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- class CfgPatches
- {
- class AUR_AdvancedUrbanRappelling
- {
- units[]=
- {
- "AUR_AdvancedUrbanRappelling"
- };
- requiredVersion=1;
- requiredAddons[]=
- {
- "A3_Modules_F"
- };
- };
- };
- class CfgNetworkMessages
- {
- class AdvancedUrbanRappellingRemoteExecClient
- {
- module="AdvancedUrbanRappelling";
- parameters[]=
- {
- "ARRAY",
- "STRING",
- "OBJECT",
- "BOOL"
- };
- };
- class AdvancedUrbanRappellingRemoteExecServer
- {
- module="AdvancedUrbanRappelling";
- parameters[]=
- {
- "ARRAY",
- "STRING",
- "BOOL"
- };
- };
- };
- class CfgFunctions
- {
- class SA
- {
- class AdvancedUrbanRappelling
- {
- file="\AUR_AdvancedUrbanRappelling\functions";
- class advancedUrbanRappellingInit
- {
- postInit=1;
- };
- };
- };
- };
- class CfgSounds
- {
- class AUR_Rappel_Loop
- {
- name="AUR_Rappel_Loop";
- sound[]=
- {
- "\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Loop.ogg",
- 1.7782794,
- 1
- };
- titles[]=
- {
- 0,
- ""
- };
- };
- class AUR_Rappel_Start
- {
- name="AUR_Rappel_Start";
- sound[]=
- {
- "\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Start.ogg",
- 3.1622777,
- 1
- };
- titles[]=
- {
- 0,
- ""
- };
- };
- class AUR_Rappel_End
- {
- name="AUR_Rappel_End";
- sound[]=
- {
- "\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_End.ogg",
- 3.1622777,
- 1
- };
- titles[]=
- {
- 0,
- ""
- };
- };
- };
- class CfgMovesBasic
- {
- class DefaultDie;
- class ManActions
- {
- AUR_01="AUR_01_Idle";
- AUR_01_Jump1="";
- AUR_01_Jump2="";
- AUR_01_Jump3="";
- };
- class Actions
- {
- class NoActions: ManActions
- {
- AUR_01_Jump1[]=
- {
- "AUR_01_Jump1",
- "Gesture"
- };
- AUR_01_Jump2[]=
- {
- "AUR_01_Jump2",
- "Gesture"
- };
- AUR_01_Jump3[]=
- {
- "AUR_01_Jump3",
- "Gesture"
- };
- };
- class RifleStandActions;
- class AUR_BaseActions: RifleStandActions
- {
- AdjustF="";
- AdjustB="";
- AdjustL="";
- AdjustR="";
- AdjustLF="";
- AdjustLB="";
- AdjustRB="";
- AdjustRF="";
- agonyStart="";
- agonyStop="";
- medicStop="";
- medicStart="";
- medicStartUp="";
- medicStartRightSide="";
- GestureAgonyCargo="";
- grabCarry="";
- grabCarried="";
- grabDrag="";
- grabDragged="";
- carriedStill="";
- released="";
- releasedBad="";
- Stop="";
- StopRelaxed="";
- TurnL="";
- TurnR="";
- TurnLRelaxed="";
- TurnRRelaxed="";
- ReloadMagazine="";
- ReloadMGun="";
- ReloadRPG="ReloadRPG";
- ReloadMortar="";
- WalkF="";
- WalkLF="";
- WalkRF="";
- WalkL="";
- WalkR="";
- WalkLB="";
- WalkRB="";
- WalkB="";
- PlayerWalkF="";
- PlayerWalkLF="";
- PlayerWalkRF="";
- PlayerWalkL="";
- PlayerWalkR="";
- PlayerWalkLB="";
- PlayerWalkRB="";
- PlayerWalkB="";
- SlowF="";
- SlowLF="";
- SlowRF="";
- SlowL="";
- SlowR="";
- SlowLB="";
- SlowRB="";
- SlowB="";
- PlayerSlowF="";
- PlayerSlowLF="";
- PlayerSlowRF="";
- PlayerSlowL="";
- PlayerSlowR="";
- PlayerSlowLB="";
- PlayerSlowRB="";
- PlayerSlowB="";
- FastF="";
- FastLF="";
- FastRF="";
- FastL="";
- FastR="";
- FastLB="";
- FastRB="";
- FastB="";
- TactF="";
- TactLF="";
- TactRF="";
- TactL="";
- TactR="";
- TactLB="";
- TactRB="";
- TactB="";
- PlayerTactF="";
- PlayerTactLF="";
- PlayerTactRF="";
- PlayerTactL="";
- PlayerTactR="";
- PlayerTactLB="";
- PlayerTactRB="";
- PlayerTactB="";
- EvasiveLeft="";
- EvasiveRight="";
- startSwim="";
- surfaceSwim="";
- bottomSwim="";
- StopSwim="";
- startDive="";
- SurfaceDive="";
- BottomDive="";
- StopDive="";
- Down="";
- Up="";
- PlayerStand="";
- PlayerCrouch="";
- PlayerProne="";
- Lying="";
- Stand="";
- Combat="";
- Crouch="";
- CanNotMove="";
- Civil="";
- CivilLying="";
- FireNotPossible="";
- WeaponOn="";
- WeaponOff="";
- Default="";
- JumpOff="";
- StrokeFist="";
- StrokeGun="";
- SitDown="";
- Salute="";
- saluteOff="";
- GetOver="";
- Diary="";
- Surrender="";
- Gear="";
- BinocOn="";
- BinocOff="";
- PutDown="";
- PutDownEnd="";
- Medic="";
- MedicOther="";
- Treated="";
- LadderOnDown="";
- LadderOnUp="";
- LadderOff="";
- LadderOffTop="";
- LadderOffBottom="";
- PrimaryWeapon="";
- SecondaryWeapon="";
- Binoculars="";
- StartFreefall="";
- FDStart="";
- useFastMove=0;
- stance="ManStanceUndefined";
- };
- class AUR_01_Actions: AUR_BaseActions
- {
- upDegree="ManPosCombat";
- stop="AUR_01_Aim";
- stopRelaxed="AUR_01_Aim";
- default="AUR_01_Aim";
- Stand="AUR_01_Idle";
- HandGunOn="AUR_01_Aim_Pistol";
- PrimaryWeapon="AUR_01_Aim";
- SecondaryWeapon="";
- Binoculars="";
- die="AUR_01_Die";
- Unconscious="AUR_01_Die";
- civil="";
- };
- class AUR_01_DeadActions: AUR_BaseActions
- {
- stop="AUR_01_Die";
- default="AUR_01_Die";
- die="AUR_01_Die";
- Unconscious="AUR_01_Die";
- };
- class AUR_01_IdleActions: AUR_01_Actions
- {
- upDegree="ManPosStand";
- stop="AUR_01_Idle";
- stopRelaxed="AUR_01_Idle";
- default="AUR_01_Idle";
- Combat="AUR_01_Aim";
- fireNotPossible="AUR_01_Aim";
- PlayerStand="AUR_01_Aim";
- };
- class AUR_01_PistolActions: AUR_01_Actions
- {
- upDegree="ManPosHandGunStand";
- stop="AUR_01_Aim_Pistol";
- stopRelaxed="AUR_01_Aim_Pistol";
- default="AUR_01_Aim_Pistol";
- throwGrenade[]=
- {
- "GestureThrowGrenadePistol",
- "Gesture"
- };
- Stand="AUR_01_Idle_Pistol";
- die="AUR_01_Die_Pistol";
- Unconscious="AUR_01_Die_Pistol";
- };
- class AUR_01_IdlePistolActions: AUR_01_Actions
- {
- upDegree="ManPosHandGunStand";
- stop="AUR_01_Idle_Pistol";
- stopRelaxed="AUR_01_Idle_Pistol";
- default="AUR_01_Idle_Pistol";
- Combat="AUR_01_Aim_Pistol";
- fireNotPossible="AUR_01_Aim_Pistol";
- PlayerStand="AUR_01_Aim_Pistol";
- die="AUR_01_Die_Pistol";
- Unconscious="AUR_01_Die_Pistol";
- };
- };
- };
- class CfgMovesMaleSdr: CfgMovesBasic
- {
- class States
- {
- class Crew;
- class AmovPercMstpSrasWrflDnon;
- class AmovPercMstpSrasWpstDnon;
- class AmovPercMstpSoptWbinDnon;
- class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon;
- class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end;
- class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon;
- class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end;
- class cargo_marksman: AmovPercMstpSrasWrflDnon
- {
- };
- class cargo_base: cargo_marksman
- {
- variantsPlayer[]={};
- variantsAI[]={};
- enableMissile=0;
- enableBinocular=0;
- };
- class cargo_base_Rope: cargo_base
- {
- ignoreMinPlayTime[]=
- {
- "Unconscious"
- };
- leaning="aimingDefault_Rope";
- };
- class cargo_base_idle: cargo_base
- {
- weaponLowered=1;
- enableOptics=0;
- disableWeapons=1;
- disableWeaponsLong=1;
- variantsPlayer[]={};
- variantsAI[]={};
- };
- class cargo_basepistol: AmovPercMstpSrasWpstDnon
- {
- variantsPlayer[]={};
- variantsAI[]={};
- enableMissile=0;
- enableBinocular=0;
- };
- class cargo_base_idle_pistol: cargo_basepistol
- {
- weaponLowered=1;
- enableOptics=0;
- disableWeapons=1;
- disableWeaponsLong=1;
- };
- class AUR_01_Aim: cargo_base_Rope
- {
- actions="AUR_01_Actions";
- leftHandIKCurve[]={1};
- minPlayTime=0.1;
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aim.rtm";
- speed=100000;
- ConnectTo[]={};
- InterpolateTo[]=
- {
- "AUR_01_Idle",
- 0.1,
- "AUR_01_Aim_ToPistol",
- 0.1,
- "AUR_01_Die",
- 0.1
- };
- variantsAI[]=
- {
- "AUR_01_Aim_Idling",
- 1
- };
- variantsPlayer[]=
- {
- "AUR_01_Aim_Idling",
- 1
- };
- };
- class AUR_01_Aim_No_Actions: AUR_01_Aim
- {
- actions="NoActions";
- variantsPlayer[]={};
- variantsAI[]={};
- ConnectTo[]={};
- InterpolateTo[]={};
- };
- class AUR_01_Aim_Idling: AUR_01_Aim
- {
- variantsPlayer[]={};
- headBobStrength=0;
- soundEnabled=1;
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aim1.rtm";
- speed=-8;
- ConnectTo[]=
- {
- "AUR_01_Aim",
- 0.1
- };
- };
- class AUR_01_Idle: cargo_base_idle
- {
- actions="AUR_01_IdleActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_idle.rtm";
- speed=100000;
- minPlayTime=0.1;
- aiming="aimingDefault";
- leftHandIKCurve[]={0};
- InterpolateTo[]=
- {
- "AUR_01_Aim",
- 0.1,
- "AUR_01_Aim_ToPistol",
- 0.1,
- "AUR_01_Die",
- 0.1
- };
- variantsAI[]=
- {
- "AUR_01_Idle_Idling",
- 1
- };
- variantsPlayer[]=
- {
- "AUR_01_Idle_Idling",
- 1
- };
- };
- class AUR_01_Idle_No_Actions: AUR_01_Idle
- {
- actions="NoActions";
- variantsPlayer[]={};
- variantsAI[]={};
- ConnectTo[]={};
- InterpolateTo[]={};
- };
- class AUR_01_Idle_Idling: AUR_01_Idle
- {
- variantsPlayer[]={};
- headBobStrength=0;
- soundEnabled=1;
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_idle1.rtm";
- speed=-10;
- ConnectTo[]=
- {
- "AUR_01_Idle",
- 0.1
- };
- };
- class AUR_01_Aim_Pistol: cargo_basepistol
- {
- actions="AUR_01_PistolActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimpistol.rtm";
- aiming="aimingRifleSlingDefault";
- aimingBody="aimingUpRifleSlingDefault";
- speed=100000;
- variantsAI[]=
- {
- "AUR_01_Aim_Pistol_Idling",
- 1
- };
- variantsPlayer[]=
- {
- "AUR_01_Aim_Pistol_Idling",
- 1
- };
- ConnectTo[]={};
- InterpolateTo[]=
- {
- "AUR_01_Aim_FromPistol",
- 0.1,
- "AUR_01_Idle_Pistol",
- 0.2,
- "AUR_01_Die_Pistol",
- 0.5
- };
- };
- class AUR_01_Aim_Pistol_No_Actions: AUR_01_Aim_Pistol
- {
- actions="NoActions";
- variantsPlayer[]={};
- variantsAI[]={};
- ConnectTo[]={};
- InterpolateTo[]={};
- };
- class AUR_01_Aim_Pistol_Idling: AUR_01_Aim_Pistol
- {
- variantsPlayer[]={};
- headBobStrength=0;
- soundEnabled=1;
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimpistol1.rtm";
- speed=-8;
- ConnectTo[]=
- {
- "AUR_01_Aim_Pistol",
- 0.1
- };
- };
- class AUR_01_Idle_Pistol: cargo_base_idle_pistol
- {
- actions="AUR_01_IdlePistolActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";
- speed=100000;
- aiming="aimingRifleSlingDefault";
- aimingBody="aimingUpRifleSlingDefault";
- InterpolateTo[]=
- {
- "AUR_01_Aim_Pistol",
- 0.1,
- "AUR_01_Aim_FromPistol",
- 0.1,
- "AUR_01_Die_Pistol",
- 0.1
- };
- variantsAI[]=
- {
- "AUR_01_Idle_Pistol_Idling",
- 1
- };
- variantsPlayer[]=
- {
- "AUR_01_Idle_Pistol_Idling",
- 1
- };
- };
- class AUR_01_Idle_Pistol_No_Actions: AUR_01_Idle_Pistol
- {
- actions="NoActions";
- variantsPlayer[]={};
- variantsAI[]={};
- ConnectTo[]={};
- InterpolateTo[]={};
- };
- class AUR_01_Idle_Pistol_Idling: AUR_01_Idle
- {
- variantsPlayer[]={};
- headBobStrength=0;
- soundEnabled=1;
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_idlepistol1.rtm";
- speed=-10;
- ConnectTo[]=
- {
- "AUR_01_Idle_Pistol",
- 0.1
- };
- };
- class AUR_01_Aim_ToPistol: AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon
- {
- actions="AUR_01_PistolActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimtopistol.rtm";
- speed=2;
- ConnectTo[]=
- {
- "AUR_01_Aim_ToPistol_End",
- 0.1
- };
- InterpolateTo[]={};
- };
- class AUR_01_Aim_ToPistol_End: AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end
- {
- actions="AUR_01_PistolActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimtopistol_end.rtm";
- speed=1.875;
- ConnectTo[]=
- {
- "AUR_01_Aim_Pistol",
- 0.1
- };
- InterpolateTo[]={};
- };
- class AUR_01_Aim_FromPistol: AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon
- {
- actions="AUR_01_PistolActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimFrompistol.rtm";
- speed=2.3076921;
- ConnectTo[]=
- {
- "AUR_01_Aim_FromPistol_End",
- 0.1
- };
- InterpolateTo[]={};
- };
- class AUR_01_Aim_FromPistol_End: AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end
- {
- actions="AUR_01_Actions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aimfrompistol_end.rtm";
- aiming="aimingDefault";
- aimingBody="aimingUpDefault";
- speed=2;
- leftHandIKCurve[]={0,0,0.5,1};
- ConnectTo[]=
- {
- "AUR_01_Aim",
- 0.1
- };
- InterpolateTo[]={};
- };
- class AUR_01_Die: DefaultDie
- {
- actions="AUR_01_DeadActions";
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_die.rtm";
- speed=1;
- looped="false";
- terminal=1;
- ragdoll=1;
- ConnectTo[]=
- {
- "Unconscious",
- 0.1
- };
- InterpolateTo[]={};
- };
- class AUR_01_Die_Pistol: AUR_01_Die
- {
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_die.rtm";
- actions="AUR_01_DeadActions";
- showHandGun=1;
- };
- };
- class BlendAnims;
- };
- class CfgGesturesMale
- {
- skeletonName="OFP2_ManSkeleton";
- class ManActions
- {
- };
- class Actions
- {
- class NoActions
- {
- turnSpeed=0;
- upDegree=0;
- limitFast=1;
- useFastMove=0;
- stance="ManStanceUndefined";
- };
- };
- class Default
- {
- actions="NoActions";
- file="";
- looped=1;
- speed=0.5;
- static=0;
- relSpeedMin=1;
- relSpeedMax=1;
- soundEnabled=0;
- soundOverride="";
- soundEdge[]={0.5,1};
- terminal=0;
- ragdoll=0;
- equivalentTo="";
- connectAs="";
- connectFrom[]={};
- connectTo[]={};
- interpolateWith[]={};
- interpolateTo[]={};
- interpolateFrom[]={};
- mask="empty";
- interpolationSpeed=6;
- interpolationRestart=0;
- preload=0;
- disableWeapons=1;
- enableOptics=0;
- showWeaponAim=1;
- enableMissile=1;
- enableBinocular=1;
- showItemInHand=0;
- showItemInRightHand=0;
- showHandGun=0;
- canPullTrigger=1;
- Walkcycles=1;
- headBobMode=0;
- headBobStrength=0;
- leftHandIKBeg=0;
- leftHandIKEnd=0;
- rightHandIKBeg=0;
- rightHandIKEnd=0;
- leftHandIKCurve[]={1};
- rightHandIKCurve[]={1};
- forceAim=0;
- };
- class States
- {
- class AUR_01_Jump1: Default
- {
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_Jump1.rtm";
- minPlayTime=1;
- looped=0;
- speed=0.2;
- mask="AUR_Jump_Rope";
- disableWeapons=0;
- disableWeaponsLong=0;
- weaponLowered=0;
- showWeaponAim=0;
- showHandGun=1;
- canPullTrigger=1;
- canReload=0;
- terminal=0;
- limitGunMovement=0;
- preload=1;
- interpolateTo[]=
- {
- "AUR_01_Jump1",
- 0.0099999998,
- "AUR_01_Jump2",
- 0.0099999998,
- "AUR_01_Jump3",
- 0.0099999998
- };
- };
- class AUR_01_Jump2: AUR_01_Jump1
- {
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_Jump2.rtm";
- speed=9.9999999e-009;
- };
- class AUR_01_Jump3: AUR_01_Jump1
- {
- file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_Jump3.rtm";
- speed=0.85000002;
- };
- };
- class BlendAnims
- {
- class MaskStart
- {
- weight=0.85000002;
- };
- empty[]={};
- AUR_Jump_Rope[]=
- {
- "head",
- 0.0099999998,
- "neck1",
- 0.0099999998,
- "neck",
- 0.0099999998,
- "weapon",
- 0.0099999998,
- "Spine1",
- 0.0099999998,
- "Spine2",
- 0.0099999998,
- "Spine3",
- 0.0099999998,
- "Spine",
- 0.0099999998,
- "Pelvis",
- 0.0099999998,
- "LeftLeg",
- 0.0099999998,
- "LeftLegRoll",
- 0.0099999998,
- "LeftUpLeg",
- 0.0099999998,
- "LeftUpLegRoll",
- 0.0099999998,
- "LeftFoot",
- 0.0099999998,
- "LeftToeBase",
- 0.0099999998,
- "RightLeg",
- 0.0099999998,
- "RightLegRoll",
- 0.0099999998,
- "RightUpLeg",
- 0.0099999998,
- "RightUpLegRoll",
- 0.0099999998,
- "RightFoot",
- 0.0099999998,
- "RightToeBase",
- 0.0099999998
- };
- };
- };
- class cfgMods
- {
- author="76561198131707990";
- timepacked="1469306894";
- };
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