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Jul 26th, 2017
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  1. waitUntil {
  2. _isUncon = {
  3. _man = _this select 0;
  4. _uncon = [_man] call ace_sys_wounds_isUncon;
  5. if (isNil "_uncon") then { _uncon = false; };
  6. _uncon
  7. };
  8.  
  9. if ( {(isPlayer _x) && ((_x distance base) < 600) && ((_x distance specPen) > 200) && !([_x] call _isUncon)} count allUnits == {(isPlayer _x)} count allUnits && !alive helo1) then {
  10. BLUFOR_Withdraw = true;
  11. publicVariable "BLUFOR_Withdraw";
  12.  
  13.  
  14. };
  15. sleep 1;
  16. false};
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