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- Occultic Dragon - Ashtan
- Daemonic Dragon - Mhaldor
- Mystic Dragon - Hashan
- Forest Dragon - Eleusis
- Runic Dragon - Cyrene
- Angelic Dragon - Shallam
- Must go to font, appropriate ritual will occur on command.
- Gain extra skills depending on the type of Dragon they are, at the cost of other abilities and stats (to be determined)
- --Utility Abilities--
- Dragonheal will be changed so that instead of a 2.5 seconds equilibrium high mana and willpower cost ability that instantly cures 3 afflictions, it will cure an affliction every 4 seconds for 8 seconds including one on activation, and drain mana whilst doing so. (500 per tick)
- --Combat Abilities (Non Lethal) --
- Ability to summon up to 2 familiars, through their appropriate eidolons. There would be four types of familiar.
- Eidolon controlled through equilibrium, would have roughly 10,000 health.
- --Killing Abilities listed below--
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- Daemonic Dragons would gain the Wind of Death ability (4 second equilibrium cost). When activated on someone, for 20 seconds, every 4 seconds they will "age" which can be reversed. If they fail to cure 3 in a row, they will die of the aging process.
- First level of being aged is silent and will cause balance and equilibrium to slow down by 10%. Cured by applying restoration. Will take 3 seconds to cure.
- The second level of being aged will cause actions to be delayed "You move sluggishly into action", as if they are in aeon. Cured by applying epidermal. Third level kills.
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- Angelic Dragons would gain the Cleansing Blast ability (4 second equilibrium cost). It requires both their familiars to be active.
- When used on a target, the familiars will both follow the target. After 5 seconds, if at least one of the familiars is still following the target, it will cast a spell to cause the target to be surrounded in a golden glow, which will last for 5 seconds, which will cause the next dragonblast to instantly slay the target.
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