Yingyang005

Souls tycoon premium

Aug 3rd, 2025 (edited)
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  1. -- Chargement de la KavoMobileUI Library local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/KavoMobileUI/main/source.lua"))()
  2.  
  3. -- Créer une fenêtre principale avec un thème compatible local Window = Library.CreateLib("YINHUB V2", "Midnight")
  4.  
  5. -- Variables globales local infiniteHealth = false local spamSwordSlash = false local spamSkill = false local equipBlackHole = false local keepCollecting = false local selectedSkill = nil local selectedBankai = nil local selectedResurrection = nil local selectedLocation = "Aucun" local currentIndex = 1
  6.  
  7. local itemsToCollect = {"Souls", "Money", "Essence"} local bossesToTeleport = { {name = "Rukia", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}, {name = "Aizen", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}, {name = "Byakuya", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}, {name = "Gremmy", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}, {name = "Yamamoto", coords = Vector3.new(-284.779541, 940.927673, 3086.729)}, {name = "Ichigo", coords = Vector3.new(-284.779541, 940.927673, 3086.729)} }
  8.  
  9. -- Onglet Farm local FarmTab = Window:NewTab("💵|Farm") local FarmSection = FarmTab:NewSection("Farm")
  10.  
  11. FarmSection:NewToggle("🛡️|Inf Health", "Rendre la santé infinie", function(state) infiniteHealth = state if state then spawn(function() while infiniteHealth do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth end wait(0) end end) end end)
  12.  
  13. FarmSection:NewButton("💰|Auto Collect", "Collecter automatiquement les ressources", function() keepCollecting = not keepCollecting if keepCollecting then spawn(function() while keepCollecting do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
  14.  
  15. if humanoidRootPart then
  16. local itemName = itemsToCollect[currentIndex]
  17. local obj = workspace:FindFirstChild(itemName)
  18. if obj and obj:IsA("Part") then
  19. local proximityPrompt = obj:FindFirstChildOfClass("ProximityPrompt")
  20. if proximityPrompt then
  21. proximityPrompt.HoldDuration = 0
  22. humanoidRootPart.CFrame = obj.CFrame
  23. fireproximityprompt(proximityPrompt)
  24. end
  25. end
  26. currentIndex = (currentIndex % #itemsToCollect) + 1
  27. end
  28. wait(0)
  29. end
  30. end)
  31. end
  32.  
  33. end)
  34.  
  35. FarmSection:NewButton("👹|Teleport to Boss", "Téléporter au boss", function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then for _, boss in ipairs(bossesToTeleport) do humanoidRootPart.CFrame = CFrame.new(boss.coords) * CFrame.new(0, 0, -5) print("Téléporté à :", boss.name) end end end)
  36.  
  37. -- Onglet Skill local SkillTab = Window:NewTab("🌀|Skills") local SkillSection = SkillTab:NewSection("Skills")
  38.  
  39. SkillSection:NewDropdown("🎯|Select Skill", "Choisir une compétence", {"Z", "X", "C", "V", "B", "N"}, function(option) selectedSkill = option end)
  40.  
  41. SkillSection:NewToggle("⚔️|Spam Skill", "Spammer la compétence choisie", function(state) spamSkill = state if state then spawn(function() while spamSkill do if selectedSkill then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Skill"):FireServer(selectedSkill) end wait(0.1) end end) end end)
  42.  
  43. SkillSection:NewToggle("🗡️|Spam Slash", "Spammer les coups d'épée", function(state) spamSwordSlash = state if state then spawn(function() while spamSwordSlash do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SwordSlash"):FireServer() wait(0.1) end end) end end)
  44.  
  45. -- Onglet Bankai local BankaiTab = Window:NewTab("☯|Bankai") local BankaiSection = BankaiTab:NewSection("Bankai")
  46.  
  47. BankaiSection:NewDropdown("🔥|Select Bankai", "Choisir un Bankai", {"Senbonzakura", "Sakanade", "Suzumebachi"}, function(option) selectedBankai = option end)
  48.  
  49. BankaiSection:NewButton("☄️|Activate Bankai", "Activer le Bankai choisi", function() if selectedBankai then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Bankai"):FireServer(selectedBankai) end end)
  50.  
  51. -- Onglet Resurrection local ResTab = Window:NewTab("☠|Resurrection") local ResSection = ResTab:NewSection("Resurrection")
  52.  
  53. ResSection:NewDropdown("💀|Select Resurrection", "Choisir une résurrection", {"Murcielago", "Arro", "Volcanica"}, function(option) selectedResurrection = option end)
  54.  
  55. ResSection:NewButton("⚡|Activate Resurrection", "Activer la résurrection choisie", function() if selectedResurrection then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Res"):FireServer(selectedResurrection) end end)
  56.  
  57. -- Onglet Téléportation local TpTab = Window:NewTab("🧭|TP") local TpSection = TpTab:NewSection("Zones")
  58.  
  59. TpSection:NewDropdown("🌍|Choisir une zone", "Sélectionner une zone à téléporter", {"Shop", "Forest", "Cave", "Arena"}, function(option) selectedLocation = option end)
  60.  
  61. TpSection:NewButton("🚀|Teleport", "Se téléporter à la zone sélectionnée", function() local locations = { ["Shop"] = Vector3.new(100, 10, 200), ["Forest"] = Vector3.new(500, 15, -100), ["Cave"] = Vector3.new(-300, 25, 400), ["Arena"] = Vector3.new(0, 10, 0) }
  62.  
  63. local destination = locations[selectedLocation]
  64. if destination then
  65. local player = game.Players.LocalPlayer
  66. local character = player.Character or player.CharacterAdded:Wait()
  67. local rootPart = character:FindFirstChild("HumanoidRootPart")
  68. if rootPart then
  69. rootPart.CFrame = CFrame.new(destination)
  70. end
  71. end
  72.  
  73. end)
  74.  
  75.  
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