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- // // // // // //
- // crosshairs //
- // // // // // //
- //"plus_dot" "cl_crosshair_file crosshair1"
- //"tee_dot" "cl_crosshair_file crosshair2"
- //"circle" "cl_crosshair_file crosshair3"
- //"ex" "cl_crosshair_file crosshair4"
- //"dot" "cl_crosshair_file crosshair5"
- //"plus_no_dot" "cl_crosshair_file crosshair6"
- //"solid_plus" "cl_crosshair_file crosshair7"
- //===================//
- // xhair TYPE toggle //
- //===================//
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
- alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
- alias dotxhairtypev "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeq"
- alias dotxhairtypeq "cl_crosshair_file crosshair1;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
- alias dotxhairtypeb_g "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper_g"
- alias dotxhairtyper_g "cl_crosshair_file crosshair5;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb_g"
- alias xhair_melee "cl_crosshair_file crosshair5; cl_crosshair_scale 22; alias dotxhairtype xhair_meleeb"
- alias xhair_meleeb "exec crosshair; cl_crosshair_scale 30; alias dotxhairtype xhair_melee"
- alias xhair_primary "cl_crosshair_file crosshair5; cl_crosshair_scale 14; alias dotxhairtype xhair_primaryb"
- alias xhair_primaryb "cl_crosshair_file crosshair5; cl_crosshair_scale 22; alias dotxhairtype xhair_primary"
- alias xhair_secondary "cl_crosshair_file crosshair5; cl_crosshair_scale 14; alias dotxhairtype xhair_secondaryb"
- alias xhair_secondaryb "exec crosshair; cl_crosshair_scale 22; alias dotxhairtype xhair_secondary"
- alias +crosshairfire "+attack; xhair_primary; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0; dotxhaircolor"
- alias -crosshairfire "-attack; dotxhairtype; dotxhaircolor"
- bind mouse2 +m2
- alias "+m2" "+attack2; spec_prev; ba; dotxhairtypeb_g; dotxhaircolor; r_drawviewmodel 1"
- alias "-m2" "-attack2; dotxhairtype; dotxhaircolor"
- alias "ba" "fov_desired 90; r_drawviewmodel 1"
- bind mwheelup "mouse_up"
- alias mouse_up "wep; ba; dotxhaircolor; r_drawviewmodel 1"
- alias "+m2_k" "+attack2; spec_prev; ba; dotxhairtypev; dotxhaircolor"
- alias "-m2_k" "-attack2; dotxhairtype; dotxhaircolor"
- alias "viewmodel" "vm_on"
- alias "vm_on" "r_drawviewmodel 1; alias viewmodel vm_off"
- alias "vm_off" "r_drawviewmodel 0; alias viewmodel vm_on"
- alias dotxhairtypep "xhair_primaryb"
- alias dotxhairtypem "xhair_meleeb"
- alias dotxhairtypes "cl_crosshair_file crosshair4;cl_crosshair_scale 14"
- alias "wep" "gun"
- alias "gun" "bind mouse2 +m2; bind mouse1 +crosshairfire; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; dotxhaircolor; slot1; bind space +cjump; bind CTRL +crouch; dotxhairtypep; alias wep knife; sensitivity 2.0"
- alias "knife" "bind mouse2 +m2_k; bind mouse1 +crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; dotxhaircolor; slot3; bind space +crouchjump; bind CTRL +crouchcolor; dotxhairtypem; alias wep gun; sensitivity 4.0"
- bind "mwheeldown" "+jump"
- alias "+crshrfr" "+attack; dotxhairtype; dotxhaircolor; spec_next"
- alias "-crshrfr" "-attack; dotxhairtype; dotxhaircolor"
- //====================//
- // xhair COLOR toggle //
- //====================//
- alias dotxhair "dotxhaircolor"
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" //green
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord" //pink
- alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolore" //almost cyan
- alias dotxhaircolore "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorf" //yellow
- alias dotxhaircolorf "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorg" //black
- alias dotxhaircolorg "cl_crosshair_blue 0; cl_crosshair_green 69; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorh" //orange
- alias dotxhaircolorh "cl_crosshair_blue 112; cl_crosshair_green 25; cl_crosshair_red 25; alias dotxhaircolor dotxhaircolori" //midnight blue
- alias dotxhaircolori "cl_crosshair_blue 180; cl_crosshair_green 105; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorj" //hot pink
- alias dotxhaircolorj "cl_crosshair_blue 137; cl_crosshair_green 137; cl_crosshair_red 139; alias dotxhaircolor dotxhaircolork" //grey
- alias dotxhaircolork "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorl" //red
- alias dotxhaircolorl "cl_crosshair_blue 173; cl_crosshair_green 222; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorm" //tan
- alias dotxhaircolorm "cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorn" //cyan
- alias dotxhaircolorn "cl_crosshair_blue 19; cl_crosshair_green 69; cl_crosshair_red 139; alias dotxhaircolor dotxhaircoloro" //brown
- alias dotxhaircoloro "cl_crosshair_blue 194; cl_crosshair_green 136; cl_crosshair_red 82; alias dotxhaircolor dotxhaircolorp" //pastel blue
- alias dotxhaircolorp "cl_crosshair_blue 11; cl_crosshair_green 134; cl_crosshair_red 184; alias dotxhaircolor dotxhaircolorq" //gold
- alias dotxhaircolorq "cl_crosshair_blue 99; cl_crosshair_green 123; cl_crosshair_red 250; alias dotxhaircolor dotxhaircolorr" //orange-red
- alias dotxhaircolorr "cl_crosshair_blue 61; cl_crosshair_green 83; cl_crosshair_red 57; alias dotxhaircolor dotxhaircolors" //olive green
- alias dotxhaircolors "cl_crosshair_blue 57; cl_crosshair_green 24; cl_crosshair_red 117; alias dotxhaircolor dotxhaircolort" //maroon?
- alias dotxhaircolort "cl_crosshair_blue 177; cl_crosshair_green 62; cl_crosshair_red 128; alias dotxhaircolor dotxhaircoloru" //purple
- alias dotxhaircoloru "cl_crosshair_blue 18; cl_crosshair_green 93; cl_crosshair_red 100; alias dotxhaircolor dotxhaircolorv" //green-brown
- alias dotxhaircolorv "cl_crosshair_blue 53; cl_crosshair_green 35; cl_crosshair_red 91; alias dotxhaircolor dotxhaircolorw" //cherry coke
- alias dotxhaircolorw "cl_crosshair_blue 5; cl_crosshair_green 31; cl_crosshair_red 221; alias dotxhaircolor dotxhaircolorx" //hot red
- alias dotxhaircolorx "cl_crosshair_blue 110; cl_crosshair_green 110; cl_crosshair_red 40; alias dotxhaircolor dotxhaircolory" //blue green
- alias dotxhaircolory "cl_crosshair_blue 40; cl_crosshair_green 200; cl_crosshair_red 219; alias dotxhaircolor dotxhaircolorz" //dry yellow
- alias dotxhaircolorz "cl_crosshair_blue 126; cl_crosshair_green 34; cl_crosshair_red 240; alias dotxhaircolor dotxhaircolorb" //magenta
- //==============================================//
- // movement color toggle/flashing xhair example //
- //==============================================//
- bind "w" +fw
- alias +fw "+forward;dotxhaircolor"
- alias -fw "-forward;dotxhaircolor"
- bind "s" +bw
- alias +bw "+back;dotxhaircolor"
- alias -bw "-back;dotxhaircolor"
- bind "d" +mr
- alias +mr "+moveright;dotxhaircolor"
- alias -mr "-moveright;dotxhaircolor"
- bind "a" +ml
- alias +ml "+moveleft;dotxhaircolor"
- alias -ml "-moveleft;dotxhaircolor"
- //end
- // // // // //
- // spycrab //
- // // // // //
- alias +spycrab "+duck;+forward;slot4;+lookup"
- alias -spycrab "-duck;-forward;lastinv;-lookup"
- bind F7 +spycrab
- //end
- // // // // //
- // disguises //
- // // // // //
- alias e_scout "disguise 1 -1; play vo\scout_yes01"
- alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
- alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
- alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
- alias e_medic "disguise 5 -1; play vo\medic_yes03"
- alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
- alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
- alias e_spy "disguise 8 -1; play vo\spy_yes02"
- alias e_engineer "disguise 9 -1; play vo\engineer_yes03"
- alias a_scout "disguise 1 -2; play vo\scout_no02"
- alias a_sniper "disguise 2 -2; play vo\sniper_no01"
- alias a_soldier "disguise 3 -2; play vo\soldier_no02"
- alias a_demoman "disguise 4 -2; play vo\demoman_no03"
- alias a_medic "disguise 5 -2; play vo\medic_no01"
- alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
- alias a_pyro "disguise 7 -2; play vo\pyro_no01"
- alias a_spy "disguise 8 -2; play vo\spy_no03"
- alias a_engineer "disguise 9 -2; play vo\engineer_no01"
- bind 1 e_scout
- bind 2 e_soldier
- bind 3 e_pyro
- bind 4 e_demoman
- bind 5 e_hwguy
- bind 6 e_engineer
- bind 7 e_medic
- bind 8 e_sniper
- bind 9 e_spy
- bind 0 drop_disg
- alias drop_disg "disguise 8 -2" // instantly removes disguise
- alias +f_disg "bind 1 a_scout; bind 2 a_soldier; bind 3 a_pyro; bind 4 a_demoman; bind 5 a_hwguy; bind 6 a_engineer; bind 7 a_medic; bind 8 a_sniper; bind 9 a_spy"
- alias -f_disg "bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy"
- bind t +f_disg
- //end
- // // // // // // // // // // // // //
- // Spy and Friendly Pyro Disguise //
- // // // // // // // // // // // // //
- bind "mouse4" "a_pyro"
- bind "mouse5" "e_spy"
- //end
- // // // // // // // //
- // "Random" Disguises //
- // // // // // // // //
- alias "rdisguise" "ascout"
- alias "ascout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise apyro"
- alias "apyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise ademo"
- alias "ademo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise aengy"
- alias "aengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise amedic"
- alias "amedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise asniper"
- alias "asniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise aspy"
- alias "aspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise bdemo"
- alias "bdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise bscout"
- alias "bscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise bengy"
- alias "bengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise bspy"
- alias "bspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise bpyro"
- alias "bpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise bmedic"
- alias "bmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise bsniper"
- alias "bsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise cspy"
- alias "cspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise cmedic"
- alias "cmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise cpyro"
- alias "cpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise csniper"
- alias "csniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise cscout"
- alias "cscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise cdemo"
- alias "cdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise cengy"
- alias "cengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise dmedic"
- alias "dmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise ddemo"
- alias "ddemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise dspy"
- alias "dspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise dpyro"
- alias "dpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise dsniper"
- alias "dsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise dengy"
- alias "dengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise dscout"
- alias "dscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise esniper"
- alias "esniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise espy"
- alias "espy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise escout"
- alias "escout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise edemo"
- alias "edemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise eengy"
- alias "eengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise epyro"
- alias "epyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise emedic"
- alias "emedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise fpyro"
- alias "fpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise fengy"
- alias "fengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise fsniper"
- alias "fsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise fmedic"
- alias "fmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise fspy"
- alias "fspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise fscout"
- alias "fscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise fdemo"
- alias "fdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise gengy"
- alias "gengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise gsniper"
- alias "gsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise gmedic"
- alias "gmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise gscout"
- alias "gscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise gdemo"
- alias "gdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise gspy"
- alias "gspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise gpyro"
- alias "gpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise ascout"
- bind "SHIFT" "rdisguise"
- // // // // // // // // // //
- // Team "Random" Disguise //
- // // // // // // // // // //
- alias "tdisguise" "ascoutt"
- alias "ascoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise apyroo"
- alias "apyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise ademoo"
- alias "ademoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise aengyy"
- alias "aengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise amedicc"
- alias "amedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise asniperr"
- alias "asniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise ademoo"
- alias "bdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise bscoutt"
- alias "bscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise bengyy"
- alias "bengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise bspyy"
- alias "bpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise bmedicc"
- alias "bmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise bsniperr"
- alias "bsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise cmedicc"
- alias "cmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise cpyroo"
- alias "cpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise csniperr"
- alias "csniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise cscoutt"
- alias "cscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise cdemoo"
- alias "cdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise cengyy"
- alias "cengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise dmedicc"
- alias "dmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise ddemoo"
- alias "ddemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise dpyroo"
- alias "dpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise dsniperr"
- alias "dsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise dengyy"
- alias "dengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise dscoutt"
- alias "dscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise esniperr"
- alias "esniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise escoutt"
- alias "escoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise edemoo"
- alias "edemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise eengyy"
- alias "eengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise epyroo"
- alias "epyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise emedicc"
- alias "emedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise fpyroo"
- alias "fpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise fengyy"
- alias "fengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise fsniperr"
- alias "fsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise fmedicc"
- alias "fmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise fscoutt"
- alias "fscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise fdemoo"
- alias "fdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise gengyy"
- alias "gengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise gsniperr"
- alias "gsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise gmedicc"
- alias "gmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise gscoutt"
- alias "gscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise gdemoo"
- alias "gdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise gpyroo"
- alias "gpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise ascoutt"
- bind "B" "tdisguise"
- //end
- // // // // // //
- // crouch jump //
- // // // // // //
- alias "+cjump" "+jump; +duck"
- alias "-cjump" "-jump; -duck"
- alias +crouchjump "+jump; +duck; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 255; bind R c_sapdat1; bind mouse1 +c_crshrfr; bind mouse2 +c_m2; bind mwheelup c_mouse_up; bind W +c_fw; bind S +c_bw; bind A +c_ml; bind D +c_mr; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias -crouchjump "-duck; -jump; dotxhairtyper; dotxhaircolor; bind R sapdat1; bind mouse1 +crshrfr; bind mouse2 +m2; bind mwheelup mouse_up; bind W +fw; bind S +bw; bind A +ml; bind D +mr"
- alias +c_fw "+forward"
- alias -c_fw "-forward"
- alias +c_bw "+back"
- alias -c_bw "-back"
- alias +c_mr "+moveright"
- alias -c_mr "-moveright"
- alias +c_ml "+moveleft"
- alias -c_ml "-moveleft"
- alias "c_mouse_up" "c_wep; ba"
- alias "c_wep" "c_gun"
- alias "c_gun" "bind mouse1 +c_crosshairfire; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; slot1; alias c_wep c_knife"
- alias "c_knife" "bind mouse1 +c_crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; slot3; alias c_wep c_gun"
- alias "+c_crshrfr" "+attack; spec_next"
- alias "-c_crshrfr" "-attack"
- alias +c_crosshairfire "+attack; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0"
- alias -c_crosshairfire "-attack"
- alias "+c_m2" "+attack2; spec_prev; ba"
- alias "-c_m2" "-attack2"
- alias "c_sapdat1" "bind mouse1 +c_startsap; slot2; r_drawviewmodel 1; bind 1 sgdn; bind 2 dpdn; bind 3 tendn; bind 4 texdn"
- alias "+c_startsap" "+attack; say_team I'M SAPPIN' Y'ALL; voicemenu 1 4; spec_next"
- alias "-c_startsap" "-attack"
- //end
- // // // // // // // // // //
- // Crouch Crosshair Change //
- // // // // // // // // // //
- alias "+crouchcolor" "+duck; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 255; bind R c_sapdat1; bind mouse1 +c_crshrfr; bind mouse2 +c_m2; bind mwheelup c_mouse_up; bind W +c_fw; bind S +c_bw; bind A +c_ml; bind D +c_mr; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias "-crouchcolor" "-duck; cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; bind R sapdat1; bind mouse1 +crshrfr; bind mouse2 +m2; bind mwheelup mouse_up; bind W +fw; bind S +bw; bind A +ml; bind D +mr; cl_crosshair_file crosshair3; cl_crosshair_scale 14"
- alias "+crouch" "+duck"
- alias "-crouch" "-duck"
- //end
- // // // // // // //
- // "<class> PICK!" //
- // // // // // // //
- bind "Q" "+ded"
- alias "d_scout" "say_team SCOUT PICK; play vo\scout_jeers12"
- alias "d_solly" "say_team SOLDIER PICK; play vo\soldier_jeers05"
- alias "d_pyro" "say_team PYRO PICK; play vo\pyro_laugh_addl04"
- alias "d_demo" "say_team DEMOMAN PICK; play vo\demoman_jeers11"
- alias "d_heavy" "say_team HEAVY PICK; play vo\heavy_jeers03"
- alias "d_engy" "say_team ENGINEER PICK; play vo\engineer_laughlong02"
- alias "d_medic" "say_team MEDIC PICK; play vo\medic_jeers10"
- alias "d_sniper" "say_team SNIPER PICK; play vo\sniper_jeers05"
- alias "d_spy" "say_team SPY PICK; play vo\spy_jeers02"
- alias "+ded" "bind 1 d_scout; bind 2 d_solly; bind 3 d_pyro; bind 4 d_demo; bind 5 d_heavy; bind 6 d_engy; bind 7 d_medic; bind 8 d_sniper; bind 9 d_spy"
- //alias "-ded" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9"
- alias "-ded" "bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy"
- //end
- // // // // // // // // // // // //
- // "<building> PICK!" and Sapping //
- // // // // // // // // // // // //
- //bind "R" "+spoo; voicemenu 1 4" //dispenser; sapping
- //alias "+spoo" "r_drawviewmodel 1; slot2; dotxhairtypes; +crshrfr; say_team I'M SAPPIN' Y'ALL"
- //alias "-spoo" "lastinv;-crshrfr"
- alias "+startsap" "+attack; sap_text; voicemenu 1 4; dotxhaircolor; xhair_secondary; spec_next; r_drawviewmodel 0"
- alias "-startsap" "-attack; dotxhaircolor; dotxhairtype; r_drawviewmodel 1"
- alias "sap_text" "sap_yall"
- alias "sap_yall" "say_team I'M SAPPIN' Y'ALL; alias sap_text still_yall"
- alias "still_yall" "say_team I'M STILL SAPPIN' Y'ALL; alias sap_text sap_movein"
- alias "sap_movein" "say_team I'VE BEEN SAPPIN' AND Y'ALL HAVEN'T MOVED IN YET... Y'ALL"
- bind "R" "sapdat"
- alias "sapdat" "sapdat1"
- alias "sapdat1" "bind mouse1 +startsap; slot2; r_drawviewmodel 1; bind 1 sgdn; bind 2 dpdn; bind 3 tendn; bind 4 texdn; xhair_secondaryb; alias sap_text sap_yall"
- //alias "sapdat2" "bind mouse1 +crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; lastinv; alias sapdat sapdat1"
- alias "sgdn" "say_team SENTRY GUN PICK!; play vo\engineer_autodestroyedsentry01.wav; sapdat2"
- alias "dpdn" "say_team DISPENSER PICK!; play vo\engineer_autodestroyeddispenser01.wav; sapdat2"
- alias "tendn" "say_team TELEPORTER (ENTRANCE) PICK!; play vo\engineer_autodestroyedteleporter01.wav; sapdat2"
- alias "texdn" "say_team TELEPORTER (EXIT) PICK!; play vo\engineer_autodestroyedteleporter01.wav; sapdat2"
- //end
- // // // // // // // // // //
- // Ambassador Zoom Script //
- // // // // // // // // // //
- alias "+ambyzoom" "fov_desired 75; viewmodel_fov 120; viewmodel_fov_demo 120; sensitivity 1.0; r_drawviewmodel 0"
- alias "-ambyzoom" "fov_desired 90; viewmodel_fov 120; viewmodel_fov_demo 120; sensitivity 2.0; r_drawviewmodel 1"
- bind "ALT" "+ambyzoom"
- //end
- // // // // // // //
- // Misc Commands //
- // // // // // // //
- // // // // // // //
- // damage numbers //
- // // // // // // //
- hud_combattext 0
- //end
- // // // // //
- // viewmodel //
- // // // // //
- r_drawviewmodel 1
- //end
- // // // // //
- // Mouse 3 //
- // // // // //
- bind "mouse3" "tr_teleport"
- //end
- // // // // // // //
- // voice commands //
- // // // // // // //
- bind "N" "voicemenu 2 0" //Help!
- bind "t" "+f_disg" //
- bind "J" "cl_trigger_first_notification; voicemenu 0 6" //accept notification; "yes"
- bind "K" "cl_decline_first_notification; voicemenu 0 7" //decline notification; "no"
- bind "F" "inspect; voicemenu 1 1" //Spy!
- //end
- //================================================//
- // scoreboard, console output, net graph, re-exec //
- //================================================//
- alias +info "+showscores; net_graph 2; developer 1; cl_showfps 2; cl_showpos 1"
- alias -info "-showscores; net_graph 0; developer 0; cl_showfps 0; cl_showpos 0"
- bind tab +info
- bind "RSHIFT" "exec spy"
- //end
- // // // // // // // // // //
- // Mouse Acceleration crap //
- // // // // // // // // // //
- m_rawinput "1"
- mat_vsync "0"
- m_filter "0"
- m_customaccel "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- //end
- // // // // // // // //
- // HUD player model //
- // // // // // // // //
- cl_hud_playerclass_use_playermodel 1
- //end
- bind "Q" "say Epic MiNecrAfteR - 1 , total nerd - 0"
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