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- Sitalin Itónal "Star Spirit"
- Human: (Adult: 18 Aging: 34)
- base race phases aging total mod
- Str 7 +1 -1 7 +0
- Dex 9 +2 -1 10 +1
- End 6 +1 -1 6 +0
- Int 11 +1 +2 13 +2
- Edu 8 +1 +1 10 +1
- Soc 5 5 -1
- Psi 7 +3 10 +1 (+2)
- age 18 +20 (5) 38
- Psi Talents:
- Telepathy 2
- Clairvoyance 1
- Telekinesis 2
- Awareness 1
- Skills:
- Animals 0
- Comms 0
- Computer 0
- Gun Combat 0
- Slug Rifle 1
- JoaT 1
- Language 0
- Life Science 0
- Psionology 1
- Medic 0
- Persuade 1
- Pilot 0
- Small Craft 1
- Physical Science 0
- Sensors 1
- Social Science 0
- Vacc Suit 1
- Skill Total: 13
- Training: time complete (total 14W +17 dW +9 XP = 57 tW)
- Gunner (Turret) 1 3w 12w
- Equipment: mass
- TAS Membership
- Tool Laser (20 mins duration, cutting/welding of most metals)
- Personal HUD (linked to Aide and Hand Computer)
- Aide
- AI Hand Computer 0.5 (computer/3, Intellect/1 [Intelligent Interface])
- Intellect/1
- Expert /2 (Gunner(turret) 1)
- Expert /1 (Navigation 0)
- Expert /1 (Pilot 0)
- Spellsoft/1 (Protection 1 [Abjuration, Divine]: Provides +3 prot to the target it's cast on)
- Spellsoft/1 (Utility 0+1 [Conjuration]: Conjure any tool up to TL 8)
- Spell (Level 1 Conjuration, Heal: 2d6 heal)
- Spell (Level 3 Conjuration, Conjure Lightning: Auto6 d6+2)
- Spell (Level 3 Conjuration, Summon H97 Claws 3d6 Protection 3)
- Potions
- x3 Healing 0 ((25 Cr each) heal 2d6 per potion)
- x1 A.Summon 2 ((100 Cr each) summons 1 creature / potion. creature is a 1.6 metric ton giant with large ears that can locate enemies by echolocation and use crude weapons. It has Strength 22 (+5, 2d6 damage), Dex 7 (+0), Endurance 19 (+4), And 4 points of Armour)
- 15 Cr
- TL 14 Vacc Suit (adamantine laced)
- x7 Bene (spend 1 for a re-roll during play)
- Implants:
- Psi Enhancer (+1 to Psi Strength DM)
- Weapons: range attack damage mag auto recoil mass cost
- Snub Carbine Shotgun +2 50 No –2 3 (3-round burst fire, +1 DM to hit, out to Medium range)
- 2x 3d6–2 AP (HEAP) 600 (ignore armor equal to number of dice of damage (ignore 3 armor))
- 2d6+2 ST (HE) 480 (double armor)
- 4x 2d6-2 ST (Fletchette) 40 (+1 die damage, drop lowest. halve damage. double armor effect. ignore Dodge DMs.)
- TL "Assault" +2+DMs 2d6+Effect (damage applied to Psi, then Int, then End)
- TK "Punch" +3+DMs 2d6+Effect
- Armor: skill prot mass
- Ta.VS, Addy Vacc 0 12 8
- effective prot 12+3=15
- Imp. Cloth - 5 1
- CEV - 3 2 (NBC protection and minor vac-protection. lasts 10-30 mins in hard vacuum)
- L.I. Helmet - 5 2
- H. Leg Prot. - 3 2.5
- effective prot 8+3=11 (5 + (1/2 * 3) + (1/4 * (5+3)) = (5 + 1 + 2) = 8
- Contacts/Rivals/Allies:
- 1 Contact
- 1 Rival
- t0:
- attribute roll: 7 5 11 6 8 9 5 (drop 5)
- human attribute choice: +1 Int, +1 Edu
- latent-psi (Int 11+): 13 (pass)
- Psi strength roll: 7
- Psi talents: Telekinesis 0
- Telekinesis: 2d6+0+4=13 (pass)
- Clairvoyance: 2d6+0+3-1=5 (fail)
- Telepathy: 2d6+0+4-2=7 (fail)
- Teleportation: 2d6+0+0-3=4 (fail)
- Awareness: 2d6+0+1-4=6 (fail)
- homeworld: Tajli "world" E-647-420-6/3 Ga NI (temperate) (liberal, unusual custom: tech)
- bg skills (3+1): Animals 0, Comms 0, Language 0, Physical Science 0
- t1:
- qualification (Psi 6+): 2d6+0=8 (pass) (Psion-Adept)
- Basic Training: Telepathy 0 , Clairvoyance 0, Awareness 0, Medic 0, Persuade 0, Social Science 0
- training (PD list): 1d6=2 (Int +1)
- survival (Edu 4+): 2d6+1=11 (pass)
- events: 2d6=8 (Psi +1) [your power grows]
- advancement (Edu 8+): 2d6+1=9 (pass) (Rank 1 Psion-Adept)
- adv benefit: Life Science [Psionology] 1
- adv skill (PD list): 1d6=1 (Edu +1)
- t2:
- training (PD list): 1d6=6 (Psi +1)
- survival (Edu 4+): 2d6+1=11 (pass)
- events: 2d6=8 (Psi +1) [your power grows]
- advancement (Edu 8+): 2d6+1=12 (pass) (Rank 2 Psion-Adept)
- Adv skill (PD list): 1d6=4 (Dex +1)
- t3:
- training (SS list): 1d6=3 (Telekinesis +1)
- survival (Edu 4+): 2d6+1=9 (pass)
- events: 2d6=9 [get advanced training if you pass Edu 8+ check]
- check (Edu 8+): 2d6+1=3 (fail)
- advancement (Edu 8+): 2d6+1=12 (pass) (Rank 3 Psion-Adept)
- adv benefit: Clairvoyance 1 (Any Psionic Talent 1)
- adv skill (PD list): 1d6=5 (End +1)
- t4:
- training (PD list): 1d6=3 (Str +1)
- survival (Edu 4+): 2d6+1=6 (pass)
- events: 2d6=5 [if you choose to act unethically, get extra benefit roll or Soc +1 if pass Psi 8+ check, Soc -1 if fail]
- check (Psi 8+): 2d6+1=10 (benefit roll chosen)
- advancement (Edu 8+): 2d6+1=9 (pass) (Rank 4 Psion-Adept)
- adv skill (PD list): 1d6=4 (Dex +1)
- aging: 2d6-4=-2 [-1 from 3 physical attributes] (Str -1, Dex -1, End -1)
- t5:
- training (PD list): 1d6=2 (Int +1)
- survival (Edu 4+): 2d6+1=9 (pass)
- events: 2d6=3 [convert 1 Contact or Ally to Rival, or acquire 1 Rival if have no Contacts or Allies]
- advancement (Edu 8+): 2d6+1=10 (pass) (Rank 5 Psion-Adept)
- adv skill (SS list): 1d6=6 (JoaT +1) [any skill +1]
- aging: 2d6-5=1 [no effect]
- career end.
- Mustering Out: (5+3+1 rolls, +1 DM all rolls)
- cash: 1d6+1=5 (8000 cr)
- cash: 1d6+1=6 (8000 cr)
- other: 1d6+1=7 (10 Shares)
- other: 1d6+1=4 (TAS)
- other: 1d6+1=2 (2 Shares)
- other: 1d6+1=3 (Contact)
- other: 1d6+1=4 (TAS) (becomes 2 Shares)
- other: 1d6+1=6 (Combat Implant) (Psi Enhancer)
- other: 1d6+1=7 (10 Shares)
- Connections:
- Einar and I met during our joint advanced training (t3) (Vacc Suit 1)
- Takeru and I met when I used my powers unethically and he protected me (t4) (Gun Combat [Zero-G Weapons] 1)
- Skill Package: Traveller
- me: Persuade 1, Sensors 1, Pilot [Any] 1
- Einar: Gunner [Any] 1, Gun Combat [Any] 1
- Takeru: Stealth 1, Medic 1, Comms 1
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