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- Vitalists are those few that can recognize and manipulate the force of life itself. This is not to say that they are all-powerful, or even creators. Life must be there in the first place for it to be wielded, after all! The Vitalist's abilities are often misinterpreted as simple healing, when in truth they can be worked in much more varied ways. Often, their abilities do not actively cause or remove any damage, instead reallocating it.
- Vitalists looking for another walk of life may opt to become Mediums of either division, using their power over life to curse or bless, or Rune Masters, attuning themselves to the odd life force of the Unown. Vitalists manifesting control over Aura, and becoming Aura Guardians, is not uncommon.
- Trainer Combat: O
- Active Pokemon Support: OOO
- Passive Pokemon Support: O
- Vitalist
- [Class] [+HP]
- Prerequisites: Novice Focus, Novice Occult Education
- Drain 1 AP - Standard + Swift Action
- Target: A willing, adjacent Pokémon or Trainer
- Effect: You may transfer up to half your Focus or Occult Education Rank in Injuries from the target to yourself. Any Injuries removed this way do not count against the maximum number of Injuries that can be healed each day. Vitalist may only affect the same target once per day.
- Slice of Life
- [+HP]
- Prerequisites: Vitalist
- Static
- Effect: You learn the Moves Pain Split and Aqua Ring. Aqua Ring is Normal-Typed instead of its usual Type.
- Rest Easy, Now
- [+HP]
- Prerequisites: Vitalist
- Scene x2 - Free Action
- Trigger: You, your Pokémon, or an adjacent Ally Take A Breather
- Effect: The target heals HP equal to 1/4th of their Max HP, and is healed of 1 Injury; this does not count toward the maximum number of Injuries that can be healed each day. The target does not Shift and does not Trip or become Vulnerable as part of the action. Rest Easy, Now may affect the same target only once per day.
- Élan Vital
- [+HP]
- Prerequisites: Slice of Life, Adept Focus or Occult Education
- Static
- Effect: You gain the Defy Death Ability.
- Sharing the Gift
- [+HP]
- Prerequisites: Élan Vital
- Bind 2 AP - Standard Action
- Effect: Whenever you or your Pokémon would gain or lose HP or Injuries due to a Vitalist Feature, Ability, or Move while this Feature is Bound, you may choose a willing Pokémon or Trainer within 5 meters, or yourself; that target gains or loses the HP or Injuries instead of the triggering Pokémon or Trainer.
- Your Life Is Mine
- [+HP]
- Prerequisites: Vitalist, Expert Focus or Occult Education
- Scene x2 - Free Action
- Trigger: You or your Pokémon within 5 meters hit with an attack with a Damage Base of 6 or less
- Effect: After damage is dealt, the attacker gains HP equal to 1/2 of the damage they dealt to one target of their attack. Your Life Is Mine may only be triggered by the same target once per Scene.
- Efficiency of Life
- [+HP]
- Prerequisites: Vitalist, Master Focus or Occult Education
- Static
- Effect: Whenever you gain Injuries from using the Vitalist Feature, you may choose to gain 1 less Injury than you normally would, to a minimum of 1.
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