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  1. #This is for Modsystem compatibility only dont touch this!
  2. [D2SE]
  3. CreatedFor=2.2.0
  4.  
  5.  
  6. #The User Checkboxes will be remembered here. All options can be altered inside GUI
  7. [USERSETTINGS]
  8. #Renderer 0=DDraw 1=D3D 2=not functional(openGL) 3=glide/3dfx default=3
  9. Renderer=3
  10. #WindowMode 0=Fullscreen 1=D2 inside Window (-w commandline) works only with glide+DDraw default=0
  11. WindowMode=0
  12.  
  13. #NoSound 1=switch off sound (-ns commandline)
  14. NoSound=0
  15.  
  16. #Enables Creation of HC Chars when ModAllowHC=1 default=1
  17. EnableHC=1
  18.  
  19. #Enable PlugY when ModAllowPlugY=1
  20. EnablePlugY=1
  21.  
  22. #Parameter for modding, only active when Modable=1
  23. #Direct 1=use -direct commandline default=0
  24. Direct=1
  25. #Txt 1=use -txt commandline default=0
  26. Txt=1
  27.  
  28. #Skips D2 Menu and goes directly to Realmconnect on Mods that support it
  29. SkiptoBNet=0
  30.  
  31.  
  32. #Settings the Modder has to Set when using D2SE Modsystem it can be protected! Dont change anything here when its not your Mod and you want to play on Realm
  33. [Protected]
  34. #CoreEngine needed or included in this Mod all not included files will be taken from the Vanilla Folder of the Version!
  35. #Supportet Cores are 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13PTR2 THIS MUST BE SET
  36. D2Core=1.10f
  37.  
  38. #Modnames & Title 32 Chars each maximum
  39. ModName=Eastern Sun Rises
  40. ModTitle=Eastern Sun Rises
  41.  
  42. #Mod Versions 10 Chars each maximum
  43. ModMajorVersion=5
  44. ModMinorVersion=.1E
  45. ModRevision=
  46.  
  47. #Filename of a 250*60 Buttonimage in BMP format! keep the outer 1 pixel border black! used for Modselection
  48. ModBanner=easternsunrises.bmp
  49.  
  50. #Button to launch readme can be file or Webpage
  51. ModReadme=
  52. #Button to launch Descriptionfile can be file or Webpage
  53. ModDescription=
  54. #Button to reach Homepage can be file or Webpage
  55. ModHP=
  56. #Button to reach Forum/Board can be file or Webpage
  57. #ModBoard=
  58.  
  59.  
  60. #Allow the activation of -direct and -txt switch default=0
  61. Modable=1
  62.  
  63. #Allows the Creation of HC Characters default=1
  64. ModAllowHC=1
  65.  
  66. #1=Allow Singleplayer Multistart!
  67. ModAllowMultistart=1
  68.  
  69. #ModSystems used
  70. #Allowed with Core 1.11b: NEFEX
  71. #Allowed with Core 1.10f: D2MOD
  72. #Allowed with the Cores it was compiled for: D2Extra
  73. #Allowed with all supportet Cores: D2SE
  74. #for correct configuration and handling of nefex, d2mod and D2Extra refere to their readmes, ini files and documentation!
  75. #for correct configuration and handling of D2SE refere to the documentation as soon as its available.
  76. #not all features of each System can work together watch out for Collisions be warned!
  77. #dont use any of their loadsystems D2SE will load the modsystems in a clean way for you!!!
  78. #D2SE 1=load and init D2SE on startup
  79. ModUseD2SE=0
  80. #Name of the D2SE Mod dll 32 Chars maximum
  81. D2SEDllName=
  82. #D2SEUtility 1=use utility functions inside D2SEUtility.dll
  83. ModUseD2SEUtility=0
  84. #Nefex 1=load nefex at startup it does selfinitialization
  85. ModUseNefex=0
  86. #D2Mod 1=load and init D2Mod.dll at startup
  87. ModUseD2Mod=1
  88. #D2Extra 1=Use D2Extra on startup make sure you have the correct version for your D2 Core!
  89. ModUseD2Extra=0
  90.  
  91. #PlugY 1=Allow PlugY make sure the installed Version supports the D2 Core! (1.09b 1.09d 1.10f 1.11b 1.12a)
  92. ModAllowPlugY=1
  93.  
  94. #MPQ Setup
  95. #1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpq
  96. ModUsePatch_D2=1
  97. #Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 32 Chars each maximum
  98. #ModMPQ1=
  99. #ModMPQ2=
  100. #ModMPQ3=
  101.  
  102. #Let D2SE load up to 3 of your own .dll that must have selfiniting code.
  103. ModDll1=
  104. ModDll2=
  105. ModDll3=
  106.  
  107. #Realm setup DONT EVER USE D2SE to connect to official BNet. Checksum will fail for sure!
  108. #Only use the baseinstallation of D2 patched to newest Patch to play on BNet with starting game.exe !!!
  109. #Im not responsible if you are stupid! make sure you have no type errors this cannot get verified automatic!
  110. RealmGateway=
  111. RealmTimezone=
  112. RealmGatewayName=
  113. RealmSelected=
  114. RealmPort=
  115.  
  116. #UPDATE Setup
  117. UpdateFile=ESCOM_UPD
  118. UpdateMirror1=
  119. [END-Protected]
  120.  
  121.  
  122. #Her you can enable/disable and configure Features of the D2SEUtility.dll comming soon
  123. [D2SEUTILITY]
  124.  
  125.  
  126. #Read this from your own code for your own features!
  127. [CUSTOM]
  128.  
  129.  
  130.  
  131. #dont touch this it must be at the end of file to check for corruptions
  132. [END]
  133. endoffile=4711
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