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- local sprite = require "sprite"
- return function(spritesheet, size, kinds)
- local terrain = sprite.newSpriteSet(sprite.newSpriteSheet(spritesheet, size, size), 1, 1)
- for i, kind in ipairs(kinds) do
- sprite.add(terrain, kind, i + 1, 1, 1, 1)
- end
- return terrain
- end
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