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dziban303

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Oct 16th, 2017
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2.  
  3. <alt_minimap>
  4. <!--
  5. General minimap settings:
  6.    <Map [transparency] [move figures] [move the letters]/>
  7.      [Transparency] - alpha = "{integer from 0 to 1}".
  8.        0 - completely transparent minimap, 1 - completely opaque.
  9.        Default: 1
  10.      [Move figures] - swapDigits = "{true / false}".
  11.        true - to move, false - leave as is.
  12.        Default: false
  13.      [Move the letters] - swapLatters = "{true / false}".
  14.        true - to move, false - leave as is.
  15.        Default: false
  16. -->
  17.  
  18.   <map alpha="0.8" swapDigits="false" swapLetters="true"/>
  19.  
  20.   <markers>
  21.  
  22. <!--
  23. Settings ships markers
  24.   <[Type]>
  25.     Settings text label
  26.   </ [Type]>
  27.  
  28.   [A type]:
  29.           ally - an ally of (your player)
  30.         friend - a friend (your squad player)
  31.     teamKiller - the so-called team-killer
  32.          enemy - the enemy (the opposing player)
  33.  
  34.   Settings text label
  35.    <Label>
  36.      <Text [format] [color] [font] [size] [height] [suffix]>
  37.        Extras. visual effects tex
  38.      </ Text>
  39.      <Offset [offset horizontally] [vertically offset] />
  40.    </ Label>
  41.  
  42.    Text Settings:
  43.      [Format] - format = "{string}".
  44.        It specifies the format of the text label. May contain special. symbols whose meaning extra. processed c / o [AutoCorrect Dictionary].
  45.        Available trace. specialist. characters:
  46.         %Name% - name of the ship
  47.         %Country% - the country
  48.         %Level% - the level of ship
  49.         %LevelRome% - the level of the ship Roman Digits
  50.         %Nickname% - game player alias. IMPORTANT. The value of this special. character is not processed c / o [AutoCorrect Dictionary]
  51.        Default:% name%
  52.  
  53.      [Color] - color = "{integer}."
  54.        Sets the color of the label text.
  55.        Default: 0xffffff (White)
  56.  
  57.      [Print] - font = "{string}".
  58.        It specifies the font tag. The following values ​​embedded fonts Dostupty:
  59.         $WWSDefaultFont - the main font of the game
  60.         $WWSDefaultFontBold - the main game font "bold"
  61.         $Exo2 - the font of fashion
  62.        The value can be used and the names of the fonts installed on your computer.
  63.        Default: $ Exo2
  64.  
  65.      [Size] - size = "{integer}."
  66.        Sets the font (size) of the label text.
  67.        Default: 9
  68.  
  69.      [Length] - length = "{integer}."
  70.        Specifies the maximum length of the text label. If the text length exceeds this value,
  71.        Text "clipped" and to him dobovlyaet [suffix].
  72.        Default: 10
  73.  
  74.      [Suffix] - suffix = "{string}".
  75.        Sets the "end" text label. This value is used only if
  76.        when the mark length of the text exceeds the value specified in the [length].
  77.        Default: ...
  78.  
  79.     Extras. Visual Effects text
  80.      List of "effects", applied to the text of the marker. The following effects:
  81.  
  82.      <Glow [glow Settings] /> - Glow ( "outline") the text
  83.        [Glow Settings]:
  84.          color = "{integer}" - color
  85.          alpha = "{number between 0 and 1}" - Transparency. 1 - completely opaque. 0 - polnochtyu transparent.
  86.          x = "{number}" - The amount of horizontal blur
  87.          y = "{number}" - The amount of vertical blur
  88.          strength = "{number}" - Intensity
  89.  
  90.       <Shadow [shadow of Settings] /> - Text Shadow
  91.         [Shade Settings]:
  92.           color = "{integer}" - color
  93.           alpha = "{number between 0 and 1}" - Transparency. 1 - completely opaque. 0 - polnochtyu transparent.
  94.           x = "{number}" - The amount of horizontal blur
  95.           y = "{number}" - The amount of vertical blur
  96.           strength = "{number}" - Intensity
  97.           angle = "{number}" - angle, shade otrabrasyvaniya
  98.           distance = "{number}" - The offset distance for the shadow (in pixels)
  99.  
  100.      Effect list can contain more than one effect of each type (i.e., can be described, for example, two different glow).
  101.      Effects are applied in the same order in which they are described.
  102.  
  103.    offset settings text label
  104.      The offset value in pixels relative to the center Macaire
  105.  
  106.      [Horizontal offset] - x = "{number}"
  107.        Default: 0
  108.  
  109.      [Vertical offset] - y = "{number}"
  110.        Default: 3
  111. -->
  112.     <ship>
  113.       <ally>
  114.         <label>  <!-- text color 45e7ae   0x3FAFA1, glow/shadow 2BEFA5   DAEF2B-->
  115.           <text format="%name%" color="0x45e7ae" size="10" length="10" font="$WWSDefaultFont">
  116.             <glow color="0x2BEFA5" alpha="0.6" x="2" y="2" strength="1"/>
  117.             <shadow color="0x1C1F4C" x="0.7" y="1" alpha="1" angle="45" strength="1" distance="1" />
  118.           </text>
  119.           <offset x="0" y="3"/>
  120.         </label>
  121.       </ally>
  122.  
  123.       <friend>
  124.         <label>
  125.           <text format="%name%" color="0xffe00d" size="10" length="14" font="$WWSDefaultFont" suffix="">
  126.             <shadow color="0x3D3608" x="1" y="1" alpha="0.7" angle="90" strength="1" distance="1" />
  127.             <glow color="0xFFF3A1" alpha="0.65" x="2" y="2" strength="1"/>
  128.           </text>
  129.           <offset x="0" y="3"/>
  130.         </label>
  131.       </friend>
  132.  
  133.       <teamKiller>
  134.         <label>
  135.           <text format="%name%" color="0xffabff" size="10" length="8" font="$WWSDefaultFont">
  136.             <glow color="0xFF1BFF" alpha="0.5" x="2" y="2" strength="1"/>
  137.             <shadow color="0x573A57" x="1" y="1" alpha="0.6" angle="0" strength="1" distance="2" />
  138.           </text>
  139.           <offset x="0" y="3"/>
  140.         </label>
  141.       </teamKiller>
  142.  
  143.       <enemy>
  144.         <label>
  145.           <text format="%name%" color="0xffa5a5" size="10" length="10" font="$WWSDefaultFont">
  146.             <glow color="0xff0000" alpha="0.6" x="2" y="2" strength="1"/>
  147.             <shadow color="0x500000" x="1" y="1" alpha="0.65" angle="135" strength="1" distance="1" />
  148.           </text>
  149.           <offset x="0" y="3"/>
  150.         </label>
  151.       </enemy>
  152.     </ship>
  153.  
  154. <!--
  155. Squadron marker settings
  156.   <[Type]>
  157.     Text Label Settings
  158.   </ [Type]>
  159.  
  160.   [A type]:
  161.     Own - Squadron under its control
  162.  
  163.   Text Label Settings
  164.    <Label>
  165.      <Text [format] [color] [font] [size] [length] [suffix]>
  166.        Extras. Visual effects of texas
  167.      </ Text>
  168.      <Offset [horizontal offset] [vertical offset] />
  169.    </ Label>
  170.  
  171.    Text settings:
  172.      [Format] - format = "{string}".
  173.        Specifies the format of the text label. May contain special. Characters.
  174.        Available next. specialist. Characters:
  175.          % Cmd% - Text representation of this squadron selection command
  176.  
  177.      [Color] - color = "{integer}".
  178.        Sets the color of the label text.
  179.        Default: 0xffffff (white)
  180.  
  181.      [Font] - font = "{string}".
  182.        Specifies the font of the label. The following values ​​for BUILT-IN FONTS are available:
  183.         $WWSDefaultFont - main game font
  184.         $WWSDefaultFontBold - the main font of the game "bold"
  185.         $Exo2 - font of this mod
  186.        You can use the name of the fonts installed on the computer as a value.
  187.        Default: $ Exo2
  188.  
  189.      [Size] - size = "{integer}".
  190.        Sets the size (size) of the label font.
  191.        Default: 9
  192.  
  193.      [Length] - length = "{integer}".
  194.        Sets the MAXIMUM length of the label text. If the length of the text exceeds this value,
  195.        The text is "truncated" and the suffix [suffix] is added to it.
  196.        Default: 10
  197.  
  198.      [Suffix] - suffix = "{string}".
  199.        Sets the "end" of the text label. This value is used only if,
  200.        When the length of the label text exceeds the value specified in [length].
  201.        Default: ...
  202.  
  203.     Extras. Visual effects of text
  204.      A list of "effects" applied to the marker text. The following effects are available:
  205.  
  206.      <Glow [Glow parameters] /> - Glow ("outline") of the text
  207.        [Glow Settings]:
  208.          Color = "{integer}" - Color
  209.          Alpha = "{number from 0 to 1}" - Transparency. 1 - completely opaque. 0 is midnight transparent.
  210.          X = "{number}" - The degree of horizontal blur
  211.          Y = "{number}" - Degree of vertical blur
  212.          Strength = "{number}" - Intensity
  213.  
  214.       <Shadow [Shadow options] /> - Text shadow
  215.         [Shadow Options]:
  216.           Color = "{integer}" - Color
  217.           Alpha = "{number from 0 to 1}" - Transparency. 1 - completely opaque. 0 is midnight transparent.
  218.           X = "{number}" - The degree of horizontal blur
  219.           Y = "{number}" - Degree of vertical blur
  220.           Strength = "{number}" - Intensity
  221.           Angle = "{number}" - The angle, the shadowing of the shadow
  222.           Distance = "{number}" - Displacement distance for the shadow (in pixels)
  223.  
  224.      The list of effects can contain more than one effect of each type (i.e., can be described, for example, two different glows).
  225.      Effects are applied in the same order in which they are described.
  226.  
  227.    Text Mark Offset Settings
  228.      The offset is given in pixels, relative to the center of the
  229.  
  230.      [Horizontal offset] - x = "{number}"
  231.        Default: 0
  232.  
  233.      [Vertical offset] - y = "{number}"
  234.        Default: 3
  235. -->
  236.     <squadron>
  237.       <own>
  238.         <label>
  239.           <text format="%cmd%" color="0xffffff" size="9" length="5" suffix="">
  240.             <shadow color="0x000000" x="1" y="1" alpha="0.6" angle="90" strength="1" distance="1" />
  241.             <glow color="0x2BEFA5" alpha="0.6" x="2" y="2" strength="2"/>
  242.           </text>
  243.           <offset x="10" y="5"/>
  244.         </label>
  245.       </own>
  246. <!--            These don't work
  247.      <ally>
  248.        <label>
  249.          <text format="%Level%-%name%" color="0x45e7ae" size="9" length="5" suffix="..." font="$WWSDefaultFont">
  250.            <glow color="0x2BEFA5" alpha="0.6" x="2" y="2" strength="2"/>
  251.            <shadow color="0x3F46AF" x="1" y="1" alpha="0.65" angle="135" strength="2" distance="1" />
  252.          </text>
  253.          <offset x="10" y="5"/>
  254.        </label>
  255.      </ally>
  256.      <enemy>
  257.        <label>
  258.          <text format="%Level%-%name%" color="0xffffff" size="9" length="5" suffix="..." font="$WWSDefaultFont">
  259.            <glow color="0xff0000" alpha="0.5" x="2" y="2" strength="1"/>
  260.            <shadow color="0x500000" x="1" y="1" alpha="0.6" angle="90" strength="1" distance="1" />
  261.          </text>
  262.          <offset x="10" y="5"/>
  263.        </label>
  264.      </enemy>
  265.        -->
  266.     </squadron>
  267.  
  268. <!--
  269. additional target marker settings
  270.   <Target [show direction]>
  271.     Settings additional marker
  272.   </ Target>
  273.  
  274.   [Show direction] - showDirectionLine = "{true / false}"
  275.     Whether or not the "movement direction line" objective. true - to show, false - not.
  276.     Default: false
  277.  
  278.  Settings additional marker
  279.    <Marker [active] [image] />
  280.  
  281.    [Active] - active = "{true / false}"
  282.      On. (True) or off. (False) an additional mark captured target.
  283.      If the marker is enabled, the "standard" marker is displayed.
  284.      Default: false
  285.  
  286.    [Image] - img = "{string}"
  287.      It specifies the relative path to the image file ext. target marker. The path is relative to the folder alt_minimap \ img game resources.
  288.      Default: aim_mark.png
  289. -->
  290.     <target showDirectionLine="true">
  291.       <marker active="true" img="target_mark.png"/>
  292.     </target>
  293.  
  294. <!--
  295. Camera display settings
  296.   <Camera>
  297.     Line-of-sight settings
  298.     Setting the "viewing angle"
  299.     Setting up the "range marker"
  300.   </ Camera>
  301.  
  302.   Line-of-sight settings
  303.    <SightLine [thickness] [color] [transparency] />
  304.  
  305.      [Thickness] - thickness = "{positive number}"
  306.        Specifies the thickness (in pixels) of the "line of sight".
  307.        Default: 1
  308.  
  309.      [Color] - color = "{integer}"
  310.        Sets the color of the "line of sight".
  311.        Default: 0x7dffff
  312.  
  313.      [Transparency] - alpha = "{number from 0 to 1}"
  314.        Sets the transparency of the "line of sight". 1 - completely non-transparent. 0 is midnight transparent.
  315.        Default: 0.1
  316.  
  317.   Angle of View Settings
  318.    <Fov [color] [transparency] />
  319.  
  320.      [Color] - color = "{integer}"
  321.        Specifies the fill color of the "viewing angle".
  322.        Default: 0x7dffff
  323.  
  324.      [Transparency] - alpha = "{number from 0 to 1}"
  325.        Specifies the transparency of the "angle of view" fill. 1 - completely non-transparent. 0 is midnight transparent.
  326.        Default: 0.08
  327.  
  328.   Settings for the "range marker"
  329.    <Distance>
  330.      [Marker Parameters]
  331.    </ Distance>
  332.  
  333.    [Marker parameters]
  334.      The marker can be represented as a downloadable picture, or as a sprite.
  335.      If both options are specified, the uploaded image will be used.
  336.  
  337.      "Downloadable picture"
  338.        <Image [file] />
  339.          [File] - url = "{string}"
  340.            Specifies the relative path to the file with the marker of the range of fire. The path is specified relative to the game resource's alt_minimap \ img folder.
  341.  
  342.      "Sprite"
  343.        <Draw [Initial position of "brush"]>
  344.          [Drawing Commands]
  345.        </ Draw>
  346.  
  347.       [Drawing Options]
  348.         <Draw [Initial position of "brush"]>
  349.           [Drawing Commands]
  350.         </ Draw>
  351.  
  352.         [Initial position of "brush"]
  353.           X = {number} - offset in pixels horizontally. - left, + right
  354.           Y = {number} - offset in pixels along the vertical. - up, + down
  355.  
  356.         [Drawing Commands]
  357.           The drawing commands are executed sequentially in the order in which they are described in the file.
  358.           The following commands are supported:
  359.             MoveTo - move "brush"
  360.             LineTo - draw a line
  361.             LineStyle - set line style
  362.             Fill - set "fill"
  363.             Circle - draw a circle
  364.             Rect - draw a rectangle
  365.  
  366.           <MoveTo x = {number} y = {number} />
  367.           <LineTo x = {number} y = {number} />
  368.  
  369.           <LineStyle [Line Settings]>
  370.             [Line Settings]
  371.               Color = {integer} - line color (RGB)
  372.               Thickness = {integer} - line thickness in pixels
  373.               Alpha = {number [0..1]} - the transparency of the line
  374.               Caps = {none / square / round} - the "ends" of the line. No / crooked / rounded. Default: Rounded
  375.               Joints = {bevel / miter / round} - the "junction" of the line. Bevel / angle / bowed. Default: rounded
  376.  
  377.           <Fill color = {integer} alpha = {c [0..1]}>
  378.             [Drawing Commands]
  379.           </ Fill>
  380.  
  381.           <Circle x = {number} y = {number} radius = {number} />
  382.           <Rect x = {number} y = {number} width = {number} height = {number} />
  383. -->
  384.     <camera>
  385.       <sightLine thickness="1" color="0x7dffff" alpha="0.5"/>
  386.       <fov color="0x7dffff" alpha="0.08"/>
  387.       <distance>
  388.         <draw x="-5" y="-5">
  389.           <lineStyle color="0x000000" thickness="3" alpha="0.2" caps="none" joints="bevel" />
  390.           <lineTo x="5" y="5" />
  391.           <moveTo x="5" y="-5" />
  392.           <lineTo x="-5" y="5" />
  393.  
  394.           <moveTo x="-5" y="-5" />
  395.           <lineStyle color="0xffffff" thickness="1" alpha="1" caps="none" joints="bevel" />
  396.           <lineTo x="5" y="5" />
  397.           <moveTo x="5" y="-5" />
  398.           <lineTo x="-5" y="5" />
  399.         </draw>
  400.       </distance>
  401.     </camera>
  402.   </markers>
  403.  
  404. <!--
  405. Display Settings "distances"
  406.   In general terms, setting "distance" has the following format:
  407.  
  408.   <[Type] [redraw] [hide label]>
  409.     "Circle" Settings
  410.   </[Type]>
  411.  
  412.   [Redraw] - reDraw = "{true / false}"
  413.     Use "Standard" display (false), or not (true)
  414.     Default: false
  415.  
  416.   [Hide tag] - hideLabel = "{true / false}"
  417.     Hide (true) or not (false) text label "distance"
  418.     Default: false
  419.  
  420.   If according to the [Type] "distances" settings have some features about it are dealt with separately in the appropriate section.
  421.  
  422.   In general terms, "circle" setting in the following format:
  423.    <Circle [thickness] [color] [transparency]>
  424.      <Dash [setting dotted line]/>
  425.    </Circle>
  426.  
  427.      [Thickness] - thickness = "{} positive number"
  428.        Is the width (in pixels) of the circle.
  429.        Default: 0
  430.  
  431.      [Color] - color = "{integer}"
  432.        Sets the color of the circle.
  433.        Default: 0xffffff
  434.  
  435.      [Transparency] - alpha = "{number between 0 and 1}"
  436.        Sets the transparency of the circle. 1 - completely opaque. 0 - polnochtyu transparent.
  437.        Default: 0
  438.  
  439.      Tag <dash> is optional and only used to set the "dotted" draw "a circle"
  440.      [Setting dash]
  441.  
  442.        segments = "{integer}" - the number of dash segments. "Skip" is also a segment.
  443.          Default: 360 (meaning 180 "touches" + 180 "Skip")
  444.  
  445.        length = "{} is not a negative number" - the length of the segment in pixels.
  446.          The default is 10.
  447.  
  448.  
  449.   If according to the [Type] setting, "circle" are some features about it are dealt with separately in the appropriate section.
  450. --> <!-- was set to false (DZIBAN) -->
  451.   <ranges active="true">
  452.     <search>
  453. <!--
  454. Settings "distances" search engines
  455.    <Search>
  456.      <[Type]>
  457.        [Default Settings "circle"]
  458.        [Fill Settings "circle"]
  459.      </[Type]>
  460.    </Search>
  461.  
  462.    [A type]:
  463.      sonarShip - detection zone GAP ships
  464.      radarShip - zone detection radar Ship
  465. -->
  466.       <sonarShip>
  467.         <circle thickness="1" color="0x3366ff" alpha="0.6"/>
  468.         <fill color="0x6699ff" alpha="0.10"/>
  469.       </sonarShip>
  470.       <radarShip>
  471.         <circle thickness="1" color="0x00D266" alpha="0.6"/>
  472.         <fill color="0x009664" alpha="0.12"/>
  473.       </radarShip>
  474.     </search>
  475.     <armament>
  476. <!--
  477. Settings "distances" defense
  478.    <AntiAir>
  479.      <[Type] [Standard settings "distance"] [hide]>
  480.        [Default Settings "circle"]
  481.      </[Type]>
  482.    </AntiAir>
  483.  
  484.    [A type]:
  485.         far - distant air defense zone
  486.      middle - average air defense zone
  487.        near - Nearest air defense zone
  488.  
  489.    [Hide] - hide = "{true / false}"
  490.      Display (false) or not (true) "circle" air defense zone
  491. --> <!-- hideLabel was set to true; color was ff0000 but now 00ff00 (DZIBAN)-->
  492.       <antiAir>
  493.         <far reDraw="true" hideLabel="false" hide="false">
  494.           <circle thickness="1" color="0x00ff85" alpha="0.85"/>
  495.           <fill color="0xADF1D1" alpha="0.08"/>
  496.         </far>
  497.         <middle reDraw="true" hideLabel="true" hide="true">
  498.           <circle thickness="1" color="0x00C667" alpha="0.5"/>
  499.           <fill color="0x6DD3A3" alpha="0.08"/>
  500.         </middle>
  501.         <near reDraw="true" hideLabel="true" hide="true">
  502.           <circle thickness="1" color="0x38A36F" alpha="0.4"/>
  503.           <fill color="0x199058" alpha="0.12"/>
  504.         </near>
  505.       </antiAir>
  506.  
  507. <!--
  508. Settings "distance" PMK
  509.    <Secondary [Default Settings "distance"]>
  510.      [Default Settings "circle"]
  511.    </Secondary>
  512. --> <!-- hideLabel was set to true (DZIBAN) color was 00ff00, changed to ff0000-->
  513.       <secondary reDraw="true" hideLabel="true">
  514.         <circle thickness="1" color="0xff0000" alpha="0.8"/>
  515.         <fill color="0xFF7D7D" alpha="0.2"/>
  516.       </secondary>
  517.     </armament>
  518.  
  519. <!--
  520. Settings "distances" shooting
  521.    <Shooting [hide inactive]>
  522.      <[Type] [Standard settings "distance"]>
  523.        [Default Settings "circle"]
  524.      </[Type]>
  525.    </Shooting>
  526.    [Hide inactive] - hideInactive = "{true / false}"
  527.      Hide (true) or not (false) "circle" inactive weapons
  528.      Default: false
  529.    [A type]:
  530.           main - the main gauge
  531.      torpedoes - torpedoes
  532. -->
  533.     <shooting hideInactive="false">
  534.       <main reDraw="true" hideLabel="false">
  535.         <circle thickness="1" color="0xDEDDFF" alpha="0.9"/>
  536.         <fill color="0xFF7D7D" alpha="0.0"/>
  537.       </main>
  538.  
  539.       <torpedoes reDraw="true" hideLabel="false">
  540.         <circle thickness="1" color="0xF7ddFF" alpha="0.9"/>
  541.         <fill color="0xFF7D7D" alpha="0.0"/>
  542.       </torpedoes>
  543.     </shooting>
  544.  
  545. <!--
  546. Settings "distances" detection
  547.   <Visibility>
  548.     <[Type] [Standard settings "distance"]>
  549.       [Default Settings "circle"]
  550.       [Fill Settings "circle"]
  551.     </[Type]>
  552.     [Distance detection surface after firing GC]
  553.   </Visibility>
  554.   [A type]:
  555.     surface - detection surface
  556.      aerial - detection from the air
  557.   [Fill Settings "circle"]
  558.     <Fill [color] [Transparency]/>
  559.       [Color] - color = "{integer}"
  560.         Specifies the fill color "viewing angle".
  561.         Default: 0xffffff
  562.       [Transparency] - alpha = "{number between 0 and 1}"
  563.         Sets the fill transparency of the "circle." 1 - completely opaque. 0 - polnochtyu transparent.
  564.         Default: 0
  565.   [Distance detection surface after firing GC]
  566.     <SurfaceMGShoot>
  567.       [Default Settings "circle"]
  568.     </SurfaceMGShoot>
  569. -->
  570.     <visibility>
  571.       <surface reDraw="true" hideLabel="false">
  572.         <circle thickness="1" color="0xffff00" alpha="0.7">
  573.           <dash segments="720" length="7"/>
  574.         </circle>
  575.         <!--<fill color="0xffff00" alpha="0.05"/>-->
  576.       </surface>
  577.       <aerial reDraw="true" hideLabel="true">
  578.         <circle thickness="1" color="0xffa300" alpha="0.60">
  579.           <dash segments="360" length="5"/>
  580.         </circle>
  581.         <!--<fill color="0xffa300" alpha="0.15"/>-->
  582.       </aerial>
  583.       <surfaceMGShoot>
  584.         <circle thickness="1" color="0xfdff00" alpha="0.3"/>
  585.         <!-- <fill color="0xfdff00" alpha="0.25"/> -->
  586.       </surfaceMGShoot>
  587.     </visibility>
  588. <!--
  589. Settings "circles" bastion
  590.   <Bastion>
  591.     <[Type] [Standard settings "distance"] [hide]>
  592.       [Default Settings "circle"]
  593.       Fill Settings "circle"
  594.     </[Type]>
  595.   </Bastion>
  596.   [A type]:
  597.       shooting - "circle" bombardment of the fort
  598.     visibility - "circle" light observation post
  599.   [Hide] - hide = "{true / false}"
  600.     Display (false) or not (true) indicated "circle"
  601.     Default: false
  602.   Fill Settings "circle"
  603.     <Fill [color] [Transparency]/>
  604.       [Color] - color = "{integer}"
  605.         Specifies the fill color "viewing angle".
  606.         Default: 0xffffff
  607.       [Transparency] - alpha = "{number between 0 and 1}"
  608.         Sets the fill transparency of the "circle." 1 - completely opaque. 0 - polnochtyu transparent.
  609.         Default: 0
  610. -->
  611.     <bastion>
  612.       <shooting reDraw="true" hideLabel="false" hide="false"/>
  613. <!--
  614.        <circle thickness="1" color="0x505a55" alpha="0.5"/>
  615.        <fill color="0x505a55" alpha="0.10"/>
  616.      </shooting>
  617. -->
  618.       <visibility reDraw="true" hideLabel="false" hide="false">
  619.         <!--circle thickness="1" color="0x00c800" alpha="0.5">
  620.          <dash />
  621.        </circle-->
  622.         <fill color="0x00c800" alpha="0.05"/>
  623.       </visibility>
  624.     </bastion>
  625.   </ranges>
  626.  
  627. <!--
  628. Switching Display Modes Settings
  629.   <AltVision>
  630.     <[Type] [initial state] [changeable] [switch to "hold"]/>
  631.   </AltVision>
  632.   [A type]:
  633.     labels - text marker tags.
  634.       On. or off. displaying text labels mozheno markers directly in combat.
  635.       Is responsible for this key is "Alternative Skin" (by default Alt)
  636.       Given suitable "tick" no impact on it has not.
  637.     sunked - markers destroyed ships
  638.       On. or off. map markers destroyed ships directly in combat.
  639.       Is responsible for this button "Show ships destroyed" (default])
  640.   [Initial state] - initial = "{true / false}"
  641.     Show (true) or not (false) at the beginning of the battle
  642.     Default: false
  643.   [Changeable] - isPermanent = "{true / false}"
  644.     Maybe (false) or not (true) is changed during the battle
  645.     Default: false
  646.   [Switch to "hold"] - switchOnHold = "{true / false}"
  647.     Whether a change occurs when "Hold" (true) or "pressed" (false)
  648.   so that the set by default:
  649.        1. In the "start": text labels - are visible, "drowned" - visible
  650.        2. Each time you press Alt /] keys, respectively, change their visibility. If they are visible, become visible. And naobrot.
  651. -->
  652.   <altVision>
  653.     <labels initial="true" isPermanent="true" switchOnHold="false"/>   
  654.     <sunked initial="true" isPermanent="true" switchOnHold="false"/>
  655.   </altVision>
  656.  
  657. <!--
  658. AutoCorrect Dictionary
  659.    Each dictionary element has the following structure:
  660.      <Item [that replace] [on what to replace]/>
  661.      [Replace it] - key = "{string}"
  662.        A string _kotoruyu_ need to be replaced. Register of letters does not matter
  663.      [Replace what] - value = "{string}"
  664.        A string _na kotoruyu_ need to be replaced. When replacing, capitalization is preserved
  665.    In the formation of the text label values of all special. characters except% nickname% tested on this glossary.
  666.    If something is found, then the label text gets no value itself, but something that must be replaced
  667. -->
  668.   <formatter>
  669.     <item key="russia" value="RU"/>
  670.     <item key="usa" value="US"/>
  671.     <item key="japan" value="JP"/>
  672.     <item key="germany" value="DE"/>
  673.     <item key="united kingdom" value="UK"/> <!-- THIS IS ONLY A GUESS! 3/26/17 DZIBAN -->
  674.     <item key="france" value="FR"/>  <!-- THIS IS ONLY A GUESS! 3/26/17 DZIBAN -->
  675.     <item key="italy" value="IT"/> <!-- THIS IS ONLY A GUESS! 6/8/17 DZIBAN -->
  676. <!-- Imperial Japanese Navy -->
  677.     <!-- IJN DD -->
  678.         <item key="Hatsuharu" value="Hatsu"/>
  679.         <item key="Fubuki" value="Fubuki"/>
  680.         <item key="AKATSUKI" value="Akatsuki"/>
  681.         <item key="AKIZUKI" value="Akizuki"/>
  682.         <item key="Kagero" value="Kagero"/>
  683.         <item key="Shimakaze" value="Shima"/>
  684.         <item key="SHIRATSUYU" value="Shiratsuyu"/>
  685.         <item key="SHINONOME" value="Shino"/>
  686.         <item key="Tachibana Lima" value="Tachi L"/>
  687.         <item key="Tachibana L" value="Tachi L"/>
  688.         <item key="Tachibana" value="Tachi"/>
  689.         <item key="Umikaze" value="Umikaze"/>
  690.         <item key="Wakatake" value="Wakatake"/>
  691.         <item key="Isokaze" value="Isokaze"/>
  692.         <item key="Minekaze" value="Minekaze"/>
  693.         <item key="YŪGUMO" value="Yūgumo"/>
  694.         <item key="YUGUMO" value="Yūgumo"/>
  695.         <item key="Mutsuki" value="Mutsuki"/>
  696.         <item key="Fujin" value="Fūjin"/>
  697.         <item key="FŪJIN" value="Fūjin"/>
  698.         <item key="FUJIN" value="Fūjin"/>
  699.         <item key="Kamikaze" value="Kamikaze"/>
  700.         <item key="KAMIKAZE" value="Kamikaze"/>
  701.         <item key="KAMIKAZE R" value="Kamikaze R"/>
  702.     <!-- IJN CL/CA -->
  703.         <item key="Katori" value="Katori"/>
  704.         <item key="Chikuma" value="Chikuma"/>
  705.         <item key="Tenryu" value="Tenryu"/>
  706.         <item key="Kuma" value="Kuma"/>
  707.         <item key="Furutaka" value="Furutaka"/>
  708.         <item key="Aoba" value="Aoba"/>
  709.         <item key="Mogami" value="Mogami"/>
  710.         <item key="Myoko" value="Myōkō"/>
  711.         <item key="Ibuki" value="Ibuki"/>
  712.         <item key="Zao" value="Zao"/>
  713.         <item key="Yubari" value="Yūbari"/>
  714.         <item key="Yūbari" value="Yūbari"/>
  715.         <item key="Iwaki Alpha" value="Iwaki α"/>
  716.         <item key="Hashidate" value="Hashidate"/>
  717.         <item key="Atago" value="Atago"/>
  718.         <item key="Tone" value="Tone"/>
  719.     <!-- IJN BB -->
  720.         <item key="Kawachi" value="Kawachi"/>
  721.         <item key="Myogi" value="Myogi"/>
  722.         <item key="Kongo" value="Kongō"/>
  723.         <item key="Fuso" value="Fuso"/>
  724.         <item key="Nagato" value="Nagato"/>
  725.         <item key="Amagi" value="Amagi"/>
  726.         <item key="Izumo" value="Izumo"/>
  727.         <item key="Yamato" value="Yamato"/>
  728.         <item key="Ishizuchi" value="Ishizuchi"/>
  729.         <item key="Mikasa" value="Mikasa"/>
  730.         <item key="MUTSU" value="Mutsu"/>
  731.         <item key="Kii" value="Kii"/>
  732.     <!-- IJN CV -->
  733.         <item key="Hosho" value="Hosho"/>
  734.         <item key="Zuiho" value="Zuiho"/>
  735.         <item key="Ryujo" value="Ryujo"/>
  736.         <item key="Hiryu" value="Hiryu"/>
  737.         <item key="Shokaku" value="Shokaku"/>
  738.         <item key="Taiho" value="Taiho"/>
  739.         <item key="Hakuryu" value="Hakuryu"/>  
  740.         <item key="Kaga" value="Kaga"/>
  741. <!-- United States Navy -->
  742.     <!-- USN DD -->
  743.         <item key="Sampson" value="Sampson"/>
  744.         <item key="Wickes" value="Wickes"/>
  745.         <item key="Clemson" value="Clemson"/>
  746.         <item key="Nicholas" value="Nicholas"/>
  747.         <item key="Farragut" value="Farragut"/>
  748.         <item key="Mahan" value="Mahan"/>
  749.         <item key="Benson" value="Benson"/>
  750.         <item key="Fletcher" value="Fletcher"/>
  751.         <item key="Gearing" value="Gearing"/>
  752.         <item key="Sims" value="Sims"/>
  753.         <item key="Smith" value="Smith"/>
  754.         <item key="BLACK" value="Black"/>
  755.         <item key="Kidd" value="Kidd"/>
  756.     <!-- USN CL/CA -->
  757.         <item key="Erie" value="Erie"/>
  758.         <item key="Chester" value="Chester"/>
  759.         <item key="St. Louis" value="St. Louis"/>
  760.         <item key="Phoenix" value="Phoenix"/>
  761.         <item key="Omaha" value="Omaha"/>
  762.         <item key="Cleveland" value="Cleve"/>
  763.         <item key="Pensacola" value="Pensacola"/>
  764.         <item key="New Orleans" value="NOLA"/>
  765.         <item key="Baltimore" value="Balti"/>
  766.         <item key="Des Moines" value="DesMoines"/>
  767.         <item key="Albany" value="Albany"/>
  768.         <item key="Atlanta" value="Atlanta"/>
  769.         <item key="Marblehead Lima" value="Marblehead L"/>
  770.         <item key="Marblehead" value="Marblehead"/>
  771.         <item key="FLINT" value="Flint"/>
  772.         <item key="Indianapolis" value="Kokomo"/>
  773.         <item key="Buffalo" value="Buffalo"/>
  774.         <item key="Pensacola 1930" value="Pensa'30"/>
  775.         <item key="Worcester" value="Woostah"/>
  776.     <!-- USN BB -->
  777.         <item key="S. Carolina" value="S.C."/>
  778.         <item key="Wyoming" value="Wyoming"/>
  779.         <item key="New York" value="N.Y."/>
  780.         <item key="New Mexico" value="N.M."/>
  781.         <item key="Colorado" value="Colorado"/>
  782.         <item key="N. Carolina" value="N.C."/>
  783.         <item key="Iowa" value="Iowa"/>
  784.         <item key="Montana" value="Montana"/>
  785.         <item key="Arkansas B" value="Ark β"/>
  786.         <item key="Missouri" value="Misery"/>
  787.         <item key="Texas" value="Texas"/>
  788.         <item key="Arizona"  value="Arizona"/> 
  789.         <item key="Alabama ST" value="Alabama ST"/>
  790.         <item key="Alabama" value="'Bama"/>
  791.     <!-- USN CV -->
  792.         <item key="Langley" value="Lameley"/>
  793.         <item key="Bogue" value="Bogue"/>
  794.         <item key="Independence" value="Indy"/>
  795.         <item key="Ranger" value="Ranger"/>
  796.         <item key="Lexington" value="Lex"/>
  797.         <item key="Essex" value="Essex"/>  
  798.         <item key="Midway" value="Midway"/>
  799.         <item key="Saipan" value="Saipan"/>
  800.         <item key="Enterprise" value="Enterprise"/>
  801.         <item key="Yorktown" value="OMGYorktown!"/> <!-- Not actually in the game.... yet! -->
  802.         <item key="Wasp" value="OMGWasp!"/> <!-- Not actually in the game.... yet! -->     
  803. <!-- Kriegsmarine -->
  804.     <!-- KM DD -->
  805.         <item key="MAASS" value="Maaß"/>
  806.         <item key="GAEDE" value="Gäde"/>  
  807.         <item key="V-25" value="V-25"/>
  808.         <item key="G-101" value="G-101"/>
  809.         <item key="V-170" value="V-170"/>
  810.         <item key="T-22" value="T-22"/>
  811.         <item key="Z-23" value="Z-23"/>
  812.         <item key="Z-46" value="Z-46"/>
  813.         <item key="Z-52" value="Z-52"/>
  814.     <!-- KM CL/CA -->
  815.         <item key="Hermelin" value="Hermelin"/>
  816.         <item key="Dresden" value="Dresden"/>
  817.         <item key="Kolberg" value="Kolberg"/>
  818.         <item key="Karlsruhe" value="K-ruhe"/>
  819.         <item key="Königsberg" value="Nigsberg"/>
  820.         <item key="Nürnberg" value="Nürnberg"/>
  821.         <item key="Yorck" value="Yorck"/>
  822.         <item key="Hipper" value="Hipper"/>
  823.         <item key="Roon" value="Roon"/>
  824.         <item key="Hindenburg" value="Hindenburg"/>
  825.         <item key="Emden" value="Emden"/>
  826.         <item key="PRINZ EUGEN" value="Prinz"/>
  827.         <item key="GRAF SPEE" value="GrafSpee"/>   
  828.     <!-- KM BB -->
  829.         <item key="K. Albert" value="König Albert"/>
  830.         <item key="Tirpitz" value="Tirpitz"/>
  831.         <item key="Sсharnhorst" value="Sсharn"/>
  832.         <item key="SCHARNHORST" value="Sсharn"/>
  833.         <item key="Nassau" value="Nassau"/>
  834.         <item key="Kaiser" value="Kaiser"/>
  835.         <item key="König" value="König"/>
  836.         <item key="Bayern" value="Bayern"/>
  837.         <item key="Gneisenau" value="Gneis"/>
  838.         <item key="Bismarck" value="Bismarck"/>
  839.         <item key="F. der Große" value="Große"/>
  840.         <item key="G. Kurfürst" value="Kurfürst"/>   
  841.     <!-- KM CV -->
  842.         <item key="GRAF ZEPPELIN" value="GrafZep"/>
  843. <!-- Royal Navy -->
  844.     <!-- RN DD -->
  845.         <item key="Campbeltown" value="Campbeltown"/>  
  846.         <item key="Gallant" value="Gallant"/>
  847.         <item key="Anthony" value="Anthony"/>
  848.     <!-- RN CL/CA -->
  849.         <item key="Black Swan" value="Black Swan"/>
  850.         <item key="Weymouth" value="Weymouth"/>
  851.         <item key="Caledon" value="Caledon"/>
  852.         <item key="Danae" value="Danae"/>
  853.         <item key="Emerald" value="Emerald"/>
  854.         <item key="Leander" value="Leander"/>
  855.         <item key="Fiji" value="Fiji"/>
  856.         <item key="Edinburgh" value="Edinburgh"/>
  857.         <item key="Neptune" value="Neptune"/>
  858.         <item key="Minotaur" value="Minotaur"/>
  859.         <item key="Belfast" value="Belfast"/>
  860.     <!-- RN BB -->
  861.         <item key="Bellerophon" value="Bellerophon"/>
  862.         <item key="Orion" value="Orion"/>
  863.         <item key="Iron Duke" value="Iron Duke"/>
  864.         <item key="Queen Elizabeth" value="QE"/>
  865.         <item key="Warspite" value="Warspite"/>
  866.         <item key="Hood" value="Hood"/>
  867.         <item key="Lion" value="Lion"/>
  868.         <item key="Nelson" value="Nelson"/>
  869.         <item key="King George V" value="KGV"/>
  870.         <item key="Conqueror" value="Conqueror"/>
  871.         <item key="Monarch" value="Monarch"/>
  872.     <!-- RN CV -->
  873.         <item key="ARGUS" value="Argus"/>
  874.         <item key="GLORIOUS" value="Glorious"/>
  875.         <item key="EAGLE" value="Eagle"/>
  876.         <item key="HERMES" value="Hermes"/>
  877.         <item key="ARK ROYAL" value="Ark Royal"/>
  878.         <item key="UNICORN" value="Unicorn"/>
  879.         <item key="ILLUSTRIOUS" value="Illustrious"/>
  880.         <item key="IMPLACABLE" value="Implacable"/>
  881.         <item key="COLOSSUS" value="Colossus"/>
  882.         <item key="AUDACIOUS" value="Audacious"/>
  883.         <item key="CENTAUR" value="Centaur"/>
  884.         <item key="MALTA" value="Malta"/>
  885.    
  886. <!-- Soviet Navy -->
  887.     <!-- SU DD -->
  888.         <item key="GNEVNY" value="Gnevny"/>
  889.         <item key="Гневный" value="Gnevny"/>
  890.         <item key="OGNEVOI" value="Ognevoi"/>
  891.         <item key="Огневой" value="Ognevoi"/>
  892.         <item key="Киев" value="Kiev"/>
  893.         <item key="TASHKENT" value="Tashkent"/>
  894.         <item key="Ташкент" value="Tashkent"/>
  895.         <item key="Удалой" value="Udaloi"/>
  896.         <item key="UDALOI" value="Udaloi"/>
  897.         <item key="Хабаровск" value="Khab"/>
  898.         <item key="KHABAROVSK" value="Khab"/>
  899.         <item key="Изяслав" value="Izyaslav"/>
  900.         <item key="IZYASLAV" value="Izyaslav"/>
  901.         <item key="Дерзкий" value="Derzki"/>
  902.         <item key="DERZKI" value="Derzki"/>
  903.         <item key="Сторожевой" value="Storozhevoi"/>
  904.         <item key="STOROZHEVOI" value="Storozhevoi"/>  
  905.         <item key="Гремящий" value="Gremy"/>
  906.         <item key="GREMYASHCHY" value="Gremy"/>
  907.         <item key="KIEV" value="Kiev"/>
  908.         <item key="OPASNY" value="Opasny"/>
  909.         <item key="PODVOISKY" value="Podvoisky"/>
  910.         <item key="GORDY" value="Gordy"/>
  911.         <item key="MINSK" value="Minsk"/>
  912.         <item key="ASHKHABAD" value="Ashkhabad"/>
  913.         <item key="OSMOTRITELNY" value="Osmotritelny"/>
  914.         <item key="YEREVAN" value="Yerevan"/>
  915.         <item key="NAKHODKA" value="Nakhoda"/>
  916.         <item key="GROZOVOI" value="Grozovoi"/>
  917.         <item key="OKHOTNIK" value="Okhotnik"/>
  918.     <!-- SU CL/CA -->
  919.         <item key="Орлан" value="Orlan"/>
  920.         <item key="ORLAN" value="Orlan"/>
  921.         <item key="Аврора" value="Aurora"/>
  922.         <item key="AURORA" value="Aurora"/>
  923.         <item key="Мурманск" value="Murmansk"/>
  924.         <item key="MURMANSK" value="Murmansk"/>
  925.         <item key="Диана Lima" value="Diana L"/>
  926.         <item key="Диана" value="Diana"/>
  927.         <item key="DIANA LIMA" value="Diana L"/>
  928.         <item key="DIANA L" value="Diana L"/>
  929.         <item key="DIANA" value="Diana"/>
  930.         <item key="Кутузов" value="Kutuzov"/>
  931.         <item key="KUTUZOV" value="Kutuzov"/>
  932.         <item key="Будённый" value="Budyonny"/>
  933.         <item key="BUDYONNY" value="Budyonny"/>
  934.         <item key="Москва" value="Moskva"/>
  935.         <item key="MOSKVA" value="Moskva"/>
  936.         <item key="Дм. Донской" value="Donskoi"/>
  937.         <item key="DM. DONSKOI" value="Donskoi"/>
  938.         <item key="LENINGRAD" value="Leningrad"/>
  939.         <item key="Богатырь" value="Bogatyr"/>
  940.         <item key="BOGATYR" value="Bogatyr"/>
  941.         <item key="Щорс" value="Shchors"/>
  942.         <item key="SHCHORS" value="Shchors"/>
  943.         <item key="Киров" value="Kirov"/>
  944.         <item key="KIROV" value="Kirov"/>
  945.         <item key="Новик" value="Novik"/>
  946.         <item key="NOVIK" value="Novik"/>
  947.         <item key="Чапаев" value="Chapayev"/>
  948.         <item key="CHAPAYEV" value="Chapayev"/>
  949.         <item key="Светлана" value="Svietlana"/>
  950.         <item key="SVIETLANA" value="Svietlana"/>
  951.         <item key="Молотов" value="Molotov"/>
  952.         <item key="MOLOTOV" value="Molotov"/>
  953.         <item key="Красный Крым" value="Krasny"/>
  954.         <item key="KRASNY KRYM" value="Krasny"/>   
  955.         <item key="Oleg" value="Oleg"/>
  956.         <item key="Makarov" value="Makarov"/>
  957.         <item key="Okt. Revolutsiya" value="Revolutsiya"/>
  958.     <!-- SU BB -->
  959.         <item key="Николай I" value="Nikolai I"/>
  960.         <item key="NIKOLAI I" value="Nikolai I"/>
  961.  
  962. <!-- France/Marine Nationale -->
  963.     <!-- MN DD -->
  964.         <!-- Most of these are guesses -->
  965.         <item key="CYCLONE" value="Cyclone"/>
  966.         <item key="Fantasque" value="Fantasque"/>
  967.         <item key="CHACAL" value="Chacal"/>
  968.         <item key="Guépard" value="Guépard"/>
  969.         <item key="Guepard" value="Guépard"/>
  970.         <item key="Mogador" value="Mogador"/>
  971.         <item key="Aigle" value="Aigle"/>
  972.         <item key="Vauquelin" value="Vauquelin"/>
  973.         <item key="Adroit" value="Adroit"/>
  974.         <item key="Hardi" value="Hardi"/>
  975.         <item key="Bourrasque" value="Bourrasque"/>
  976.         <item key="La Melpomène" value="Melpomène"/>
  977.         <item key="La Melpomene" value="Melpomène"/>
  978.     <!-- MN CL/CA -->
  979.         <item key="BOUGAINVILLE" value="Bougainville"/>
  980.         <item key="JURIEN DE LA GRAVIERE" value="Graviere"/>
  981.         <item key="GRAVIERE" value="Graviere"/>
  982.         <item key="FRIANT" value="Friant"/>
  983.         <item key="DUGUAY-TROUIN" value="Duguay"/> 
  984.         <item key="ÉMILE BERTIN" value="Bertin"/> 
  985.         <item key="LA GALISSONNIÈRE" value="LaGaliss"/>   
  986.         <item key="ALGÉRIE" value="Algérie"/>
  987.         <item key="CHARLES MARTEL" value="Martel"/>
  988.         <item key="SAINT-LOUIS" value="St-Louis"/> 
  989.         <item key="HENRI IV" value="Henri IV"/>    
  990.         <item key="De Grasse" value="DeGrasse"/>
  991.     <!-- MN BB -->
  992.         <item key="DUNKERQUE" value="Dunkerque"/>  
  993.        
  994. <!-- Other nations -->
  995.         <item key="Błyskawica" value="Błyska"/>
  996.         <item key="Lo Yang" value="Lo Yang"/>
  997.         <item key="Anshan" value="Anshan"/>
  998.         <item key="Perth" value="Perth"/>  
  999.         <item key="S. Dragon" value="Dragon"/>
  1000.         <item key="E. Dragon" value="E.Dragon"/>
  1001.         <item key="Duca d'Aosta" value="Duca"/>
  1002.         <item key="Cesare" value="GIULIO CESARE"/>
  1003.         <item key="Fushun" value="Fushun"/>
  1004.         <item key="Gadjah Mada" value="Gadjah Mada" />
  1005.         <item key="Hsien Yang" value="Hsien Yang"/>
  1006.         <item key="Longjiang" value="LONGJIANG"/>
  1007.         <item key="Cheng An" value="Chengan"/>
  1008.         <item key="Huang He" value="HUANG HE"/>
  1009.         <item key="Phra Ruang" value="PHRA RUANG"/>
  1010.         <item key="Shenyang" value="SHENYANG"/>
  1011.         <item key="Jianwei" value="JIANWEI"/>
  1012.         <item key="Hsienyang" value="HSIENYANG"/>
  1013.         <item key="Chung Mu" value="CHUNG MU"/>
  1014.         <item key="Hsiangyang" value="HSIANGYANG"/>
  1015. <!-- ARP -->
  1016.         <item key="ARP Kongō" value="ARP Kongō"/>
  1017.         <item key="ARP MYOKO" value="ARPMyōkō"/>
  1018.         <item key="ARP ASHIGARA" value="Ashigara"/>
  1019.         <item key="ARP HAGURO" value="Haguro"/>
  1020.         <item key="ARP NACHI" value="Nachi"/>
  1021.         <item key="ARP KONGO" value="ARPKongō"/>
  1022.         <item key="ARP KIRISHIMA" value="Kirishima"/>
  1023.         <item key="ARP HIEI" value="Hiei"/>
  1024.         <item key="ARP HARUNA" value="Haruna"/>
  1025.         <item key="ARP TAKAO" value="Takao"/>
  1026.         <item key="ARP Myoko" value="ARP Myoko"/>
  1027.         <item key="Ashitaka" value="Ashitaka"/>  <!-- More anime shit I think -->
  1028.         <item key="HSF Graf Spee" value="HSFGrafSpee"/>
  1029.         <item key="HSF Harekaze" value="HSFHarekaze"/>
  1030. <!-- Customized Names -->
  1031.         <item key="ALGIERS" value="Algiers"/>
  1032.         <item key="LOUISIANA" value="Louisiana"/>
  1033.         <item key="MISSISSIPPI" value="Miss'ip"/>
  1034.         <item key="IDAHO" value="Idaho"/>
  1035.         <item key="KENTUCKY" value="Kentucky"/>
  1036.         <item key="MISSOURI" value="Missouri"/>
  1037.         <item key="BILOXI" value="Biloxi"/>
  1038.         <item key="RENO" value="Reno"/>
  1039.         <item key="CABOT" value="Cabot"/>
  1040.         <item key="SARATOGA" value="Saratoga"/>
  1041.         <item key="SHANGRI-LA" value="Shangri-La"/>
  1042.         <item key="CORAL SEA" value="CoralSea"/>
  1043.         <item key="BRETON SOUND" value="Breton"/>
  1044.         <item key="WASHINGTON" value="Washington"/>
  1045.         <item key="SALEM" value="Salem"/>
  1046.         <item key="DU PONT" value="Du Pont"/>
  1047.         <item key="DAHLGREN" value="Dahlgren"/>
  1048.         <item key="BRETON" value="Breton"/>
  1049.         <item key="NUNYA" value="Nunya"/>
  1050.         <item key="Sōryū" value="Sōryū"/>
  1051.         <item key="Akagi" value="Akagi"/>
  1052.         <item key="Shokaku" value="Shokaku"/>
  1053.         <item key="Maya" value="Maya"/>
  1054.         <item key="Senjō" value="Senjō"/>
  1055.         <item key="Yūgumo" value="Yūgumo"/>
  1056.         <item key="Musashi" value="Musashi"/>
  1057.         <item key="DRAGON" value="Dragon"/>
  1058.         <item key="frunze" value="Frunze"/>
  1059.         <item key="houston" value="Houston"/>
  1060.         <item key="Shōhō" value="Shōhō"/>
  1061.         <item key="Temeraire" value="Téméraire"/> <!-- Lion class-->
  1062.   </formatter>  
  1063. </alt_minimap>
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