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Oct 17th, 2017
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  1. int num = Globals::Shots % 5;
  2. switch (num) {
  3. case 1:
  4. pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 0;
  5. break;
  6. case 2:
  7. pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 15;
  8. break;
  9. case 3:
  10. pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 40;
  11. break;
  12. case 4:
  13. pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 40;
  14. break;
  15. case 5:
  16. pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 15;
  17. break;
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