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- waitUntil {
- _isUncon = {
- _man = _this select 0;
- _uncon = [_man] call ace_sys_wounds_isUncon;
- if (isNil "_uncon") then { _uncon = false; };
- _uncon
- };
- if ( {(isPlayer _x) && ((_x distance base) < 600) && ((_x distance specPen) > 200) && !([_x] call _isUncon)} count allUnits == {(isPlayer _x)} count allUnits && !alive helo1) then {
- BLUFOR_Withdraw = true;
- publicVariable "BLUFOR_Withdraw";
- };
- sleep 1;
- false};
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