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- Mono path[0] = '/home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = '/home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
- Preloaded 'libEOSSDK-Linux-Shipping.so'
- Preloaded 'libMagick.so'
- Preloaded 'libMouseLib.so'
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Display 0 'SE2717H/HX 27"': 1920x1080 (primary device).
- Display 1 'PHL 273V5 27"': 1920x1080 (secondary device).
- Unable to load player prefs
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 1050/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 460.91.03
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
- blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_
- NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_N
- V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 22612536
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.134 seconds
- Default vsync count 0
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- UnloadTime: 0.755777 ms
- 2021-12-09T23:57:55 0.095 INF [Platform] Init
- 2021-12-09T23:57:55 0.156 INF [Platform] Using native platform: Steam
- 2021-12-09T23:57:55 0.158 INF [Platform] Using cross platform: EOS
- 2021-12-09T23:57:55 0.159 INF [Platform] Using server platform: Steam
- 2021-12-09T23:57:55 0.159 INF [Platform] Initializing Steam
- 2021-12-09T23:57:55 0.162 INF Starting PlayerInputManager...
- 2021-12-09T23:57:55 0.360 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- Setting breakpad minidump AppID = 251570
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198013238061 [API loaded no]
- 2021-12-09T23:57:56 0.522 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-12-09T23:57:56 0.535 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-12-09T23:57:56 0.535 INF [Platform] Initializing EOS
- 2021-12-09T23:57:56 0.566 INF [EOS] Initialize: Success
- 2021-12-09T23:57:56 0.764 INF Localization language: german
- 2021-12-09T23:57:56 0.786 INF Texture quality is set to 1
- 2021-12-09T23:57:56 0.787 INF Precaching...
- 2021-12-09T23:57:56 0.788 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-12-09T23:57:56 0.842 INF [EAC] Initializing ...
- Desktop is 1920 x 1080 @ 60 Hz
- 2021-12-09T23:57:56 1.325 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- ERROR: ld.so: object '/home/patricia/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- 2021-12-09T23:57:59 3.494 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-12-09T23:57:59 3.495 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-12-09T23:57:59 4.121 INF Precaching file: Data/Bundles/terraintextures
- 2021-12-09T23:58:00 4.855 INF Precaching done
- 2021-12-09T23:58:03 8.428 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.133423 ms
- 2021-12-09T23:58:04 8.501 INF [GSM] Singleton Initialized...
- 2021-12-09T23:58:04 8.518 INF Awake IsFocused: False
- 2021-12-09T23:58:04 8.519 INF Awake
- 2021-12-09T23:58:04 8.534 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Linux 64 Bit
- 2021-12-09T23:58:04 8.535 INF System information:
- 2021-12-09T23:58:04 8.535 INF OS: Linux 5.10 Debian GNU/Linux 11 64bit
- 2021-12-09T23:58:04 8.552 INF CPU: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz (cores: 8)
- 2021-12-09T23:58:04 8.552 INF RAM: 15729 MB
- 2021-12-09T23:58:04 8.552 INF GPU: GeForce GTX 1050/PCIe/SSE2 (4096 MB)
- 2021-12-09T23:58:04 8.553 INF Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0)
- 2021-12-09T23:58:04 8.553 INF Last played version: Alpha 20
- 2021-12-09T23:58:04 8.554 INF Local UTC offset: 1 hours
- 2021-12-09T23:58:04 8.556 INF Command line arguments: /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2021-12-09__23-57-53.txt
- 2021-12-09T23:58:04 8.582 INF Occlusion: Awake
- 2021-12-09T23:58:04 8.588 INF Resetting Game
- 2021-12-09T23:58:04 8.593 INF Persistent GamePrefs saved
- 2021-12-09T23:58:04 8.596 INF Game Reset
- 2021-12-09T23:58:04 8.597 INF ApplyAllOptions streaming budget 3686.4 MB
- 2021-12-09T23:58:04 8.597 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2021-12-09T23:58:04 8.598 INF Texture quality is set to 1
- 2021-12-09T23:58:04 8.598 INF ApplyTextureFilter 1, AF Enable
- 2021-12-09T23:58:04 8.599 INF ApplyTerrainOptions 3
- 2021-12-09T23:58:04 8.752 INF [MODS] No mods folder found
- 2021-12-09T23:58:04 8.761 INF Permissions file 'serveradmin.xml' not found, creating.
- 2021-12-09T23:58:04 8.788 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.789 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.789 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.790 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.790 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.790 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.791 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.791 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.791 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.792 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.792 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.793 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.797 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2021-12-09T23:58:04 8.852 INF GameSense server not found (no props file), disabling
- 2021-12-09T23:58:04 8.852 INF Awake done in 333 ms
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5398.
- Total: 11.527202 ms (FindLiveObjects: 0.202630 ms CreateObjectMapping: 0.194606 ms MarkObjects: 11.081146 ms DeleteObjects: 0.048376 ms)
- 2021-12-09T23:58:04 9.055 INF Updated culture for display texts
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
- 2021-12-09T23:58:05 9.644 INF [XUi] Parsing all window groups completed in 514 ms total.
- 2021-12-09T23:58:06 10.737 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
- 2021-12-09T23:58:06 10.926 INF [XUi] Initialized all window groups completed in 747 ms total.
- 2021-12-09T23:58:06 11.266 INF [GSM] GameSparks Connected
- 2021-12-09T23:58:07 11.824 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2021-12-09T23:58:08 12.469 INF Loaded (local): rwgmixer
- 2021-12-09T23:58:08 12.501 INF [GSM] Skipping me
- 2021-12-09T23:58:08 12.596 INF Loaded (local): archetypes
- 2021-12-09T23:58:08 12.624 INF Loaded (local): color_mappings
- 2021-12-09T23:58:08 12.678 INF Loaded (local): loadingscreen
- 2021-12-09T23:58:08 12.696 INF WorldStaticData.Init() needed 2.000s
- 2021-12-09T23:58:08 12.720 INF [Steamworks.NET] Login ok.
- 2021-12-09T23:58:08 12.720 INF [EOS] Login
- 2021-12-09T23:58:09 13.584 INF [EOS] Login succeeded, PUID: 0002b09ed2ee47989c81067ec83bcfdd
- 2021-12-10T00:01:26 211.298 INF NET: Starting server protocols
- 2021-12-10T00:01:26 211.322 INF NET: LiteNetLib server started
- 2021-12-10T00:01:26 211.324 INF [Steamworks.NET] NET: Server started
- 2021-12-10T00:01:26 211.324 INF Started thread SteamNetworkingServer
- 2021-12-10T00:01:26 211.325 INF StartGame
- 2021-12-10T00:01:26 211.326 INF NetPackageManager Init
- 2021-12-10T00:01:26 211.393 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 30
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicMeshDistance = 1000
- GamePref.DynamicMeshEnabled = True
- GamePref.DynamicMeshLandClaimBuffer = 3
- GamePref.DynamicMeshLandClaimOnly = False
- GamePref.DynamicMeshMaxItemCache = 3
- GamePref.DynamicMeshMaxRegionCache = 1
- GamePref.DynamicMeshUseImposters = False
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Wicked Witch
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 20
- GamePref.GameWorld = PREGEN10k
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadingTipRead = -1
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 0
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxAASharpness = 0
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 1
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 2
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 3
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.6
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVehicleMouseSensitivity = 0.5
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsWeaponAiming = False
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Yaakoss
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.PlaytestBiome = 3
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/patricia/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 2
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = True
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_LastLoadedPrefabSize =
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UNUSED_PlayerId =
- GamePref.UserDataFolder = /home/patricia/.local/share/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieFeralSense = 0
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.UNUSED_ShowZombieCounter =
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-12-10T00:01:26 211.415 INF StartAsServer
- 2021-12-10T00:01:27 212.372 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-10T00:01:27 212.372 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-10T00:01:27 212.372 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2021-12-10T00:01:27 212.409 INF Loaded (local): materials
- 2021-12-10T00:01:28 212.593 INF Loaded (local): physicsbodies
- 2021-12-10T00:01:28 212.742 INF Loaded (local): painting
- 2021-12-10T00:01:28 212.972 INF Loaded (local): shapes
- Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
- 2021-12-10T00:01:42 226.946 INF Block IDs with mapping
- 2021-12-10T00:01:42 226.954 INF Block IDs total 13632, terr 44, last 13840
- 2021-12-10T00:01:42 226.965 INF Loaded (local): blocks
- Unloading 54426 unused Assets to reduce memory usage. Loaded Objects now: 90078.
- Total: 579.814027 ms (FindLiveObjects: 7.344765 ms CreateObjectMapping: 9.447068 ms MarkObjects: 504.049880 ms DeleteObjects: 58.971457 ms)
- 2021-12-10T00:01:43 227.824 INF Loaded (local): progression
- 2021-12-10T00:01:43 228.193 INF Loaded (local): buffs
- 2021-12-10T00:01:43 228.276 INF Loaded (local): misc
- 2021-12-10T00:01:45 229.562 INF Loaded (local): items
- 2021-12-10T00:01:45 229.806 INF Item IDs with mapping
- 2021-12-10T00:01:45 229.806 INF ItemIDs from Mapping
- 2021-12-10T00:01:45 229.884 INF Loaded (local): item_modifiers
- 2021-12-10T00:01:45 230.140 INF Loaded (local): entityclasses
- 2021-12-10T00:01:45 230.264 INF Loaded (local): qualityinfo
- 2021-12-10T00:01:46 230.567 INF Loaded (local): sounds
- 2021-12-10T00:01:46 230.965 INF Loaded (local): recipes
- 2021-12-10T00:01:46 231.081 INF Loaded (local): blockplaceholders
- 2021-12-10T00:01:46 231.290 INF Loaded (local): loot
- 2021-12-10T00:01:47 231.497 INF Loaded (local): entitygroups
- 2021-12-10T00:01:47 231.663 INF Loaded (local): utilityai
- 2021-12-10T00:01:47 231.830 INF Loaded (local): vehicles
- 2021-12-10T00:01:47 231.997 INF Loaded (local): rwgmixer
- 2021-12-10T00:01:47 232.163 INF Loaded (local): weathersurvival
- 2021-12-10T00:01:47 232.329 INF Loaded (local): archetypes
- 2021-12-10T00:01:48 232.565 INF Loaded (local): quests
- 2021-12-10T00:01:48 232.679 INF Loaded (local): traders
- 2021-12-10T00:01:48 232.846 INF Loaded (local): npc
- 2021-12-10T00:01:48 233.013 INF Loaded (local): dialogs
- 2021-12-10T00:01:48 233.195 INF Loaded (local): ui_display
- 2021-12-10T00:01:48 233.359 INF Loaded (local): nav_objects
- 2021-12-10T00:01:49 233.530 INF Loaded (local): gamestages
- 2021-12-10T00:01:49 233.822 INF Loaded (local): gameevents
- 2021-12-10T00:01:49 233.991 INF Loaded (local): twitch
- 2021-12-10T00:01:49 234.127 INF Loaded (local): twitch_events
- 2021-12-10T00:01:49 234.332 INF Loaded (local): dmscontent
- 2021-12-10T00:01:50 234.461 INF Loaded (local): color_mappings
- 2021-12-10T00:01:50 234.629 INF Loaded (local): XUi_Common/styles
- 2021-12-10T00:01:50 234.795 INF Loaded (local): XUi_Common/controls
- 2021-12-10T00:01:50 234.961 INF Loaded (local): XUi/styles
- 2021-12-10T00:01:50 235.145 INF Loaded (local): XUi/controls
- 2021-12-10T00:01:50 235.332 INF Loaded (local): XUi/windows
- 2021-12-10T00:01:51 235.532 INF Loaded (local): XUi/xui
- 2021-12-10T00:01:51 235.949 INF Loaded (local): biomes
- 2021-12-10T00:01:51 236.243 INF Loaded (local): worldglobal
- 2021-12-10T00:01:51 236.362 INF [XUi] Parsing all window groups completed in 735 ms total.
- 2021-12-10T00:01:52 236.683 INF Loaded (local): spawning
- 2021-12-10T00:01:52 237.214 INF Loaded (local): loadingscreen
- 2021-12-10T00:01:52 237.353 INF createWorld: PREGEN10k, Wicked Witch, GameModeSurvival
- 2021-12-10T00:01:52 237.354 WRN Occlusion: !supportsAsyncGPUReadback
- 2021-12-10T00:01:52 237.354 INF Occlusion: Disabled
- 2021-12-10T00:01:52 237.391 INF Started thread ChunkRegeneration
- 2021-12-10T00:01:52 237.391 INF Started thread ChunkCalc
- 2021-12-10T00:01:52 237.391 INF Started thread ChunkMeshBake
- 2021-12-10T00:01:53 237.478 INF ShapeControllers: 96
- 2021-12-10T00:01:53 237.483 INF World.Load: PREGEN10k
- 2021-12-10T00:01:53 237.484 INF Loading base world file header...
- 2021-12-10T00:01:53 237.485 INF Loaded world file from different version: 'Alpha 20 (b210)'
- 2021-12-10T00:01:53 237.490 INF BloodMoon SetDay: day 30, last day 0, freq 30, range 0
- 2021-12-10T00:01:53 237.496 INF BloodMoon SetDay: day 30, last day 0, freq 30, range 0
- 2021-12-10T00:01:54 238.593 INF [XUi] Initialized all window groups completed in 1337 ms total.
- 2021-12-10T00:02:02 247.107 INF Started thread GenerateChunks
- 2021-12-10T00:02:03 247.894 INF Calculating world hashes took 781 ms (world size 413 MiB)
- 2021-12-10T00:02:04 248.491 INF Loading dtm raw file took 1380ms
- 2021-12-10T00:02:04 249.268 INF Biomes image size w= 10240, h = 10240
- 2021-12-10T00:02:07 251.915 INF Loading and creating biomes took 3423ms
- 2021-12-10T00:02:10 254.592 INF Loading and creating shader control textures took 2677ms
- 2021-12-10T00:02:11 256.321 INF Loading and parsing of generator took 1728ms
- 2021-12-10T00:02:11 256.330 INF Started thread SaveChunks /home/patricia/.local/share/7DaysToDie/Saves/PREGEN10k/Wicked Witch/Region
- 2021-12-10T00:02:16 261.242 INF [DECO] read /
- 2021-12-10T00:02:16 261.250 INF Decorating chunks
- 2021-12-10T00:02:18 262.732 INF Dynamic Music Initialized on Server
- 2021-12-10T00:02:21 266.418 INF Dynamic Music Initialized on Client
- 2021-12-10T00:02:22 266.884 INF AstarManager Init
- 2021-12-10T00:02:22 267.148 INF WeatherManager: Init 8 weather packages
- 2021-12-10T00:02:26 270.811 INF WeatherManager: ApplySavedPackages
- 2021-12-10T00:02:26 270.815 INF createWorld() done
- 2021-12-10T00:02:26 270.818 INF Loading players.xml
- 2021-12-10T00:02:26 271.373 INF Created player with id=171
- 2021-12-10T00:02:26 271.397 INF Loaded player
- 2021-12-10T00:02:27 271.810 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 30, default = 7
- 2021-12-10T00:02:27 271.910 INF 13503 Origin Reposition (0.0, 0.0, 0.0) to (2480.0, 32.0, 3456.0)
- 2021-12-10T00:02:27 272.024 INF [DECO] written 211509, in 54ms
- 2021-12-10T00:02:27 272.027 INF [DECO] write thread 2ms
- 2021-12-10T00:02:27 272.085 INF OpenSpawnWindow
- CAppInfoCacheReadFromDiskThread took 8 milliseconds to initialize
- 2021-12-10T00:02:27 272.156 INF Loading dymesh settings
- 2021-12-10T00:02:27 272.156 INF Dynamic Mesh Settings
- 2021-12-10T00:02:27 272.156 INF Use Imposter Values: False
- 2021-12-10T00:02:27 272.156 INF Only Player Areas: False
- 2021-12-10T00:02:27 272.156 INF Player Area Buffer: 3
- 2021-12-10T00:02:27 272.156 INF Max View Distance: 1000
- 2021-12-10T00:02:27 272.156 INF Regen all on new world: False
- 2021-12-10T00:02:27 272.157 INF Dymesh Enabled: True
- 2021-12-10T00:02:27 272.157 INF Dymesh Distance: 1000
- 2021-12-10T00:02:27 272.157 INF Dymesh LCB Only: False
- 2021-12-10T00:02:27 272.157 INF Dymesh LCB Buff: 3
- 2021-12-10T00:02:27 272.157 INF Dymesh Imposters: False
- 2021-12-10T00:02:27 272.157 INF Dymesh MaxRegion: 1
- 2021-12-10T00:02:27 272.157 INF Dymesh MaxItem: 3
- 2021-12-10T00:02:27 272.160 INF Prepping dynamic mesh. Resend Default: True
- 2021-12-10T00:02:27 272.160 INF Mesh location: /home/patricia/.local/share/7DaysToDie/Saves/PREGEN10k/Wicked Witch/DynamicMeshes/
- 2021-12-10T00:02:27 272.160 INF StartGame done
- 2021-12-10T00:02:27 272.191 INF [Steamworks.NET] GameServer.Init successful
- Calling Animator.GotoState on Synchronize layer
- 2021-12-10T00:02:28 272.758 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90153913049799682, public IP=8*.7*.11*.10*
- 2021-12-10T00:02:28 272.768 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
- 2021-12-10T00:02:28 272.934 INF Warming dynamic mesh
- 2021-12-10T00:02:28 272.934 INF Creating dynamic mesh manager
- 2021-12-10T00:02:28 272.940 INF Dynamic mesh manager awake
- 2021-12-10T00:02:28 272.941 INF Mesh location: /home/patricia/.local/share/7DaysToDie/Saves/PREGEN10k/Wicked Witch/DynamicMeshes/
- 2021-12-10T00:02:28 272.942 INF Loading Items: /home/patricia/.local/share/7DaysToDie/Saves/PREGEN10k/Wicked Witch/DynamicMeshes/
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/advapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/advapi32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/advapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/advapi32
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll.so
- Fallback handler could not load library /home/patricia/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libadvapi32.dll
- 2021-12-10T00:02:28 272.956 INF Loaded Items: 0
- 2021-12-10T00:02:28 272.958 WRN Loading all items took: 0.015633 seconds.
- 2021-12-10T00:02:28 272.962 INF Meshlist count is now 1
- 2021-12-10T00:02:28 272.962 INF Meshlist count is now 2
- 2021-12-10T00:02:28 272.962 INF Force load took 0 seconds
- 2021-12-10T00:02:28 272.964 INF Clearing queues.
- 2021-12-10T00:02:28 272.964 INF Cleared queues.
- 2021-12-10T00:02:28 272.966 INF Dynamic thread starting
- 2021-12-10T00:02:28 272.968 INF Dymesh door replacement: imposterBlock
- 2021-12-10T00:02:28 273.056 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240992329191, server SteamID=90153913049799682, server public IP=8*.7*.11*.10*, server port=26900
- 2021-12-10T00:02:28 273.060 INF [Steamworks.NET] Lobby entered: 109775240992329191
- 2021-12-10T00:02:29 273.939 INF Respawn almost done
- 2021-12-10T00:02:29 273.956 INF PlayerSpawnedInWorld (reason: NewGame, position: 2492, 46, 3460): localplayer
- 2021-12-10T00:02:31 276.159 INF MinEventLogMessage: XP gained during the last level:
- 2021-12-10T00:02:31 276.160 INF CVarLogValue: $xpFromLootThisLevel == 0
- 2021-12-10T00:02:31 276.160 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
- 2021-12-10T00:02:31 276.160 INF CVarLogValue: $xpFromKillThisLevel == 0
- 2021-12-10T00:02:41 286.428 INF Saving 140 of chunks took 80ms
- 2021-12-10T00:02:42 286.497 INF [DECO] written 211512, in 69ms
- 2021-12-10T00:02:42 286.501 INF [DECO] write thread 3ms
- 2021-12-10T00:03:00 304.662 INF Persistent GamePrefs saved
- 2021-12-10T00:03:00 304.663 INF ApplyAllOptions streaming budget 3686.4 MB
- 2021-12-10T00:03:00 304.663 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2021-12-10T00:03:00 304.664 INF LoadTextureArraysForQuality quality 1 to 1, reload True
- 2021-12-10T00:03:00 304.664 INF Texture quality is set to 1
- 2021-12-10T00:03:00 304.665 INF SetTextureArraysFilter 1, AF 2
- 2021-12-10T00:03:00 304.666 INF ApplyTextureFilter 1, AF Enable
- 2021-12-10T00:03:00 304.670 INF DynamicResolutionAllocRT scale 1, Tex 1920x1080
- 2021-12-10T00:03:00 304.670 INF DynamicResolutionAllocRT scale 0.75, Tex 1440x810
- 2021-12-10T00:03:00 304.670 INF DynamicResolutionAllocRT scale 0.62, Tex 1190x669
- 2021-12-10T00:03:00 304.670 INF DynamicResolutionAllocRT scale 0.5, Tex 960x540
- 2021-12-10T00:03:00 304.670 INF ApplyTerrainOptions 3
- Calling Animator.GotoState on Synchronize layer
- 2021-12-10T00:03:17 322.344 INF Time: 4.62m FPS: 40.53 Heap: 3981.5MB Max: 3981.5MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 8874.5MB
- 2021-12-10T00:03:47 352.342 INF Time: 5.12m FPS: 42.36 Heap: 3996.5MB Max: 3996.5MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 8867.1MB
- 2021-12-10T00:04:17 382.360 INF Time: 5.62m FPS: 36.58 Heap: 4011.6MB Max: 4011.6MB Chunks: 234 CGO: 100 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 8872.1MB
- 2021-12-10T00:04:25 390.285 INF ChangeBlocks BlockSleepingBag null, 2479, 47, 3465, addTrue
- 2021-12-10T00:04:47 412.337 INF VehicleManager saving 0 (0 + 0)
- 2021-12-10T00:04:47 412.338 INF DroneManager saving 0 (0 + 0)
- 2021-12-10T00:04:47 412.338 INF VehicleManager saved 9 bytes
- 2021-12-10T00:04:47 412.339 INF DroneManager saved 9 bytes
- 2021-12-10T00:04:47 412.382 INF Time: 6.12m FPS: 41.29 Heap: 4035.4MB Max: 4035.4MB Chunks: 249 CGO: 130 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 8941.3MB
- 2021-12-10T00:04:48 412.557 INF [DECO] written 211512, in 97ms
- 2021-12-10T00:04:48 412.564 INF [DECO] write thread 6ms
- Calling Animator.GotoState on Synchronize layer
- Calling Animator.GotoState on Synchronize layer
- 2021-12-10T00:05:17 442.388 INF Time: 6.62m FPS: 40.08 Heap: 4057.2MB Max: 4057.2MB Chunks: 249 CGO: 131 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 8977.1MB
- 2021-12-10T00:05:33 458.300 INF SectionType change from None to HomeDay
- 2021-12-10T00:05:33 458.304 INF Played HomeDay
- 2021-12-10T00:05:33 458.304 INF Fading in HomeDay
- 2021-12-10T00:05:33 458.305 INF Notified SectionSelector that music played
- 2021-12-10T00:05:47 472.398 INF Time: 7.12m FPS: 36.60 Heap: 4075.8MB Max: 4075.8MB Chunks: 249 CGO: 142 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 9004.5MB
- 2021-12-10T00:06:17 502.415 INF Time: 7.62m FPS: 37.47 Heap: 4099.5MB Max: 4099.5MB Chunks: 249 CGO: 143 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 9024.3MB
- 2021-12-10T00:06:47 532.340 INF VehicleManager saving 0 (0 + 0)
- 2021-12-10T00:06:47 532.340 INF DroneManager saving 0 (0 + 0)
- 2021-12-10T00:06:47 532.343 INF DroneManager saved 9 bytes
- 2021-12-10T00:06:47 532.343 INF VehicleManager saved 9 bytes
- 2021-12-10T00:06:47 532.427 INF Time: 8.12m FPS: 43.81 Heap: 4153.4MB Max: 4153.4MB Chunks: 276 CGO: 152 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 9119.6MB
- 2021-12-10T00:07:00 544.499 INF SectionType change from HomeDay to Exploration
- 2021-12-10T00:07:00 544.500 INF Fading out HomeDay
- 2021-12-10T00:07:00 544.506 INF Played Exploration
- 2021-12-10T00:07:00 544.506 INF Fading in Exploration
- 2021-12-10T00:07:03 547.570 INF Paused HomeDay
- 2021-12-10T00:07:07 551.884 WRN No chunk for position 2640, 44, 3617, can not add childs to pos 2640, 43, 3615! Block cntCar03SedanDamage0v06
- 2021-12-10T00:07:18 562.451 INF Time: 8.62m FPS: 39.20 Heap: 4089.0MB Max: 4153.4MB Chunks: 276 CGO: 140 Ply: 1 Zom: 0 Ent: 6 (8) Items: 0 CO: 1 RSS: 9252.6MB
- 2021-12-10T00:07:23 568.360 WRN No chunk for position 2717, 44, 3408, can not add childs to pos 2717, 43, 3405! Block cntCar03SedanDamage1v05
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