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- [u][b]Faculty:[/b][/u]
- [list][*][u][b]Name:[/b][/u] Dr. Sakura Saotome (Western order)
- [*][u][b]Age:[/b][/u] 29
- [*][u][b]Gender:[/b][/u] Female
- [*][hider=Appearance][img]http://safebooru.org//images/72/2c694956e37ebe12c5760ced6757c035e29217c4.jpg?71448[/img] Seems immune to ageing, and is actually pretty huge for a Japanese woman--5'9.[/hider]
- [*][u][b]Personality:[/b][/u] Sakura is shy and rather lacking in confidence, especially as she's not had to do any sort of teaching for a while (nor supervise people when they might set things on fire). She's unfailingly nice, though, even if easy to upset... and incredibly competitive with video games.
- [*][u][b]Skills:[/b][/u] Though she's out of shape, Sakura [i]did[/i] attend a Ritual Technology school and hasn't forgotten how to employ her Divine Gear to fight, which is rather more threatening because it's been worked on and upgraded over the years, mostly by Sakura herself. Her knowledge of the science behind Ritual Technology is pretty comprehensive, and science in general. Most importantly, however, she can and will beat you at video games--explaining how her ability to use the Gear hasn't decreased.
- [*][u][b]Equipment:[/b][/u] A nameless glove that Sakura's uncle initially built, but has been extensively altered and customised. It's a pretty thin black-and-silver deal and looks a lot less threatening than it is--though the lenses hidden amongst the silver are a giveaway. Since she's left-handed, that's where the glove is worn.
- [*][u][b]Abilities:[/b][/u] As a Divine Gear that's been tinkered, upgraded, and rebuilt by an occasionally-mad scientist over the past fourteen years, the glove has quite a few abilities, customised to Sakura's preferences:
- [i][u]HoloDisplay:[/u][/i] Always on when the gear's in use, it generates a HUD-type deal over her glasses. This actually has three modes--one's basically just a personal planner and clock and another links to the Divinity Network and positions a virtual keyboard in front of Sakura. The third is the more useful one for a fight: it shows an aiming reticle where her fingers are pointing, a recharging bar, and can be set to highlight enemies in red and friends in blue, which helps with darkness. The other component of the display is basically a sidebar showing representations of different forms of shot, because...
- [i][u]Finger Gun:[/u][/i] The glove... can shoot, should Sakura start making the appropriate motions. It has numerous different firing modes, with the mana consumption for the large ones requiring a recharge before anything large can be fired. They are, unsurprisingly, modelled on various FPS guns: a standard bullet, rapid-fire machinegun, a quick but chargeable laser, an exploding orb-cum-rocket launcher... but also arcing lightning, a plasma-lookalike flamethrower mode, and a close-quarters choice that just has five bright strands from her fingers, because energy whips are handy if people get close.
- [i][u]Stay-Warm Feature:[/u][/i] The glove can keep drinks she's holding warm. Handy, that.
- [*][u][b]Brief Backstory:[/b][/u] Sakura was never a student at Otsuki, attending a different, older institution that actually managed to win. Upon graduation, she proved her intelligence by making her way into Todai, eventually leaving for a private research company after completing research on a cheaper Light Engine manufacturing method.
- Unfortunately, the company went bust and, after over a year of being unable to find a job, she by chance met one of Otsuki's teachers one night and found that they were looking for a science teacher. Though Sakura really didn't think herself particularly suited for a teaching position, it was better to try than nothing and she started working there shortly before the summer break.
- [*][u][b]Position:[/b][/u] Science Teacher, Ritual Technology repairman.[/list]
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