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- //Include 'fader' made by Luís Gustavo Miki
- //Sistema de DeathCam by: Lucas Vinícius e Will, tempo criação 10 minutos, na public SpawnDeath foi usado tecnicas de operação ternaria e tecnicas binárias;
- #include <a_samp>
- #include <fader>
- forward SpawnDeath(playerid);
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(killerid == INVALID_PLAYER_ID) return 0b0;
- TogglePlayerSpectating(playerid, 1);
- PlayerSpectatePlayer(playerid, killerid);
- SetTimerEx("SpawnDeath", 10000, 1, "i", playerid);
- return 0x01;
- }
- public SpawnDeath(playerid) TogglePlayerSpectating(playerid, 0), fadeIn(playerid, 100, 0x000000FF), SpawnPlayer(playerid);
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