Doomfullord

New Necromancer

Jun 2nd, 2013
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  1. Starting Spells:
  2. Curse Charge:(15) (Usable two times per round) For fifteen mana you can create a curse charge that is used for nearly every spell you have.
  3. NecroBolt: Charge of One : You can create a charge into a piercing bolt of unholy enemy that can create a flesh-rotting curse on them.
  4. Necro-Coil: (CM for a cost of +1 charges per chain) Charge of Two: You create a coil of energy, the damage this does will come back to you in the form of Curse charges and then you send another coil out for an additional curse charge per turn.
  5. Magic Bolt: (5) You send a bolt of Energy.
  6. Curse: (3 charges) You can curse an enemy to every turn take flesh-rotting damage and to give you a curse charge.
  7.  
  8. 1: Stat
  9. 2: (Two Charges) Summon Skeleton
  10. 3: Stat
  11. 4: Coiling Shield: You can create a shield for two Curse charge per turn (At activation) that will drain energy from opponent's that touch it for additional Curse charges/
  12. 5: Necro-Knight: Your Skeletons are summoned with a sword that when do damage absorb enemy energy and health and when die return to you in Curse charges.
  13. Necro-Lord: You can summon an additional creature.
  14. 6: Stat
  15. 7: Raise the dead: (Curse Charge dependent on body) You can raise nearly any dead creature to your bidding.
  16. 8: Stat
  17. 9: Black-Blade: (Two Curse charge's) You can enchant an alliy's weapon to absorb health and energy for additional Curse charges.
  18. 10: Necro-Fear: You can take Health from allies in the form of additional Curse Charges.
  19. Necro-Death: You can Enhance your Necrobolt to a Black-Bolt that does piercing damage through magical Shields and much more power for an additional Curse Charge and you can recover Two Curse Charges from a dead body. (Obtaining charges from bodies requires an entire turn to conduct the ritual)
  20. 11: Stat
  21. 12: Summon Deathknight: (6 Charges) The Deathknight comes in an ethereal steed with a sword that absorbs enemy's health and energy for additional charges.
  22. 13:
  23. 14: Black-Shade-Bolt: You can kill one of your summons to recover either charges from it or use it's energies for a high damage attack.
  24. 15:Necro-Master: You can Summon an additional undead.
  25. Necro-Giant: You can at the cost of 10 charges turn a Skeleton into an Undead Behemoth.
  26. 16: Undead Revolution: (7 Charges) You can raise every dead body to fight for your bidding during this round.
  27. 17:
  28. 18: Black-Rend: (8 Charges) You can Render the entire battlefield a black-sludge swamp
  29. 19:
  30. 20:Necro-Lich, in combat when you die you store 5 on the Battlefield in items so that if you die the item will revive You can also Summon an additional 2 more summons.
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