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spy.cfg (July 28, 2014)

Jul 28th, 2014
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  1. // // // // // //
  2. // crosshairs //
  3. // // // // // //
  4.  
  5.  
  6.  
  7.  
  8. //"plus_dot" "cl_crosshair_file crosshair1"
  9. //"tee_dot" "cl_crosshair_file crosshair2"
  10. //"circle" "cl_crosshair_file crosshair3"
  11. //"ex" "cl_crosshair_file crosshair4"
  12. //"dot" "cl_crosshair_file crosshair5"
  13. //"plus_no_dot" "cl_crosshair_file crosshair6"
  14. //"solid_plus" "cl_crosshair_file crosshair7"
  15.  
  16. //===================//
  17. // xhair TYPE toggle //
  18. //===================//
  19.  
  20. alias dotxhairtype "dotxhairtypeb"
  21. alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
  22. alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
  23. alias dotxhairtypev "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeq"
  24. alias dotxhairtypeq "cl_crosshair_file crosshair1;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
  25. alias dotxhairtypeb_g "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper_g"
  26. alias dotxhairtyper_g "cl_crosshair_file crosshair5;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb_g"
  27.  
  28. alias xhair_melee "cl_crosshair_file crosshair5; cl_crosshair_scale 22; alias dotxhairtype xhair_meleeb"
  29. alias xhair_meleeb "exec crosshair; cl_crosshair_scale 30; alias dotxhairtype xhair_melee"
  30. alias xhair_primary "cl_crosshair_file crosshair5; cl_crosshair_scale 14; alias dotxhairtype xhair_primaryb"
  31. alias xhair_primaryb "cl_crosshair_file crosshair5; cl_crosshair_scale 22; alias dotxhairtype xhair_primary"
  32. alias xhair_secondary "cl_crosshair_file crosshair5; cl_crosshair_scale 14; alias dotxhairtype xhair_secondaryb"
  33. alias xhair_secondaryb "exec crosshair; cl_crosshair_scale 22; alias dotxhairtype xhair_secondary"
  34.  
  35. alias +crosshairfire "+attack; xhair_primary; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0; dotxhaircolor"
  36. alias -crosshairfire "-attack; dotxhairtype; dotxhaircolor"
  37. bind mouse2 +m2
  38. alias "+m2" "+attack2; spec_prev; ba; dotxhairtypeb_g; dotxhaircolor; r_drawviewmodel 1"
  39. alias "-m2" "-attack2; dotxhairtype; dotxhaircolor"
  40. alias "ba" "fov_desired 90; r_drawviewmodel 1"
  41. bind mwheelup "mouse_up"
  42. alias mouse_up "wep; ba; dotxhaircolor; r_drawviewmodel 1"
  43. alias "+m2_k" "+attack2; spec_prev; ba; dotxhairtypev; dotxhaircolor"
  44. alias "-m2_k" "-attack2; dotxhairtype; dotxhaircolor"
  45. alias "viewmodel" "vm_on"
  46. alias "vm_on" "r_drawviewmodel 1; alias viewmodel vm_off"
  47. alias "vm_off" "r_drawviewmodel 0; alias viewmodel vm_on"
  48.  
  49. alias dotxhairtypep "xhair_primaryb"
  50. alias dotxhairtypem "xhair_meleeb"
  51. alias dotxhairtypes "cl_crosshair_file crosshair4;cl_crosshair_scale 14"
  52. alias "wep" "gun"
  53. alias "gun" "bind mouse2 +m2; bind mouse1 +crosshairfire; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; dotxhaircolor; slot1; bind space +cjump; bind CTRL +crouch; dotxhairtypep; alias wep knife; sensitivity 2.0"
  54. alias "knife" "bind mouse2 +m2_k; bind mouse1 +crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; dotxhaircolor; slot3; bind space +crouchjump; bind CTRL +crouchcolor; dotxhairtypem; alias wep gun; sensitivity 4.0"
  55. bind "mwheeldown" "+jump"
  56. alias "+crshrfr" "+attack; dotxhairtype; dotxhaircolor; spec_next"
  57. alias "-crshrfr" "-attack; dotxhairtype; dotxhaircolor"
  58.  
  59. //====================//
  60. // xhair COLOR toggle //
  61. //====================//
  62.  
  63. alias dotxhair "dotxhaircolor"
  64. alias dotxhaircolor "dotxhaircolorb"
  65. alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" //green
  66. alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord" //pink
  67. alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolore" //almost cyan
  68. alias dotxhaircolore "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorf" //yellow
  69. alias dotxhaircolorf "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorg" //black
  70. alias dotxhaircolorg "cl_crosshair_blue 0; cl_crosshair_green 69; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorh" //orange
  71. alias dotxhaircolorh "cl_crosshair_blue 112; cl_crosshair_green 25; cl_crosshair_red 25; alias dotxhaircolor dotxhaircolori" //midnight blue
  72. alias dotxhaircolori "cl_crosshair_blue 180; cl_crosshair_green 105; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorj" //hot pink
  73. alias dotxhaircolorj "cl_crosshair_blue 137; cl_crosshair_green 137; cl_crosshair_red 139; alias dotxhaircolor dotxhaircolork" //grey
  74. alias dotxhaircolork "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorl" //red
  75. alias dotxhaircolorl "cl_crosshair_blue 173; cl_crosshair_green 222; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorm" //tan
  76. alias dotxhaircolorm "cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorn" //cyan
  77. alias dotxhaircolorn "cl_crosshair_blue 19; cl_crosshair_green 69; cl_crosshair_red 139; alias dotxhaircolor dotxhaircoloro" //brown
  78. alias dotxhaircoloro "cl_crosshair_blue 194; cl_crosshair_green 136; cl_crosshair_red 82; alias dotxhaircolor dotxhaircolorp" //pastel blue
  79. alias dotxhaircolorp "cl_crosshair_blue 11; cl_crosshair_green 134; cl_crosshair_red 184; alias dotxhaircolor dotxhaircolorq" //gold
  80. alias dotxhaircolorq "cl_crosshair_blue 99; cl_crosshair_green 123; cl_crosshair_red 250; alias dotxhaircolor dotxhaircolorr" //orange-red
  81. alias dotxhaircolorr "cl_crosshair_blue 61; cl_crosshair_green 83; cl_crosshair_red 57; alias dotxhaircolor dotxhaircolors" //olive green
  82. alias dotxhaircolors "cl_crosshair_blue 57; cl_crosshair_green 24; cl_crosshair_red 117; alias dotxhaircolor dotxhaircolort" //maroon?
  83. alias dotxhaircolort "cl_crosshair_blue 177; cl_crosshair_green 62; cl_crosshair_red 128; alias dotxhaircolor dotxhaircoloru" //purple
  84. alias dotxhaircoloru "cl_crosshair_blue 18; cl_crosshair_green 93; cl_crosshair_red 100; alias dotxhaircolor dotxhaircolorv" //green-brown
  85. alias dotxhaircolorv "cl_crosshair_blue 53; cl_crosshair_green 35; cl_crosshair_red 91; alias dotxhaircolor dotxhaircolorw" //cherry coke
  86. alias dotxhaircolorw "cl_crosshair_blue 5; cl_crosshair_green 31; cl_crosshair_red 221; alias dotxhaircolor dotxhaircolorx" //hot red
  87. alias dotxhaircolorx "cl_crosshair_blue 110; cl_crosshair_green 110; cl_crosshair_red 40; alias dotxhaircolor dotxhaircolory" //blue green
  88. alias dotxhaircolory "cl_crosshair_blue 40; cl_crosshair_green 200; cl_crosshair_red 219; alias dotxhaircolor dotxhaircolorz" //dry yellow
  89. alias dotxhaircolorz "cl_crosshair_blue 126; cl_crosshair_green 34; cl_crosshair_red 240; alias dotxhaircolor dotxhaircolorb" //magenta
  90.  
  91. //==============================================//
  92. // movement color toggle/flashing xhair example //
  93. //==============================================//
  94.  
  95. bind "w" +fw
  96. alias +fw "+forward;dotxhaircolor"
  97. alias -fw "-forward;dotxhaircolor"
  98.  
  99. bind "s" +bw
  100. alias +bw "+back;dotxhaircolor"
  101. alias -bw "-back;dotxhaircolor"
  102.  
  103. bind "d" +mr
  104. alias +mr "+moveright;dotxhaircolor"
  105. alias -mr "-moveright;dotxhaircolor"
  106.  
  107. bind "a" +ml
  108. alias +ml "+moveleft;dotxhaircolor"
  109. alias -ml "-moveleft;dotxhaircolor"
  110. //end
  111.  
  112.  
  113. // // // // //
  114. // spycrab //
  115. // // // // //
  116.  
  117. alias +spycrab "+duck;+forward;slot4;+lookup"
  118. alias -spycrab "-duck;-forward;lastinv;-lookup"
  119. bind F7 +spycrab
  120. //end
  121.  
  122.  
  123. // // // // //
  124. // disguises //
  125. // // // // //
  126.  
  127. alias e_scout "disguise 1 -1; play vo\scout_yes01"
  128. alias e_sniper "disguise 2 -1; play vo\sniper_yes03"
  129. alias e_soldier "disguise 3 -1; play vo\soldier_yes04"
  130. alias e_demoman "disguise 4 -1; play vo\demoman_yes01"
  131. alias e_medic "disguise 5 -1; play vo\medic_yes03"
  132. alias e_hwguy "disguise 6 -1; play vo\heavy_yes03"
  133. alias e_pyro "disguise 7 -1; play vo\pyro_moveup01"
  134. alias e_spy "disguise 8 -1; play vo\spy_yes02"
  135. alias e_engineer "disguise 9 -1; play vo\engineer_yes03"
  136.  
  137. alias a_scout "disguise 1 -2; play vo\scout_no02"
  138. alias a_sniper "disguise 2 -2; play vo\sniper_no01"
  139. alias a_soldier "disguise 3 -2; play vo\soldier_no02"
  140. alias a_demoman "disguise 4 -2; play vo\demoman_no03"
  141. alias a_medic "disguise 5 -2; play vo\medic_no01"
  142. alias a_hwguy "disguise 6 -2; play vo\heavy_no03"
  143. alias a_pyro "disguise 7 -2; play vo\pyro_no01"
  144. alias a_spy "disguise 8 -2; play vo\spy_no03"
  145. alias a_engineer "disguise 9 -2; play vo\engineer_no01"
  146.  
  147. bind 1 e_scout
  148. bind 2 e_soldier
  149. bind 3 e_pyro
  150. bind 4 e_demoman
  151. bind 5 e_hwguy
  152. bind 6 e_engineer
  153. bind 7 e_medic
  154. bind 8 e_sniper
  155. bind 9 e_spy
  156. bind 0 drop_disg
  157. alias drop_disg "disguise 8 -2" // instantly removes disguise
  158.  
  159.  
  160.  
  161. alias +f_disg "bind 1 a_scout; bind 2 a_soldier; bind 3 a_pyro; bind 4 a_demoman; bind 5 a_hwguy; bind 6 a_engineer; bind 7 a_medic; bind 8 a_sniper; bind 9 a_spy"
  162. alias -f_disg "bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy"
  163.  
  164. bind t +f_disg
  165. //end
  166.  
  167. // // // // // // // // // // // // //
  168. // Spy and Friendly Pyro Disguise //
  169. // // // // // // // // // // // // //
  170.  
  171. bind "mouse4" "a_pyro"
  172. bind "mouse5" "e_spy"
  173. //end
  174.  
  175. // // // // // // // //
  176. // "Random" Disguises //
  177. // // // // // // // //
  178.  
  179. alias "rdisguise" "ascout"
  180. alias "ascout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise apyro"
  181. alias "apyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise ademo"
  182. alias "ademo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise aengy"
  183. alias "aengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise amedic"
  184. alias "amedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise asniper"
  185. alias "asniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise aspy"
  186. alias "aspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise bdemo"
  187. alias "bdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise bscout"
  188. alias "bscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise bengy"
  189. alias "bengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise bspy"
  190. alias "bspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise bpyro"
  191. alias "bpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise bmedic"
  192. alias "bmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise bsniper"
  193. alias "bsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise cspy"
  194. alias "cspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise cmedic"
  195. alias "cmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise cpyro"
  196. alias "cpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise csniper"
  197. alias "csniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise cscout"
  198. alias "cscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise cdemo"
  199. alias "cdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise cengy"
  200. alias "cengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise dmedic"
  201. alias "dmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise ddemo"
  202. alias "ddemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise dspy"
  203. alias "dspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise dpyro"
  204. alias "dpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise dsniper"
  205. alias "dsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise dengy"
  206. alias "dengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise dscout"
  207. alias "dscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise esniper"
  208. alias "esniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise espy"
  209. alias "espy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise escout"
  210. alias "escout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise edemo"
  211. alias "edemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise eengy"
  212. alias "eengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise epyro"
  213. alias "epyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise emedic"
  214. alias "emedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise fpyro"
  215. alias "fpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise fengy"
  216. alias "fengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise fsniper"
  217. alias "fsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise fmedic"
  218. alias "fmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise fspy"
  219. alias "fspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise fscout"
  220. alias "fscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise fdemo"
  221. alias "fdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise gengy"
  222. alias "gengy" "play vo\engineer_yes03; disguise 8 -2; disguise 9 -1; alias rdisguise gsniper"
  223. alias "gsniper" "play vo\sniper_yes03; disguise 8 -2; disguise 2 -1; alias rdisguise gmedic"
  224. alias "gmedic" "play vo\medic_yes03; disguise 8 -2; disguise 5 -1; alias rdisguise gscout"
  225. alias "gscout" "play vo\scout_yes01; disguise 8 -2; disguise 1 -1; alias rdisguise gdemo"
  226. alias "gdemo" "play vo\demoman_yes01; disguise 8 -2; disguise 4 -1; alias rdisguise gspy"
  227. alias "gspy" "play vo\spy_yes02; disguise 8 -2; disguise 8 -1; alias rdisguise gpyro"
  228. alias "gpyro" "play vo\pyro_moveup01; disguise 8 -2; disguise 7 -1; alias rdisguise ascout"
  229. bind "SHIFT" "rdisguise"
  230.  
  231. // // // // // // // // // //
  232. // Team "Random" Disguise //
  233. // // // // // // // // // //
  234.  
  235. alias "tdisguise" "ascoutt"
  236. alias "ascoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise apyroo"
  237. alias "apyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise ademoo"
  238. alias "ademoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise aengyy"
  239. alias "aengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise amedicc"
  240. alias "amedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise asniperr"
  241. alias "asniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise ademoo"
  242. alias "bdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise bscoutt"
  243. alias "bscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise bengyy"
  244. alias "bengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise bspyy"
  245. alias "bpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise bmedicc"
  246. alias "bmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise bsniperr"
  247. alias "bsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise cmedicc"
  248. alias "cmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise cpyroo"
  249. alias "cpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise csniperr"
  250. alias "csniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise cscoutt"
  251. alias "cscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise cdemoo"
  252. alias "cdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise cengyy"
  253. alias "cengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise dmedicc"
  254. alias "dmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise ddemoo"
  255. alias "ddemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise dpyroo"
  256. alias "dpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise dsniperr"
  257. alias "dsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise dengyy"
  258. alias "dengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise dscoutt"
  259. alias "dscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise esniperr"
  260. alias "esniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise escoutt"
  261. alias "escoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise edemoo"
  262. alias "edemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise eengyy"
  263. alias "eengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise epyroo"
  264. alias "epyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise emedicc"
  265. alias "emedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise fpyroo"
  266. alias "fpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise fengyy"
  267. alias "fengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise fsniperr"
  268. alias "fsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise fmedicc"
  269. alias "fmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise fscoutt"
  270. alias "fscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise fdemoo"
  271. alias "fdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise gengyy"
  272. alias "gengyy" "play vo\engineer_no01; disguise 8 -2; disguise 9 -2; alias tdisguise gsniperr"
  273. alias "gsniperr" "play vo\sniper_no01; disguise 8 -2; disguise 2 -2; alias tdisguise gmedicc"
  274. alias "gmedicc" "play vo\medic_no01; disguise 8 -2; disguise 5 -2; alias tdisguise gscoutt"
  275. alias "gscoutt" "play vo\scout_no02; disguise 8 -2; disguise 1 -2; alias tdisguise gdemoo"
  276. alias "gdemoo" "play vo\demoman_no03; disguise 8 -2; disguise 4 -2; alias tdisguise gpyroo"
  277. alias "gpyroo" "play vo\pyro_no01; disguise 8 -2; disguise 7 -2; alias tdisguise ascoutt"
  278. bind "B" "tdisguise"
  279. //end
  280.  
  281. // // // // // //
  282. // crouch jump //
  283. // // // // // //
  284.  
  285. alias "+cjump" "+jump; +duck"
  286. alias "-cjump" "-jump; -duck"
  287. alias +crouchjump "+jump; +duck; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 255; bind R c_sapdat1; bind mouse1 +c_crshrfr; bind mouse2 +c_m2; bind mwheelup c_mouse_up; bind W +c_fw; bind S +c_bw; bind A +c_ml; bind D +c_mr; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
  288. alias -crouchjump "-duck; -jump; dotxhairtyper; dotxhaircolor; bind R sapdat1; bind mouse1 +crshrfr; bind mouse2 +m2; bind mwheelup mouse_up; bind W +fw; bind S +bw; bind A +ml; bind D +mr"
  289.  
  290. alias +c_fw "+forward"
  291. alias -c_fw "-forward"
  292.  
  293. alias +c_bw "+back"
  294. alias -c_bw "-back"
  295.  
  296. alias +c_mr "+moveright"
  297. alias -c_mr "-moveright"
  298.  
  299. alias +c_ml "+moveleft"
  300. alias -c_ml "-moveleft"
  301.  
  302. alias "c_mouse_up" "c_wep; ba"
  303. alias "c_wep" "c_gun"
  304. alias "c_gun" "bind mouse1 +c_crosshairfire; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; slot1; alias c_wep c_knife"
  305. alias "c_knife" "bind mouse1 +c_crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; slot3; alias c_wep c_gun"
  306.  
  307. alias "+c_crshrfr" "+attack; spec_next"
  308. alias "-c_crshrfr" "-attack"
  309. alias +c_crosshairfire "+attack; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0"
  310. alias -c_crosshairfire "-attack"
  311.  
  312. alias "+c_m2" "+attack2; spec_prev; ba"
  313. alias "-c_m2" "-attack2"
  314.  
  315. alias "c_sapdat1" "bind mouse1 +c_startsap; slot2; r_drawviewmodel 1; bind 1 sgdn; bind 2 dpdn; bind 3 tendn; bind 4 texdn"
  316. alias "+c_startsap" "+attack; say_team I'M SAPPIN' Y'ALL; voicemenu 1 4; spec_next"
  317. alias "-c_startsap" "-attack"
  318. //end
  319.  
  320. // // // // // // // // // //
  321. // Crouch Crosshair Change //
  322. // // // // // // // // // //
  323.  
  324. alias "+crouchcolor" "+duck; cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 255; bind R c_sapdat1; bind mouse1 +c_crshrfr; bind mouse2 +c_m2; bind mwheelup c_mouse_up; bind W +c_fw; bind S +c_bw; bind A +c_ml; bind D +c_mr; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
  325. alias "-crouchcolor" "-duck; cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; bind R sapdat1; bind mouse1 +crshrfr; bind mouse2 +m2; bind mwheelup mouse_up; bind W +fw; bind S +bw; bind A +ml; bind D +mr; cl_crosshair_file crosshair3; cl_crosshair_scale 14"
  326. alias "+crouch" "+duck"
  327. alias "-crouch" "-duck"
  328. //end
  329.  
  330. // // // // // // //
  331. // "<class> PICK!" //
  332. // // // // // // //
  333.  
  334. bind "Q" "+ded"
  335.  
  336. alias "d_scout" "say_team SCOUT PICK; play vo\scout_jeers12"
  337. alias "d_solly" "say_team SOLDIER PICK; play vo\soldier_jeers05"
  338. alias "d_pyro" "say_team PYRO PICK; play vo\pyro_laugh_addl04"
  339. alias "d_demo" "say_team DEMOMAN PICK; play vo\demoman_jeers11"
  340. alias "d_heavy" "say_team HEAVY PICK; play vo\heavy_jeers03"
  341. alias "d_engy" "say_team ENGINEER PICK; play vo\engineer_laughlong02"
  342. alias "d_medic" "say_team MEDIC PICK; play vo\medic_jeers10"
  343. alias "d_sniper" "say_team SNIPER PICK; play vo\sniper_jeers05"
  344. alias "d_spy" "say_team SPY PICK; play vo\spy_jeers02"
  345.  
  346. alias "+ded" "bind 1 d_scout; bind 2 d_solly; bind 3 d_pyro; bind 4 d_demo; bind 5 d_heavy; bind 6 d_engy; bind 7 d_medic; bind 8 d_sniper; bind 9 d_spy"
  347. //alias "-ded" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9"
  348. alias "-ded" "bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy"
  349. //end
  350.  
  351. // // // // // // // // // // // //
  352. // "<building> PICK!" and Sapping //
  353. // // // // // // // // // // // //
  354.  
  355. //bind "R" "+spoo; voicemenu 1 4" //dispenser; sapping
  356. //alias "+spoo" "r_drawviewmodel 1; slot2; dotxhairtypes; +crshrfr; say_team I'M SAPPIN' Y'ALL"
  357. //alias "-spoo" "lastinv;-crshrfr"
  358. alias "+startsap" "+attack; sap_text; voicemenu 1 4; dotxhaircolor; xhair_secondary; spec_next; r_drawviewmodel 0"
  359. alias "-startsap" "-attack; dotxhaircolor; dotxhairtype; r_drawviewmodel 1"
  360. alias "sap_text" "sap_yall"
  361. alias "sap_yall" "say_team I'M SAPPIN' Y'ALL; alias sap_text still_yall"
  362. alias "still_yall" "say_team I'M STILL SAPPIN' Y'ALL; alias sap_text sap_movein"
  363. alias "sap_movein" "say_team I'VE BEEN SAPPIN' AND Y'ALL HAVEN'T MOVED IN YET... Y'ALL"
  364. bind "R" "sapdat"
  365. alias "sapdat" "sapdat1"
  366. alias "sapdat1" "bind mouse1 +startsap; slot2; r_drawviewmodel 1; bind 1 sgdn; bind 2 dpdn; bind 3 tendn; bind 4 texdn; xhair_secondaryb; alias sap_text sap_yall"
  367. //alias "sapdat2" "bind mouse1 +crshrfr; bind 1 e_scout; bind 2 e_soldier; bind 3 e_pyro; bind 4 e_demoman; bind 5 e_hwguy; bind 6 e_engineer; bind 7 e_medic; bind 8 e_sniper; bind 9 e_spy; lastinv; alias sapdat sapdat1"
  368. alias "sgdn" "say_team SENTRY GUN PICK!; play vo\engineer_autodestroyedsentry01.wav; sapdat2"
  369. alias "dpdn" "say_team DISPENSER PICK!; play vo\engineer_autodestroyeddispenser01.wav; sapdat2"
  370. alias "tendn" "say_team TELEPORTER (ENTRANCE) PICK!; play vo\engineer_autodestroyedteleporter01.wav; sapdat2"
  371. alias "texdn" "say_team TELEPORTER (EXIT) PICK!; play vo\engineer_autodestroyedteleporter01.wav; sapdat2"
  372. //end
  373.  
  374.  
  375. // // // // // // // // // //
  376. // Ambassador Zoom Script //
  377. // // // // // // // // // //
  378.  
  379. alias "+ambyzoom" "fov_desired 75; viewmodel_fov 120; viewmodel_fov_demo 120; sensitivity 1.0; r_drawviewmodel 0"
  380. alias "-ambyzoom" "fov_desired 90; viewmodel_fov 120; viewmodel_fov_demo 120; sensitivity 2.0; r_drawviewmodel 1"
  381. bind "ALT" "+ambyzoom"
  382. //end
  383.  
  384.  
  385. // // // // // // //
  386. // Misc Commands //
  387. // // // // // // //
  388.  
  389.  
  390. // // // // // // //
  391. // damage numbers //
  392. // // // // // // //
  393.  
  394. hud_combattext 0
  395. //end
  396.  
  397. // // // // //
  398. // viewmodel //
  399. // // // // //
  400.  
  401. r_drawviewmodel 1
  402. //end
  403.  
  404. // // // // //
  405. // Mouse 3 //
  406. // // // // //
  407.  
  408. bind "mouse3" "tr_teleport"
  409. //end
  410.  
  411. // // // // // // //
  412. // voice commands //
  413. // // // // // // //
  414.  
  415. bind "N" "voicemenu 2 0" //Help!
  416. bind "t" "+f_disg" //
  417. bind "J" "cl_trigger_first_notification; voicemenu 0 6" //accept notification; "yes"
  418. bind "K" "cl_decline_first_notification; voicemenu 0 7" //decline notification; "no"
  419. bind "F" "inspect; voicemenu 1 1" //Spy!
  420. //end
  421.  
  422.  
  423.  
  424. //================================================//
  425. // scoreboard, console output, net graph, re-exec //
  426. //================================================//
  427.  
  428. alias +info "+showscores; net_graph 2; developer 1; cl_showfps 2; cl_showpos 1"
  429. alias -info "-showscores; net_graph 0; developer 0; cl_showfps 0; cl_showpos 0"
  430. bind tab +info
  431.  
  432. bind "RSHIFT" "exec spy"
  433. //end
  434.  
  435. // // // // // // // // // //
  436. // Mouse Acceleration crap //
  437. // // // // // // // // // //
  438.  
  439. m_rawinput "1"
  440. mat_vsync "0"
  441. m_filter "0"
  442. m_customaccel "0"
  443. m_mouseaccel1 "0"
  444. m_mouseaccel2 "0"
  445. //end
  446.  
  447. // // // // // // // //
  448. // HUD player model //
  449. // // // // // // // //
  450.  
  451. cl_hud_playerclass_use_playermodel 1
  452. //end
  453.  
  454. bind "Q" "say Epic MiNecrAfteR - 1 , total nerd - 0"
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