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- Effects of 9 skill in magic path:
- Fire: Attack+4, Flaming Weapons
- Air: Precision +4, Missile Range +45%, Air Shield 80
- Water: Defense +4, Quickness
- Earth: Reinvigoration +4, Protection +5
- Astral: Magic Resist +3, Twist Fate
- Death: Undying +10, Death Weapons
- Nature: HP +8, Regeneration
- Blood: Strength +4, Blood Vengeance
- Magic path bonuses:
- Water: 2 cold resist/lvl, 5 Magic leadership/lvl
- Fire: 2 fire resist/lvl, 5 Magic leadership/lvl, 5 normal leadership/lvl, -5% max age/lvl
- Earth: 1 prot/lvl, 5 Magic leadership/lvl
- Air: 2 shock resist/lvl, 5 Magic leadership/lvl
- Astral: 10 Magic leadership/lvl
- Nature: 2 poison resist/lvl, 5 Magic leadership/lvl, +50% max age/lvl, supply bonus (+10/lvl?)
- Death: 30 Undead leadership/lvl, less susceptible to old age afflictions, +1 Fear/lvl (min 5 to apply)
- Blood: 5 Magic leadership/lvl, 5 Undead leadership/lvl, much better at blood hunting
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