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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "TransparentWithShadows" {
- Properties
- {
- _Color ("Main Color", Color) = (1,1,1,.5)
- _ShadowIntensity ("Shadow Intensity", Range (0, 1)) = 0.6
- }
- SubShader
- {
- Tags {"Queue"="AlphaTest" }
- Pass
- {
- Tags {"LightMode" = "ForwardBase" }
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdbase
- #include "UnityCG.cginc"
- #include "AutoLight.cginc"
- uniform fixed4 _Color;
- uniform float _ShadowIntensity;
- struct v2f
- {
- float4 pos : SV_POSITION;
- LIGHTING_COORDS(0,1)
- };
- v2f vert(appdata_base v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos (v.vertex);
- TRANSFER_VERTEX_TO_FRAGMENT(o);
- return o;
- }
- fixed4 frag(v2f i) : COLOR
- {
- float attenuation = LIGHT_ATTENUATION(i);
- return fixed4(0,0,0,(1-attenuation)*_ShadowIntensity) * _Color;
- }
- ENDCG
- }
- }
- /*
- Properties {
- _MainTex("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Pass {
- Blend One One
- Tags { "LightMode" = "ForwardAdd" }
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdadd_fullshadows
- #include "UnityCG.cginc"
- #include "AutoLight.cginc"
- sampler2D _MainTex;
- float4 _MainTex_ST;
- struct v2f {
- float4 pos : SV_POSITION;
- LIGHTING_COORDS(0,1)
- float2 uv : TEXCOORD2;
- };
- v2f vert(appdata_base v) {
- v2f o;
- o.pos = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
- TRANSFER_VERTEX_TO_FRAGMENT(o);
- return o;
- }
- fixed4 frag(v2f i) : COLOR {
- float attenuation = LIGHT_ATTENUATION(i);
- return tex2D(_MainTex, i.uv) * attenuation;
- }
- ENDCG
- }
- }
- */
- Fallback "VertexLit"
- }
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