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- Character Creation
- All Characters in G, begin with 15 Dice to distribute. A cliche can have a maximum rating of 4 at character creation. Characters can purchase Lucky Shots at a 1 : 3 Ratio. Characters can purchase Double Pump Cliches at a 2 : 1 Ratio.
- Combat
- In an effort to make combat a little less death-spirally, instead of adding all of the dice rolled together the characters in a combat instead compare what dice were rolled. The player who rolled the single highest die wins. In the case of a tie, the character with the lower dice pool wins.
- Character Advancement
- As the campaign progresses characters will get the opportunity to improve their ability and capabilities. At the end of each session, the players roll a single cliche of their choice that they used during the session. If all of the dice come up even, then the Cliche advances by 1.
- If a Cliche is at 6, it changes somewhat. Instead of Advancing to 7, the Cliche advances to 5d8. This advancement can continue to expound as such:
- 1 > 2 > 3 > 4 > 5 > 6 > 5d8 > 6d8 > 5d10 > 6d10 > 5d12 > 6d12 > 5d20 > 6d20 > 5d30 > 6d30 > etc...
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