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- Dedicated: Komainu are tenacious, never giving up while they have a job to do. They also have a strong spiritual side to them. They start with a d6 Spirit rather than a d4.
- Devoted: Komainu form tribal connections with those they trust, solid bonds that they can rarely bring themselves to break even if they need to. They begin with the Loyal and Vow(Minor) Drawbacks.
- Animalistic Aura: While civilised, Komainu have many odd quirks other races would consider bestial, such as their continual shedding of fur, their musky smell, and their disregard for conventional ettiquette. They suffer a -2 to Charisma when dealing with 'civilised folk'.
- Bite: Komainu have powerful jaws, and instinctually latch on to their prey to allow the pack to drag it down. They may strike for Str+d6 damage in melee, and have +2 on opposed rolls to grapple someone or prevent them escaping their grapple.
- Keen Scent: Komainu noses aren't just for show. They have +2 on Notice rolls where smell is a factor, and can track scents humans wouldn't even notice.
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