocity.y < -1 and attacking == true then
  2041. position = "Falling2"
  2042. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2043. position = "Idle2"
  2044. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2045. position = "Walking2"
  2046. end
  2047. end
  2048. end)()
  2049. coroutine.wrap(function()
  2050. while appi do
  2051. wait()
  2052. settime = 0.05
  2053. sine = sine + change
  2054. if position == "Jump2" and attacking == true and appi == true then
  2055. change = 1
  2056. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2057. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2058. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2059. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2060. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2061. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2062. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2063. elseif position == "Falling2" and attacking == true and appi == true then
  2064. change = 1
  2065. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2066. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2067. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2068. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2069. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2071. elseif position == "Idle2" and attacking == true and appi == true then
  2072. change = .4
  2073. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2074. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2075. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2076. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2077. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2078. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2079. elseif position == "Walking2" and attacking == true and appi == true then
  2080. change = .8
  2081. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2082. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2083. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2084. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2085. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2086. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2087. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2088. end
  2089. end
  2090. end)()
  2091. blockcard = Instance.new("Part",Torso)
  2092. blockcard.Material = "Neon"
  2093. blockcard.Transparency = 1
  2094. blockcard.BrickColor = BrickColor.new("White")
  2095. blockcard.Size = Vector3.new(8, 13, 0.3)
  2096. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2097. blockcard.Anchored = true
  2098. boosh.Parent = blockcard
  2099. SOUND(blockcard,236989198,6,false,1)
  2100. ace = aces[math.random(1,#aces)]
  2101. acer = Instance.new("Decal",blockcard)
  2102. acer.Texture = "rbxassetid://"..ace
  2103. acer.Transparency = 1
  2104. acer.Face = "Front"
  2105. ace2 = acer:Clone()
  2106. ace2.Parent = blockcard
  2107. ace2.Face = "Back"
  2108. coroutine.wrap(function()
  2109. for i = 1, 20 do
  2110. blockcard.Transparency = blockcard.Transparency - 0.05
  2111. acer.Transparency = blockcard.Transparency
  2112. ace2.Transparency = blockcard.Transparency
  2113. swait()
  2114. end
  2115. clickallowance = true
  2116. end)()
  2117. g1 = Instance.new("BodyGyro", Root)
  2118. g1.D = 175
  2119. g1.P = 20000
  2120. g1.MaxTorque = Vector3.new(0,9000,0)
  2121. coroutine.wrap(function()
  2122. while blocking do
  2123. if not blockedoff then
  2124. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2125. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2126. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2127. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2128. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2129. end
  2130. swait()
  2131. end
  2132. end)()
  2133. wait(1)
  2134. mouse.Button1Down:connect(function()
  2135. if throwing then return end
  2136. if not clickallowance then return end
  2137. clickallowance = false
  2138. blockedoff = true
  2139. ws = 0
  2140. for i = 1, 15 do
  2141. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2142. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2143. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2144. swait()
  2145. end
  2146. boosh:Play()
  2147. hitdebounce = false
  2148. blockcard.Touched:connect(function(hit)
  2149. if hit.Parent:IsA("Part") then
  2150. elseif hit.Parent:IsA("SpecialMesh") then
  2151. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2152. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2153. for i,v in pairs(hit.Parent:GetChildren()) do
  2154. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2155. if hitdebounce then return end
  2156. hitdebounce = true
  2157. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2158. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2159. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2160. tors = hit.Parent:FindFirstChild("UpperTorso")
  2161. else
  2162. tors = hit.Parent:FindFirstChild("Torso")
  2163. end
  2164. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2165. removeuseless:AddItem(vel,.1)
  2166. Slachtoffer:TakeDamage(math.random(23,44))
  2167. end
  2168. end
  2169. end)
  2170. for i = 1, 10 do
  2171. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2172. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2173. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2174. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2175. swait()
  2176. end
  2177. for i = 1, 10 do
  2178. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2179. swait()
  2180. end
  2181. hitdebounce = true
  2182. ws = 10
  2183. clickallowance = true
  2184. blockedoff = false
  2185. end)
  2186. end
  2187. end
  2188. end)
  2189.  
  2190.  
  2191. mouse.KeyDown:connect(function(Press)
  2192. Press=Press:lower()
  2193. if Press=='f' then
  2194. if debounce then return end
  2195. if notallowedtransform then return end
  2196. debounce = true
  2197. if levitate then
  2198. levitate = false
  2199. mjester.VertexColor = Vector3.new(1, 1, 1)
  2200. glow.Transparency = 1
  2201. blastwave = Instance.new("Part",Torso)
  2202. blastwave.CFrame = Torso.CFrame
  2203. blastwave.Anchored = true
  2204. blastwave.Material = "Neon"
  2205. blastwave.CanCollide = false
  2206. blastwave.Shape = "Ball"
  2207. blastwave.Size = Vector3.new(3,3,3)
  2208. coroutine.wrap(function()
  2209. for i = 1, 20 do
  2210. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2211. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2212. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2213. blastwave.Transparency = blastwave.Transparency + 0.05
  2214. swait()
  2215. end
  2216. blastwave:Remove()
  2217. levitatewave2:Remove()
  2218. levitatewave:Remove()
  2219. end)()
  2220. ws = 10
  2221. notallowedtransform = true
  2222. attacking = true
  2223. coroutine.wrap(function()
  2224. for i = 1, 10 do
  2225. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2226. v.Transparency = v.Transparency + 0.1
  2227. end
  2228. end
  2229. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2230. v.Transparency = v.Transparency + 0.1
  2231. end
  2232. end
  2233. wait()
  2234. end
  2235. end)()
  2236. doomtheme.SoundId = "rbxassetid://1843358057"
  2237. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2238. wait(0.000001)
  2239. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2240. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2241. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2242.  
  2243. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2244. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2245. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2246. wait(0.000001)
  2247. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2248.  
  2249. eyo1 = Instance.new("Part",Head)
  2250. eyo1.BrickColor = BrickColor.new("White")
  2251. eyo1.Material = "Neon"
  2252. eyo1.Shape = "Ball"
  2253. eyo1.Name = "eyo1"
  2254. eyo1.CanCollide = false
  2255. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2256. eyo1weld = weldBetween(eyo1,Head)
  2257. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2258.  
  2259. light = Instance.new("PointLight", eyo1)
  2260. light.Color = Color3.new(1,1,1)
  2261. light.Range = 3
  2262. light.Brightness = 4
  2263. light.Enabled = true
  2264.  
  2265. eyo2 = Instance.new("Part",Head)
  2266. eyo2.BrickColor = BrickColor.new("White")
  2267. eyo2.Material = "Neon"
  2268. eyo2.Shape = "Ball"
  2269. eyo2.Name = "eyo2"
  2270. eyo2.CanCollide = false
  2271. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2272. eyo2weld = weldBetween(eyo2,Head)
  2273. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2274.  
  2275. light2 = Instance.new("PointLight", eyo2)
  2276. light2.Color = Color3.new(1,1,1)
  2277. light2.Range = 3
  2278. light2.Brightness = 4
  2279. light2.Enabled = true
  2280.  
  2281. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2282. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2283. hum.HipHeight = 0
  2284. ws = 10
  2285. debounce = false
  2286. attacking = false
  2287. coroutine.wrap(function()
  2288. wait(3)
  2289. notallowedtransform = false
  2290. end)()
  2291. else
  2292. ws = 50
  2293. notallowedtransform = true
  2294. levitate = true
  2295. ws = 50
  2296. glow.Transparency = 0
  2297. eyo1:Remove()
  2298. eyo2:Remove()
  2299. coroutine.wrap(function()
  2300. while levitate do
  2301. for i,v in pairs(Head:GetChildren()) do
  2302. if v.Name == "eyo1" or v.Name == "eyo2" then
  2303. v:Remove()
  2304. end
  2305. end
  2306. wait()
  2307. end
  2308. end)()
  2309. mnb = 0
  2310. levitatewave = Instance.new("Part", Torso)
  2311. levitatewave.Size = Vector3.new(1,1,1)
  2312. levitatewave.CanCollide = false
  2313. levitatewave.Anchored = true
  2314. levitatewave.Transparency = .5
  2315. levitatewave.BrickColor = BrickColor.new("Really black")
  2316. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2317. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2318. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2319. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2320. levitatewave2 = Instance.new("Part", Torso)
  2321. levitatewave2.Size = Vector3.new(1,1,1)
  2322. levitatewave2.CanCollide = false
  2323. levitatewave2.Anchored = true
  2324. levitatewave2.Transparency = .5
  2325. levitatewave2.BrickColor = BrickColor.new("Really red")
  2326. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2327. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2328. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2329. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2330. blastwave = Instance.new("Part",Torso)
  2331. blastwave.CFrame = Torso.CFrame
  2332. blastwave.Anchored = true
  2333. blastwave.Material = "Neon"
  2334. blastwave.CanCollide = false
  2335. blastwave.Shape = "Ball"
  2336. blastwave.Size = Vector3.new(3,3,3)
  2337. coroutine.wrap(function()
  2338. for i = 1, 20 do
  2339. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2340. blastwave.Transparency = blastwave.Transparency + 0.05
  2341. swait()
  2342. end
  2343. blastwave:Remove()
  2344. end)()
  2345. coroutine.wrap(function()
  2346. while levitate do
  2347. mnb = mnb + 15
  2348. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2349. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2350. colors = colortable[math.random(1,#colortable)]
  2351. lmagic = Instance.new("Part",LeftArm)
  2352. lmagic.Material = "Neon"
  2353. lmagic.CanCollide = false
  2354. lmagic.Anchored = true
  2355. lmagic.BrickColor = BrickColor.new(colors)
  2356. lmagic.Size = Vector3.new(1,1,1)
  2357. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2358. removeuseless:AddItem(lmagic,2)
  2359. rmagic = Instance.new("Part",RightArm)
  2360. rmagic.Material = "Neon"
  2361. rmagic.CanCollide = false
  2362. rmagic.Anchored = true
  2363. rmagic.BrickColor = BrickColor.new(colors)
  2364. rmagic.Size = Vector3.new(1,1,1)
  2365. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2366. removeuseless:AddItem(rmagic,2)
  2367. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2368. v.Transparency = v.Transparency + 0.05
  2369. end
  2370. end
  2371. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2372. v.Transparency = v.Transparency + 0.05
  2373. end
  2374. end
  2375. swait()
  2376. end
  2377. end)()
  2378. framee = Instance.new("Frame")
  2379. framee.Parent = screenGui
  2380. framee.Position = UDim2.new(0, 8, 0, -500)
  2381. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2382. framee.BackgroundColor3 = BrickColor.new("White").Color
  2383. framee.BackgroundTransparency = 0
  2384. coroutine.wrap(function()
  2385. wait(.2)
  2386. for i = 1, 40 do
  2387. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2388. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2389. swait()
  2390. end
  2391. hum.CameraOffset = Vector3.new(0,0,0)
  2392. framee:Remove()
  2393. end)()
  2394. doomtheme.SoundId = "rbxassetid://1382488262"
  2395. doomtheme:Play()
  2396. doomtheme.Volume = 2
  2397. doomtheme.TimePosition = 20.7
  2398. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2399. mjester.MeshId = "rbxassetid://193760002"
  2400. mjester.TextureId = "rbxassetid://379225327"
  2401. mjester.VertexColor = Vector3.new(1, 0, 0)
  2402. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2403. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2404. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2405. mMask.MeshId = "rbxassetid://13520257"
  2406. mMask.Scale = Vector3.new(1.1, 1, 1)
  2407. mMask.TextureId = "rbxassetid://13520260"
  2408. eyo1:Remove()
  2409. eyo2:Remove()
  2410. coroutine.wrap(function()
  2411. while levitate do
  2412. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2413. swait()
  2414. end
  2415. end)()
  2416. attacking = false
  2417. debounce = false
  2418. coroutine.wrap(function()
  2419. wait(3)
  2420. notallowedtransform = false
  2421. end)()
  2422. end
  2423. end
  2424. end)
  2425.  
  2426. mouse.KeyDown:connect(function(Press)
  2427. Press=Press:lower()
  2428. if Press=='.' then
  2429. hum.Parent:BreakJoints()
  2430. end
  2431. end)
  2432.  
  2433. checks1 = coroutine.wrap(function() -------Checks
  2434. while true do
  2435. if Root.Velocity.y > 1 and levitate == false then
  2436. position = "Jump"
  2437. elseif Root.Velocity.y < -1 and levitate == false then
  2438. position = "Falling"
  2439. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2440. position = "Idle"
  2441. elseif Root.Velocity.Magnitude < 2 and running == false then
  2442. position = "Idle2"
  2443. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2444. position = "Walking"
  2445. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2446. position = "Walking2"
  2447. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2448. position = "Running"
  2449. else
  2450. end
  2451. wait()
  2452. end
  2453. end)
  2454. checks1()
  2455.  
  2456. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2457. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2458. end
  2459.  
  2460. function ray2(StartPos, EndPos, Distance, Ignore)
  2461. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2462. return ray(StartPos, DIRECTION, Distance, Ignore)
  2463. end
  2464.  
  2465. OrgnC0 = Neck.C0
  2466. local movelimbs = coroutine.wrap(function()
  2467. while RunSrv.RenderStepped:wait() do
  2468. TrsoLV = Torso.CFrame.lookVector
  2469. Dist = nil
  2470. Diff = nil
  2471. if not MseGuide then
  2472. print("Failed to recognize")
  2473. else
  2474. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2475. Dist = (Head.CFrame.p-Point).magnitude
  2476. Diff = Head.CFrame.Y-Point.Y
  2477. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2478. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2479. Diff2 = LeftArm.CFrame.Y-Point.Y
  2480. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2481. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2482. end
  2483. end
  2484. end)
  2485. movelimbs()
  2486. immortal = {}
  2487. for i,v in pairs(Character:GetDescendants()) do
  2488. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2489. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2490. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2491. end
  2492. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2493. elseif v:IsA("JointInstance") then
  2494. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2495. end
  2496. end
  2497. for e = 1, #immortal do
  2498. if immortal[e] ~= nil then
  2499. local STUFF = immortal[e]
  2500. local PART = STUFF[1]
  2501. local PARENT = STUFF[2]
  2502. local MATERIAL = STUFF[3]
  2503. local COLOR = STUFF[4]
  2504. local TRANSPARENCY = STUFF[5]
  2505. if levitate then
  2506. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2507. PART.Material = MATERIAL
  2508. PART.Color = COLOR
  2509. PART.Transparency = TRANSPARENCY
  2510. end
  2511. PART.AncestryChanged:connect(function()
  2512. PART.Parent = PARENT
  2513. end)
  2514. else
  2515. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2516. PART.Material = MATERIAL
  2517. PART.Color = COLOR
  2518. PART.Transparency = TRANSPARENCY
  2519. end
  2520. PART.AncestryChanged:connect(function()
  2521. PART.Parent = PARENT
  2522. end)
  2523. end
  2524. end
  2525. end
  2526. function immortality()
  2527. for e = 1, #immortal do
  2528. if immortal[e] ~= nil then
  2529. local STUFF = immortal[e]
  2530. local PART = STUFF[1]
  2531. local PARENT = STUFF[2]
  2532. local MATERIAL = STUFF[3]
  2533. local COLOR = STUFF[4]
  2534. local TRANSPARENCY = STUFF[5]
  2535. if PART.ClassName == "Part" and PART == Root then
  2536. PART.Material = MATERIAL
  2537. PART.Color = COLOR
  2538. PART.Transparency = TRANSPARENCY
  2539. end
  2540. if PART.Parent ~= PARENT then
  2541. hum:Remove()
  2542. PART.Parent = PARENT
  2543. hum = Instance.new("Humanoid",Character)
  2544. if levitate then
  2545. eyo1:Remove()
  2546. eyo2:Remove()
  2547. end
  2548. hum.Name = "noneofurbusiness"
  2549. end
  2550. end
  2551. end
  2552. end
  2553. coroutine.wrap(function()
  2554. while true do
  2555. if hum.Health < .1 then
  2556. deadsound = Instance.new("Sound", Torso)
  2557. deadsound.Volume = 6
  2558. deadsound.SoundId = "rbxassetid://1411352723"
  2559. deadsound:Play()
  2560. immortality()
  2561. end
  2562. wait()
  2563. end
  2564. end)()
  2565.  
  2566. mouse.KeyDown:connect(function(Press)
  2567. Press=Press:lower()
  2568. if Press=='g' then
  2569. if not levitate then return end
  2570. if debounce then return end
  2571. debounce = true
  2572. attacking = true
  2573. FireBall:Play()
  2574. ws = 15
  2575. g1 = Instance.new("BodyGyro", Root)
  2576. g1.D = 175
  2577. g1.P = 20000
  2578. g1.MaxTorque = Vector3.new(0,9000,0)
  2579. for i = 1, 15 do
  2580. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2581. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2582. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2583. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2584. swait()
  2585. end
  2586. local swoosh = Instance.new("Part",Torso)
  2587. swoosh.Name = "swoosh"
  2588. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2589. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2590. swoosh.Shape = "Ball"
  2591. swoosh.Material = "Neon"
  2592. swoosh.BrickColor = BrickColor.new("Really black")
  2593. swoosh.CanCollide = false
  2594. swoosh.Touched:connect(function(hit)
  2595. if hit.Parent:IsA("Part") then
  2596. elseif hit.Parent:IsA("SpecialMesh") then
  2597. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2598. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2599. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2600. if Slachtoffer.Health < 1 then return end
  2601. if damagedebounce == true then return end
  2602. damagedebounce = true
  2603. swoosh:Remove()
  2604. explosion = Instance.new("Part",LeftArm)
  2605. explosion.CFrame = hit.CFrame
  2606. explosion.Anchored = true
  2607. explosion.CanCollide = false
  2608. explosion.Name = "explo"
  2609. explosion.Shape = "Ball"
  2610. explosion.BrickColor = BrickColor.new("Really black")
  2611. explosion.Material = "Neon"
  2612. removeuseless:AddItem(explosion,1.5)
  2613. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2614. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2615. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2616. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2617. removeuseless:AddItem(vel,.1)
  2618. SOUND(explosion,472579737,6,false,3)
  2619. coroutine.wrap(function()
  2620. if firsttime2 then return end
  2621. firsttime2 = true
  2622. while true do
  2623. for i,v in pairs(LeftArm:GetChildren()) do
  2624. if v.Name == "explo" then
  2625. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2626. v.Transparency = v.Transparency + .05
  2627. end
  2628. end
  2629. for i,v in pairs(LeftArm:GetChildren()) do
  2630. if v.Name == "shock" then
  2631. v.Transparency = v.Transparency + .05
  2632. end
  2633. end
  2634. for i,v in pairs(LeftArm:GetChildren()) do
  2635. if v.Name == "shock2" then
  2636. v.Transparency = v.Transparency + .05
  2637. end
  2638. end
  2639. swait()
  2640. end
  2641. end)()
  2642. Slachtoffer:TakeDamage(math.random(27,48))
  2643. wait(.1)
  2644. damagedebounce = false
  2645. end
  2646. end)
  2647. coroutine.wrap(function()
  2648. if firsttime then return end
  2649. firsttime = true
  2650. while wait() do
  2651. for i,v in pairs(Torso:GetChildren()) do
  2652. if v.Name == "swoosh" then
  2653. magiccc = Instance.new("Part",RightArm)
  2654. magiccc.Material = "Neon"
  2655. magiccc.CanCollide = false
  2656. magiccc.Anchored = true
  2657. magiccc.BrickColor = BrickColor.new(colors)
  2658. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2659. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2660. removeuseless:AddItem(magiccc,2)
  2661. end
  2662. end
  2663. end
  2664. end)()
  2665. bov = Instance.new("BodyVelocity",swoosh)
  2666. bov.maxForce = Vector3.new(99999,99999,99999)
  2667. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2668. bov.velocity = swoosh.CFrame.lookVector*120
  2669. removeuseless:AddItem(swoosh,4)
  2670. for i = 1, 15 do
  2671. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2672. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2673. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2674. swait()
  2675. end
  2676. ws = 50
  2677. removeuseless:AddItem(g1,0.01)
  2678. debounce = false
  2679. attacking = false
  2680. end
  2681. end)
  2682.  
  2683. mouse.KeyDown:connect(function(Press)
  2684. Press=Press:lower()
  2685. if Press=='h' then
  2686. if not levitate then return end
  2687. if debounce then return end
  2688. debounce = true
  2689. attacking = true
  2690. ws = 0
  2691. appi = true
  2692. coroutine.wrap(function()
  2693. while appi do
  2694. swait()
  2695. if Root.Velocity.Magnitude < 2 and attacking == true then
  2696. position = "Idle3"
  2697. end
  2698. end
  2699. end)()
  2700. coroutine.wrap(function()
  2701. while appi do
  2702. swait()
  2703. settime = 0.05
  2704. sine = sine + change
  2705. if position == "Idle3" and attacking == true and appi == true then
  2706. change = .4
  2707. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2708. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2709. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2710. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2711. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2712. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2713. end
  2714. end
  2715. end)()
  2716. coroutine.wrap(function()
  2717. for i = 1, 20 do
  2718. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2719. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2720. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2721. swait()
  2722. end
  2723. end)()
  2724. SOUND(LeftArm,1982011510,8,false,15)
  2725. blackhole={}
  2726. orbzfade={}
  2727. xz = 0
  2728. for i = 1, 220 do
  2729. xz = xz + .009
  2730. bigrmagic = Instance.new("Part",RightArm)
  2731. bigrmagic.Material = "Neon"
  2732. bigrmagic.CanCollide = false
  2733. bigrmagic.Anchored = true
  2734. bigrmagic.BrickColor = BrickColor.new(colors)
  2735. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2736. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2737. removeuseless:AddItem(bigrmagic,1)
  2738. orbz = Instance.new("Part", Torso)
  2739. orbz.Material = "Neon"
  2740. orbz.BrickColor = BrickColor.new(colors)
  2741. orbz.Size = Vector3.new(2,2,2)
  2742. orbz.Anchored = true
  2743. orbz.CanCollide = false
  2744. removeuseless:AddItem(orbz,1)
  2745. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2746. table.insert(blackhole,orbz)
  2747. table.insert(orbzfade,orbz)
  2748. for i,v in pairs(blackhole) do
  2749. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2750. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2751. end
  2752. for i,v in pairs(orbzfade) do
  2753. v.Transparency = v.Transparency + 0.025
  2754. end
  2755. swait()
  2756. end
  2757. coroutine.wrap(function()
  2758. for i = 1, 10 do
  2759. for i,v in pairs(blackhole) do
  2760. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2761. v.Transparency = v.Transparency + .1
  2762. end
  2763. swait()
  2764. end
  2765. for i,v in pairs(blackhole) do
  2766. v:Remove()
  2767. end
  2768. clean()
  2769. end)()
  2770. charging = true
  2771. coroutine.wrap(function()
  2772. while charging do
  2773. bigrmagic = Instance.new("Part",RightArm)
  2774. bigrmagic.Material = "Neon"
  2775. bigrmagic.CanCollide = false
  2776. bigrmagic.Anchored = true
  2777. bigrmagic.BrickColor = BrickColor.new(colors)
  2778. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2779. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2780. removeuseless:AddItem(bigrmagic,.2)
  2781. swait()
  2782. end
  2783. end)()
  2784. g1 = Instance.new("BodyGyro", Root)
  2785. g1.D = 175
  2786. g1.P = 20000
  2787. g1.MaxTorque = Vector3.new(0,9000,0)
  2788. BigFireBall:Play()
  2789. for i = 1, 15 do
  2790. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2791. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2792. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2793. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2794. swait()
  2795. end
  2796. coroutine.wrap(function()
  2797. for i = 1, 15 do
  2798. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2799. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2800. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2801. swait()
  2802. end
  2803. end)()
  2804. charging = false
  2805. local ballzor = Instance.new("Part",Torso)
  2806. ballzor.Name = "ballzor"
  2807. ballzor.Material = "Neon"
  2808. ballzor.BrickColor = BrickColor.new("Really black")
  2809. ballzor.CanCollide = false
  2810. ballzor.Size = Vector3.new(xz,xz,xz)
  2811. ballzor.Anchored = false
  2812. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2813. ballzor.Shape = "Ball"
  2814. removeuseless:AddItem(g1,.0001)
  2815. zx = xz + .05
  2816. coroutine.wrap(function()
  2817. if firsttime5 then return end
  2818. firsttime5 = true
  2819. while true do
  2820. swait()
  2821. for i,v in pairs(Torso:GetChildren()) do
  2822. if v.Name == "ballzor" then
  2823. magicccc = Instance.new("Part",RightArm)
  2824. magicccc.Material = "Neon"
  2825. magicccc.CanCollide = false
  2826. magicccc.Name = "magicccc"
  2827. magicccc.Anchored = true
  2828. magicccc.Transparency = 0
  2829. magicccc.BrickColor = BrickColor.new(colors)
  2830. magicccc.Size = Vector3.new(zx,zx,zx)
  2831. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2832. removeuseless:AddItem(magicccc,2)
  2833. end
  2834. end
  2835. for i,v in pairs(RightArm:GetChildren()) do
  2836. if v.Name == "magicccc" then
  2837. v.Transparency = v.Transparency + 0.025
  2838. end
  2839. end
  2840. end
  2841. end)()
  2842. ballzor.Touched:connect(function(hit)
  2843. if hit.Name ~= "magicccc" then
  2844. if bigball then return end
  2845. bigball = true
  2846. local explosionwave = Instance.new("Part",Torso)
  2847. explosionwave.Shape = "Ball"
  2848. explosionwave.BrickColor = BrickColor.new("Really black")
  2849. explosionwave.Anchored = true
  2850. explosionwave.CanCollide = false
  2851. explosionwave.Transparency = .2
  2852. explosionwave.Material = "Neon"
  2853. explosionwave.Size = Vector3.new(1,1,1)
  2854. explosionwave.CFrame = ballzor.CFrame
  2855. render = Instance.new("Sound",explosionwave)
  2856. render.SoundId = "rbxassetid://2006635781"
  2857. render.Volume = 10 * 10
  2858. render:Play()
  2859. local explosionwave2 = Instance.new("Part",Torso)
  2860. explosionwave2.Shape = "Ball"
  2861. explosionwave2.BrickColor = BrickColor.new("Really red")
  2862. explosionwave2.Anchored = true
  2863. explosionwave2.CanCollide = false
  2864. explosionwave2.Material = "Neon"
  2865. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2866. explosionwave2.CFrame = ballzor.CFrame
  2867. deadlywave = Instance.new("Part", explosionwave)
  2868. deadlywave.Size = Vector3.new(1,1,1)
  2869. deadlywave.CanCollide = false
  2870. deadlywave.Anchored = true
  2871. deadlywave.Transparency = .5
  2872. deadlywave.BrickColor = BrickColor.new("Really red")
  2873. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2874. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2875. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2876. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2877. deadlywave2 = Instance.new("Part", explosionwave)
  2878. deadlywave2.Size = Vector3.new(1,1,1)
  2879. deadlywave2.CanCollide = false
  2880. deadlywave2.Anchored = true
  2881. deadlywave2.Transparency = .5
  2882. deadlywave2.BrickColor = BrickColor.new("Really black")
  2883. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2884. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2885. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2886. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2887. deadlyring = Instance.new("Part", Torso)
  2888. deadlyring.Size = Vector3.new(5, 5, 5)
  2889. deadlyring.Transparency = 0.5
  2890. deadlyring.BrickColor = BrickColor.new("Really black")
  2891. deadlyring.Anchored = true
  2892. deadlyring.CanCollide = false
  2893. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2894. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2895. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2896. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2897. deadlyring2 = Instance.new("Part", Torso)
  2898. deadlyring2.Size = Vector3.new(5, 5, 5)
  2899. deadlyring2.Transparency = 0.5
  2900. deadlyring2.BrickColor = BrickColor.new("Really black")
  2901. deadlyring2.Anchored = true
  2902. deadlyring2.CanCollide = false
  2903. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2904. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2905. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2906. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2907. ballzor:Remove()
  2908. bigball = false
  2909. staybooming = true
  2910. d = 5
  2911. coroutine.wrap(function()
  2912. while staybooming do
  2913. Hit = damagealll(d,deadlywave.Position)
  2914. for _,v in pairs(Hit) do
  2915. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2916. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2917. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2918. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2919. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2920. removeuseless:AddItem(vel,.1)
  2921. end
  2922. wait(.1)
  2923. end
  2924. end)()
  2925. for i = 1, 70 do
  2926. d = d + 1
  2927. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2928. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2929. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2930. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2931. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2932. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2933. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2934. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2935. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2936. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2937. swait()
  2938. end
  2939. for i = 1, 80 do
  2940. d = d + 3
  2941. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2942. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2943. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2944. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2945. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2946. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2947. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2948. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2949. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2950. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2951. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2952. swait()
  2953. end
  2954. staybooming = false
  2955. for i = 1, 20 do
  2956. d = d + 3
  2957. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2958. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2959. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2960. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2961. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2962. deadlyring.Transparency = deadlyring.Transparency + .25
  2963. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2964. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2965. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2966. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2967. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2968. deadlywave.Transparency = deadlywave.Transparency + .25
  2969. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2970. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2971. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2972. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2973. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2974. swait()
  2975. end
  2976. hum.CameraOffset = Vector3.new(0,0,0)
  2977. explosionwave:Remove()
  2978. explosionwave2:Remove()
  2979. end
  2980. end)
  2981. bov = Instance.new("BodyVelocity",ballzor)
  2982. bov.maxForce = Vector3.new(99999,99999,99999)
  2983. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2984. bov.velocity = ballzor.CFrame.lookVector*200
  2985. removeuseless:AddItem(ballzor,4)
  2986. ws = 50
  2987. attacking = false
  2988. debounce = false
  2989. appi = false
  2990. end
  2991. end)
  2992.  
  2993. mouse.KeyDown:connect(function(Press)
  2994. Press=Press:lower()
  2995. if Press=='j' then
  2996. if not levitate then return end
  2997. if debounce then return end
  2998. debounce = true
  2999. charging = true
  3000. attacking = true
  3001. downpress = false
  3002. x = 1
  3003. ws = 0
  3004. g1 = Instance.new("BodyGyro", Root)
  3005. g1.D = 175
  3006. g1.P = 20000
  3007. g1.MaxTorque = Vector3.new(0,9000,0)
  3008. SOUND(RightArm,2014087015,8,false,3)
  3009. coroutine.wrap(function()
  3010. Charge = Instance.new("Sound",RightArm)
  3011. Charge.SoundId = "rbxassetid://101153932"
  3012. Charge.Looped = false
  3013. Charge.Volume = 8
  3014. Charge:Play()
  3015. end)()
  3016. appi = true
  3017. coroutine.wrap(function()
  3018. while appi do
  3019. swait()
  3020. if Root.Velocity.Magnitude < 2 and attacking == true then
  3021. position = "Idle3"
  3022. end
  3023. end
  3024. end)()
  3025. coroutine.wrap(function()
  3026. while appi do
  3027. swait()
  3028. settime = 0.05
  3029. sine = sine + change
  3030. if position == "Idle3" and attacking == true and appi == true then
  3031. change = .4
  3032. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3033. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3034. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3035. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3036. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3037. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3038. end
  3039. end
  3040. end)()
  3041. for i = 1, 15 do
  3042. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3043. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3044. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3045. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3046. swait()
  3047. end
  3048. for i = 1, 3 do
  3049. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3050. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3051. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3052. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3053. x = x + .1
  3054. blastborb = Instance.new("Part",Torso)
  3055. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3056. blastborb.BrickColor = BrickColor.new(colors)
  3057. blastborb.Anchored = true
  3058. blastborb.Size = Vector3.new(10,10,10)
  3059. blastborb.CanCollide = false
  3060. blastborb.Material = "Neon"
  3061. for i = 1, 5 do
  3062. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3063. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3064. swait()
  3065. end
  3066. blastborb:Remove()
  3067. swait()
  3068. end
  3069. downpress = true
  3070. while charging and x < 5 do
  3071. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3072. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3073. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3074. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3075. x = x + .1
  3076. blastborb = Instance.new("Part",Torso)
  3077. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3078. blastborb.BrickColor = BrickColor.new(colors)
  3079. blastborb.Anchored = true
  3080. blastborb.Size = Vector3.new(10,10,10)
  3081. blastborb.CanCollide = false
  3082. blastborb.Material = "Neon"
  3083. for i = 1, 5 do
  3084. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3085. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3086. swait()
  3087. end
  3088. blastborb:Remove()
  3089. swait()
  3090. end
  3091. coroutine.wrap(function()
  3092. for i = 1, 20 do
  3093. Charge.Volume = Charge.Volume - .5
  3094. swait()
  3095. end
  3096. end)()
  3097. local bigswoosh = Instance.new("Part",Torso)
  3098. bigswoosh.Name = "bigswoosh"
  3099. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3100. bigswoosh.Size = Vector3.new(1,1,1)
  3101. bigswoosh.Material = "Neon"
  3102. bigswoosh.Anchored = true
  3103. bigswoosh.Transparency = 1
  3104. bigswoosh.BrickColor = BrickColor.new("Really red")
  3105. bigswoosh.CanCollide = false
  3106. SOUND(bigswoosh,842332424,10,false,6)
  3107. SOUND(bigswoosh,2017948224,10,false,6)
  3108. SOUND(bigswoosh,138677306,10,false,4)
  3109. coroutine.wrap(function()
  3110. local loc1 = Instance.new("Part",bigswoosh)
  3111. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3112. loc1.Size = Vector3.new(2,2,2)
  3113. loc1.Anchored = true
  3114. loc1.Transparency = 1
  3115. loc1.CanCollide = false
  3116. local loc2 = Instance.new("Part",bigswoosh)
  3117. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3118. loc2.Size = Vector3.new(2,2,2)
  3119. loc2.Anchored = true
  3120. loc2.Transparency = 1
  3121. loc2.CanCollide = false
  3122. n = 0
  3123. nb = 0
  3124. for i = 1, 125 do
  3125. n = n + x
  3126. nb = nb - x
  3127. Hit = damagealll(n,bigswoosh.Position)
  3128. for _,v in pairs(Hit) do
  3129. if x > 4.5 then
  3130. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3131. else
  3132. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3133. end
  3134. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3135. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3136. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3137. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3138. removeuseless:AddItem(vel,.1)
  3139. end
  3140. local bigtrail = Instance.new("Part",LeftArm)
  3141. bigtrail.Size = bigswoosh.Size
  3142. bigtrail.BrickColor = BrickColor.new(colors)
  3143. bigtrail.Anchored = true
  3144. bigtrail.Material = "Neon"
  3145. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3146. bigtrail.CanCollide = false
  3147. removeuseless:AddItem(bigtrail,2)
  3148. local irritatedground = Instance.new("Part",Torso)
  3149. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3150. irritatedground.BrickColor = BrickColor.new(colors)
  3151. irritatedground.Material = "Neon"
  3152. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3153. irritatedground.CanCollide = false
  3154. irritatedground.Anchored = true
  3155. removeuseless:AddItem(irritatedground,10)
  3156. local grassblocks = Instance.new("Part",Torso)
  3157. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3158. grassblocks.Material = "Grass"
  3159. grassblocks.Anchored = true
  3160. grassblocks.Name = "grassblocks"
  3161. grassblocks.BrickColor = BrickColor.new("Bright green")
  3162. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3163. removeuseless:AddItem(grassblocks,10)
  3164. local grassblocks2 = Instance.new("Part",Torso)
  3165. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3166. grassblocks2.Material = "Grass"
  3167. grassblocks2.Anchored = true
  3168. grassblocks2.Name = "grassblocks2"
  3169. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3170. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3171. removeuseless:AddItem(grassblocks2,10)
  3172. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3173. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3174. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3175. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3176. swait()
  3177. end
  3178. for i = 1, 20 do
  3179. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3180. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3181. swait()
  3182. end
  3183. bigswoosh:Remove()
  3184. end)()
  3185. for i = 1, 50 do
  3186. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3187. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3188. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3189. swait()
  3190. end
  3191. ws = 50
  3192. attacking = false
  3193. debounce = false
  3194. appi = false
  3195. g1:Remove()
  3196. end
  3197. end)
  3198.  
  3199. mouse.KeyDown:connect(function(Press)
  3200. Press=Press:lower()
  3201. if Press=='k' then
  3202. if not levitate then return end
  3203. if debounce then return end
  3204. debounce = true
  3205. attacking = true
  3206. charging = true
  3207. appi = true
  3208. coroutine.wrap(function()
  3209. while appi do
  3210. swait()
  3211. if Root.Velocity.Magnitude < 2 and attacking == true then
  3212. position = "Idle3"
  3213. end
  3214. end
  3215. end)()
  3216. coroutine.wrap(function()
  3217. while appi do
  3218. swait()
  3219. settime = 0.05
  3220. sine = sine + change
  3221. if position == "Idle3" and attacking == true and appi == true then
  3222. change = .4
  3223. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3224. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3225. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3226. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3227. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3228. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3229. end
  3230. end
  3231. end)()
  3232. ws = 0
  3233. g1 = Instance.new("BodyGyro", Root)
  3234. g1.D = 175
  3235. g1.P = 20000
  3236. g1.MaxTorque = Vector3.new(0,9000,0)
  3237. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3238. for i = 1, 15 do
  3239. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3240. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3241. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3242. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3243. swait()
  3244. end
  3245. r = 0
  3246. for i = 1, 10 do
  3247. r = r + .1
  3248. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3249. blass = Instance.new("Part",RightArm)
  3250. blass.Size = Vector3.new(r,r,r)
  3251. blass.Material = "Neon"
  3252. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3253. blass.Anchored = true
  3254. blass.CanCollide = false
  3255. blass.BrickColor = BrickColor.new(colors)
  3256. removeuseless:AddItem(blass,2)
  3257. swait()
  3258. end
  3259. while r < 16 and charging == true do
  3260. r = r + .1
  3261. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3262. blass = Instance.new("Part",RightArm)
  3263. blass.Size = Vector3.new(r,r,r)
  3264. blass.Material = "Neon"
  3265. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3266. blass.Anchored = true
  3267. blass.CanCollide = false
  3268. blass.BrickColor = BrickColor.new(colors)
  3269. removeuseless:AddItem(blass,2)
  3270. swait()
  3271. end
  3272. local TheBeam = Instance.new("Part",RightArm)
  3273. TheBeam.Name = "zebeam"
  3274. TheBeam.Size = Vector3.new(1,1,1)
  3275. TheBeam.Material = "Neon"
  3276. TheBeam.Shape = "Cylinder"
  3277. TheBeam.BrickColor = BrickColor.new("Really red")
  3278. TheBeam.Anchored = true
  3279. TheBeam.CanCollide = false
  3280. ws = 12
  3281. bemmo = Instance.new("Sound",RightArm)
  3282. bemmo.SoundId = "rbxassetid://1910988873"
  3283. bemmo.Volume = 8
  3284. bemmo.Looped = false
  3285. bemmo:Play()
  3286. bemmo.TimePosition = 2
  3287. for i = 1, 100 * r/3 do
  3288. if r > 15 then
  3289. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3290. end
  3291. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3292. local blass = Instance.new("Part",RightArm)
  3293. blass.Size = Vector3.new(r,r,r)
  3294. blass.Material = "Neon"
  3295. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3296. blass.Anchored = true
  3297. blass.CanCollide = false
  3298. blass.BrickColor = BrickColor.new(colors)
  3299. removeuseless:AddItem(blass,2)
  3300. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3301. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3302. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3303. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3304. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3305. boom = Instance.new("Part",RightArm)
  3306. boom.Size = Vector3.new(r,r,r)
  3307. boom.BrickColor = BrickColor.new(colors)
  3308. boom.Anchored = true
  3309. boom.CanCollide = false
  3310. boom.Material = "Neon"
  3311. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3312. removeuseless:AddItem(boom,3)
  3313. boom.Touched:connect(function(getbase)
  3314. if hitdebounce then return end
  3315. hitdebounce = true
  3316. if getbase:IsA("Part") then
  3317. damagedground = Instance.new("Part",RightArm)
  3318. damagedground.Size = Vector3.new(.1,5+r,.1)
  3319. damagedground.Material = "Neon"
  3320. damagedground.CanCollide = false
  3321. damagedground.BrickColor = BrickColor.new(colors)
  3322. damagedground.Anchored = true
  3323. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3324. removeuseless:AddItem(damagedground,2)
  3325. wait(.1)
  3326. hitdebounce = false
  3327. end
  3328. end)
  3329. Hit = damagealll(r+3,boom.Position)
  3330. for _,v in pairs(Hit) do
  3331. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3332. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3333. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3334. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3335. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3336. removeuseless:AddItem(vel,.1)
  3337. end
  3338. swait()
  3339. end
  3340. removeuseless:AddItem(g1,.001)
  3341. coroutine.wrap(function()
  3342. for i = 1, 20 do
  3343. bemmo.Volume = bemmo.Volume - 0.5
  3344. blass.Transparency = blass.Transparency + 0.05
  3345. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3346. swait()
  3347. end
  3348. bemmo:Remove()
  3349. if r > 15 then
  3350. hum.CameraOffset = Vector3.new(0,0,0)
  3351. end
  3352. blass:Remove()
  3353. TheBeam:Remove()
  3354. end)()
  3355. ws = 50
  3356. appi = false
  3357. attacking = false
  3358. debounce = false
  3359. end
  3360. end)
  3361.  
  3362. mouse.KeyUp:connect(function(Press)
  3363. Press=Press:lower()
  3364. if Press=='j' then
  3365. charging = false
  3366. end
  3367. end)
  3368.  
  3369. mouse.KeyUp:connect(function(Press)
  3370. Press=Press:lower()
  3371. if Press=='k' then
  3372. charging = false
  3373. end
  3374. end)
  3375.  
  3376. doit = coroutine.wrap(function()
  3377. while true do
  3378. for _,v in pairs(Repeater) do
  3379. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3380. end
  3381.  
  3382. for _,v in pairs(openshocktable) do
  3383. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3384. end
  3385.  
  3386. for _,v in pairs(nonmeshRepeater) do
  3387. v.Size = v.Size + Vector3.new(2, 2, 2)
  3388. end
  3389.  
  3390. for _,v in pairs(Extreme) do
  3391. v.Size = v.Size + Vector3.new(6, 6, 6)
  3392. end
  3393.  
  3394. for _,v in pairs(LessSize) do
  3395. v.Size = v.Size - Vector3.new(1, 1, 1)
  3396. end
  3397.  
  3398. for _,v in pairs(nonmeshRepeater2) do
  3399. v.Transparency = v.Transparency + 0.05
  3400. end
  3401.  
  3402. for _,v in pairs(Repeater2) do
  3403. v.Transparency = v.Transparency - 0.05
  3404. end
  3405.  
  3406. for _,v in pairs(th1) do
  3407. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3408. end
  3409.  
  3410. for _,v in pairs(th2) do
  3411. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3412. end
  3413.  
  3414. for _,v in pairs(th3) do
  3415. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3416. end
  3417.  
  3418. for _,v in pairs(th5) do
  3419. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3420. end
  3421.  
  3422. for _,v in pairs(ExtremeM) do
  3423. v.Size = v.Size + Vector3.new(8, 8, 8)
  3424. end
  3425.  
  3426. for _,v in pairs(m3) do
  3427. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3428. end
  3429.  
  3430. for _,v in pairs(ExtremeM2) do
  3431. v.Size = v.Size - Vector3.new(2,2,2)
  3432. end
  3433.  
  3434. for _,v in pairs(keyYsize) do
  3435. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3436. end
  3437.  
  3438. for _,v in pairs(th4) do
  3439. v.Transparency = v.Transparency + 0.009
  3440. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3441. end
  3442.  
  3443. for _,v in pairs(SlowlyFade) do
  3444. v.Transparency = v.Transparency + 0.05
  3445. end
  3446.  
  3447. for _,v in pairs(keyYtransparency) do
  3448. v.Transparency = v.Transparency + 0.05
  3449. end
  3450.  
  3451. for _,v in pairs(UpMover) do
  3452. v.Position = v.Position + Vector3.new(0, 3, 0)
  3453. end
  3454.  
  3455. for _,v in pairs(ForwardMover) do
  3456. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3457. end
  3458.  
  3459. for _,v in pairs(FadeIn) do
  3460. v.Transparency = v.Transparency - .05
  3461. end
  3462.  
  3463. for _,v in pairs(signtransparency) do
  3464. v.TextTransparency = v.TextTransparency + 0.025
  3465. end
  3466.  
  3467. for _,v in pairs(signmover) do
  3468. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3469. end
  3470.  
  3471. for _,v in pairs(signrotator) do
  3472. v.Rotation = v.Rotation + 2
  3473. end
  3474. swait()
  3475. end
  3476. end)
  3477. doit()
  3478. t = 0
  3479.  
  3480. mouse.KeyDown:connect(function(Press)
  3481. Press=Press:lower()
  3482. if Press=='0' then
  3483. if levitate then return end
  3484. shoov = true
  3485. if debounce then return end
  3486. ws = 50
  3487. end
  3488. end)
  3489.  
  3490. mouse.KeyUp:connect(function(Press)
  3491. Press=Press:lower()
  3492. if Press=='0' then
  3493. if levitate then return end
  3494. shoov = false
  3495. if debounce then return end
  3496. ws = 15
  3497. end
  3498. end)
  3499.  
  3500.  
  3501. local anims = coroutine.wrap(function()
  3502. while true do
  3503. settime = 0.05
  3504. sine = sine + change
  3505. if position == "Jump" and attacking == false then
  3506. change = 1
  3507. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3508. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3509. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3510. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3511. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3512. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3513. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3514. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3515. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3516. elseif position == "Jump2" and attacking == false and levitate then
  3517. change = 1
  3518. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3519. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3520. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3521. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3522. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3523. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3524. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3525. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3526. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3527. elseif position == "Falling" and attacking == false and levitate == false then
  3528. change = 1
  3529. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3530. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3531. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3532. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3533. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3534. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3535. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3536. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3537. elseif position == "Falling2" and attacking == false and levitate then
  3538. change = 1
  3539. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3540. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3541. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3542. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3543. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3544. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3545. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3546. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3547. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3548. elseif position == "Walking" and attacking == false and running == false then
  3549. change = 1
  3550. walking = true
  3551. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3552. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3553. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3554. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3555. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3556. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3557. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3558. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3559. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3560. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3561. change = .5
  3562. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3563. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3564. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3565. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3566. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3567. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3568. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3569. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3571. elseif position == "Idle2" and attacking == false and running == false then
  3572. change = .75
  3573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3575. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3576. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3577. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3578. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3579. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3580. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3581. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3582. elseif position == "Walking2" and attacking == false and running == false then
  3583. ws = 50
  3584. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3585. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3586. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3587. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3588. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3589. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3590. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3591. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3592. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3593. elseif position == "Running" and attacking == false then
  3594. change = 1
  3595. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3596. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3597. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3598. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3599. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3600. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3601. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3602. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3603. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3604. end
  3605. swait()
  3606. end
  3607. end)
  3608. anims()
  3609. warn("Prepare for a magic trick full of pain and regret, Edit by Kittdy")
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