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  1. /**
  2. *
  3. * Jailbreak Day Menu
  4. * nikhilgupta345
  5. *
  6. *
  7. * Features
  8. *
  9. * - Day Menu
  10. * + Guards choose
  11. * + One day at a time
  12. *
  13. * - Many Day Options
  14. * + Free Day (Restricted/Unrestricted)
  15. * + Riot Day
  16. * + Cage Day
  17. * + Zombie Day
  18. * + Dodgeball Day
  19. * - Grenades Given at 8:00
  20. * - Auto Reload Nades After Throwing
  21. * + USP Ninja Day
  22. * + Lava Day
  23. * + Nightcrawler Day
  24. * + Space Day
  25. * + Shark Day
  26. * + Knife Day
  27. * + Hide and Seek Day
  28. *
  29. * - Reverse Days For:
  30. * + Zombie Day
  31. * + Nightcrawler Day
  32. * + Shark Day
  33. *
  34. * - Objectives Displayed
  35. *
  36. * - Prevent Weapon Pickup On Certain Days
  37. *
  38. *
  39. * Credits
  40. * Python1320 - Used his code from WallClimb from nightcrawler's climb
  41. * Joropito - Open Cells Code
  42. * Mercylezz - Used some code for zombie nightvision
  43. *
  44. * CVARS
  45. * - jb_opencells <0/1> // Whether cells should be opened when day is chosen or not. (0=OFF, 1=ON)
  46. *
  47. * Changelog
  48. * September 24, 2011 -v1.0- Initial release
  49. * September 24, 2011 -v1.1- Added CVAR jb_opencells
  50. * September 25, 2011 -v1.2- Added ability for only simons to use daymenu. Also added nightvision for the zombies.
  51. * September 26, 2011 -v1.2.1- Fixed bug where daymenu didn't work even if player was simon.
  52. *
  53. * Plugin Thread: http://forums.alliedmods.net/showthread.php?p=1562229
  54. *
  55. *
  56. **/
  57.  
  58. // Includes
  59. ////////////
  60.  
  61. #include < amxmodx >
  62. #include < amxmisc >
  63. #include < cstrike >
  64. #include < colorchat >
  65. #include < fun >
  66. #include < hamsandwich >
  67. #include < fakemeta >
  68. #include < engine >
  69. #include < fakemeta_util >
  70.  
  71. // Defines
  72. ///////////
  73.  
  74. #define CELL_RADIUS Float:200.0
  75.  
  76. // Uncomment this line if you want simon
  77. //#define USE_SIMON 1
  78.  
  79. // Enumerations
  80. ////////////////
  81.  
  82. #define MAX_DAYS 11
  83.  
  84. enum
  85. {
  86. DAY_NONE = -1,
  87. DAY_FREE,
  88. DAY_CAGE,
  89. DAY_RIOT,
  90. DAY_ZOMBIE,
  91. DAY_DODGEBALL,
  92. DAY_USP_NINJA,
  93. DAY_LAVA,
  94. DAY_NIGHTCRAWLER,
  95. DAY_SPACE,
  96. DAY_SHARK,
  97. DAY_KNIFE,
  98. DAY_HNS
  99. }
  100.  
  101. enum
  102. {
  103. UNRESTRICTED,
  104. RESTRICTED
  105. }
  106.  
  107. enum
  108. {
  109. CT,
  110. T
  111. }
  112. enum
  113. {
  114. MAVERICK,
  115. AK,
  116. AUG,
  117. SCOUT,
  118. AWP,
  119. MP5
  120. }
  121.  
  122. enum ( += 100 )
  123. {
  124. TASK_HEGRENADE = 100,
  125. TASK_DODGEBALL,
  126. TASK_HIDENSEEK
  127. }
  128.  
  129.  
  130. // Integers
  131. ////////////
  132.  
  133. new g_iTimeLeft;
  134.  
  135. new g_iCurrentDay;
  136.  
  137. new g_iFreedayType;
  138. new g_iNightcrawlerType;
  139. new g_iZombieType;
  140. new g_iSharkType;
  141.  
  142. // PCVars
  143. new g_pOpenCells;
  144.  
  145. // Handles
  146. ///////////
  147.  
  148. new g_hDaysMenu;
  149. new g_hSharkMenu;
  150. new g_hNightcrawlerMenu;
  151. new g_hFreedayMenu;
  152. new g_hZombieMenu;
  153.  
  154. // Arrays
  155. //////////
  156.  
  157. new Float:g_fWallOrigin[33][3];
  158.  
  159. new g_iButtons[10];
  160.  
  161. #if defined USE_SIMON
  162. new g_iSimon;
  163. #endif
  164.  
  165. // Messages
  166. ////////////
  167.  
  168. new g_msgNVGToggle;
  169.  
  170. // Constants
  171. /////////////
  172.  
  173. new const g_szDaymenuOptions[MAX_DAYS][] =
  174. {
  175. "Free Day",
  176. "Cage Day",
  177. "Riot Day",
  178. "Zombie Day",
  179. //"Dodgeball Day",
  180. "USP Ninja Day",
  181. "Lava Day",
  182. "NightCrawler Day",
  183. "Space Day",
  184. "Shark Day",
  185. "Knife Day",
  186. "Hide and Seek Day"
  187. }
  188.  
  189. new const g_szDaymenuObjectives[MAX_DAYS][] =
  190. {
  191. "Prisoners do what they want. If restricted, Guards restrict one room.",
  192. "Prisoners get into the cage and follow the instructions by the Guards.",
  193. "One of the Prisoners has a weapon. The Guards job is to find out who it is.",
  194. "Kill the opposite team. Zombies start with 2000 HP.",
  195. //"Kill the opposite team with HE-Grenades. You will start receiving nades at 8:00.",
  196. "Both teams have USP. Gravity reduced. Kill the other team.",
  197. "Prisoners must stay on a spray at all times. If they are caught off of a spray, Guards can kill them.",
  198. "Kill the opposite team. Nightcrawlers are completely invisible, and have no footsteps.",
  199. "Lower gravity. Prisoners start with scouts, and Guards have awps.",
  200. "The sharks have no-clip, everybody else has Awps. Kill the opposite team.",
  201. "Guards have 150 HP, Prisoners have 35. Kill each other!",
  202. "Prisoners have 60 seconds to hide anywhere in the map. Once found they can be killed."
  203. }
  204.  
  205. new const g_szPrefix[] = "^04[Cataclysm DaysMenu]^01";
  206.  
  207. new const g_szZombieModel[ ] = "models/player/zombie/zombie.mdl";
  208. new const g_szZombieHands[ ] = "models/jailbreak/zombie_hands.mdl";
  209.  
  210. new const g_szVersion[ ] = "1.2.1";
  211.  
  212. public plugin_precache()
  213. {
  214. precache_model( g_szZombieModel );
  215. precache_model( g_szZombieHands );
  216. }
  217.  
  218. ////////////////////////////////////
  219. //--------- Plugin Init ----------//
  220. ////////////////////////////////////
  221. public plugin_init()
  222. {
  223. register_plugin( "Jailbreak Daymenu", g_szVersion, "H3avY Ra1n" );
  224.  
  225. register_clcmd( "say /daysmenu", "Cmd_DaysMenu" );
  226. register_clcmd( "say_team /daysmenu", "Cmd_DaysMenu" );
  227.  
  228. register_logevent( "LogEvent_RoundStart", 2, "1=Round_Start" );
  229. register_logevent( "LogEvent_RoundEnd", 2, "1=Round_End" );
  230.  
  231. register_event( "DeathMsg", "Event_DeathMsg", "a" );
  232.  
  233. RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawn_Post", 1 );
  234. RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamage_Pre", 0 );
  235.  
  236. RegisterHam( Ham_Weapon_SecondaryAttack, "weapon_usp", "Ham_USP_SecondaryAttack_Pre", 1 );
  237.  
  238. RegisterHam( Ham_Touch, "armoury_entity", "Ham_WeaponTouch_Pre", 0 );
  239. RegisterHam( Ham_Touch, "weaponbox", "Ham_WeaponTouch_Pre", 0 );
  240.  
  241. RegisterHam( Ham_Touch, "worldspawn", "Ham_WallTouch_Pre", 0 );
  242. RegisterHam( Ham_Touch, "func_wall", "Ham_WallTouch_Pre", 0 );
  243. RegisterHam( Ham_Touch, "func_breakable", "Ham_WallTouch_Pre", 0 );
  244.  
  245. register_forward( FM_AddToFullPack, "Forward_AddToFullPack_Post", 1 );
  246. register_forward( FM_PlayerPreThink, "Forward_PreThink", 0 );
  247.  
  248. server_cmd( "mp_roundtime 9" );
  249. server_cmd( "mp_freezetime 0" );
  250.  
  251. #if defined USE_SIMON
  252. g_iSimon = get_xvar_id( "g_iSimon" );
  253.  
  254. if( g_iSimon == -1 )
  255. {
  256. set_fail_state( "[Days Menu] Simon plugin not running!" );
  257. }
  258. #endif
  259.  
  260. g_msgNVGToggle = get_user_msgid( "NVGToggle" );
  261.  
  262. g_pOpenCells = register_cvar( "jb_opencells", "1" );
  263.  
  264. register_cvar( "daymenu_version_novote", g_szVersion, FCVAR_SPONLY|FCVAR_SERVER );
  265.  
  266. CreateMenus();
  267.  
  268. setup_buttons();
  269. }
  270.  
  271. public client_putinserver( id )
  272. {
  273. if( g_iCurrentDay == DAY_ZOMBIE )
  274. {
  275. engfunc( EngFunc_LightStyle, 0, "b" );
  276. }
  277.  
  278. else engfunc( EngFunc_LightStyle, 0, "m" );
  279. }
  280.  
  281.  
  282. public Cmd_DaysMenu( id )
  283. {
  284. #if defined USE_SIMON
  285. if( id != get_xvar_num( g_iSimon ) )
  286. {
  287. ColorChat( id, NORMAL, "%s You must be ^03simon ^01to use this command.", g_szPrefix );
  288. return PLUGIN_HANDLED;
  289. }
  290. #else
  291. if( cs_get_user_team( id ) != CS_TEAM_CT )
  292. {
  293. ColorChat( id, NORMAL, "%s You must be a ^03guard ^01to use this command.", g_szPrefix );
  294. return PLUGIN_HANDLED;
  295. }
  296. #endif
  297.  
  298. else if( !is_user_alive( id ) )
  299. {
  300. ColorChat( id, NORMAL, "%s You must be alive to use this command.", g_szPrefix );
  301. return PLUGIN_HANDLED;
  302. }
  303.  
  304. menu_display( id, g_hDaysMenu, 0 );
  305.  
  306. return PLUGIN_HANDLED;
  307. }
  308.  
  309. public CreateMenus()
  310. {
  311. g_hDaysMenu = menu_create( "Choose a Day:", "DaysMenu_Handler" );
  312.  
  313. new szInfo[ 6 ];
  314.  
  315. for( new i = 0; i < MAX_DAYS; i++ )
  316. {
  317. num_to_str( i, szInfo, charsmax( szInfo ) );
  318. menu_additem( g_hDaysMenu, g_szDaymenuOptions[ i ], szInfo );
  319. }
  320.  
  321. g_hNightcrawlerMenu = menu_create( "Choose the Nightcrawlers:", "NightcrawlerMenu_Handler" );
  322. menu_additem( g_hNightcrawlerMenu, "Guards", "0" );
  323. menu_additem( g_hNightcrawlerMenu, "Prisoners", "1" );
  324.  
  325. g_hSharkMenu = menu_create( "Choose the Sharks:", "SharkMenu_Handler" );
  326. menu_additem( g_hSharkMenu, "Guards", "0" );
  327. menu_additem( g_hSharkMenu, "Prisoners", "1" );
  328.  
  329. g_hZombieMenu = menu_create( "Choose the Zombies:", "ZombieMenu_Handler" );
  330. menu_additem( g_hZombieMenu, "Guards", "0" );
  331. menu_additem( g_hZombieMenu, "Prisoners", "1" );
  332.  
  333. g_hFreedayMenu = menu_create( "Choose the Freeday:", "FreedayMenu_Handler" );
  334. menu_additem( g_hFreedayMenu, "Unrestricted", "0" );
  335. menu_additem( g_hFreedayMenu, "Resticted", "1" );
  336. }
  337.  
  338. public DaysMenu_Handler( id, hMenu, iItem )
  339. {
  340. if( g_iCurrentDay != DAY_NONE )
  341. return PLUGIN_HANDLED;
  342.  
  343. if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
  344. return PLUGIN_HANDLED;
  345.  
  346. new szData[ 6 ], iAccess, hCallback;
  347. menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
  348.  
  349. switch( str_to_num( szData ) )
  350. {
  351. case DAY_FREE:
  352. {
  353. showFreedayMenu( id );
  354. return PLUGIN_HANDLED;
  355. }
  356.  
  357. case DAY_NIGHTCRAWLER:
  358. {
  359. showNightcrawlerMenu( id );
  360. return PLUGIN_HANDLED;
  361. }
  362.  
  363. case DAY_SHARK:
  364. {
  365. showSharkMenu( id );
  366. return PLUGIN_HANDLED;
  367. }
  368.  
  369. case DAY_ZOMBIE:
  370. {
  371. showZombieMenu( id );
  372. return PLUGIN_HANDLED;
  373. }
  374.  
  375. default:
  376. {
  377. g_iCurrentDay = str_to_num( szData );
  378. startDay();
  379. }
  380. }
  381.  
  382. return PLUGIN_HANDLED;
  383. }
  384.  
  385. public showFreedayMenu( id )
  386. {
  387. menu_display( id, g_hFreedayMenu, 0 );
  388. }
  389.  
  390. public FreedayMenu_Handler( id, hMenu, iItem )
  391. {
  392. if( g_iCurrentDay != DAY_NONE )
  393. return PLUGIN_HANDLED;
  394.  
  395. if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
  396. return PLUGIN_HANDLED;
  397.  
  398. new szData[ 6 ], iAccess, hCallback;
  399.  
  400. menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
  401.  
  402. g_iFreedayType = str_to_num( szData );
  403.  
  404. g_iCurrentDay = DAY_FREE;
  405.  
  406. startAlternativeDay();
  407. return PLUGIN_HANDLED;
  408. }
  409.  
  410. public showNightcrawlerMenu( id )
  411. {
  412. menu_display( id, g_hNightcrawlerMenu, 0 );
  413. }
  414.  
  415. public NightcrawlerMenu_Handler( id, hMenu, iItem )
  416. {
  417. if( g_iCurrentDay != DAY_NONE )
  418. return PLUGIN_HANDLED;
  419.  
  420. if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
  421. return PLUGIN_HANDLED;
  422.  
  423.  
  424. new szData[ 6 ], iAccess, hCallback;
  425.  
  426. menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
  427.  
  428. g_iNightcrawlerType = str_to_num( szData );
  429.  
  430. g_iCurrentDay = DAY_NIGHTCRAWLER;
  431.  
  432. startAlternativeDay();
  433. return PLUGIN_HANDLED;
  434. }
  435.  
  436. public showZombieMenu( id )
  437. {
  438. menu_display( id, g_hZombieMenu, 0 );
  439. }
  440.  
  441. public ZombieMenu_Handler( id, hMenu, iItem )
  442. {
  443. if( g_iCurrentDay != DAY_NONE )
  444. return PLUGIN_HANDLED;
  445.  
  446. if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
  447. return PLUGIN_HANDLED;
  448.  
  449. new szData[ 6 ], iAccess, hCallback;
  450.  
  451. menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
  452.  
  453. g_iZombieType = str_to_num( szData );
  454.  
  455. g_iCurrentDay = DAY_ZOMBIE;
  456.  
  457. startAlternativeDay();
  458. return PLUGIN_HANDLED;
  459. }
  460.  
  461. public showSharkMenu( id )
  462. {
  463. menu_display( id, g_hSharkMenu, 0 );
  464. }
  465.  
  466. public SharkMenu_Handler( id, hMenu, iItem )
  467. {
  468. if( g_iCurrentDay != DAY_NONE )
  469. return PLUGIN_HANDLED;
  470.  
  471. if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
  472. return PLUGIN_HANDLED;
  473.  
  474. new szData[ 6 ], iAccess, hCallback;
  475.  
  476. menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
  477.  
  478. g_iSharkType = str_to_num( szData );
  479.  
  480. g_iCurrentDay = DAY_SHARK;
  481.  
  482. startAlternativeDay();
  483. return PLUGIN_HANDLED;
  484. }
  485.  
  486. public startDay()
  487. {
  488. switch( g_iCurrentDay )
  489. {
  490. case DAY_CAGE:
  491. {
  492. ShowWeaponMenu();
  493. }
  494.  
  495. case DAY_RIOT:
  496. {
  497. new players[32], num;
  498. get_players( players, num, "ae", "TERRORIST" );
  499.  
  500. if( num <= 1 )
  501. {
  502. ColorChat( 0, NORMAL, "%s There are not enough ^03Prisoners ^01alive to do this day.", g_szPrefix );
  503. g_iCurrentDay = -1;
  504. return PLUGIN_HANDLED;
  505. }
  506.  
  507.  
  508. new random = random_num( 1, num );
  509.  
  510. while( !is_user_alive( players[random] ) )
  511. random = random_num( 1, num );
  512.  
  513. cs_set_weapon_ammo( give_item( players[random], "weapon_m4a1" ), 90 );
  514. cs_set_weapon_ammo( give_item( players[random], "weapon_deagle" ), 35 );
  515.  
  516. ShowWeaponMenu();
  517. }
  518.  
  519. case DAY_DODGEBALL:
  520. {
  521. set_task( 30.0, "startDodgeballDay", TASK_DODGEBALL );
  522.  
  523. new iPlayers[ 32 ], iNum;
  524. get_players( iPlayers, iNum, "a" );
  525.  
  526. for( new i = 0; i < iNum; i++ )
  527. {
  528. strip_user_weapons( iPlayers[ i ] );
  529. give_item( iPlayers[ i ], "weapon_knife" );
  530. }
  531. }
  532.  
  533. case DAY_USP_NINJA:
  534. {
  535. new players[32], num, player;
  536. get_players( players, num, "a" );
  537.  
  538. for( new i = 0; i < num; i++ )
  539. {
  540. player = players[i];
  541. set_user_health( player, 100 );
  542. StripPlayerWeapons( player );
  543. give_item( player, "weapon_knife" );
  544.  
  545. give_item( player, "weapon_usp" );
  546.  
  547. if( cs_get_user_team( player ) == CS_TEAM_CT )
  548. {
  549. cs_set_user_bpammo( player, CSW_USP, 112 );
  550. }
  551.  
  552. else
  553. {
  554. cs_set_user_bpammo( player, CSW_USP, 32 );
  555. }
  556.  
  557. new ent = find_ent_by_owner( 0, "weapon_usp", player );
  558. cs_set_weapon_silen( ent, 1 );
  559. }
  560.  
  561. server_cmd( "sv_gravity 300" );
  562. }
  563.  
  564. case DAY_SPACE:
  565. {
  566. new players[32], num, player;
  567. get_players( players, num, "a" );
  568.  
  569. for( new i = 0; i < num; i++ )
  570. {
  571. player = players[i];
  572. StripPlayerWeapons( player );
  573.  
  574. set_user_health( player, 100 );
  575. give_item( player, "weapon_knife" );
  576.  
  577. switch( cs_get_user_team( player ) )
  578. {
  579. case CS_TEAM_CT:
  580. {
  581. give_item( player, "weapon_awp" );
  582. cs_set_user_bpammo( player, CSW_AWP, 30 );
  583.  
  584. }
  585.  
  586. case CS_TEAM_T:
  587. {
  588. give_item( player, "weapon_scout" );
  589. cs_set_user_bpammo( player, CSW_SCOUT, 90 );
  590. }
  591. }
  592. }
  593.  
  594. server_cmd( "sv_gravity 300" );
  595. }
  596.  
  597. case DAY_KNIFE:
  598. {
  599. new players[32], num, player;
  600. get_players( players, num, "a" );
  601.  
  602. for( new i = 0; i < num; i++ )
  603. {
  604. player = players[i];
  605.  
  606. if( !is_user_alive( player ) )
  607. continue;
  608.  
  609. switch( cs_get_user_team( player ) )
  610. {
  611. case CS_TEAM_CT:
  612. {
  613. set_user_health( player, 150 );
  614. }
  615.  
  616. case CS_TEAM_T:
  617. {
  618. set_user_health( player, 35 );
  619. }
  620. }
  621.  
  622. StripPlayerWeapons( player );
  623.  
  624. give_item( player, "weapon_knife" );
  625. }
  626. }
  627.  
  628. case DAY_HNS:
  629. {
  630. new players[32], num, player;
  631. get_players( players, num, "ae", "TERRORIST" );
  632.  
  633. for( new i = 0; i < num; i++ )
  634. {
  635. player = players[i];
  636.  
  637. if( !is_user_alive( player ) )
  638. continue;
  639.  
  640. //set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16 );
  641.  
  642. set_user_footsteps( player, 1 );
  643. }
  644.  
  645. g_iTimeLeft = 60;
  646. set_task( 1.0, "Hidenseek_Countdown", TASK_HIDENSEEK, _, _, "a", g_iTimeLeft + 1 );
  647. }
  648.  
  649. case DAY_LAVA: server_cmd( "decalfrequency 10" );
  650. }
  651.  
  652. ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
  653.  
  654. if( get_pcvar_num( g_pOpenCells ) )
  655. Push_Button();
  656.  
  657. return PLUGIN_HANDLED;
  658. }
  659.  
  660. public Hidenseek_Countdown()
  661. {
  662. /*g_iTimeLeft--;
  663.  
  664. if( g_iTimeLeft >= 0 )
  665. {
  666. set_hudmessage( random(256), random(256), random(256), -1.0, 0.2, 1, 0.0, 1.0, 0.1, 0.1, 4 );
  667. show_hudmessage( 0, "[Cataclysm]^n%i More Seconds To Hide!", g_iTimeLeft );
  668.  
  669.  
  670. }
  671.  
  672. else
  673. {
  674. set_hudmessage( random(256), random(256), random(256), -1.0, 0.2, 1, 0.0, 5.0, 0.1, 0.1, 4 );
  675. show_hudmessage( 0, "[Cataclysm]^nREADY OR NOT, HERE WE COME!" );
  676.  
  677. new players[32], num, player;
  678. get_players( players, num, "ae", "TERRORIST" );
  679.  
  680. for( new i = 0; i < num; i++ )
  681. {
  682. player = players[i];
  683.  
  684. if( !is_user_alive( player ) )
  685. continue;
  686.  
  687. //set_user_rendering( player );
  688. set_user_footsteps( player, 0 );
  689. }
  690.  
  691. if( task_exists( TASK_HIDENSEEK ) )
  692. remove_task( TASK_HIDENSEEK );
  693.  
  694. ColorChat( 0, NORMAL, "%s The ^03Prisoners^01 are now visible. FIND THEM!", g_szPrefix );
  695. }*/
  696.  
  697. static iPlayers[32], iNum, iPlayer
  698. get_players(iPlayers,iNum)
  699.  
  700. g_iTimeLeft--;
  701.  
  702. if(g_iTimeLeft > 0)
  703. {
  704. set_hudmessage( random(256), random(256), random(256), -1.0, 0.2, 1, 0.0, 1.0, 0.1, 0.1, 4 );
  705. show_hudmessage( 0, "[Cataclysm]^n%i More Seconds To Hide!", g_iTimeLeft );
  706.  
  707. for(new i=0; i < iNum; i++)
  708. {
  709. iPlayer = iPlayers[i];
  710.  
  711. if(cs_get_user_team(iPlayer) == CS_TEAM_CT)
  712. {
  713. set_pev(iPlayer, pev_flags, pev(iPlayer, pev_flags) | FL_FROZEN)
  714.  
  715. message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, iPlayer);
  716. write_short(4096);
  717. write_short(4096);
  718. write_short(4096);
  719. write_byte(0);
  720. write_byte(0);
  721. write_byte(0);
  722. write_byte(255);
  723. message_end();
  724. }
  725. }
  726. }
  727. else
  728. {
  729. set_hudmessage( random(256), random(256), random(256), -1.0, 0.2, 1, 0.0, 5.0, 0.1, 0.1, 4 );
  730. show_hudmessage( 0, "[Cataclysm]^nREADY OR NOT, HERE WE COME!" );
  731.  
  732. for(new i=0; i < iNum; i++)
  733. {
  734. iPlayer = iPlayers[i];
  735.  
  736. if(cs_get_user_team(iPlayer) == CS_TEAM_CT)
  737. {
  738. set_pev(iPlayer, pev_flags, pev(iPlayer, pev_flags) & ~FL_FROZEN)
  739.  
  740. message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, iPlayer);
  741. write_short(1<<12);
  742. write_short(1<<8);
  743. write_short(1<<1);
  744. write_byte(0);
  745. write_byte(0);
  746. write_byte(0);
  747. write_byte(255);
  748. message_end();
  749. }
  750.  
  751. if(cs_get_user_team(iPlayer) == CS_TEAM_T)
  752. {
  753. set_user_footsteps( iPlayer, 0 )
  754. }
  755. }
  756.  
  757. if( task_exists( TASK_HIDENSEEK ) )
  758. remove_task( TASK_HIDENSEEK );
  759. }
  760.  
  761.  
  762. }
  763.  
  764.  
  765. public startAlternativeDay()
  766. {
  767. switch( g_iCurrentDay )
  768. {
  769. case DAY_FREE:
  770. {
  771. switch( g_iFreedayType )
  772. {
  773. case UNRESTRICTED:
  774. {
  775. ColorChat( 0, NORMAL, "%s The guards have voted for an ^03Unrestricted Freeday^01.", g_szPrefix );
  776. }
  777.  
  778. case RESTRICTED:
  779. {
  780. ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Restricted Freeday^01.", g_szPrefix );
  781. }
  782. }
  783.  
  784. ShowWeaponMenu();
  785. }
  786.  
  787. case DAY_NIGHTCRAWLER:
  788. {
  789. ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Nightcrawler Day^01.", g_szPrefix );
  790.  
  791. switch( g_iNightcrawlerType )
  792. {
  793. case CT:
  794. {
  795. ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Night-Crawlers^01!", g_szPrefix )
  796.  
  797. new players[32], num, player;
  798. get_players( players, num, "a" );
  799.  
  800. for( new i = 0; i < num; i++ )
  801. {
  802. player = players[i];
  803.  
  804. set_user_health( player, 100 );
  805.  
  806. StripPlayerWeapons( player );
  807. give_item( player, "weapon_knife" );
  808.  
  809. switch( cs_get_user_team( player ) )
  810. {
  811. case CS_TEAM_T:
  812. {
  813. give_item( player, "weapon_m4a1" );
  814. give_item( player, "weapon_deagle" );
  815.  
  816. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  817. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  818. }
  819.  
  820. case CS_TEAM_CT:
  821. {
  822. set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
  823.  
  824. set_user_footsteps( player, 1 );
  825.  
  826.  
  827. }
  828. }
  829. }
  830. }
  831.  
  832. case T:
  833. {
  834. ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Night-Crawlers^01!", g_szPrefix );
  835.  
  836. new players[32], num, player;
  837. get_players( players, num, "a" );
  838.  
  839. for( new i = 0; i < num; i++ )
  840. {
  841. player = players[i];
  842.  
  843. set_user_health( player, 100 );
  844.  
  845. StripPlayerWeapons( player );
  846. give_item( player, "weapon_knife" );
  847.  
  848. switch( cs_get_user_team( player ) )
  849. {
  850. case CS_TEAM_CT:
  851. {
  852. give_item( player, "weapon_m4a1" );
  853. give_item( player, "weapon_deagle" );
  854.  
  855. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  856. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  857. }
  858.  
  859. case CS_TEAM_T:
  860. {
  861. set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
  862.  
  863. set_user_footsteps( player, 1 );
  864.  
  865.  
  866. }
  867. }
  868. }
  869. }
  870. }
  871. }
  872.  
  873. case DAY_SHARK:
  874. {
  875. ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Shark Day^01.", g_szPrefix );
  876.  
  877. switch( g_iSharkType )
  878. {
  879. case CT:
  880. {
  881. ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03sharks^01!", g_szPrefix );
  882.  
  883. new players[32], num, player;
  884. get_players( players, num, "a" );
  885.  
  886. for( new i = 0; i < num; i++ )
  887. {
  888. player = players[i];
  889. set_user_health( player, 100 );
  890. StripPlayerWeapons( player );
  891. give_item( player, "weapon_knife" );
  892.  
  893. switch( cs_get_user_team( player ) )
  894. {
  895. case CS_TEAM_T:
  896. {
  897. give_item( player, "weapon_awp" );
  898. cs_set_user_bpammo( player, CSW_AWP, 30 );
  899. }
  900.  
  901. case CS_TEAM_CT:
  902. {
  903. set_user_noclip( player, 1 );
  904. }
  905. }
  906. }
  907. }
  908.  
  909. case T:
  910. {
  911. ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03sharks^01!", g_szPrefix );
  912.  
  913. new players[32], num, player;
  914. get_players( players, num, "a" );
  915.  
  916. for( new i = 0; i < num; i++ )
  917. {
  918. player = players[i];
  919. set_user_health( player, 100 );
  920. StripPlayerWeapons( player );
  921. give_item( player, "weapon_knife" );
  922.  
  923. switch( cs_get_user_team( player ) )
  924. {
  925. case CS_TEAM_CT:
  926. {
  927. give_item( player, "weapon_awp" );
  928. cs_set_user_bpammo( player, CSW_AWP, 30 );
  929. }
  930.  
  931. case CS_TEAM_T:
  932. {
  933. set_user_noclip( player, 1 );
  934. }
  935. }
  936. }
  937. }
  938. }
  939. }
  940.  
  941. case DAY_ZOMBIE:
  942. {
  943. ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Zombie Day^01.", g_szPrefix );
  944.  
  945. engfunc( EngFunc_LightStyle, 0, "b" );
  946.  
  947. switch( g_iZombieType )
  948. {
  949. case CT:
  950. {
  951. ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Zombies^01!", g_szPrefix );
  952.  
  953. new players[32], num, player;
  954. get_players( players, num, "a" );
  955.  
  956. for( new i = 0; i < num; i++ )
  957. {
  958. player = players[i];
  959. set_user_health( player, 100 );
  960. StripPlayerWeapons( player );
  961. give_item( player, "weapon_knife" );
  962.  
  963. switch( cs_get_user_team( player ) )
  964. {
  965. case CS_TEAM_CT:
  966. {
  967. set_user_health( player, 4000 );
  968. cs_set_user_model( player, "zombie" );
  969. set_user_gnvision( player, 1 );
  970.  
  971. set_pev( player, pev_viewmodel2, g_szZombieHands );
  972. }
  973.  
  974. case CS_TEAM_T:
  975. {
  976. if( random_num( 0, 1 ) == 1 )
  977. {
  978. give_item( player, "weapon_ak47" );
  979. cs_set_user_bpammo( player, CSW_AK47, 90 );
  980. }
  981.  
  982. else
  983. {
  984. give_item( player, "weapon_m4a1" );
  985. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  986. }
  987.  
  988. give_item( player, "weapon_deagle" );
  989. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  990. }
  991. }
  992. }
  993. }
  994.  
  995. case T:
  996. {
  997. ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Zombies^01!", g_szPrefix );
  998. new players[32], num, player;
  999. get_players( players, num, "a" );
  1000.  
  1001. for( new i = 0; i < num; i++ )
  1002. {
  1003. player = players[i];
  1004. set_user_health( player, 100 );
  1005. StripPlayerWeapons( player );
  1006. give_item( player, "weapon_knife" );
  1007.  
  1008. switch( cs_get_user_team( player ) )
  1009. {
  1010. case CS_TEAM_T:
  1011. {
  1012. set_user_health( player, 2000 );
  1013. cs_set_user_model( player, "zombie" );
  1014. set_user_gnvision( player, 1 );
  1015.  
  1016. set_pev( player, pev_viewmodel2, g_szZombieHands );
  1017. }
  1018.  
  1019. case CS_TEAM_CT:
  1020. {
  1021. if( random_num( 0, 1 ) == 1 )
  1022. {
  1023. give_item( player, "weapon_ak47" );
  1024. cs_set_user_bpammo( player, CSW_AK47, 90 );
  1025. }
  1026.  
  1027. else
  1028. {
  1029. give_item( player, "weapon_m4a1" );
  1030. cs_set_user_bpammo( player, CSW_M4A1, 90 );
  1031. }
  1032.  
  1033. give_item( player, "weapon_deagle" );
  1034. cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
  1035. }
  1036. }
  1037. }
  1038. }
  1039. }
  1040. }
  1041. }
  1042.  
  1043. ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
  1044.  
  1045. if( get_pcvar_num( g_pOpenCells ) )
  1046. Push_Button();
  1047. }
  1048.  
  1049. public startDodgeballDay()
  1050. {
  1051. set_task( 0.1, "giveNades", TASK_HEGRENADE, _, _, "b" );
  1052. }
  1053.  
  1054. public giveNades()
  1055. {
  1056. static players[32], num, player;
  1057. get_players( players, num, "a" );
  1058.  
  1059. for( new i = 0; i < num; i++ )
  1060. {
  1061. player = players[i];
  1062.  
  1063. if( !is_user_alive( player ) ) continue;
  1064.  
  1065. if( !user_has_weapon( player, CSW_HEGRENADE ) )
  1066. {
  1067. give_item( player, "weapon_hegrenade" );
  1068. }
  1069. }
  1070. }
  1071.  
  1072. public LogEvent_RoundStart()
  1073. {
  1074. engfunc( EngFunc_LightStyle, 0, "m" );
  1075.  
  1076. Reset();
  1077.  
  1078. RemoveAllTasks();
  1079. }
  1080.  
  1081. public LogEvent_RoundEnd()
  1082. {
  1083. Reset();
  1084. RemoveAllTasks();
  1085.  
  1086. new players[32], num;
  1087. get_players( players, num, "a" );
  1088.  
  1089. for( new i = 0; i < num; i++ )
  1090. {
  1091. StripPlayerWeapons( players[i] );
  1092. }
  1093.  
  1094. show_menu( 0, 0, "^n", 1 );
  1095.  
  1096. }
  1097.  
  1098. public Event_DeathMsg()
  1099. {
  1100. new players[32], num;
  1101. get_players( players, num, "ae", "TERRORIST" );
  1102.  
  1103. if( num == 1 )
  1104. {
  1105. if( g_iCurrentDay == DAY_ZOMBIE )
  1106. {
  1107. engfunc( EngFunc_LightStyle, 0, "m" );
  1108.  
  1109. cs_reset_user_model( players[ 0 ] );
  1110. set_pev( players[ 0 ], pev_viewmodel2, "models/v_knife.mdl" );
  1111. }
  1112.  
  1113. g_iCurrentDay = -1;
  1114. set_user_footsteps( players[0], 0 );
  1115. set_user_rendering( players[0] );
  1116. }
  1117. }
  1118.  
  1119. public Ham_PlayerSpawn_Post( id )
  1120. {
  1121. if( !is_user_alive( id ) )
  1122. {
  1123. return HAM_IGNORED;
  1124. }
  1125.  
  1126. if( get_user_noclip( id ) )
  1127. set_user_noclip( id, 0 );
  1128.  
  1129. set_user_footsteps( id, 0 );
  1130.  
  1131. set_user_rendering( id );
  1132.  
  1133. set_user_gravity( id );
  1134.  
  1135. cs_reset_user_model( id );
  1136.  
  1137. if( get_user_weapon( id ) == CSW_KNIFE )
  1138. set_pev( id, pev_viewmodel2, "models/v_knife.mdl" );
  1139.  
  1140. set_user_gnvision( id, 0 );
  1141.  
  1142. StripPlayerWeapons( id );
  1143. give_item( id, "weapon_knife" );
  1144.  
  1145.  
  1146. return HAM_IGNORED;
  1147. }
  1148.  
  1149. public Ham_TakeDamage_Pre( victim, inflictor, attacker, Float:damage, dmgbits )
  1150. {
  1151. switch( g_iCurrentDay )
  1152. {
  1153. case DAY_HNS:
  1154. {
  1155. if( task_exists( TASK_HIDENSEEK ) )
  1156. return HAM_SUPERCEDE;
  1157. }
  1158.  
  1159. case DAY_DODGEBALL:
  1160. {
  1161. if( task_exists( TASK_DODGEBALL ) )
  1162. return HAM_SUPERCEDE;
  1163. }
  1164. }
  1165.  
  1166. return HAM_IGNORED;
  1167. }
  1168.  
  1169. public Ham_USP_SecondaryAttack_Pre( ent )
  1170. {
  1171. if( g_iCurrentDay != DAY_USP_NINJA )
  1172. return HAM_IGNORED;
  1173.  
  1174. if( !pev_valid( ent ) )
  1175. return HAM_IGNORED;
  1176.  
  1177. if( cs_get_weapon_silen( ent ) )
  1178. return HAM_IGNORED;
  1179.  
  1180. else cs_set_weapon_silen( ent, 1 );
  1181.  
  1182. return HAM_IGNORED;
  1183. }
  1184.  
  1185. public Ham_WeaponTouch_Pre( iEntity, id )
  1186. {
  1187. if( !is_user_alive( id ) )
  1188. return HAM_IGNORED;
  1189.  
  1190. new CsTeams:team = cs_get_user_team( id );
  1191.  
  1192. switch( g_iCurrentDay )
  1193. {
  1194. case DAY_ZOMBIE:
  1195. {
  1196. if( ( team == CS_TEAM_CT && g_iZombieType == CT )
  1197. || ( team == CS_TEAM_T && g_iZombieType == T ) )
  1198. return HAM_SUPERCEDE;
  1199. }
  1200.  
  1201. case DAY_NIGHTCRAWLER:
  1202. {
  1203. if( ( team == CS_TEAM_CT && g_iNightcrawlerType == CT )
  1204. || ( team == CS_TEAM_T && g_iNightcrawlerType == T ) )
  1205. return HAM_SUPERCEDE;
  1206. }
  1207.  
  1208. case DAY_SHARK:
  1209. {
  1210. if( ( team == CS_TEAM_CT && g_iSharkType == CT )
  1211. || ( team == CS_TEAM_T && g_iSharkType == T ) )
  1212. return FMRES_SUPERCEDE;
  1213. }
  1214.  
  1215. case DAY_SPACE, DAY_KNIFE, DAY_USP_NINJA, DAY_DODGEBALL:
  1216. {
  1217. return HAM_SUPERCEDE;
  1218. }
  1219.  
  1220. case DAY_HNS:
  1221. {
  1222. if( team == CS_TEAM_T )
  1223. return HAM_SUPERCEDE;
  1224. }
  1225. }
  1226.  
  1227. return HAM_IGNORED;
  1228. }
  1229.  
  1230. public Ham_WallTouch_Pre( iEntity, id )
  1231. {
  1232. if( !is_user_alive( id ) || g_iCurrentDay != DAY_NIGHTCRAWLER )
  1233. return FMRES_IGNORED;
  1234.  
  1235. pev( id, pev_origin, g_fWallOrigin[id] );
  1236.  
  1237. return FMRES_IGNORED;
  1238. }
  1239.  
  1240. public Forward_AddToFullPack_Post( es_handle, e, ent, host, hostflags, id, pSet )
  1241. {
  1242. if( id && g_iCurrentDay == DAY_NIGHTCRAWLER )
  1243. {
  1244. if( get_user_team( host ) == get_user_team( ent ) )
  1245. {
  1246. set_es( es_handle, ES_RenderMode, kRenderTransTexture );
  1247. set_es( es_handle, ES_RenderAmt, 255 );
  1248.  
  1249. }
  1250. }
  1251. }
  1252.  
  1253. public Forward_PreThink( id )
  1254. {
  1255. if( g_iCurrentDay != DAY_NIGHTCRAWLER )
  1256. return FMRES_IGNORED;
  1257.  
  1258. new CsTeams:team = cs_get_user_team( id );
  1259.  
  1260. if( team == CS_TEAM_CT && g_iNightcrawlerType == T )
  1261. return FMRES_IGNORED;
  1262.  
  1263. else if( team == CS_TEAM_T && g_iNightcrawlerType == CT )
  1264. return FMRES_IGNORED;
  1265.  
  1266. new button = fm_get_user_button( id );
  1267.  
  1268. if( button & IN_USE )
  1269. {
  1270. static Float:origin[3];
  1271. pev( id, pev_origin, origin );
  1272.  
  1273. if( get_distance_f( origin, g_fWallOrigin[id] ) > 10.0 )
  1274. return FMRES_IGNORED;
  1275.  
  1276. if( fm_get_entity_flags( id ) & FL_ONGROUND )
  1277. return FMRES_IGNORED;
  1278.  
  1279. if( button & IN_FORWARD )
  1280. {
  1281. static Float:velocity[3];
  1282. velocity_by_aim( id, 240, velocity );
  1283.  
  1284. fm_set_user_velocity( id, velocity );
  1285. }
  1286.  
  1287. else if( button & IN_BACK )
  1288. {
  1289. static Float:velocity[3];
  1290. velocity_by_aim( id, -240, velocity );
  1291.  
  1292. fm_set_user_velocity( id, velocity );
  1293. }
  1294. }
  1295.  
  1296. return FMRES_IGNORED;
  1297. }
  1298.  
  1299. public ShowWeaponMenu()
  1300. {
  1301. new menu = menu_create( "Choose Your Weapon:", "Weapon_MenuHandler" );
  1302. menu_additem( menu, "M4a1", "0" );
  1303. menu_additem( menu, "AK-47", "1" );
  1304. menu_additem( menu, "AUG", "2" );
  1305. menu_additem( menu, "Scout", "3" )
  1306. menu_additem( menu, "AWP", "4" );
  1307. menu_additem( menu, "MP5", "5" );
  1308.  
  1309. new players[32], num;
  1310. get_players( players, num, "ae", "CT" );
  1311.  
  1312. for( new i = 0; i < num ;i++ )
  1313. {
  1314. menu_display( players[i], menu, 0 );
  1315. }
  1316. }
  1317.  
  1318. public Weapon_MenuHandler( id, menu, item )
  1319. {
  1320. if( !is_user_alive( id ) )
  1321. return PLUGIN_HANDLED;
  1322.  
  1323. if( item == MENU_EXIT )
  1324. {
  1325. give_item( id, "weapon_m4a1" );
  1326. give_item( id, "weapon_deagle" )
  1327.  
  1328. cs_set_user_bpammo( id, CSW_M4A1, 300 );
  1329. cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
  1330.  
  1331. return PLUGIN_HANDLED;
  1332. }
  1333.  
  1334. if( !is_user_alive( id ) )
  1335. return PLUGIN_HANDLED;
  1336.  
  1337. new data[6], szName[64];
  1338. new access, callback;
  1339.  
  1340. menu_item_getinfo( menu, item, access, data, 5, szName, 63, callback );
  1341.  
  1342. new key = str_to_num( data );
  1343.  
  1344. StripPlayerWeapons( id );
  1345.  
  1346. give_item( id, "weapon_knife" );
  1347.  
  1348. switch( key )
  1349. {
  1350. case MAVERICK:
  1351. {
  1352. give_item( id, "weapon_m4a1" );
  1353. cs_set_user_bpammo( id, CSW_M4A1, 300 );
  1354. }
  1355.  
  1356. case AK:
  1357. {
  1358. give_item( id, "weapon_ak47" );
  1359. cs_set_user_bpammo( id, CSW_AK47, 300 );
  1360. }
  1361.  
  1362. case AUG:
  1363. {
  1364. give_item( id, "weapon_aug" );
  1365. cs_set_user_bpammo( id, CSW_AUG, 300 );
  1366. }
  1367.  
  1368. case AWP:
  1369. {
  1370. give_item( id, "weapon_awp" );
  1371. cs_set_user_bpammo( id, CSW_AWP, 100 );
  1372. }
  1373.  
  1374. case MP5:
  1375. {
  1376. give_item( id, "weapon_mp5navy" );
  1377. cs_set_user_bpammo( id, CSW_MP5NAVY, 300 );
  1378. }
  1379.  
  1380. case SCOUT:
  1381. {
  1382. give_item( id, "weapon_scout" );
  1383. cs_set_user_bpammo( id, CSW_SCOUT, 90 );
  1384. }
  1385. }
  1386.  
  1387. give_item( id, "weapon_deagle" );
  1388. cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
  1389.  
  1390. give_item( id, "weapon_hegrenade" );
  1391.  
  1392. return PLUGIN_HANDLED;
  1393. }
  1394.  
  1395. public RemoveAllTasks()
  1396. {
  1397. if( task_exists( TASK_HEGRENADE ) )
  1398. {
  1399. remove_task( TASK_HEGRENADE );
  1400. }
  1401.  
  1402. if( task_exists( TASK_DODGEBALL ) )
  1403. {
  1404. remove_task( TASK_DODGEBALL );
  1405. }
  1406.  
  1407. if( task_exists( TASK_HIDENSEEK ) )
  1408. remove_task( TASK_HIDENSEEK );
  1409.  
  1410. }
  1411.  
  1412. public Reset()
  1413. {
  1414. if( get_cvar_num( "sv_gravity" ) != 800 )
  1415. server_cmd( "sv_gravity 800" );
  1416.  
  1417. if( get_cvar_num( "mp_friendlyfire" ) )
  1418. server_cmd( "mp_friendlyfire 0" );
  1419.  
  1420. if( get_cvar_num( "decalfrequency" ) == 15 )
  1421. server_cmd( "decalfrequency 60" );
  1422.  
  1423. /* Reset ALL variables */
  1424. g_iCurrentDay = -1;
  1425. g_iFreedayType = -1;
  1426. g_iSharkType = -1;
  1427. g_iNightcrawlerType = -1;
  1428. g_iZombieType = -1;
  1429. }
  1430.  
  1431. public setup_buttons()
  1432. {
  1433. new ent = 1
  1434. new ent3
  1435. new Float:origin[3]
  1436. new Float:radius = 200.0
  1437. new class[32]
  1438. new name[32]
  1439. new pos
  1440. while((pos <= sizeof(g_iButtons)) && (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_deathmatch"))) // info_player_deathmatch = tspawn
  1441. {
  1442. new ent2 = 1
  1443. pev(ent, pev_origin, origin)
  1444. while((ent2 = engfunc(EngFunc_FindEntityInSphere, ent2, origin, radius))) // find doors near T spawn
  1445. {
  1446. if(!pev_valid(ent2))
  1447. continue
  1448.  
  1449. pev(ent2, pev_classname, class, charsmax(class))
  1450. if(!equal(class, "func_door")) // if it's not a door, move on to the next iteration
  1451. continue
  1452.  
  1453. pev(ent2, pev_targetname, name, charsmax(name))
  1454. ent3 = engfunc(EngFunc_FindEntityByString, 0, "target", name) // find button that opens this door
  1455. if(pev_valid(ent3) && (in_array(ent3, g_iButtons, sizeof(g_iButtons)) < 0))
  1456. {
  1457. ExecuteHamB(Ham_Use, ent3, 0, 0, 1, 1.0) // zomg poosh it
  1458. g_iButtons[pos] = ent3
  1459. pos++ // next
  1460. break // break from current while loop
  1461. }
  1462. }
  1463. }
  1464. return pos
  1465. }
  1466.  
  1467. public Push_Button()
  1468. {
  1469. static i
  1470. for(i = 0; i < sizeof(g_iButtons); i++)
  1471. {
  1472. if(g_iButtons[i])
  1473. {
  1474. ExecuteHamB(Ham_Use, g_iButtons[i], 0, 0, 1, 1.0)
  1475. entity_set_float(g_iButtons[i], EV_FL_frame, 0.0)
  1476. }
  1477. }
  1478. }
  1479.  
  1480. // By ConnorMcLeod - Prevent Weapon Pickup Glitch
  1481.  
  1482. #define OFFSET_PRIMARYWEAPON 116
  1483.  
  1484. public StripPlayerWeapons(id)
  1485. {
  1486. strip_user_weapons(id)
  1487. set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)
  1488. }
  1489.  
  1490. stock in_array(needle, data[], size)
  1491. {
  1492. for(new i = 0; i < size; i++)
  1493. {
  1494. if(data[i] == needle)
  1495. return i
  1496. }
  1497. return -1
  1498. }
  1499.  
  1500. set_user_gnvision(id, toggle)
  1501. {
  1502. // Toggle NVG message
  1503. message_begin(MSG_ONE, g_msgNVGToggle, _, id)
  1504. write_byte(toggle) // toggle
  1505. message_end()
  1506. }
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