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- 3 executions
- state is last
- command processor is first
- CommandProcessor same, some N/A
- CoreTiming same, some N/A
- GeometryShaderManager same
- ex_device same
- ex_device_mem same
- memorycardraw same
- GPFifo Not Called
- DVDInterface same
- ISOFile Not Called
- MainBase same
- Menmap N/A
- MemoryInterface Not Called
- Movie same, some N/A
- OpcodeDecoder Not Called (Software Renderer only)
- PixelEngine same
- PixelShaderManager same
- PowerPC N/A
- ProcessorInterface same, some N/A
- SI same
- SI_DeviceGBA diff
- SI_DeviceGCController same
- State same
- AVIDump same
- VertexManagerBase same
- BoundingBox N/A
- Fifo same (however g_use_deterministic_gpu_thread = false!)
- VertexShaderManager same
- VideoState same
- VideoInterface diff, some N/A
- RAM Size: 33554432
- L1_CACHE_SIZE: 262144
- +4
- FAKEVMEM_SIZE = 33554432
- +12
- =67371024
- Differences:
- SI_DeviceGBA:
- DB: timestamp_sent = 9182053
- Fog: timestamp_sent = 9172809
- Memory-Expansion Interface:
- 47516F2h - 5755A8Dh
- VideoInterface:
- m_HTiming1
- DB:
- Hex 50876096 unsigned int
- Lo 20160 unsigned short
- Hi 776 unsigned short
- HSY 64 unsigned int
- HBE640 157 unsigned int
- HBS640 388 unsigned int
- Fog:
- Hex 50220096 unsigned int
- Lo 19520 unsigned short
- Hi 766 unsigned short
- HSY 64 unsigned int
- HBE640 152 unsigned int
- HBS640 383 unsigned int
- Command Processor:
- fifo
- isPossibleWaitingSetDrawDone
- interruptTokenWaiting
- interruptFinishWaiting
- Core Timing:
- sliceLength
- globalTimer
- fakeTBStartValue
- fakeTBStartTicks
- GPFifo:
- All
- Crashing (DSP):
- 575173Ch 12 instead of 0C
- 575176Ch 78 instead of 4D
- Sections:
- Entire RAM: 7114FFh-4751503h
- Post DSP-End: 5755A91h-6756033h (desync on windfall)
- Start-DSP: 0-47516F2h
- Start-End of Memory: 0-475150Fh (desync during swim)
- External Interface: 5755CF0h-6755E1Fh
- *Causes desync during swim (AF4C3Fh) (the value is used once you hit start for new file)
- http://prntscr.com/bxx4g3 (first difference in game ram)
- *CoreTiming Event Ordering is different which causes a desync (Throttle)
- *DSP Section has 2 bytes that can crash
- 803D3740 04E
- 803D3750 05
- between 195-200 something changed in dolphin (3.5-2342 - 4.0)
- Prepare state with just timings fixed (his state)
- Prepare state with timings+game RAM fist entry fixed (his state)
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