Solaris333

PKA Tot Musica Gimmicks

Oct 25th, 2023
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  1. BATTLE 3
  2. Non-Normal Attacks Deal 1 Damage: (98 turns)
  3. DEF Up: (1 turn)
  4.  
  5. BATTLE 4
  6. Despair: (3 turns)
  7.  
  8. BOSS
  9. DEF Up: (1 turn)
  10. Heal (Crew): To 80% HP
  11.  
  12.  
  13. Behavior Change (Lv. 40+)
  14.  
  15. BATTLE 3
  16. Non-Normal Attacks Deal 1 Damage: (98 turns)
  17. DEF Up: (2 turns)
  18.  
  19. BATTLE 4
  20. Despair: (3 turns)
  21. Damage Reduction Over Certain Amount:(1 turn)
  22.  
  23. BOSS
  24. Heal (Crew): To 80% HP
  25. Immunity: (98 turns)
  26. DEF Up: (2 turns)
  27. Damage Reduction: (2 turns)
  28.  
  29.  
  30. Behavior Change (Lv. 60+)
  31.  
  32. BATTLE 3
  33. Non-Normal Attacks Deal 1 Damage: (98 turns)
  34. DEF Up: (2 turns)
  35.  
  36. BATTLE 4
  37. Special Reverse: Bottom-Row (1 turn)
  38. Bind: Middle-Row (5 turns)
  39. Despair: (5 turns)
  40. Damage Reduction Over Certain Amount:(2 turns)
  41.  
  42. BOSS
  43. Immunity: (98 turns)
  44. DEF Up: (3 turns)
  45. Damage Reduction: (3 turns)
  46. ATK Down: Chain Multiplier 2.5 or below (2 turns)
  47. Heal (Crew): To 80% HP
  48. Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (3 turns)
  49. Healing effects besides [RCV][SEMLA] slots converted to Damage: (3 turns)
  50.  
  51.  
  52. Behavior Change (Lv. 80+)
  53.  
  54. BATTLE 3
  55. Non-Normal Attacks Deal 1 Damage: (98 turns)
  56. DEF Up: (2 turns)
  57. Barrier (Slots): Random [RCV] or [TND] 1 tap (2 turns)
  58.  
  59. BATTLE 4
  60. Mixed Types (First 33% DEX / Mid 33% QCK / Last34% INT)
  61. Special Reverse: Bottom-Row (3 turns)
  62. Bind: Middle-Row (6 turns)
  63. Despair: (6 turns)
  64. Damage Reduction Over Certain Amount:(3 turns)
  65. Intimidation: ATK Boosts (-1 turn) (1 turn)
  66. Defeated Action
  67. Despair: Captain (Top-Right) (9 turns) (At BATTLE 5)
  68.  
  69. BOSS
  70. Immunity: (98 turns)
  71. DEF Up: (4 turns)
  72. Damage Reduction: (3 turns)
  73. ATK Down: Chain Multiplier 3.0 or below (3 turns)
  74. Stun: Friend Captain (Top-Left)
  75. ATK Boost (Crew): 1.1x (1 turn)
  76. Heal (Crew): To 80% HP
  77. Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (5 turns)
  78. Healing effects besides [RCV][SEMLA] slots converted to Damage: (5 turns)
  79.  
  80.  
  81. Behavior Change (Lv. 100+)
  82.  
  83. BATTLE 3
  84. Non-Normal Attacks Deal 1 Damage: (98 turns)
  85. DEF Up: (3 turns)
  86. Barrier (Slots): Random [RCV] or [TND] 2 taps (2 turns)
  87.  
  88. BATTLE 4
  89. Mixed Types (First 33% DEX / Mid 33% QCK / Last34% INT)
  90. Special Reverse: Bottom-Row (5 turns)
  91. Bind: Middle-Row (9 turns)
  92. Despair: (7 turns)
  93. Damage Reduction Over Certain Amount:(3 turns)
  94. Unfavorable Slots: Type Slots (5 turns)
  95. Intimidation: ATK Boosts (-1 turn) (1 turn)
  96. Defeated Action
  97. Despair: Captain (Top-Right) (13 turns) (At BATTLE 5)
  98.  
  99. BOSS
  100. Immunity: (98 turns)
  101. DEF Up: (6 turns)
  102. Damage Reduction: (3 turns)
  103. ATK Down: Chain Multiplier 4.0 or below (3 turns)
  104. Stun: Friend Captain (Top-Left)
  105. ATK Boost (Crew): 1.1x (3 turns)
  106. Damage 0 Over Certain Amount: Up to 70% of enemy maximum HP (3 turns)
  107. Heal (Crew): To 80% HP
  108. Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (10 turns)
  109. Healing effects besides [RCV][SEMLA] slots converted to Damage: (10 turns)
  110. After 1 turn
  111. Silence: (3 turns)
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