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- int num = Globals::Shots % 5;
- switch (num) {
- case 1:
- pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 0;
- break;
- case 2:
- pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 15;
- break;
- case 3:
- pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 40;
- break;
- case 4:
- pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 40;
- break;
- case 5:
- pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 15;
- break;
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