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G4U55

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Mar 6th, 2021
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  1. Version 1.1.26 released as stable
  2.  
  3. Bugfixes
  4. Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible.
  5. Fixed Train overview GUI not updating the list remark.
  6. Fixed typos in Construction robot tip.
  7. Fixed a crash when quitting while using the linked-container entity type with power armor in it.
  8. Fixed that sounds could sometimes be heard when they shouldn't.
  9. Fixed regenerating tile variations during save migration would not break up old large tiles and would only reset their variations to 0.
  10. Fixed "probability" property of size variants in the tile definition was ignored when "weights" property was left out.
  11. Fixed searching mod settings tab would leave tabs disabled.
  12. Fixed a crash of transport line migration in some cases of mod removal.
  13. Fixed that train stop gui could indicate more trains than there are when trains are removed or merged while gui is opened.
  14. Fixed a conflict between setting the players cursor through script and holding blueprint library blueprints.
  15. Fixed that building entity with multiple items to place would take unrelated items from inventory.
  16.  
  17. Modding
  18. Added CustomInputPrototype::include_selected_prototype when true the event will include selected_prototype = {base_type=, derived_type=, name=} when applicable.
  19.  
  20. Scripting
  21. Added LuaCustomInputPrototype::enabled_while_spectating, enabled_while_in_cutscene, include_selected_prototype, and item_to_spawn read.
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