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Mar 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| GOOD COP BAD COP BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",RootPart)
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. Animation_Speed = 3
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 20
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local DAMAGEMULTIPLIER = 1
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local EQUIPPED = false
  142. local HOLD = false
  143. local COMBO = 1
  144. local Rooted = false
  145. local SINE = 0
  146. local KEYHOLD = false
  147. local CHANGE = 2 / Animation_Speed
  148. local WALKINGANIM = false
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local MODE = "GoodCop"
  165.  
  166. --//=================================\\
  167. --\\=================================//
  168.  
  169.  
  170. --//=================================\\
  171. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  172. --\\=================================//
  173.  
  174. ArtificialHB = Instance.new("BindableEvent", script)
  175. ArtificialHB.Name = "ArtificialHB"
  176.  
  177. script:WaitForChild("ArtificialHB")
  178.  
  179. frame = Frame_Speed
  180. tf = 0
  181. allowframeloss = false
  182. tossremainder = false
  183. lastframe = tick()
  184. script.ArtificialHB:Fire()
  185.  
  186. game:GetService("RunService").Heartbeat:connect(function(s, p)
  187. tf = tf + s
  188. if tf >= frame then
  189. if allowframeloss then
  190. script.ArtificialHB:Fire()
  191. lastframe = tick()
  192. else
  193. for i = 1, math.floor(tf / frame) do
  194. script.ArtificialHB:Fire()
  195. end
  196. lastframe = tick()
  197. end
  198. if tossremainder then
  199. tf = 0
  200. else
  201. tf = tf - frame * math.floor(tf / frame)
  202. end
  203. end
  204. end)
  205.  
  206. --//=================================\\
  207. --\\=================================//
  208.  
  209. --//=================================\\
  210. --|| SOME FUNCTIONS
  211. --\\=================================//
  212.  
  213. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  214. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  215. end
  216.  
  217. function PositiveAngle(NUMBER)
  218. if NUMBER >= 0 then
  219. NUMBER = 0
  220. end
  221. return NUMBER
  222. end
  223.  
  224. function NegativeAngle(NUMBER)
  225. if NUMBER <= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function Swait(NUMBER)
  232. if NUMBER == 0 or NUMBER == nil then
  233. ArtificialHB.Event:wait()
  234. else
  235. for i = 1, NUMBER do
  236. ArtificialHB.Event:wait()
  237. end
  238. end
  239. end
  240.  
  241. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  242. local NEWMESH = IT(MESH)
  243. if MESH == "SpecialMesh" then
  244. NEWMESH.MeshType = MESHTYPE
  245. if MESHID ~= "nil" and MESHID ~= "" then
  246. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  247. end
  248. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  249. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  250. end
  251. end
  252. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  253. NEWMESH.Scale = SCALE
  254. NEWMESH.Parent = PARENT
  255. return NEWMESH
  256. end
  257.  
  258. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  259. local NEWPART = IT("Part")
  260. NEWPART.formFactor = FORMFACTOR
  261. NEWPART.Reflectance = REFLECTANCE
  262. NEWPART.Transparency = TRANSPARENCY
  263. NEWPART.CanCollide = false
  264. NEWPART.Locked = true
  265. NEWPART.Anchored = true
  266. if ANCHOR == false then
  267. NEWPART.Anchored = false
  268. end
  269. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  270. NEWPART.Name = NAME
  271. NEWPART.Size = SIZE
  272. NEWPART.Position = Torso.Position
  273. NEWPART.Material = MATERIAL
  274. NEWPART:BreakJoints()
  275. NEWPART.Parent = PARENT
  276. return NEWPART
  277. end
  278.  
  279. local function weldBetween(a, b)
  280. local weldd = Instance.new("ManualWeld")
  281. weldd.Part0 = a
  282. weldd.Part1 = b
  283. weldd.C0 = CFrame.new()
  284. weldd.C1 = b.CFrame:inverse() * a.CFrame
  285. weldd.Parent = a
  286. return weldd
  287. end
  288.  
  289.  
  290. function QuaternionFromCFrame(cf)
  291. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  292. local trace = m00 + m11 + m22
  293. if trace > 0 then
  294. local s = math.sqrt(1 + trace)
  295. local recip = 0.5 / s
  296. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  297. else
  298. local i = 0
  299. if m11 > m00 then
  300. i = 1
  301. end
  302. if m22 > (i == 0 and m00 or m11) then
  303. i = 2
  304. end
  305. if i == 0 then
  306. local s = math.sqrt(m00 - m11 - m22 + 1)
  307. local recip = 0.5 / s
  308. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  309. elseif i == 1 then
  310. local s = math.sqrt(m11 - m22 - m00 + 1)
  311. local recip = 0.5 / s
  312. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  313. elseif i == 2 then
  314. local s = math.sqrt(m22 - m00 - m11 + 1)
  315. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316. end
  317. end
  318. end
  319.  
  320. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  321. local xs, ys, zs = x + x, y + y, z + z
  322. local wx, wy, wz = w * xs, w * ys, w * zs
  323. local xx = x * xs
  324. local xy = x * ys
  325. local xz = x * zs
  326. local yy = y * ys
  327. local yz = y * zs
  328. local zz = z * zs
  329. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  330. end
  331.  
  332. function QuaternionSlerp(a, b, t)
  333. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  334. local startInterp, finishInterp;
  335. if cosTheta >= 0.0001 then
  336. if (1 - cosTheta) > 0.0001 then
  337. local theta = ACOS(cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((1 - t) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = 1 - t
  343. finishInterp = t
  344. end
  345. else
  346. if (1 + cosTheta) > 0.0001 then
  347. local theta = ACOS(-cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((t - 1) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = t - 1
  353. finishInterp = t
  354. end
  355. end
  356. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358.  
  359. function Clerp(a, b, t)
  360. local qa = {QuaternionFromCFrame(a)}
  361. local qb = {QuaternionFromCFrame(b)}
  362. local ax, ay, az = a.x, a.y, a.z
  363. local bx, by, bz = b.x, b.y, b.z
  364. local _t = 1 - t
  365. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  366. end
  367.  
  368. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  369. local frame = IT("Frame")
  370. frame.BackgroundTransparency = TRANSPARENCY
  371. frame.BorderSizePixel = BORDERSIZEPIXEL
  372. frame.Position = POSITION
  373. frame.Size = SIZE
  374. frame.BackgroundColor3 = COLOR
  375. frame.BorderColor3 = BORDERCOLOR
  376. frame.Name = NAME
  377. frame.Parent = PARENT
  378. return frame
  379. end
  380.  
  381. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  382. local label = IT("TextLabel")
  383. label.BackgroundTransparency = 1
  384. label.Size = UD2(1, 0, 1, 0)
  385. label.Position = UD2(0, 0, 0, 0)
  386. label.TextColor3 = TEXTCOLOR
  387. label.TextStrokeTransparency = STROKETRANSPARENCY
  388. label.TextTransparency = TRANSPARENCY
  389. label.FontSize = TEXTFONTSIZE
  390. label.Font = TEXTFONT
  391. label.BorderSizePixel = BORDERSIZEPIXEL
  392. label.TextScaled = false
  393. label.Text = TEXT
  394. label.Name = NAME
  395. label.Parent = PARENT
  396. return label
  397. end
  398.  
  399. function NoOutlines(PART)
  400. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  401. end
  402.  
  403. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  404. local NEWWELD = IT(TYPE)
  405. NEWWELD.Part0 = PART0
  406. NEWWELD.Part1 = PART1
  407. NEWWELD.C0 = C0
  408. NEWWELD.C1 = C1
  409. NEWWELD.Parent = PARENT
  410. return NEWWELD
  411. end
  412.  
  413. local S = IT("Sound")
  414. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  415. local NEWSOUND = nil
  416. coroutine.resume(coroutine.create(function()
  417. NEWSOUND = S:Clone()
  418. NEWSOUND.Parent = PARENT
  419. NEWSOUND.Volume = VOLUME
  420. NEWSOUND.Pitch = PITCH
  421. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  422. NEWSOUND:play()
  423. if DOESLOOP == true then
  424. NEWSOUND.Looped = true
  425. else
  426. repeat wait(1) until NEWSOUND.Playing == false
  427. NEWSOUND:remove()
  428. end
  429. end))
  430. return NEWSOUND
  431. end
  432.  
  433. function CFrameFromTopBack(at, top, back)
  434. local right = top:Cross(back)
  435. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  436. end
  437.  
  438. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  439. function WACKYEFFECT(Table)
  440. local TYPE = (Table.EffectType or "Sphere")
  441. local SIZE = (Table.Size or VT(1,1,1))
  442. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  443. local TRANSPARENCY = (Table.Transparency or 0)
  444. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  445. local CFRAME = (Table.CFrame or Torso.CFrame)
  446. local MOVEDIRECTION = (Table.MoveToPos or nil)
  447. local ROTATION1 = (Table.RotationX or 0)
  448. local ROTATION2 = (Table.RotationY or 0)
  449. local ROTATION3 = (Table.RotationZ or 0)
  450. local MATERIAL = (Table.Material or "Neon")
  451. local COLOR = (Table.Color or C3(1,1,1))
  452. local TIME = (Table.Time or 45)
  453. local SOUNDID = (Table.SoundID or nil)
  454. local SOUNDPITCH = (Table.SoundPitch or nil)
  455. local SOUNDVOLUME = (Table.SoundVolume or nil)
  456. coroutine.resume(coroutine.create(function()
  457. local PLAYSSOUND = false
  458. local SOUND = nil
  459. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  460. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  461. PLAYSSOUND = true
  462. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  463. end
  464. EFFECT.Color = COLOR
  465. local MSH = nil
  466. if TYPE == "Sphere" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  468. elseif TYPE == "Block" or TYPE == "Box" then
  469. MSH = IT("BlockMesh",EFFECT)
  470. MSH.Scale = SIZE
  471. elseif TYPE == "Wave" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  473. elseif TYPE == "Ring" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  475. elseif TYPE == "Slash" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  477. elseif TYPE == "Round Slash" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  479. elseif TYPE == "Swirl" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  481. elseif TYPE == "Skull" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  483. elseif TYPE == "Crystal" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  485. end
  486. if MSH ~= nil then
  487. local MOVESPEED = nil
  488. if MOVEDIRECTION ~= nil then
  489. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  490. end
  491. local GROWTH = SIZE - ENDSIZE
  492. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  493. if TYPE == "Block" then
  494. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  495. else
  496. EFFECT.CFrame = CFRAME
  497. end
  498. for LOOP = 1, TIME+1 do
  499. Swait()
  500. MSH.Scale = MSH.Scale - GROWTH/TIME
  501. if TYPE == "Wave" then
  502. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  503. end
  504. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  505. if TYPE == "Block" then
  506. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  507. else
  508. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  509. end
  510. if MOVEDIRECTION ~= nil then
  511. local ORI = EFFECT.Orientation
  512. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  513. EFFECT.Orientation = ORI
  514. end
  515. end
  516. if PLAYSSOUND == false then
  517. EFFECT:remove()
  518. else
  519. repeat Swait() until SOUND.Playing == false
  520. EFFECT:remove()
  521. end
  522. else
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. repeat Swait() until SOUND.Playing == false
  527. EFFECT:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function MakeForm(PART,TYPE)
  534. if TYPE == "Cyl" then
  535. local MSH = IT("CylinderMesh",PART)
  536. elseif TYPE == "Ball" then
  537. local MSH = IT("SpecialMesh",PART)
  538. MSH.MeshType = "Sphere"
  539. elseif TYPE == "Wedge" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Wedge"
  542. elseif TYPE == "Head" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.Scale = VT(1.25,1.25,1.25)
  545. end
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551. local DIRECTION = CF(StartPos,EndPos).lookVector
  552. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  553. end
  554.  
  555. function CharacterFade(COLOR,TIMER)
  556. coroutine.resume(coroutine.create(function()
  557. local FADE = IT("Model",Effects)
  558. FADE.Name = "FadingEffect"
  559. for _, c in pairs(Character:GetChildren()) do
  560. if c.ClassName == "Part" and c ~= RootPart then
  561. local FADER = c:Clone()
  562. FADER.Color = COLOR
  563. FADER.CFrame = c.CFrame
  564. FADER.Parent = FADE
  565. FADER.Anchored = true
  566. FADER.Transparency = 0.25+c.Transparency
  567. FADER:BreakJoints()
  568. FADER.Material = "Neon"
  569. if FADER.Name == "Head" then
  570. FADER:ClearAllChildren()
  571. FADER.Size = VT(1,1,1)
  572. end
  573. FADER.CanCollide = false
  574. end
  575. end
  576. local TRANS = 0.75/TIMER
  577. for i = 1, TIMER do
  578. Swait()
  579. for _, c in pairs(FADE:GetChildren()) do
  580. if c.ClassName == "Part" then
  581. c.Transparency = c.Transparency + TRANS
  582. end
  583. end
  584. end
  585. FADE:remove()
  586. end))
  587. end
  588.  
  589. function Chatter(Text,Timer)
  590. local chat = coroutine.wrap(function()
  591. if Character:FindFirstChild("SpeechBoard")~= nil then
  592. Character:FindFirstChild("SpeechBoard"):destroy()
  593. end
  594. local naeeym2 = IT("BillboardGui",Character)
  595. naeeym2.Size = UD2(0,100,0,40)
  596. naeeym2.StudsOffset = Vector3.new(0,2,0)
  597. naeeym2.Adornee = Character.Head
  598. naeeym2.Name = "SpeechBoard"
  599. naeeym2.AlwaysOnTop = true
  600. local tecks2 = IT("TextLabel",naeeym2)
  601. tecks2.BackgroundTransparency = 1
  602. tecks2.BorderSizePixel = 0
  603. tecks2.Text = ""
  604. tecks2.Font = "Legacy"
  605. tecks2.TextSize = 15
  606. tecks2.TextStrokeTransparency = 0
  607. tecks2.TextColor3 = Color3.new(1,1,1)
  608. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  609. tecks2.Size = UDim2.new(1,0,0.5,0)
  610. for i = 1,string.len(Text),1 do
  611. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  612. tecks2.Text = string.sub(Text,1,i)
  613. wait(Timer)
  614. end
  615. wait(1)
  616. naeeym2:Destroy()
  617. end)
  618. chat()
  619. end
  620.  
  621. --//=================================\\
  622. --|| WEAPON CREATION
  623. --\\=================================//
  624.  
  625. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  626. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. MakeForm(FACE,"Head")
  628. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  629. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  630. MakeForm(EYE,"Ball")
  631. local top = Instance.new("Shirt")
  632. top.ShirtTemplate = "rbxassetid://2978058664"
  633. top.Parent = Character
  634. top.Name = "Cloth"
  635. local bottom = Instance.new("Pants")
  636. bottom.PantsTemplate = "rbxassetid://21181777882"
  637. bottom.Parent = Character
  638. bottom.Name = "Cloth"
  639. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  640. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  641. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local A = IT("Attachment",BATON)
  643. local B = IT("Attachment",BATON)
  644. B.Position = VT(0,0,-0.4)
  645. A.Position = VT(0,0,1)
  646. local Trail = IT("Trail",BATON)
  647. Trail.Attachment0 = A
  648. Trail.Attachment1 = B
  649. Trail.Lifetime = 0.1
  650. Trail.Color = ColorSequence.new(C3(0,0,0))
  651. Trail.Transparency = NumberSequence.new(0, 1)
  652. Trail.Enabled = false
  653. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  654. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  655. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  656. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  657.  
  658. for _, c in pairs(Weapon:GetChildren()) do
  659. if c.ClassName == "Part" then
  660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  661. end
  662. end
  663.  
  664. Weapon.Parent = Character
  665.  
  666. local SKILLTEXTCOLOR = C3(1,1,1)
  667. local SKILLFONT = "Legacy"
  668. local SKILLTEXTSIZE = 4
  669.  
  670. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  671. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  672. local GOODUI = {}
  673. local BADUI = {}
  674.  
  675. for i = 1, #ATTACKSGOODCOP do
  676. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  677. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  678. SKILLTEXT.TextXAlignment = "Right"
  679. table.insert(GOODUI,SKILLTEXT)
  680. end
  681.  
  682. for i = 1, #ATTACKSBADCOP do
  683. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  684. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  685. SKILLTEXT.TextXAlignment = "Left"
  686. table.insert(BADUI,SKILLTEXT)
  687. end
  688.  
  689. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  690. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  691.  
  692. --//=================================\\
  693. --|| DAMAGING
  694. --\\=================================//
  695.  
  696. function ApplyDamage(Humanoid,Damage)
  697. Damage = Damage * DAMAGEMULTIPLIER
  698. local DEAD = false
  699. if Humanoid.Health < 2000 then
  700. if Humanoid.Health - Damage > 0 then
  701. Humanoid.Health = Humanoid.Health - Damage
  702. else
  703. DEAD = true
  704. Humanoid.Parent:BreakJoints()
  705. end
  706. else
  707. DEAD = true
  708. Humanoid.Parent:BreakJoints()
  709. end
  710. if DEAD == true then
  711. if MODE == "GoodCop" then
  712. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  713. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  714. elseif MODE == "BadCop" then
  715. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  716. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  717. end
  718. end
  719. end
  720.  
  721. --//=================================\\
  722. --|| TRANSFORMATIONS
  723. --\\=================================//
  724.  
  725. function Switch()
  726. ATTACK = true
  727. Rooted = true
  728. if MODE == "GoodCop" then
  729. for i=0, 0.3, 0.1 / Animation_Speed do
  730. Swait()
  731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. end
  738. for i=0, 1, 0.1 / Animation_Speed do
  739. Swait()
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. end
  747. CreateSound(363808674, Torso, 6, 1, false)
  748. for i=0, 0.6, 0.1 / Animation_Speed do
  749. Swait()
  750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. end
  757. CreateSound(363808674, Torso, 6, 1, false)
  758. for i=0, 0.6, 0.1 / Animation_Speed do
  759. Swait()
  760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  766. end
  767. MODE = "BadCop"
  768. elseif MODE == "BadCop" then
  769. CreateSound(147722227, Torso, 4, 1.3, false)
  770. for i=0, 0.3, 0.1 / Animation_Speed do
  771. Swait()
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. end
  779. MODE = "GoodCop"
  780. end
  781. ATTACK = false
  782. Rooted = false
  783. end
  784.  
  785. --//=================================\\
  786. --|| ATTACK GOOD COP
  787. --\\=================================//
  788.  
  789. function Warning()
  790. local TARGET = Mouse.Target
  791. if TARGET ~= nil then
  792. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  793. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  794. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  795. if LEG and HUM.Health > 0 then
  796. Speed = 6
  797. ATTACK = true
  798. Rooted = false
  799. local GYRO = IT("BodyGyro",RootPart)
  800. GYRO.D = 2
  801. GYRO.P = 2000
  802. GYRO.MaxTorque = VT(0,4000000,0)
  803. coroutine.resume(coroutine.create(function()
  804. repeat
  805. Swait()
  806. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  807. until ATTACK == false
  808. GYRO:Remove()
  809. end))
  810. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  811. local PASS = true
  812. for i=0, 0.2, 0.1 / Animation_Speed do
  813. Swait()
  814. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  815. if HIT == nil then
  816. PASS = false
  817. break
  818. else
  819. if HIT.Parent ~= TARGET.Parent then
  820. PASS = false
  821. break
  822. end
  823. end
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. end
  831. CreateSound(147722227, GUN, 6, 1.3, false)
  832. GUNWELD.Part0 = LeftArm
  833. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  834. for i=0, 0.4, 0.1 / Animation_Speed do
  835. Swait()
  836. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  837. if HIT == nil then
  838. PASS = false
  839. break
  840. else
  841. if HIT.Parent ~= TARGET.Parent then
  842. PASS = false
  843. break
  844. end
  845. end
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. end
  853. if PASS == true then
  854. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  855. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  856. CreateSound(160432334, LEG, 10, 1, false)
  857. local HEAD = HUM.Parent:FindFirstChild("Head")
  858. if HEAD then
  859. CreateSound(535690488, HEAD, 7, 1, false)
  860. end
  861. ApplyDamage(HUM,15)
  862. HUM.WalkSpeed = HUM.WalkSpeed - 3
  863. HUM.PlatformStand = true
  864. coroutine.resume(coroutine.create(function()
  865. wait(0.1)
  866. if HUM.WalkSpeed > 0 then
  867. HUM.PlatformStand = false
  868. end
  869. end))
  870. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  871. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  872. for i=0, 1, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. end
  882. for i=0, 0.3, 0.1 / Animation_Speed do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. end
  891. GUNWELD.Part0 = Torso
  892. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  893. ATTACK = false
  894. Rooted = false
  895. Speed = 20
  896. end
  897. end
  898. end
  899. end
  900. function BatonStun()
  901. ATTACK = true
  902. Rooted = false
  903. Speed = 4
  904. for i=0, 0.2, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. end
  913. BATONWELD.Part0 = RightArm
  914. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  915. for i=0, 0.2, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. end
  924. Speed = 25
  925. CreateSound(147722227, BATON, 6, 1.2, false)
  926. Trail.Enabled = true
  927. BATON.CanCollide = true
  928. local SPEAKING = false
  929. local HITS = {}
  930. local TOUCH = BATON.Touched:Connect(function(hit)
  931. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  932. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  933. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  934. if TORSO and HUM.Health > 0 then
  935. local PASS = true
  936. for i = 1, #HITS do
  937. if HITS[i] == hit.Parent then
  938. PASS = false
  939. end
  940. end
  941. table.insert(HITS,hit.Parent)
  942. if PASS == true then
  943. HUM.PlatformStand = true
  944. ApplyDamage(HUM,20)
  945. local bv = Instance.new("BodyVelocity",TORSO)
  946. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  947. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  948. Debris:AddItem(bv,0.05)
  949. CreateSound(260430079, BATON, 6, 1, false)
  950. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  951. coroutine.resume(coroutine.create(function()
  952. wait(1)
  953. if HUM.WalkSpeed > 0 then
  954. HUM.PlatformStand = false
  955. end
  956. end))
  957. if SPEAKING == false and MRANDOM(1,5) == 1 then
  958. SPEAKING = true
  959. Chatter("Let that be a warning.",0)
  960. end
  961. end
  962. end
  963. end
  964. end)
  965. for i=0, 0.35, 0.1 / Animation_Speed do
  966. Swait()
  967. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. TOUCH:Disconnect()
  976. BATON.CanCollide = false
  977. Speed = 20
  978. Trail.Enabled = false
  979. for i=0, 0.2, 0.1 / Animation_Speed do
  980. Swait()
  981. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. end
  989. BATONWELD.Part0 = Torso
  990. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  991. ATTACK = false
  992. Rooted = false
  993. end
  994. function Cuffs()
  995. local TARGET = Mouse.Target
  996. if TARGET ~= nil then
  997. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  998. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  999. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1000. if ROOT and HUM.Health > 0 then
  1001. local FOE = Mouse.Target.Parent
  1002. ATTACK = true
  1003. Rooted = true
  1004. CharacterFade(C3(1,1,1),70)
  1005. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1006. ROOT.Anchored = true
  1007. CreateSound(289556450, RootPart, 5, 1.4, false)
  1008. Chatter("You have the right to remain silent.",0)
  1009. for i=0, 2, 0.1 / Animation_Speed do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. end
  1018. local RIGHTCUFF = nil
  1019. local LEFTCUFF = nil
  1020. local ChainLink = nil
  1021. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1022. for _, c in pairs(FOE:GetChildren()) do
  1023. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1024. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1025. LEFTCUFF.CFrame = c.CFrame
  1026. weldBetween(c,LEFTCUFF)
  1027. end
  1028. end
  1029. for _, c in pairs(FOE:GetChildren()) do
  1030. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1031. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1032. RIGHTCUFF.CFrame = c.CFrame
  1033. weldBetween(c,RIGHTCUFF)
  1034. end
  1035. end
  1036. if RIGHTCUFF and LEFTCUFF then
  1037. local A = IT("Attachment",RIGHTCUFF)
  1038. local B = IT("Attachment",LEFTCUFF)
  1039. ChainLink = IT("Beam",FOE)
  1040. ChainLink.Texture = "rbxassetid://73042633"
  1041. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1042. ChainLink.TextureSpeed = 0
  1043. ChainLink.Width0 = 1
  1044. ChainLink.Width1 = 1
  1045. ChainLink.Segments = 25
  1046. ChainLink.TextureLength = 3
  1047. ChainLink.Attachment0 = B
  1048. ChainLink.Attachment1 = A
  1049. ChainLink.FaceCamera = true
  1050. ChainLink.Transparency = NumberSequence.new(0)
  1051. end
  1052. coroutine.resume(coroutine.create(function()
  1053. wait(4)
  1054. if RIGHTCUFF and LEFTCUFF then
  1055. RIGHTCUFF:remove()
  1056. LEFTCUFF:remove()
  1057. ChainLink:remove()
  1058. local bv = Instance.new("BodyVelocity",ROOT)
  1059. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1060. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1061. Debris:AddItem(bv,0.05)
  1062. ApplyDamage(HUM,70)
  1063. HUM.PlatformStand = false
  1064. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1065. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1066. end
  1067. end))
  1068. for i=0, 1.5, 0.1 / Animation_Speed do
  1069. Swait()
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. end
  1077. HUM.PlatformStand = true
  1078. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1079. ROOT.Anchored = false
  1080. Chatter("Anything you say can and WILL be used against you.",0)
  1081. for i=0, 3, 0.1 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. ATTACK = false
  1091. Rooted = false
  1092. end
  1093. end
  1094. end
  1095. end
  1096.  
  1097. --//=================================\\
  1098. --|| ATTACK BAD COP
  1099. --\\=================================//
  1100.  
  1101. function Silence()
  1102. Speed = 6
  1103. ATTACK = true
  1104. Rooted = false
  1105. local GYRO = IT("BodyGyro",RootPart)
  1106. GYRO.D = 2
  1107. GYRO.P = 20000
  1108. GYRO.MaxTorque = VT(0,4000000,0)
  1109. coroutine.resume(coroutine.create(function()
  1110. repeat
  1111. Swait()
  1112. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1113. until ATTACK == false
  1114. GYRO:Remove()
  1115. end))
  1116. for i=0, 0.2, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. end
  1125. local AMMO = 6
  1126. local FIRING = true
  1127. local SHOOTING = false
  1128. local TIMER = 70
  1129. CreateSound(147722227, GUN, 6, 1.3, false)
  1130. GUNWELD.Part0 = LeftArm
  1131. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1132. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1133. if SHOOTING == false and AMMO > 0 then
  1134. SHOOTING = true
  1135. AMMO = AMMO - 1
  1136. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1137. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1138. local DISTANCE = (POS - GUNPOS).Magnitude
  1139. if HIT then
  1140. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1141. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1142. CreateSound(160432334, HIT, 10, 1, false)
  1143. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1144. end
  1145. end
  1146. end
  1147. TIMER = 55
  1148. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1149. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1150. for i=0, 0.3, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. if AMMO <= 0 then
  1160. FIRING = false
  1161. end
  1162. SHOOTING = false
  1163. end
  1164. end)
  1165. repeat
  1166. Swait()
  1167. if SHOOTING == false then
  1168. TIMER = TIMER - 1
  1169. if TIMER <= 0 then
  1170. FIRING = false
  1171. end
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. until FIRING == false and SHOOTING == false
  1180. MOUSE:Disconnect()
  1181. for i=0, 0.3, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. end
  1190. GUNWELD.Part0 = Torso
  1191. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1192. Speed = 20
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196. function BatonBreaker()
  1197. ATTACK = true
  1198. Rooted = false
  1199. Speed = 4
  1200. Chatter("I'll break you!",0)
  1201. for i=0, 0.2, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. BATONWELD.Part0 = RightArm
  1211. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1212. for i=0, 0.5, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. Speed = 30
  1222. CreateSound(147722227, BATON, 6, 1, false)
  1223. Trail.Enabled = true
  1224. BATON.CanCollide = true
  1225. local SPEAKING = false
  1226. local HITS = {}
  1227. local TOUCH = BATON.Touched:Connect(function(hit)
  1228. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1229. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1230. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1231. if TORSO and HUM.Health > 0 then
  1232. local PASS = true
  1233. for i = 1, #HITS do
  1234. if HITS[i] == hit.Parent then
  1235. PASS = false
  1236. end
  1237. end
  1238. table.insert(HITS,hit.Parent)
  1239. if PASS == true then
  1240. CreateSound(260430079, BATON, 6, 0.8, false)
  1241. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1242. TORSO.Anchored = true
  1243. local POS = TORSO.CFrame
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 1, 15 do
  1246. Swait()
  1247. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1248. end
  1249. local HEAD = HUM.Parent:FindFirstChild("Head")
  1250. HUM.Parent:BreakJoints()
  1251. if HEAD then
  1252. CreateSound(363808674, HEAD, 10, 0.8, false)
  1253. local bv = Instance.new("BodyVelocity",TORSO)
  1254. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1255. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1256. Debris:AddItem(bv,0.05)
  1257. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1258. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1259. end
  1260. TORSO.Anchored = false
  1261. end))
  1262. end
  1263. end
  1264. end
  1265. end)
  1266. for i=0, 0.45, 0.1 / Animation_Speed do
  1267. Swait()
  1268. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1269. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. end
  1277. TOUCH:Disconnect()
  1278. BATON.CanCollide = false
  1279. Speed = 20
  1280. Trail.Enabled = false
  1281. for i=0, 0.2, 0.1 / Animation_Speed do
  1282. Swait()
  1283. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. BATONWELD.Part0 = Torso
  1292. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1293. ATTACK = false
  1294. Rooted = false
  1295. end
  1296. function TheRightToRemainSilent()
  1297. local TARGET = Mouse.Target
  1298. if TARGET ~= nil then
  1299. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1300. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1301. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1302. if ROOT and HUM.Health > 0 then
  1303. local FOE = Mouse.Target.Parent
  1304. ATTACK = true
  1305. Rooted = true
  1306. CharacterFade(C3(1,1,1),70)
  1307. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1308. ROOT.Anchored = true
  1309. CreateSound(289556450, RootPart, 5, 1.4, false)
  1310. Chatter("You are to remain silent and DEAD!",0)
  1311. for i=0, 0.4, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. HUM.PlatformStand = true
  1321. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1322. CreateSound(260430117, ROOT, 6, 1.3, false)
  1323. coroutine.resume(coroutine.create(function()
  1324. Swait()
  1325. ROOT.Anchored = true
  1326. end))
  1327. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1328. for i=0, 0.2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1338. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1339. for i=0, 0.2, 0.1 / Animation_Speed do
  1340. Swait()
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. local AMMO = 6
  1349. local FIRING = true
  1350. local SHOOTING = false
  1351. local TIMER = 70
  1352. CreateSound(147722227, GUN, 6, 1.3, false)
  1353. GUNWELD.Part0 = LeftArm
  1354. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1355. for i=0, 0.2, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. for i = 1, 6 do
  1365. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1366. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1367. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1368. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1369. HUM.Health = HUM.Health/1.5
  1370. for i=0, 0.2, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. for i=0, 0.2, 0.1 / Animation_Speed do
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. end
  1388. end
  1389. FOE:BreakJoints()
  1390. ROOT.Anchored = false
  1391. for i=0, 0.3, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. end
  1400. GUNWELD.Part0 = Torso
  1401. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1402. ATTACK = false
  1403. Rooted = false
  1404. end
  1405. end
  1406. end
  1407. end
  1408.  
  1409. --//=================================\\
  1410. --|| ASSIGN THINGS TO KEYS
  1411. --\\=================================//
  1412.  
  1413. function MouseDown(Mouse)
  1414. if ATTACK == false then
  1415. if MODE == "GoodCop" then
  1416. Warning()
  1417. elseif MODE == "BadCop" then
  1418. Silence()
  1419. end
  1420. end
  1421. end
  1422.  
  1423. function MouseUp(Mouse)
  1424. HOLD = false
  1425. end
  1426.  
  1427. function KeyDown(Key)
  1428. KEYHOLD = true
  1429. if Key == "q" and ATTACK == false then
  1430. if MODE == "GoodCop" then
  1431. BatonStun()
  1432. elseif MODE == "BadCop" then
  1433. BatonBreaker()
  1434. end
  1435. end
  1436.  
  1437. if Key == "e" and ATTACK == false then
  1438. if MODE == "GoodCop" then
  1439. Cuffs()
  1440. elseif MODE == "BadCop" then
  1441. TheRightToRemainSilent()
  1442. end
  1443. end
  1444.  
  1445. if Key == "t" and ATTACK == false then
  1446. if MODE == "GoodCop" then
  1447. Chatter("You should obey the law.",0.01)
  1448. elseif MODE == "BadCop" then
  1449. Chatter("I don't think so, Criminal!",0.01)
  1450. end
  1451. end
  1452.  
  1453. if Key == "f" and ATTACK == false then
  1454. Switch()
  1455. end
  1456.  
  1457. if Key == "0" and ATTACK == false then
  1458. if sick.Parent ~= RootPart then
  1459. sick = IT("Sound",RootPart)
  1460. end
  1461. end
  1462. end
  1463.  
  1464. function KeyUp(Key)
  1465. KEYHOLD = false
  1466. end
  1467.  
  1468. Mouse.Button1Down:connect(function(NEWKEY)
  1469. MouseDown(NEWKEY)
  1470. end)
  1471. Mouse.Button1Up:connect(function(NEWKEY)
  1472. MouseUp(NEWKEY)
  1473. end)
  1474. Mouse.KeyDown:connect(function(NEWKEY)
  1475. KeyDown(NEWKEY)
  1476. end)
  1477. Mouse.KeyUp:connect(function(NEWKEY)
  1478. KeyUp(NEWKEY)
  1479. end)
  1480.  
  1481. --//=================================\\
  1482. --\\=================================//
  1483.  
  1484. function unanchor()
  1485. for _, c in pairs(Character:GetChildren()) do
  1486. if c:IsA("BasePart") and c ~= RootPart then
  1487. c.Anchored = false
  1488. end
  1489. end
  1490. for _, c in pairs(Weapon:GetChildren()) do
  1491. if c:IsA("BasePart") and c ~= RootPart then
  1492. c.Anchored = false
  1493. end
  1494. end
  1495. if UNANCHOR == true then
  1496. RootPart.Anchored = false
  1497. else
  1498. RootPart.Anchored = true
  1499. end
  1500. end
  1501.  
  1502. --//=================================\\
  1503. --|| WRAP THE WHOLE SCRIPT UP
  1504. --\\=================================//
  1505.  
  1506. Humanoid.Changed:connect(function(Jump)
  1507. if Jump == "Jump" and (Disable_Jump == true) then
  1508. Humanoid.Jump = false
  1509. end
  1510. end)
  1511.  
  1512. while true do
  1513. Swait()
  1514. script.Parent = WEAPONGUI
  1515. ANIMATE.Parent = nil
  1516. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1517. v:Stop();
  1518. end
  1519. SINE = SINE + CHANGE
  1520. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1521. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1522. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1523. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1524. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1525. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1526. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1527. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1528. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1529. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1530. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1531. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1532. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1533. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1534. end
  1535. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1536. ANIM = "Jump"
  1537. if ATTACK == false then
  1538. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1544. end
  1545. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1546. ANIM = "Fall"
  1547. if ATTACK == false then
  1548. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1554. end
  1555. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1556. ANIM = "Idle"
  1557. if ATTACK == false then
  1558. if MODE == "GoodCop" then
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. elseif MODE == "BadCop" then
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. end
  1574. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1575. ANIM = "Walk"
  1576. if ATTACK == false then
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579. if MODE == "GoodCop" then
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1582. elseif MODE == "BadCop" then
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. end
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1588. end
  1589. end
  1590. unanchor()
  1591. Humanoid.MaxHealth = 3e3
  1592. Humanoid.Health = 3e3
  1593. if Rooted == false then
  1594. Disable_Jump = false
  1595. Humanoid.WalkSpeed = Speed
  1596. elseif Rooted == true then
  1597. Disable_Jump = true
  1598. Humanoid.WalkSpeed = 0
  1599. end
  1600. for _, c in pairs(Character:GetChildren()) do
  1601. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1602. c:remove()
  1603. end
  1604. end
  1605. sick.SoundId = "rbxassetid://2589200485"
  1606. sick.Looped = true
  1607. sick.Pitch = 1
  1608. sick.Volume = 4
  1609. sick.Playing = true
  1610. if MODE == "GoodCop" then
  1611. for E = 1, #GOODUI do
  1612. GOODUI[E].TextStrokeTransparency = 0
  1613. GOODUI[E].TextTransparency = 0
  1614. end
  1615. for E = 1, #BADUI do
  1616. BADUI[E].TextStrokeTransparency = 1
  1617. BADUI[E].TextTransparency = 0.5
  1618. end
  1619. elseif MODE == "BadCop" then
  1620. for E = 1, #GOODUI do
  1621. GOODUI[E].TextStrokeTransparency = 1
  1622. GOODUI[E].TextTransparency = 0.5
  1623. end
  1624. for E = 1, #BADUI do
  1625. BADUI[E].TextStrokeTransparency = 0
  1626. BADUI[E].TextTransparency = 0
  1627. end
  1628. end
  1629. end
  1630.  
  1631. --//=================================\\
  1632. --\\=================================//
  1633.  
  1634.  
  1635.  
  1636.  
  1637.  
  1638. --//====================================================\\--
  1639. --|| END OF SCRIPT
  1640. --\\====================================================//--
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