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Release candidate, memory adjusting minecraft server launch

Jan 23rd, 2013
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  1. #!/bin/bash
  2. # This line is for starting from mac os icon double click
  3. cd "$( dirname "$0" )"
  4.  
  5. ## V1.2: We now play with -XX:TargetSurvivorRatio=n to reduce waste in new, permitting more
  6. ## space to be used
  7.  
  8. # Configurables:
  9. # -d32 is for heap size up to 2.5gb.
  10. # Change to "-d64 XX:+UseCompressedOops" if you use more.
  11. # ** Mention that flag specifically, do not rely on it being autoset.
  12. # ** Known and documented JVM bug -- https://forums.oracle.com/forums/thread.jspa?messageID=10017916
  13.  
  14. # CMSInitiatingOccupancyFraction: Determine how frequently to do a full CMS
  15. # sweep. Lines like:
  16. # 1308.811: [Full GC (System) ...
  17. # indicate "CMS failure". This means a full "pause the app and full GC".
  18. # Too many: Lower the percentage.
  19. # Too low a percentage: More CMS full sweeps (looks like:)
  20. # 171.808: [GC [1 CMS-initial-mark: 212329K(367040K)] ...
  21. # and usually many, many more lines after that, ending with
  22. # 173.156: [CMS-concurrent-reset: 0.003/0.003 secs] [Times: user=0.00 sys=0.00, real=0.00 secs]
  23. # Note the time stamps between those.
  24.  
  25. # -XX:+UseAdaptiveGCBoundary -- apparently, adjust the boundary between new and tenured as needed.
  26. # Nice to see; did not know about it before.
  27. # Sadly, it seems to have no effect.
  28.  
  29. # -XX:+CMSIncrementalMode: Tells the garbage collector to break the job into many small parts.
  30. # May result in better performance. Essential on systems with few cores.
  31.  
  32. # Memory tuning:
  33. # Command line controls total heap, and "new". "Tenured" is the difference.
  34. # Bigger "new": Less frequent collections.
  35.  
  36. # These numbers are in "Megabytes", the java "m" suffix.
  37.  
  38. # The rule of memory tuning:
  39. # SurvivorSpace * (SurvivorRatio + 2) = New
  40. # ("SurvivorSpace" is twice the actual surviving threshold.)
  41. # SurvivorSpace * SurvivorRatio = Eden.
  42. # Two additional survivor spaces are used to copy surviving objects across minor collections.
  43.  
  44. # MAX: Maximum heap space used.
  45. # Does not include permanent (byte/compiled code)
  46. # Does not include JVM overhead
  47. MAX=800
  48.  
  49. # Tenured: Desired long-term storage space
  50. # Will vary based on mods, and "loaded chunks"
  51. # -- how many parties of players close to each other.
  52. #
  53. # Starting assumption: 250 for 1 person, plus 50 per group
  54. # of players near each other.
  55. #
  56. # That is a guess. Please report what numbers work for your server.
  57. Tenured=350
  58.  
  59. # Most important tuning number. Survivor.
  60. # Making this higher: Fewer full collections, but more wasted space.
  61. # During startup, expect this to overflow frequently.
  62. # Dynamic maps wants this at least 100, preferrably 125.
  63. # Actual space allocated is 2 spaces, each one twice this size.
  64. # "waste/overhead" will be two about to three times this number.
  65. # *** Maximum of 1/6rd of "new"
  66. # Pay attention to the tenuring distribution logs.
  67. # *** This should be enough for generation 3 95%+ of the time. ***
  68. # ** TOO SMALL WILL KILL YOUR GARBAGE COLLECTION **
  69. # ** TOO BIG WILL WASTE SPACE **
  70. SurvivorCopySize=12
  71.  
  72. # Survivor target ratio. Java defaults to 50%, which wastes a lot of space. If you know how much
  73. # you need (see below), you can set this value higher; this gives less waste and "better performance".
  74.  
  75. TargetSurvivorRatio=90
  76.  
  77. ## Notes on "SurvivorCopySize":
  78. # Flying around in creative mode, in already generated chunks will want
  79. #   at least 30-35, preferrably 40 meg.
  80. # Standing around, single player, can be happy with less than 1.
  81. # Even in Mystcraft, with massive amounts of decay everywhere, 95% of the time 1 meg suffices.
  82. # Moving around a little, doing basic building/digging, about 3.
  83. #
  84. # The rule: You want to see "new threshold 4 (max 4)" most of the time.
  85. # The total value at age three --
  86. # - age   3:      36712 bytes,    5897520 total
  87. # should be less than this 95% of the time.
  88. # 12 meg is more than enough for one person with EBXL, Mystcraft, Twilight Forest,
  89. # and Custom Ore Gen. Even in EBXL's extreme jungle with Mystcraft's decay littering the ground.
  90. #
  91. # The single biggest factor is chunks loaded; that will depend more on parties than on players,
  92. # and the speed at which they move. Adjust to your server, and your mods.
  93. #
  94. # Single player won't need that much. Really.
  95.  
  96. # Second most important tuning. Eden.
  97. # Making this bigger means less frequent small collections.
  98. # General rule: Make this as big as your memory can handle.
  99. # Must be at least 2x SurvivorCopySize. Java requires it to be
  100. # an integer multiple of that value.
  101.  
  102. desiredEden=100
  103.  
  104. # Summary: Approximately desiredEden, plus 2 times Survivor,
  105. # plus 100, will be used by java to start the heap. Up to a max of MAX.
  106. # Script will attempt to ensure at least Tenured space exist;
  107. # should exit with a message if it cannot.
  108. #
  109. # In theory, Java will allocate extra space to new or tenured as needed.
  110. # In practice, I've never seen it increase "new".
  111. # ** Update! Just found a config flag conflict, and updated.
  112. # I suspect I've now gotten it to increase "new" as demand goes up.
  113. #
  114. # See the bottom of the config section for more.
  115.  
  116. # If your shell cannot do math, replace these with an appropriate constant
  117.  
  118. MaxNew=$(($MAX - $Tenured))
  119.  
  120. ## Survivor=$((2 * $SurvivorCopySize))
  121. ## Working with survivor target. "2" is for 50%. For 90%, it's much closer to 1.
  122. ## What we want is 100 / target percentage, as the ratio instead of 2.
  123. ## For integer only shell math, we re-write as (100 * survivor) / target, which gives us
  124. ## close integer to the desired result -- as close as we can get in the shell.
  125.  
  126. Survivor=$(( ($SurvivorCopySize * 100 ) / $TargetSurvivorRatio ))
  127.  
  128. ## Equally, the "3" in sanity test is from 3 bins -- two survivors, one eden.
  129. ## But that does NOT change here -- it's still the sanity test lower limit.
  130.  
  131. sanityTest=$((3 * $Survivor))
  132. if [ $sanityTest -gt $MaxNew ]
  133. then
  134.     echo Memory config error >& 2
  135.     exit 1
  136. fi
  137.  
  138. # We cannot use more than MaxNew.
  139.  
  140. # The idea:
  141. # 1. Find the multiple of Survivor that is bigger than S and less than MN.
  142. # 2. Determine survivor ratio from that. Subtract 2 (java.)
  143. # 3. Specify -Xmn for new, and survivor ratio, to set eden and new.
  144.  
  145. # "New" will be Eden plus 2* Survivor.
  146.  
  147. # MaxRatio -- what the ratio is if we use all of maxnew.
  148. MaxRatio=$(( ($MaxNew / $Survivor) - 2 ))
  149. # DesiredRatio -- what the ratio is based on declared eden space
  150. # There is no "-2" here -- this will allocate eden plus 2* survivor.
  151. desiredRatio=$(( ($desiredEden / $Survivor)  ))
  152.  
  153. # SurvivorSpace * (SurvivorRatio + 2) = New
  154.  
  155. # Now check for "desired Eden". If survivor is not an exact multiple of DE,
  156. # then we have just rounded down. Test for this, and if so, see if we can
  157. # raise it up (watch out for maxnew)
  158.  
  159. ## TODO! FIXME! This is a cheap approximation
  160. if ( [ $(( $desiredRatio + 1 )) -le $MaxRatio ] )
  161. then    desiredRatio=$(( $desiredRatio + 1 ))
  162. fi
  163.  
  164. desiredNew=$(($Survivor * ($desiredRatio + 2) ))
  165. biggerNew=$(($Survivor * ($MaxRatio + 2) ))
  166.  
  167. echo Debug: Max ratio $MaxRatio, desiredRatio $desiredRatio
  168. echo Debug: biggerNew $biggerNew, should be less than MaxNew $MaxNew
  169. echo Debug: desired eden $desiredEden, survivor $Survivor, actual new $desiredNew
  170.  
  171. # desiredNew: Gives an eden up to, not bigger, than desiredEden.
  172. # biggerNew: Gives an eden at least as big as desiredEden.
  173. # FIXME: DesiredNew / ratio should be smallest at least as big as desiredEden
  174. # This means, if less, then add 1 to ratio and add to new.
  175. #
  176. # "Bigger" assigns ALL non-tenured memory to new.
  177.  
  178. # Q: Desired numbers? Bigger/Max numbers?
  179.  
  180. # Choose one of these pairs
  181.  
  182. # New space is small -- specified eden.
  183. NEW=$desiredNew
  184. RATIO=$desiredRatio
  185.  
  186. # Tenured is small -- specified tenured space.
  187. ## Should Not Be Needed -- "NewSize" and "MaxNewSize" specified separately.
  188. # In theory, Java should now adjust new as neeed.
  189. #NEW=$biggerNew
  190. #RATIO=$MaxRatio
  191.  
  192. START=$(($NEW + 100))
  193.  
  194. ## TESTME: Does "MaxNewSize" matter if we have adaptive GC boundary? Does it hurt?
  195.  
  196. exec java \
  197.     -d32 -server \
  198.     -Xms${START}m -Xmx${MAX}m \
  199.     -XX:NewSize=${NEW}m -XX:MaxNewSize=${MaxNew}m \
  200.     -XX:+UseAdaptiveGCBoundary \
  201.     -XX:SurvivorRatio=$RATIO \
  202.     -XX:TargetSurvivorRatio=$TargetSurvivorRatio \
  203.     -XX:CompileThreshold=3000 \
  204.         -XX:CMSInitiatingOccupancyFraction=95 \
  205. \
  206.         -XX:MaxPermSize=150m \
  207.     -XX:+UseConcMarkSweepGC -XX:+UseParNewGC \
  208.     -XX:MaxHeapFreeRatio=20 \
  209.     -XX:MinHeapFreeRatio=15 \
  210.     -XX:MaxTenuringThreshold=4 \
  211.     -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution \
  212.     -XX:+PrintCommandLineFlags -XX:+PrintGCDetails -Xloggc:GC.log \
  213.     -jar new_server.jar nogui 147test
  214.  
  215. # The last word of that exec statement -- '147test' -- is just something that shows up in
  216. # the process list, so I can tell which process is which server (each copy of this script
  217. # has a different name in that field).
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