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alestane

TerrainSpriteSet

Jan 1st, 2012
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Lua 0.27 KB | None | 0 0
  1. local sprite = require "sprite"
  2.  
  3. return function(spritesheet, size, kinds)
  4.     local terrain = sprite.newSpriteSet(sprite.newSpriteSheet(spritesheet,  size, size), 1, 1)
  5.     for i, kind in ipairs(kinds) do
  6.         sprite.add(terrain, kind, i + 1, 1, 1, 1)
  7.     end
  8.     return terrain
  9. end
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