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- RetroArch 1.8.8 (Git 26e1b9d)
- [Overrides]: Redirecting save file to "/storage/emulated/0/RetroArch/saves/Hyper Duel (Japan).srm".
- [Overrides]: Redirecting save state to "/storage/emulated/0/RetroArch/states/Hyper Duel (Japan).state".
- === Build =======================================
- Capabilities: ASIMD
- [INFO] Built: Jun 9 2020
- [INFO] Version: 1.8.8
- [INFO] Git: 26e1b9d
- [INFO] =================================================
- [CORE]: Loading dynamic libretro core from: "/data/data/com.retroarch.aarch64/cores/yabasanshiro_libretro_android.so"
- [Overrides]: Core-specific overrides found at /storage/emulated/0/RetroArch/config/YabaSanshiro/YabaSanshiro.cfg.
- [Overrides]: No content-dir-specific overrides found at /storage/emulated/0/RetroArch/config/YabaSanshiro/Ëy‹øsãXHöù&.cfg.
- [Overrides]: Game-specific overrides found at /storage/emulated/0/RetroArch/config/YabaSanshiro/Hyper Duel (Japan).cfg.
- [Overrides]: game-specific overrides stacking on top of previous overrides
- Config: appending config "/storage/emulated/0/RetroArch/config/YabaSanshiro/YabaSanshiro.cfg"
- Config: appending config "/storage/emulated/0/RetroArch/config/YabaSanshiro/Hyper Duel (Japan).cfg"
- [Environ]: SET_VARIABLES.
- [Environ]: SET_CONTROLLER_INFO.
- [Remaps]: remap directory: /storage/emulated/0/RetroArch/config/remaps
- [Remaps]: game-specific remap found at /storage/emulated/0/RetroArch/config/remaps/YabaSanshiro/Hyper Duel (Japan).rmp.
- [Overrides]: Redirecting save file to "/storage/emulated/0/RetroArch/saves/Hyper Duel (Japan).srm".
- [Overrides]: Redirecting save state to "/storage/emulated/0/RetroArch/states/Hyper Duel (Japan).state".
- [Environ]: GET_LOG_INTERFACE.
- [Environ]: GET_PERF_INTERFACE.
- [Environ]: SYSTEM_DIRECTORY: "/storage/86B671FEB671EF55/NVIDIA_SHIELD/Retroarch/com.retroarch/files/system/bios".
- [Environ]: GET_SAVE_DIRECTORY.
- [Environ]: PERFORMANCE_LEVEL: 16.
- [Environ]: SET_SERIALIZATION_QUIRKS.
- [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
- [Environ]: SET_INPUT_DESCRIPTORS:
- [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [Environ]: SET_HW_RENDER.
- Requesting OpenGLES3 context.
- [SRAM]: Skipping SRAM load..
- Version of libretro API: 1
- [INFO] Compiled against API: 1
- [Cheats]: Load game-specific cheatfile: /storage/emulated/0/RetroArch/cheats/YabaSanshiro/Hyper Duel (Japan).cht
- [Audio]: Set audio input rate to: 44101.76 Hz.
- [Video]: Video @ 960x720
- [Video]: Using HW render, OpenGL driver forced.
- [Video]: Using configured "gl" driver for GL HW render.
- Android EGL: GLES version = 3.
- [EGL] Falling back to eglGetDisplay
- [RCHEEVOS]: Could not locate primary executable
- [RCHEEVOS]: Not a PC Engine CD
- [RCHEEVOS]: Not a 3DO CD
- [RCHEEVOS]: checking 81eb938a232619f5bf929400298aafd9
- [EGL]: EGL version: 1.4
- [GL]: Found GL context: android
- [GL]: Detecting screen resolution 0x0.
- [EGL]: Current context: 0x26e00b27a0.
- [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA Tegra.
- [GL]: Version: OpenGL ES 3.2 NVIDIA 418.00.
- [GL]: Using resolution 1920x1080
- [GL]: Default shader backend found: glsl.
- [Shaders]: Specific shader preset found at /storage/emulated/0/RetroArch/config/YabaSanshiro/YabaSanshiro.glslp.
- [Shader driver]: Using GLSL shader backend.
- [Shaders]: Found #pragma parameter LUT Colors (TNTC) 0.000000 0.000000 3.000000 1.000000 in pass 1
- [Shaders]: Found #pragma parameter CRT Color Profile (CP) 0.000000 -1.000000 5.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Space: sRGB, DCI, Adobe, Rec.2020 (CS) 0.000000 0.000000 3.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Temperature % (WP) 0.000000 -100.000000 100.000000 5.000000 in pass 3
- [Shaders]: Found #pragma parameter Saturation Adjustment (wp_saturation) 1.000000 0.000000 2.000000 0.050000 in pass 3
- [Shaders]: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.400000 0.100000 5.000000 0.050000 in pass 7
- [Shaders]: Found #pragma parameter H. Glow Radius (TAPSH) 4.000000 1.000000 10.000000 1.000000 in pass 8
- [Shaders]: Found #pragma parameter Horizontal Glow Grade (GLOW_FALLOFF_H) 0.300000 0.000000 1.000000 0.010000 in pass 8
- [Shaders]: Found #pragma parameter V. Glow Radius (TAPSV) 4.000000 1.000000 10.000000 1.000000 in pass 9
- [Shaders]: Found #pragma parameter Vertical Glow Grade (GLOW_FALLOFF_V) 0.300000 0.000000 1.000000 0.010000 in pass 9
- [Shaders]: Found #pragma parameter TATE Mode (TATE) 0.000000 0.000000 1.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Smart Integer Scaling: 1.0:Y, 2.0:'X'+Y (IOS) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter R. Bloom Overscan Mode (OS) 1.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Raster bloom % (BLOOM) 0.000000 0.000000 20.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Dark Pixels (brightboost) 1.400000 0.500000 4.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Bright Pixels (brightboost1) 1.100000 0.500000 3.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Type (gsl) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape low (scanline1) 6.000000 1.000000 15.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape high (scanline2) 8.000000 5.000000 23.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline dark (beam_min) 1.350000 0.500000 2.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline bright (beam_max) 1.050000 0.500000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Increased bright scanline beam (beam_size) 0.700000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Spike Removal (spike) 1.100000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Horizontal sharpness (h_sharp) 5.250000 1.000000 15.000000 0.250000 in pass 11
- [Shaders]: Found #pragma parameter Substractive sharpness (s_sharp) 0.400000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Corner size (csize) 0.000000 0.000000 0.070000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Border smoothness (bsize) 600.000000 100.000000 600.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureX (default 0.03) (warpX) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureY (default 0.04) (warpY) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Glow Strength (glow) 0.020000 0.000000 0.500000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask: 0:CGWG, 1-4:Lottes, 5-6:'Trinitron' (shadowMask) 0.000000 -1.000000 7.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask Size (2.0 is nice in 4k) (masksize) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter PVM Like Colors (vertmask) 0.000000 0.000000 0.250000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Strength (slotmask) 0.000000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Width (slotwidth) 2.000000 1.000000 6.000000 0.500000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Height: 2x1 or 4x1 (double_slot) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Size (slotms) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Mask 5-7 cutoff (mcut) 0.200000 0.000000 0.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskDark (maskDark) 0.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskLight (maskLight) 1.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Mask 0&7 Mask Str. (CGWG) 0.300000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Gamma out (gamma_out) 2.400000 1.000000 3.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Trigger Resolution : (inter) 400.000000 0.000000 800.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Mode (0.0 = OFF): (interm) 1.000000 0.000000 3.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bloom Strength (bloom) 0.000000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Scanline 1&2 Saturation (scans) 0.500000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 12
- [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Linker log: Fragment info
- -------------
- 0(125) : warning C7050: "res.xyz" might be used before being initialized
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Linker log: Fragment info
- -------------
- 0(601) : warning C7050: "w1" might be used before being initialized
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Loaded texture image from: "/data/data/com.retroarch.aarch64/shaders/shaders_glsl/crt/shaders/guest/lut/sony_trinitron1.png" ...
- [GL]: Loaded texture image from: "/data/data/com.retroarch.aarch64/shaders/shaders_glsl/crt/shaders/guest/lut/sony_trinitron2.png" ...
- [GL]: Loaded texture image from: "/data/data/com.retroarch.aarch64/shaders/shaders_glsl/crt/shaders/guest/lut/other1.png" ...
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- Setting up menu pipeline shaders for XMB ...
- [GLSL]: Compiling ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling simple ribbon shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling modern snow shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling bokeh shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GLSL]: Compiling snowflake shader..
- [GLSL]: Found GLSL vertex shader.
- [GLSL]: Found GLSL fragment shader.
- [GLSL]: Linking GLSL program.
- [GL]: Using 1 textures.
- [GL]: Loaded 13 program(s).
- [GL]: Creating FBO 0 @ 1024x1024
- [GL]: Creating FBO 1 @ 1024x1024
- [GL]: Creating FBO 2 @ 1024x1024
- [GL]: Creating FBO 3 @ 1024x1024
- [GL]: Creating FBO 4 @ 1024x1024
- [GL]: Creating FBO 5 @ 1024x1024
- [GL]: Creating FBO 6 @ 1024x1024
- [GL]: Creating FBO 7 @ 1024x1024
- [GL]: Creating FBO 8 @ 1024x1024
- [GL]: Creating FBO 9 @ 1024x1024
- [GL]: Creating FBO 10 @ 1024x1024
- [GL]: Creating FBO 11 @ 2048x2048
- [GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!
- [GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!
- [GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!
- [GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!
- [GL]: Initializing HW render (1024 x 1024).
- [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
- [GL]: Supports FBO (render-to-texture).
- [Joypad]: Found joypad driver: "android".
- sdk version: 28
- Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)[Video]: Found display server: android
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/crt-easymode-halation 4k.glslp"
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/crt-guest-dr-venom 2.glslp"
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/crt-guest-dr-venom 4k.glslp"
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/crt-guest-dr-venom slot mask.glslp"
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/crt-guest-dr-venom.glslp"
- [Shaders]: Found shader "/data/data/com.retroarch.aarch64/shaders/retroarch.glslp"
- [RCHEEVOS]: got game id 0
- [RCHEEVOS]: this game doesn't feature achievements
- [RCHEEVOS]: Load task finished
- [Environ]: SET_GEOMETRY.
- [OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 1024, Blocks = 24, Total = 24576 ...
- [Display]: Found display driver: "gl".
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Display]: Found display driver: "gl".
- [Shaders]: Found #pragma parameter LUT Colors (TNTC) 0.000000 0.000000 3.000000 1.000000 in pass 1
- [Shaders]: Found #pragma parameter CRT Color Profile (CP) 0.000000 -1.000000 5.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Space: sRGB, DCI, Adobe, Rec.2020 (CS) 0.000000 0.000000 3.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Temperature % (WP) 0.000000 -100.000000 100.000000 5.000000 in pass 3
- [Shaders]: Found #pragma parameter Saturation Adjustment (wp_saturation) 1.000000 0.000000 2.000000 0.050000 in pass 3
- [Shaders]: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.400000 0.100000 5.000000 0.050000 in pass 7
- [Shaders]: Found #pragma parameter H. Glow Radius (TAPSH) 4.000000 1.000000 10.000000 1.000000 in pass 8
- [Shaders]: Found #pragma parameter Horizontal Glow Grade (GLOW_FALLOFF_H) 0.300000 0.000000 1.000000 0.010000 in pass 8
- [Shaders]: Found #pragma parameter V. Glow Radius (TAPSV) 4.000000 1.000000 10.000000 1.000000 in pass 9
- [Shaders]: Found #pragma parameter Vertical Glow Grade (GLOW_FALLOFF_V) 0.300000 0.000000 1.000000 0.010000 in pass 9
- [Shaders]: Found #pragma parameter TATE Mode (TATE) 0.000000 0.000000 1.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Smart Integer Scaling: 1.0:Y, 2.0:'X'+Y (IOS) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter R. Bloom Overscan Mode (OS) 1.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Raster bloom % (BLOOM) 0.000000 0.000000 20.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Dark Pixels (brightboost) 1.400000 0.500000 4.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Bright Pixels (brightboost1) 1.100000 0.500000 3.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Type (gsl) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape low (scanline1) 6.000000 1.000000 15.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape high (scanline2) 8.000000 5.000000 23.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline dark (beam_min) 1.350000 0.500000 2.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline bright (beam_max) 1.050000 0.500000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Increased bright scanline beam (beam_size) 0.700000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Spike Removal (spike) 1.100000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Horizontal sharpness (h_sharp) 5.250000 1.000000 15.000000 0.250000 in pass 11
- [Shaders]: Found #pragma parameter Substractive sharpness (s_sharp) 0.400000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Corner size (csize) 0.000000 0.000000 0.070000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Border smoothness (bsize) 600.000000 100.000000 600.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureX (default 0.03) (warpX) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureY (default 0.04) (warpY) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Glow Strength (glow) 0.020000 0.000000 0.500000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask: 0:CGWG, 1-4:Lottes, 5-6:'Trinitron' (shadowMask) 0.000000 -1.000000 7.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask Size (2.0 is nice in 4k) (masksize) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter PVM Like Colors (vertmask) 0.000000 0.000000 0.250000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Strength (slotmask) 0.000000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Width (slotwidth) 2.000000 1.000000 6.000000 0.500000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Height: 2x1 or 4x1 (double_slot) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Size (slotms) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Mask 5-7 cutoff (mcut) 0.200000 0.000000 0.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskDark (maskDark) 0.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskLight (maskLight) 1.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Mask 0&7 Mask Str. (CGWG) 0.300000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Gamma out (gamma_out) 2.400000 1.000000 3.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Trigger Resolution : (inter) 400.000000 0.000000 800.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Mode (0.0 = OFF): (interm) 1.000000 0.000000 3.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bloom Strength (bloom) 0.000000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Scanline 1&2 Saturation (scans) 0.500000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 12
- [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [LED]: LED driver = 'null' 0x26f9e8bfd0
- [MIDI]: Input disabled.
- [MIDI]: Output disabled.
- [MIDI]: Initialized "null" driver.
- [Shaders]: Found #pragma parameter LUT Colors (TNTC) 0.000000 0.000000 3.000000 1.000000 in pass 1
- [Shaders]: Found #pragma parameter CRT Color Profile (CP) 0.000000 -1.000000 5.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Space: sRGB, DCI, Adobe, Rec.2020 (CS) 0.000000 0.000000 3.000000 1.000000 in pass 2
- [Shaders]: Found #pragma parameter Color Temperature % (WP) 0.000000 -100.000000 100.000000 5.000000 in pass 3
- [Shaders]: Found #pragma parameter Saturation Adjustment (wp_saturation) 1.000000 0.000000 2.000000 0.050000 in pass 3
- [Shaders]: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.400000 0.100000 5.000000 0.050000 in pass 7
- [Shaders]: Found #pragma parameter H. Glow Radius (TAPSH) 4.000000 1.000000 10.000000 1.000000 in pass 8
- [Shaders]: Found #pragma parameter Horizontal Glow Grade (GLOW_FALLOFF_H) 0.300000 0.000000 1.000000 0.010000 in pass 8
- [Shaders]: Found #pragma parameter V. Glow Radius (TAPSV) 4.000000 1.000000 10.000000 1.000000 in pass 9
- [Shaders]: Found #pragma parameter Vertical Glow Grade (GLOW_FALLOFF_V) 0.300000 0.000000 1.000000 0.010000 in pass 9
- [Shaders]: Found #pragma parameter TATE Mode (TATE) 0.000000 0.000000 1.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Smart Integer Scaling: 1.0:Y, 2.0:'X'+Y (IOS) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter R. Bloom Overscan Mode (OS) 1.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Raster bloom % (BLOOM) 0.000000 0.000000 20.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Dark Pixels (brightboost) 1.400000 0.500000 4.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Bright Boost Bright Pixels (brightboost1) 1.100000 0.500000 3.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Type (gsl) 0.000000 0.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape low (scanline1) 6.000000 1.000000 15.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline beam shape high (scanline2) 8.000000 5.000000 23.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Scanline dark (beam_min) 1.350000 0.500000 2.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline bright (beam_max) 1.050000 0.500000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Increased bright scanline beam (beam_size) 0.700000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Scanline Spike Removal (spike) 1.100000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Horizontal sharpness (h_sharp) 5.250000 1.000000 15.000000 0.250000 in pass 11
- [Shaders]: Found #pragma parameter Substractive sharpness (s_sharp) 0.400000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Corner size (csize) 0.000000 0.000000 0.070000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Border smoothness (bsize) 600.000000 100.000000 600.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureX (default 0.03) (warpX) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CurvatureY (default 0.04) (warpY) 0.000000 0.000000 0.125000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Glow Strength (glow) 0.020000 0.000000 0.500000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask: 0:CGWG, 1-4:Lottes, 5-6:'Trinitron' (shadowMask) 0.000000 -1.000000 7.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter CRT Mask Size (2.0 is nice in 4k) (masksize) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter PVM Like Colors (vertmask) 0.000000 0.000000 0.250000 0.010000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Strength (slotmask) 0.000000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Width (slotwidth) 2.000000 1.000000 6.000000 0.500000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Height: 2x1 or 4x1 (double_slot) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Slot Mask Size (slotms) 1.000000 1.000000 2.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Mask 5-7 cutoff (mcut) 0.200000 0.000000 0.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskDark (maskDark) 0.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Lottes&Trinitron maskLight (maskLight) 1.500000 0.000000 2.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Mask 0&7 Mask Str. (CGWG) 0.300000 0.000000 1.000000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Gamma out (gamma_out) 2.400000 1.000000 3.500000 0.050000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Trigger Resolution : (inter) 400.000000 0.000000 800.000000 25.000000 in pass 11
- [Shaders]: Found #pragma parameter Interlace Mode (0.0 = OFF): (interm) 1.000000 0.000000 3.000000 1.000000 in pass 11
- [Shaders]: Found #pragma parameter Bloom Strength (bloom) 0.000000 0.000000 2.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Scanline 1&2 Saturation (scans) 0.500000 0.000000 1.000000 0.100000 in pass 11
- [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 12
- [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 12
- [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 12
- [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 12
- [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 12
- [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 12
- [Playlist]: Loading history file: [/data/user/0/com.retroarch/content_history.lpl].
- [Playlist]: Loading history file: [/data/user/0/com.retroarch/content_music_history.lpl].
- [Playlist]: Loading history file: [/data/user/0/com.retroarch/content_image_history.lpl].
- [Playlist]: Loading favorites file: [/data/user/0/com.retroarch/content_favorites.lpl].
- [GL]: VSync => on
- [EGL]: eglSwapInterval(1)
- Failed to write to playlist file: /data/user/0/com.retroarch/content_history.lpl
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- [Font]: Using font rendering backend: stb-unicode.
- Device model: (SHIELD Android TV
- ).
- Using new lookupdevice name: NVIDIA Corporation NVIDIA Controller v01.04
- device vendor id: 2389
- device product id: 29204
- Special Device Detected: SHIELD Android TV
- SET_GEOMETRY: 320x224, aspect: 1.333.
- [GL]: VSync => on
- [EGL]: eglSwapInterval(1)
- [Overrides]: Configuration overrides unloaded, original configuration restored.
- [config] Saved new config to "/storage/emulated/0/Android/data/com.retroarch/files//retroarch.cfg".
- [Cheats]: Save game-specific cheatfile: /storage/emulated/0/RetroArch/cheats/YabaSanshiro/Hyper Duel (Japan).cht
- Content ran for a total of: 00 hours, 00 minutes, 08 seconds.
- [CORE]: Unloading game..
- [CORE]: Unloading core..
- [CORE]: Unloading core symbols..
- [Core Options]: Saved core options file to "/storage/emulated/0/Android/data/com.retroarch/files/retroarch-core-options.cfg"
- Failed to write to playlist file: /data/user/0/com.retroarch/content_history.lpl
- Failed to write to playlist file: /data/user/0/com.retroarch/content_music_history.lpl
- Failed to write to playlist file: /data/user/0/com.retroarch/content_image_history.lpl
- Pause: 0x26e01359c0
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