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Thar0

Any% ACE RTA Route WIP

Jan 11th, 2020
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  1. This is outdated, see: https://docs.google.com/document/d/17V-Z-Q6ilsdsU3UU4PXRlaQ7WYxLAbFF7wxAU1HpcYo/edit
  2.  
  3. This is a WIP, some steps are lacking useful information. Can probably be improved with some kind of faster rupees.
  4.  
  5. Some notes about rupee choices:
  6. MUST get all 3 rupees in the air near the crawlspace
  7. MAY get the sign rupee (we do)
  8. MUST NOT get the bridge rupee
  9. MUST NOT get the rupee behind Mido's house
  10.  
  11. ALL angles in this paste are hexadecimal, use x16 on gz
  12.  
  13. Filename: 08 04 75 E4 A4 3C A5 DA
  14. See https://pastebin.com/6Gw3ZLXM for what character each value corresponds to
  15.  
  16. 1r (grass)
  17. 1+1r (grass past crawlspace)
  18. 5r (past crawlspace)
  19. Sword
  20. 5r (past crawlspace)
  21. (Equip Sword)
  22. 5+1+1r (In the air, get all 3)
  23. 5r (sign)
  24. (25r total)
  25. TSC escape
  26. Ocarina
  27. Re-Enter
  28. 5+5r (both jumps over water)
  29. 5r (shop)
  30. (40r total)
  31. Shield
  32. (Equip Ocarina, Shield)
  33. Move Mido
  34. Enter Deku Tree
  35. Nuts from deku baba
  36. Slingshot
  37. (Equip Nuts, Slingshot)
  38. Savewarp (required for last cutscene watched)
  39. Leave Deku Tree
  40. Go to kokiri, back to deku with mido visible and spin attack charged (face roughly towards mido (4 ess left from wall target is good), don't charge spin for too long or the camera pans out too far)
  41. Go to kokiri, back to deku with mido visible and slingshot loaded with seed (same camera angle)
  42. Go to kokiri, back to deku with mido visible and slingshot loaded with seed (same camera angle)
  43. Go to kokiri, wess to circle rocks
  44. Destroy the circle rock the Kokiri is facing
  45. Go to crawlspace, if navi is on c-up call her and dismiss the text (this softlocks during wwt for the rest of the run)
  46. Activate Walking While Talking with the crawlspace and sign (b presses to clear text, pause to be able to backflip and stuff)
  47. Walk to the other two signs, sign near crawlspace should heal (use ocarina for better camera)
  48. Break the two signs at the same time with a deku nut
  49. Load the circle rocks while the signs are still broken (with ocarina camera manipulation)
  50. Pick up the 801FCB20 rock and cull it at the same time with ocarina camera manipulatiom (replace with a better description of which rock to pick up)
  51. Go back to deku holding the culled rock (behind shop), now doing SRM (do not un-cull the rock before the camera unlocks)
  52. Exit the tunnel roughly parallel to the walls and turn around, away from any walls.
  53. Wait for the camera to spin around, then hold ESS up to align the camera with the cardinal direction (link facing angle 4000) and then turn around 180 (link facing angle C000, flick down) (do not load the circle rocks before this)
  54. Load the circle rocks and break the two that are closest to the house, two of the rocks should be missing from when it loads
  55. Climb the fence that bridge clip is performed from, facing towards the bridge at roughly the second post from the left (link's facing angle should be 75F2 after the climb)
  56. Take out the slingshot and pause buffer 7 frames of full input right to set link's angle to 5DA3 (one side of the slingshot should align with the alcove above kokiri shop)
  57. Exit slingshot, enter c-up, move joystick Y to +31 (visual cue is water line ends up between the c-left and c-down buttons)
  58. Reset neutral (L+R+Start) with joystick still held in this position and keep it held
  59. Exit c-up, enter slingshot and pause
  60. Let go of the joystick, joystick Y should now be -31
  61. Unpause and pause buffer 2 frames with this input for 2 frames for angle FECA then pause
  62. Reset neutral back to normal and hold full input up
  63. Unpause and pause buffer for 4 frames with this input for angle 0CAE then pause
  64. Let go of stick and unpause, link's facing angles should be x 0CAE y 5DA3
  65. Do a 3rd frame slingshot seed cancel for the correct seed angles
  66. On controller 3 hold: (-128,-128) + D-Up + C-Left (stick position will require one or more neutral resets)
  67. Take out slingshot and hold the smallest position such that the screen starts jerking downwards at the slowest (or second-slowest) possible rate (input is either +9 or +10)
  68. Reset neutral so neutral is now -9 or -10
  69. On controller 1 hold: (Neutral) + Z + D-Down + C-Up + C-Down
  70. Walk until the rock next to the punching kokiri (near the crawlspace) is visible (once it is visible, bad inputs on controller 1 can crash)
  71. Hold R and move joystick X to -1 (just has to be -1 for a frame, other values do nothing so no setup required)
  72. Cutscene should start when joystick X is -1 and all other inputs are held, void out for credits
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