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  1. Invalid slot size 2, item with single slot should alway have size 1: [Item: 5c6e5afd-8823-4d74-9412-373453cc833e/Flintlock Rifle]
  2. UnityEngine.Debug:LogError(Object, Object)
  3. EventHorizon.Common.Domain.Logging.UnityLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:44)
  4. EventHorizon.Common.Domain.Logging.Logs:Error(String, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:61)
  5. EventHorizon.Rogue.Domain.Gameplay.Unit:ChooseBestSlotMaskCandidate(IItem) (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:471)
  6. EventHorizon.Rogue.Domain.Gameplay.Unit:AutoReequipItemsByOrder() (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:443)
  7. EventHorizon.Rogue.Domain.Gameplay.Unit:ReplaceWeapons(IItem, IItem, Boolean) (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:426)
  8. EventHorizon.Rogue.Domain.Gameplay.Unit:EquipMainHandItem(IItem) (at Assets/scripts/Rogue/Domain/Gameplay/Unit.cs:392)
  9. EventHorizon.Rogue.Domain.PlayerState:TrySwitchEquipmentWithInventory(IItem, IUnit, SlotMask) (at Assets/scripts/Rogue/Domain/PlayerState.cs:244)
  10. EventHorizon.Rogue.Domain.PlayerState:TryEquipWeapon(IItem, IUnit, SlotMask) (at Assets/scripts/Rogue/Domain/PlayerState.cs:146)
  11. EventHorizon.Rogue.ViewModels.Games.Player.InventoryPopupVM:OnEquipItemRequested(SlotMask) (at Assets/scripts/Rogue/ViewModels/Games/Player/InventoryPopupVM.cs:88)
  12. EventHorizon.Rogue.ViewModels.Games.Player.<>c__DisplayClass27_0:<.ctor>b__0() (at Assets/scripts/Rogue/ViewModels/Games/Player/UnitPanelVM.cs:47)
  13. EventHorizon.Rogue.ViewModels.Games.Player.<>c__DisplayClass21_0:<.ctor>b__0() (at Assets/scripts/Rogue/ViewModels/Games/Player/ItemPanelVM.cs:52)
  14. Peppermint.DataBinding.DelegateCommand:Execute() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Command/DelegateCommand.cs:36)
  15. Peppermint.DataBinding.ButtonBinder:OnButtonClick() (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/UI/Binder/ButtonBinder.cs:151)
  16. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  17. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:1103)
  18. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:1004)
  19. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:988)
  20. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:690)
  21. UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
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