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Scyld_Norning

Sitalin Itónal

Sep 22nd, 2011
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  1. Sitalin Itónal "Star Spirit"
  2.  
  3. Human:  (Adult: 18  Aging: 34)
  4.     base    race    phases  aging   total   mod
  5. Str 7       +1  -1  7   +0
  6. Dex 9       +2  -1  10  +1
  7. End 6       +1  -1  6   +0
  8. Int 11  +1  +2      13  +2
  9. Edu 8   +1  +1      10  +1
  10. Soc 5               5   -1
  11. Psi 7       +3      10  +1 (+2)
  12. age     18  +20 (5) 38
  13.  
  14. Psi Talents:
  15. Telepathy       2
  16. Clairvoyance        1
  17. Telekinesis     2
  18. Awareness       1
  19.  
  20. Skills:
  21. Animals         0
  22. Comms           0
  23. Computer        0
  24. Gun Combat      0
  25.     Slug Rifle  1
  26. JoaT            1
  27. Language        0
  28. Life Science        0
  29.     Psionology  1
  30. Medic           0
  31. Persuade        1
  32. Pilot           0
  33.     Small Craft 1
  34. Physical Science    0
  35. Sensors         1
  36. Social Science      0
  37. Vacc Suit       1
  38.  
  39. Skill Total: 13
  40.  
  41. Training:       time    complete    (total 14W +17 dW +9 XP = 57 tW)
  42. Gunner (Turret) 1   3w  12w
  43.            
  44.  
  45. Equipment:      mass
  46. TAS Membership
  47. Tool Laser          (20 mins duration, cutting/welding of most metals)
  48. Personal HUD            (linked to Aide and Hand Computer)
  49.     Aide
  50. AI Hand Computer    0.5 (computer/3, Intellect/1 [Intelligent Interface])
  51.     Intellect/1
  52.     Expert /2       (Gunner(turret) 1)
  53.     Expert /1       (Navigation 0)
  54.     Expert /1       (Pilot 0)
  55.     Spellsoft/1         (Protection 1 [Abjuration, Divine]: Provides +3 prot to the target it's cast on)
  56.     Spellsoft/1     (Utility 0+1 [Conjuration]: Conjure any tool up to TL 8)
  57.  
  58.     Spell       (Level 1 Conjuration, Heal: 2d6 heal)
  59.     Spell       (Level 3 Conjuration, Conjure Lightning: Auto6 d6+2)
  60.     Spell       (Level 3 Conjuration, Summon H97 Claws 3d6 Protection 3)
  61.  
  62. Potions
  63. x3  Healing 0       ((25 Cr each) heal 2d6 per potion)
  64. x1  A.Summon 2      ((100 Cr each) summons 1 creature / potion. creature is a 1.6 metric ton giant with large ears that can locate enemies by echolocation and use crude weapons. It has Strength 22 (+5, 2d6 damage), Dex 7 (+0), Endurance 19 (+4), And 4 points of Armour)
  65. 15 Cr
  66. TL 14 Vacc Suit (adamantine laced)
  67.  
  68. x7  Bene            (spend 1 for a re-roll during play)
  69.  
  70. Implants:
  71. Psi Enhancer (+1 to Psi Strength DM)
  72.  
  73. Weapons:    range   attack  damage  mag auto    recoil  mass    cost
  74. Snub Carbine    Shotgun +2      50  No  –2    3       (3-round burst fire, +1 DM to hit, out to Medium range)
  75. 2x              3d6–2 AP (HEAP)               600 (ignore armor equal to number of dice of damage (ignore 3 armor))
  76.                 2d6+2 ST (HE)               480 (double armor)
  77. 4x              2d6-2 ST (Fletchette)           40  (+1 die damage, drop lowest.  halve damage.  double armor effect. ignore Dodge DMs.)
  78. TL "Assault"        +2+DMs  2d6+Effect  (damage applied to Psi, then Int, then End)
  79. TK "Punch"      +3+DMs  2d6+Effect
  80.  
  81. Armor:      skill   prot    mass
  82. Ta.VS, Addy Vacc 0  12  8
  83.     effective prot  12+3=15
  84. Imp. Cloth  -   5   1  
  85. CEV     -   3   2   (NBC protection and minor vac-protection.  lasts 10-30 mins in hard vacuum)
  86. L.I. Helmet -   5   2
  87. H. Leg Prot.    -   3   2.5
  88.     effective prot  8+3=11      (5 + (1/2 * 3) + (1/4 * (5+3)) = (5 + 1 + 2) = 8
  89.  
  90. Contacts/Rivals/Allies:
  91. 1 Contact
  92. 1 Rival
  93.  
  94. t0:
  95. attribute roll: 7 5 11 6 8 9 5 (drop 5)
  96. human attribute choice: +1 Int, +1 Edu
  97. latent-psi (Int 11+): 13 (pass)
  98.     Psi strength roll: 7
  99.     Psi talents: Telekinesis 0
  100.         Telekinesis: 2d6+0+4=13 (pass)
  101.         Clairvoyance: 2d6+0+3-1=5 (fail)
  102.         Telepathy: 2d6+0+4-2=7 (fail)
  103.         Teleportation: 2d6+0+0-3=4 (fail)
  104.         Awareness: 2d6+0+1-4=6 (fail)
  105. homeworld: Tajli "world" E-647-420-6/3 Ga NI (temperate) (liberal, unusual custom: tech)
  106. bg skills (3+1): Animals 0, Comms 0, Language 0, Physical Science 0
  107. t1:
  108. qualification (Psi 6+): 2d6+0=8 (pass) (Psion-Adept)
  109. Basic Training: Telepathy 0 , Clairvoyance 0, Awareness 0, Medic 0, Persuade 0, Social Science 0
  110. training (PD list): 1d6=2 (Int +1)
  111. survival (Edu 4+): 2d6+1=11 (pass)
  112. events: 2d6=8 (Psi +1) [your power grows]
  113. advancement (Edu 8+): 2d6+1=9 (pass) (Rank 1 Psion-Adept)
  114.     adv benefit: Life Science [Psionology] 1
  115.     adv skill (PD list): 1d6=1 (Edu +1)
  116. t2:
  117. training (PD list): 1d6=6 (Psi +1)
  118. survival (Edu 4+): 2d6+1=11 (pass)
  119. events: 2d6=8 (Psi +1) [your power grows]
  120. advancement (Edu 8+): 2d6+1=12 (pass) (Rank 2 Psion-Adept)
  121.     Adv skill (PD list): 1d6=4 (Dex +1)
  122. t3:
  123. training (SS list): 1d6=3 (Telekinesis +1)
  124. survival (Edu 4+): 2d6+1=9 (pass)
  125. events: 2d6=9 [get advanced training if you pass Edu 8+ check]
  126.     check (Edu 8+): 2d6+1=3 (fail)
  127. advancement (Edu 8+): 2d6+1=12 (pass) (Rank 3 Psion-Adept)
  128.     adv benefit: Clairvoyance 1 (Any Psionic Talent 1)
  129.     adv skill (PD list): 1d6=5 (End +1)
  130. t4:
  131. training (PD list): 1d6=3 (Str +1)
  132. survival (Edu 4+): 2d6+1=6 (pass)
  133. events: 2d6=5 [if you choose to act unethically, get extra benefit roll or Soc +1 if pass Psi 8+ check, Soc -1 if fail]
  134.     check (Psi 8+): 2d6+1=10 (benefit roll chosen)
  135. advancement (Edu 8+): 2d6+1=9 (pass) (Rank 4 Psion-Adept)
  136.     adv skill (PD list): 1d6=4 (Dex +1)
  137. aging: 2d6-4=-2 [-1 from 3 physical attributes] (Str -1, Dex -1, End -1)
  138. t5:
  139. training (PD list): 1d6=2 (Int +1)
  140. survival (Edu 4+): 2d6+1=9 (pass)
  141. events: 2d6=3 [convert 1 Contact or Ally to Rival, or acquire 1 Rival if have no Contacts or Allies]
  142. advancement (Edu 8+): 2d6+1=10 (pass) (Rank 5 Psion-Adept)
  143.     adv skill (SS list): 1d6=6 (JoaT +1) [any skill +1]
  144. aging: 2d6-5=1 [no effect]
  145. career end.
  146.  
  147. Mustering Out: (5+3+1 rolls, +1 DM all rolls)
  148.     cash: 1d6+1=5 (8000 cr)
  149.     cash: 1d6+1=6 (8000 cr)
  150.     other: 1d6+1=7 (10 Shares)
  151.     other: 1d6+1=4 (TAS)
  152.     other: 1d6+1=2 (2 Shares)
  153.     other: 1d6+1=3 (Contact)
  154.     other: 1d6+1=4 (TAS) (becomes 2 Shares)
  155.     other: 1d6+1=6 (Combat Implant) (Psi Enhancer)
  156.     other: 1d6+1=7 (10 Shares)
  157.  
  158. Connections:
  159. Einar and I met during our joint advanced training (t3) (Vacc Suit 1)
  160. Takeru and I met when I used my powers unethically and he protected me (t4) (Gun Combat [Zero-G Weapons] 1)
  161.  
  162. Skill Package: Traveller
  163.     me: Persuade 1, Sensors 1, Pilot [Any] 1
  164.     Einar:  Gunner [Any] 1, Gun Combat [Any] 1
  165.     Takeru: Stealth 1, Medic 1, Comms 1
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