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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Canvas out-of-process rasterization: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. Out-of-process Rasterization: Hardware accelerated
  8. OpenGL: Enabled
  9. Rasterization: Hardware accelerated on all pages
  10. Raw Draw: Disabled
  11. Skia Renderer: Enabled
  12. Video Decode: Software only. Hardware acceleration disabled
  13. Vulkan: Disabled
  14. WebGL: Hardware accelerated
  15. WebGL2: Hardware accelerated
  16. Driver Bug Workarounds
  17. adjust_src_dst_region_for_blitframebuffer
  18. clear_uniforms_before_first_program_use
  19. enable_webgl_timer_query_extensions
  20. exit_on_context_lost
  21. disabled_extension_GL_KHR_blend_equation_advanced
  22. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  23. Problems Detected
  24. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  25. Disabled Features: video_decode
  26. Clear uniforms before first program use on all platforms: 124764, 349137
  27. Applied Workarounds: clear_uniforms_before_first_program_use
  28. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  29. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  30. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  31. Applied Workarounds: enable_webgl_timer_query_extensions
  32. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  33. Applied Workarounds: exit_on_context_lost
  34. adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA: 830046
  35. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  36. ANGLE Features
  37. allow_compressed_formats (Frontend workarounds): Enabled: true
  38. Allow compressed formats
  39. disable_anisotropic_filtering (Frontend workarounds): Disabled
  40. Disable support for anisotropic filtering
  41. disable_program_binary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
  42. Disable support for GL_OES_get_program_binary
  43. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  44. On some GPUs, program binaries don't contain transform feedback varyings
  45. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  46. Enable compressing pipeline cache in thread pool.
  47. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  48. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  49. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  50. Set the context limits like frame capturing was enabled
  51. forceInitShaderVariables (Frontend features): Disabled
  52. Force-enable shader variable initialization
  53. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  54. Force-enable robust resource init
  55. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  56. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  57. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  58. Always rewrite vec/mat constructors to be consistent
  59. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: false
  60. On some drivers TexImage sometimes seems to interact with the Framebuffer
  61. add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
  62. Calculation of loop conditions in for and while loop has bug
  63. adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  64. Many platforms have issues with blitFramebuffer when the parameters are large.
  65. allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: false
  66. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  67. allow_etc_formats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  68. Enable ETC2/EAC on desktop OpenGL
  69. always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
  70. Always call useProgram after a successful link to avoid a driver bug
  71. avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  72. Issue with 1-bit alpha framebuffer formats
  73. avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled
  74. Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
  75. bind_transform_feedback_buffer_before_bind_buffer_range (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  76. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  77. chunked_texture_upload (OpenGL workarounds) 1181068: Disabled: IsApple()
  78. Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
  79. clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  80. Clamp uniform array access to avoid reading invalid memory.
  81. clamp_frag_depth (OpenGL workarounds): Enabled: isNvidia
  82. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  83. clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
  84. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  85. clamp_point_size (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
  86. The point size range reported from the API is inconsistent with the actual behavior
  87. clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  88. Clears when the clear color is all zeros or ones do not work.
  89. clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  90. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  91. decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  92. Decode and encode before generateMipmap for srgb format textures.
  93. disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
  94. ARB_blend_func_extended does not pass the tests
  95. disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
  96. Disable OES_draw_buffers_indexed extension.
  97. disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  98. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  99. disable_mutlisampled_render_to_texture (OpenGL workarounds) anglebug:2894: Disabled: IsAndroid() || isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante
  100. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  101. disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  102. Do not use native KHR_parallel_shader_compile even when available.
  103. disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  104. Disable GL_EXT_semaphore_fd extension
  105. disable_sync_control_support (OpenGL workarounds) 1137851: Enabled: IsLinux()
  106. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  107. disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
  108. Disable GL_EXT_disjoint_timer_query extension
  109. disable_worker_contexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
  110. Some tests have been seen to fail using worker contexts
  111. do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  112. Some GLSL constructs involving do-while loops cause GPU hangs
  113. does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled: isIntel || isAMD
  114. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  115. dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  116. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  117. dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  118. Relinking a program in parallel is buggy
  119. dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  120. For loops used to initialize variables hit native GLSL compiler bugs
  121. emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  122. abs(i) where i is an integer returns unexpected result
  123. emulate_atan_2_float (OpenGL workarounds) 672380: Enabled: isNvidia
  124. atan(y, x) may return a wrong answer
  125. emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  126. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  127. emulate_immutable_compressed_texture_3d (OpenGL workarounds) 1060012: Disabled: isQualcomm
  128. Use non-immutable texture allocation to work around a driver bug.
  129. emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  130. Using isnan() on highp float will get wrong answer
  131. emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  132. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  133. emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
  134. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  135. emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  136. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  137. finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  138. glFinish doesn't cause all queries to report available result
  139. flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  140. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  141. flush_on_framebuffer_change (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
  142. Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
  143. init_fragment_output_variables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
  144. No init gl_FragColor causes context lost
  145. initialize_current_vertex_attributes (OpenGL workarounds): Enabled: isNvidia
  146. During initialization, assign the current vertex attributes to the spec-mandated defaults
  147. keep_buffer_shadow_copy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  148. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  149. max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  150. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  151. max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  152. Various rendering bugs have been observed when using higher MSAA counts
  153. max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  154. Limit max texture size to 4096 to avoid frequent out-of-memory errors
  155. pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
  156. When uploading textures from an pack buffer, some drivers count an extra row padding
  157. pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Enabled: isNvidia
  158. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  159. pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  160. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  161. promote_packed_formats_to_8_bit_per_channel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  162. Packed color formats are buggy on Macs with AMD GPUs
  163. query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  164. Drivers generate errors when querying the number of bits in timer queries
  165. read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  166. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  167. reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
  168. Some drivers forget about UBO bindings when using program binaries
  169. regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
  170. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  171. remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
  172. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  173. remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  174. Fix spec difference between GLSL 4.1 or lower and ESSL3
  175. reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  176. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  177. rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  178. Using '-<float>' will get wrong answer
  179. rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Enabled: isNvidia
  180. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  181. rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
  182. Rewrite row major matrices in shaders as column major as a driver bug workaround
  183. rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  184. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  185. rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  186. GL_RGBA4 is not color renderable
  187. sanitize_amdgpu_renderer_string (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
  188. Strip precise kernel and DRM version information from amdgpu renderer strings.
  189. set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  190. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  191. set_zero_level_before_generating_mipmap (OpenGL workarounds): Disabled: IsApple()
  192. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  193. shift_instanced_array_data_with_offset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  194. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  195. sync_vertex_arrays_to_default (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
  196. Only use the default VAO because of missing support or driver bugs
  197. unbind_fbo_before_switching_context (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
  198. Imagination GL drivers are buggy with context switching.
  199. unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  200. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  201. unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
  202. When uploading textures from an unpack buffer, some drivers count an extra row padding
  203. unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Enabled: isNvidia
  204. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  205. unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
  206. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  207. use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  208. Unused std140 or shared uniform blocks will be treated as inactive
  209. vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  210. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  211. Version Information
  212. Data exported 2021-11-25T19:04:47.901Z
  213. Chrome version Chrome/96.0.4664.45
  214. Operating system Linux 5.15.4-arch1-1
  215. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/76e4c1bb2ab4671b8beba3444e61c0f17584b2fc/gpu/config/software_rendering_list.json
  216. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/76e4c1bb2ab4671b8beba3444e61c0f17584b2fc/gpu/config/gpu_driver_bug_list.json
  217. ANGLE commit id fc379ea0f411
  218. 2D graphics backend Skia/96 eca463eb20a11c3c569304228ede2adb29a4228b
  219. Command Line /usr/lib/brave-bin/brave --component-updater=url-source=https://go-updater.brave.com/extensions --disable-client-side-phishing-detection --disable-domain-reliability --disable-features=AppDiscoveryRemoteUrlSearch,SpeculationRulesPrefetchProxy,AutofillEnableAccountWalletStorage,AdInterestGroupAPI,ComputePressure,Fledge,ConversionMeasurement,InterestGroupStorage,ReportAllJavaScriptFrameworks,InterestCohortFeaturePolicy,CopyLinkToText,SignedExchangeSubresourcePrefetch,NavigatorPluginsFixed,LiveCaption,TrustTokens,DirectSockets,IdleDetection,Prerender2,Parakeet,AutofillServerCommunication,WebSQLInThirdPartyContextEnabled,TabGroupsFeedback,FederatedLearningOfCohorts,InterestCohortAPIOriginTrial,FirstPartySets,HandwritingRecognitionWebPlatformApiFinch,FlocIdComputedEventLogging,WebOTP,NotificationTriggers,SubresourceWebBundles,NetworkTimeServiceQuerying,TextFragmentAnchor,ReadLater --enable-crashpad --enable-dom-distiller --enable-features=LegacyTLSEnforced,WebUIDarkMode,SafetyTip,AutoupgradeMixedContent,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity --lso-url=https://no-thanks.invalid --no-pings --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --variations-server-url=https://variations.brave.com/seed --enable-crashpad --enable-features=ReducedReferrerGranularity,PasswordImport,PrefetchPrivacyChanges,SafetyTip,AutoupgradeMixedContent,WebUIDarkMode,LegacyTLSEnforced --disable-features=ReadLater,TextFragmentAnchor,NetworkTimeServiceQuerying,SubresourceWebBundles,NotificationTriggers,WebOTP,FlocIdComputedEventLogging,HandwritingRecognitionWebPlatformApiFinch,FirstPartySets,InterestCohortAPIOriginTrial,WebSQLInThirdPartyContextEnabled,AutofillServerCommunication,TabGroupsFeedback,Parakeet,IdleDetection,TrustTokens,DirectSockets,LiveCaption,NavigatorPluginsFixed,SignedExchangeSubresourcePrefetch,CopyLinkToText,ComputePressure,AdInterestGroupAPI,ReportAllJavaScriptFrameworks,InterestCohortFeaturePolicy,AutofillEnableAccountWalletStorage,ConversionMeasurement,InterestGroupStorage,Fledge,Prerender2,SpeculationRulesPrefetchProxy,FederatedLearningOfCohorts,AppDiscoveryRemoteUrlSearch --flag-switches-begin --enable-gpu-rasterization --ignore-gpu-blocklist --flag-switches-end
  220. Driver Information
  221. Initialization time 263
  222. In-process GPU false
  223. Passthrough Command Decoder true
  224. Sandboxed true
  225. GPU0 VENDOR= 0x10de [Google Inc. (NVIDIA Corporation)], DEVICE=0x1f02 [ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2070/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 495.44)] *ACTIVE*
  226. Optimus false
  227. AMD switchable false
  228. Driver vendor Nvidia
  229. Driver version 495.44
  230. GPU CUDA compute capability major version 0
  231. Pixel shader version 1.00
  232. Vertex shader version 1.00
  233. Max. MSAA samples 8
  234. Machine model name
  235. Machine model version
  236. GL_VENDOR Google Inc. (NVIDIA Corporation)
  237. GL_RENDERER ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2070/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 495.44)
  238. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.16939 git hash: fc379ea0f411)
  239. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_io_blocks GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_robustness_video_memory_purge GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  240. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  241. Disabled WebGL Extensions
  242. Window system binding vendor Google Inc. (NVIDIA Corporation)
  243. Window system binding version 1.5 (ANGLE 2.1.16939 git hash: fc379ea0f411)
  244. Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_NV_robustness_video_memory_purge EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
  245. XDG_CURRENT_DESKTOP KDE
  246. XDG_SESSION_TYPE x11
  247. GDMSESSION plasma
  248. Ozone platform x11
  249. Direct rendering version unknown
  250. Reset notification strategy 0x8252
  251. GPU process crash count 0
  252. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  253. Compositor Information
  254. Tile Update Mode One-copy
  255. Partial Raster Enabled
  256. GpuMemoryBuffers Status
  257. R_8 Software only
  258. R_16 Software only
  259. RG_88 Software only
  260. BGR_565 Software only
  261. RGBA_4444 Software only
  262. RGBX_8888 Software only
  263. RGBA_8888 Software only
  264. BGRX_8888 Software only
  265. BGRA_1010102 Software only
  266. RGBA_1010102 Software only
  267. BGRA_8888 Software only
  268. RGBA_F16 Software only
  269. YVU_420 Software only
  270. YUV_420_BIPLANAR Software only
  271. P010 Software only
  272. Display(s) Information
  273. Info Display[2] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
  274. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  275. Buffer format (all) BGRA_8888
  276. SDR white level in nits 100
  277. Bits per color component 8
  278. Bits per pixel 24
  279. Refresh Rate in Hz 60
  280. Info Display[4] bounds=[1920,0 1680x1050], workarea=[1920,0 1680x1050], scale=1, rotation=0, panel_rotation=0 external.
  281. Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  282. Buffer format (all) BGRA_8888
  283. SDR white level in nits 100
  284. Bits per color component 8
  285. Bits per pixel 24
  286. Refresh Rate in Hz 59
  287. Video Acceleration Information
  288. Decoding (VideoDecoder)
  289. Decode h264 main 16x16 to 4096x4096 pixels
  290. Decode h264 high 16x16 to 4096x4096 pixels
  291. Decoding (Legacy VideoDecodeAccelerator)
  292. Decode h264 main 16x16 to 4096x4096 pixels
  293. Decode h264 high 16x16 to 4096x4096 pixels
  294. Encoding
  295. Vulkan Information
  296. Device Performance Information
  297.  
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