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- Version 1.1.26 released as stable
- Bugfixes
- Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible.
- Fixed Train overview GUI not updating the list remark.
- Fixed typos in Construction robot tip.
- Fixed a crash when quitting while using the linked-container entity type with power armor in it.
- Fixed that sounds could sometimes be heard when they shouldn't.
- Fixed regenerating tile variations during save migration would not break up old large tiles and would only reset their variations to 0.
- Fixed "probability" property of size variants in the tile definition was ignored when "weights" property was left out.
- Fixed searching mod settings tab would leave tabs disabled.
- Fixed a crash of transport line migration in some cases of mod removal.
- Fixed that train stop gui could indicate more trains than there are when trains are removed or merged while gui is opened.
- Fixed a conflict between setting the players cursor through script and holding blueprint library blueprints.
- Fixed that building entity with multiple items to place would take unrelated items from inventory.
- Modding
- Added CustomInputPrototype::include_selected_prototype when true the event will include selected_prototype = {base_type=, derived_type=, name=} when applicable.
- Scripting
- Added LuaCustomInputPrototype::enabled_while_spectating, enabled_while_in_cutscene, include_selected_prototype, and item_to_spawn read.
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