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- This is outdated, see: https://docs.google.com/document/d/17V-Z-Q6ilsdsU3UU4PXRlaQ7WYxLAbFF7wxAU1HpcYo/edit
- This is a WIP, some steps are lacking useful information. Can probably be improved with some kind of faster rupees.
- Some notes about rupee choices:
- MUST get all 3 rupees in the air near the crawlspace
- MAY get the sign rupee (we do)
- MUST NOT get the bridge rupee
- MUST NOT get the rupee behind Mido's house
- ALL angles in this paste are hexadecimal, use x16 on gz
- Filename: 08 04 75 E4 A4 3C A5 DA
- See https://pastebin.com/6Gw3ZLXM for what character each value corresponds to
- 1r (grass)
- 1+1r (grass past crawlspace)
- 5r (past crawlspace)
- Sword
- 5r (past crawlspace)
- (Equip Sword)
- 5+1+1r (In the air, get all 3)
- 5r (sign)
- (25r total)
- TSC escape
- Ocarina
- Re-Enter
- 5+5r (both jumps over water)
- 5r (shop)
- (40r total)
- Shield
- (Equip Ocarina, Shield)
- Move Mido
- Enter Deku Tree
- Nuts from deku baba
- Slingshot
- (Equip Nuts, Slingshot)
- Savewarp (required for last cutscene watched)
- Leave Deku Tree
- Go to kokiri, back to deku with mido visible and spin attack charged (face roughly towards mido (4 ess left from wall target is good), don't charge spin for too long or the camera pans out too far)
- Go to kokiri, back to deku with mido visible and slingshot loaded with seed (same camera angle)
- Go to kokiri, back to deku with mido visible and slingshot loaded with seed (same camera angle)
- Go to kokiri, wess to circle rocks
- Destroy the circle rock the Kokiri is facing
- Go to crawlspace, if navi is on c-up call her and dismiss the text (this softlocks during wwt for the rest of the run)
- Activate Walking While Talking with the crawlspace and sign (b presses to clear text, pause to be able to backflip and stuff)
- Walk to the other two signs, sign near crawlspace should heal (use ocarina for better camera)
- Break the two signs at the same time with a deku nut
- Load the circle rocks while the signs are still broken (with ocarina camera manipulation)
- Pick up the 801FCB20 rock and cull it at the same time with ocarina camera manipulatiom (replace with a better description of which rock to pick up)
- Go back to deku holding the culled rock (behind shop), now doing SRM (do not un-cull the rock before the camera unlocks)
- Exit the tunnel roughly parallel to the walls and turn around, away from any walls.
- Wait for the camera to spin around, then hold ESS up to align the camera with the cardinal direction (link facing angle 4000) and then turn around 180 (link facing angle C000, flick down) (do not load the circle rocks before this)
- Load the circle rocks and break the two that are closest to the house, two of the rocks should be missing from when it loads
- Climb the fence that bridge clip is performed from, facing towards the bridge at roughly the second post from the left (link's facing angle should be 75F2 after the climb)
- Take out the slingshot and pause buffer 7 frames of full input right to set link's angle to 5DA3 (one side of the slingshot should align with the alcove above kokiri shop)
- Exit slingshot, enter c-up, move joystick Y to +31 (visual cue is water line ends up between the c-left and c-down buttons)
- Reset neutral (L+R+Start) with joystick still held in this position and keep it held
- Exit c-up, enter slingshot and pause
- Let go of the joystick, joystick Y should now be -31
- Unpause and pause buffer 2 frames with this input for 2 frames for angle FECA then pause
- Reset neutral back to normal and hold full input up
- Unpause and pause buffer for 4 frames with this input for angle 0CAE then pause
- Let go of stick and unpause, link's facing angles should be x 0CAE y 5DA3
- Do a 3rd frame slingshot seed cancel for the correct seed angles
- On controller 3 hold: (-128,-128) + D-Up + C-Left (stick position will require one or more neutral resets)
- Take out slingshot and hold the smallest position such that the screen starts jerking downwards at the slowest (or second-slowest) possible rate (input is either +9 or +10)
- Reset neutral so neutral is now -9 or -10
- On controller 1 hold: (Neutral) + Z + D-Down + C-Up + C-Down
- Walk until the rock next to the punching kokiri (near the crawlspace) is visible (once it is visible, bad inputs on controller 1 can crash)
- Hold R and move joystick X to -1 (just has to be -1 for a frame, other values do nothing so no setup required)
- Cutscene should start when joystick X is -1 and all other inputs are held, void out for credits
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