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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
- local Window = Library.CreateLib("Name", "RJTheme3")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Player")
- Section:NewButton("Walkspeed x2", "Set speed x2", function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end)
- Section:NewButton("JumpPower x2", "Set jump power x2", function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- end)
- Section:NewButton("AutoFarm", "AutoFarm gold", function()
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-backups/main/uwuware-v1.lua"))()
- local client = game:GetService("Players").LocalPlayer
- local infarm = false
- local cancelled = false
- local function farm()
- infarm = true
- local platform = Instance.new("Part", client.Character)
- platform.Anchored = true
- platform.Transparency = 1
- platform.Size = Vector3.new(6, 1, 6)
- local connection
- connection = game:GetService("RunService").RenderStepped:connect(function()
- if client.Character:FindFirstChild("HumanoidRootPart") then
- platform.Position = client.Character.HumanoidRootPart.CFrame * Vector3.new(0, -3.5, 0)
- else
- connection:Disconnect()
- end
- end)
- task.spawn(function()
- task.wait(2)
- firetouchinterest(client.Character.HumanoidRootPart, workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger, 0)
- end)
- for i=1,10 do
- if cancelled then
- return
- else
- client.Character.HumanoidRootPart.CFrame = workspace.BoatStages.NormalStages["CaveStage" .. i].DarknessPart.CFrame + Vector3.new(0, -30, 0)
- task.wait(1)
- if workspace.BoatStages.NormalStages:FindFirstChild("CaveStage" .. i + 1) then
- client.Character.HumanoidRootPart.CFrame = workspace.BoatStages.NormalStages["CaveStage" .. i + 1].DarknessPart.CFrame + Vector3.new(0, -30, -20)
- end
- task.wait(0.5)
- end
- end
- infarm = false
- end
- local main = library:CreateWindow("Build A Boat")
- main:AddToggle({text = "Autofarm", flag = "autofarm", callback = function(toggled)
- cancelled = not toggled
- if toggled then
- if not infarm then
- farm()
- end
- else
- client.Character:WaitForChild("Humanoid").Health = 0
- end
- end})
- library:Init()
- game.Players.LocalPlayer.CharacterAdded:Connect(function()
- if library.flags.autofarm then
- workspace.ClaimRiverResultsGold:FireServer()
- task.wait(6)
- farm()
- end
- end)
- end)
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