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- #This is for Modsystem compatibility only dont touch this!
- [D2SE]
- CreatedFor=2.2.0
- #The User Checkboxes will be remembered here. All options can be altered inside GUI
- [USERSETTINGS]
- #Renderer 0=DDraw 1=D3D 2=not functional(openGL) 3=glide/3dfx default=3
- Renderer=3
- #WindowMode 0=Fullscreen 1=D2 inside Window (-w commandline) works only with glide+DDraw default=0
- WindowMode=0
- #NoSound 1=switch off sound (-ns commandline)
- NoSound=0
- #Enables Creation of HC Chars when ModAllowHC=1 default=1
- EnableHC=1
- #Enable PlugY when ModAllowPlugY=1
- EnablePlugY=1
- #Parameter for modding, only active when Modable=1
- #Direct 1=use -direct commandline default=0
- Direct=1
- #Txt 1=use -txt commandline default=0
- Txt=1
- #Skips D2 Menu and goes directly to Realmconnect on Mods that support it
- SkiptoBNet=0
- #Settings the Modder has to Set when using D2SE Modsystem it can be protected! Dont change anything here when its not your Mod and you want to play on Realm
- [Protected]
- #CoreEngine needed or included in this Mod all not included files will be taken from the Vanilla Folder of the Version!
- #Supportet Cores are 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13PTR2 THIS MUST BE SET
- D2Core=1.10f
- #Modnames & Title 32 Chars each maximum
- ModName=Eastern Sun Rises
- ModTitle=Eastern Sun Rises
- #Mod Versions 10 Chars each maximum
- ModMajorVersion=5
- ModMinorVersion=.1E
- ModRevision=
- #Filename of a 250*60 Buttonimage in BMP format! keep the outer 1 pixel border black! used for Modselection
- ModBanner=easternsunrises.bmp
- #Button to launch readme can be file or Webpage
- ModReadme=
- #Button to launch Descriptionfile can be file or Webpage
- ModDescription=
- #Button to reach Homepage can be file or Webpage
- ModHP=
- #Button to reach Forum/Board can be file or Webpage
- #ModBoard=
- #Allow the activation of -direct and -txt switch default=0
- Modable=1
- #Allows the Creation of HC Characters default=1
- ModAllowHC=1
- #1=Allow Singleplayer Multistart!
- ModAllowMultistart=1
- #ModSystems used
- #Allowed with Core 1.11b: NEFEX
- #Allowed with Core 1.10f: D2MOD
- #Allowed with the Cores it was compiled for: D2Extra
- #Allowed with all supportet Cores: D2SE
- #for correct configuration and handling of nefex, d2mod and D2Extra refere to their readmes, ini files and documentation!
- #for correct configuration and handling of D2SE refere to the documentation as soon as its available.
- #not all features of each System can work together watch out for Collisions be warned!
- #dont use any of their loadsystems D2SE will load the modsystems in a clean way for you!!!
- #D2SE 1=load and init D2SE on startup
- ModUseD2SE=0
- #Name of the D2SE Mod dll 32 Chars maximum
- D2SEDllName=
- #D2SEUtility 1=use utility functions inside D2SEUtility.dll
- ModUseD2SEUtility=0
- #Nefex 1=load nefex at startup it does selfinitialization
- ModUseNefex=0
- #D2Mod 1=load and init D2Mod.dll at startup
- ModUseD2Mod=1
- #D2Extra 1=Use D2Extra on startup make sure you have the correct version for your D2 Core!
- ModUseD2Extra=0
- #PlugY 1=Allow PlugY make sure the installed Version supports the D2 Core! (1.09b 1.09d 1.10f 1.11b 1.12a)
- ModAllowPlugY=1
- #MPQ Setup
- #1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpq
- ModUsePatch_D2=1
- #Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 32 Chars each maximum
- #ModMPQ1=
- #ModMPQ2=
- #ModMPQ3=
- #Let D2SE load up to 3 of your own .dll that must have selfiniting code.
- ModDll1=
- ModDll2=
- ModDll3=
- #Realm setup DONT EVER USE D2SE to connect to official BNet. Checksum will fail for sure!
- #Only use the baseinstallation of D2 patched to newest Patch to play on BNet with starting game.exe !!!
- #Im not responsible if you are stupid! make sure you have no type errors this cannot get verified automatic!
- RealmGateway=
- RealmTimezone=
- RealmGatewayName=
- RealmSelected=
- RealmPort=
- #UPDATE Setup
- UpdateFile=ESCOM_UPD
- UpdateMirror1=
- [END-Protected]
- #Her you can enable/disable and configure Features of the D2SEUtility.dll comming soon
- [D2SEUTILITY]
- #Read this from your own code for your own features!
- [CUSTOM]
- #dont touch this it must be at the end of file to check for corruptions
- [END]
- endoffile=4711
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