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- class CreatedSessionViewController: UIViewController {
- var createdSession: [YogaPose]!
- var poseDuration: Double = 20.00
- var timer = NSTimer!()
- var currentPoseIndex = 1
- //Outlets:
- @IBOutlet var poseProgressView: UIProgressView!
- @IBOutlet var lblPoseCount: UILabel!
- @IBOutlet var lblPoseName: UILabel!
- @IBOutlet var imgPose: UIImageView!
- @IBOutlet var tvDescription: UITextView!
- // Do any additional setup after loading the view:
- override func viewDidLoad() {
- super.viewDidLoad()
- displayFirstPoseInArray()
- }
- func displayFirstPoseInArray(){
- lblPoseCount.text = (String(currentPoseIndex) + "/" + String(createdSession.count))
- lblPoseName.text = createdSession[0].title
- imgPose.image = UIImage(named: String(format: "%d.jpg", (createdSession[0].id)!))
- tvDescription.text = createdSession[0].desc
- }
- @IBAction func btnPlaySession(sender: AnyObject) {
- timer = NSTimer.scheduledTimerWithTimeInterval(poseDuration, target: self, selector: "getNextPoseData", userInfo: nil, repeats: true)
- }
- func getNextPoseData(){
- if (currentPoseIndex < createdSession.count){
- setProgressBar()
- lblPoseCount.text = (String(currentPoseIndex + 1) + "/" + String(createdSession.count))
- lblPoseName.text = createdSession[currentPoseIndex].title
- imgPose.image = UIImage(named: String(format: "%d.jpg",(createdSession[currentPoseIndex].id)!))
- tvDescription.text = createdSession[currentPoseIndex].desc
- currentPoseIndex += 1
- print(currentPoseIndex)
- }
- }
- func setProgressBar(){
- }
- class ViewController: UIViewController
- {
- @IBOutlet weak var progressBar: UIProgressView!
- var timer = NSTimer!()
- var poseDuration = 20
- var indexProgressBar = 0
- var currentPoseIndex = 0
- override func viewDidLoad()
- {
- super.viewDidLoad()
- // initialise the display
- progressBar.progress = 0.0
- }
- @IBAction func cmdGo(sender: AnyObject)
- {
- // display the first pose
- getNextPoseData()
- // start the timer
- timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "setProgressBar", userInfo: nil, repeats: true)
- }
- func getNextPoseData()
- {
- // do next pose stuff
- currentPoseIndex += 1
- print(currentPoseIndex)
- }
- func setProgressBar()
- {
- if indexProgressBar == poseDuration
- {
- getNextPoseData()
- // reset the progress counter
- indexProgressBar = 0
- }
- // update the display
- // use poseDuration - 1 so that you display 20 steps of the the progress bar, from 0...19
- progressBar.progress = Float(indexProgressBar) / Float(poseDuration - 1)
- // increment the counter
- indexProgressBar += 1
- }
- }
- func setProgress() {
- time += 0.1
- ProgressBar.setProgress(time / 3, animated: true)
- if time >= 3 {
- self.time = 0.01
- ProgressBar.progress = 0
- let color = self.downloadProgressBar.progressTintColor
- self.downloadProgressBar.progressTintColor = self.downloadProgressBar.trackTintColor
- self.downloadProgressBar.trackTintColor = color
- }
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