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- BATTLE 3
- Non-Normal Attacks Deal 1 Damage: (98 turns)
- DEF Up: (1 turn)
- BATTLE 4
- Despair: (3 turns)
- BOSS
- DEF Up: (1 turn)
- Heal (Crew): To 80% HP
- Behavior Change (Lv. 40+)
- BATTLE 3
- Non-Normal Attacks Deal 1 Damage: (98 turns)
- DEF Up: (2 turns)
- BATTLE 4
- Despair: (3 turns)
- Damage Reduction Over Certain Amount:(1 turn)
- BOSS
- Heal (Crew): To 80% HP
- Immunity: (98 turns)
- DEF Up: (2 turns)
- Damage Reduction: (2 turns)
- Behavior Change (Lv. 60+)
- BATTLE 3
- Non-Normal Attacks Deal 1 Damage: (98 turns)
- DEF Up: (2 turns)
- BATTLE 4
- Special Reverse: Bottom-Row (1 turn)
- Bind: Middle-Row (5 turns)
- Despair: (5 turns)
- Damage Reduction Over Certain Amount:(2 turns)
- BOSS
- Immunity: (98 turns)
- DEF Up: (3 turns)
- Damage Reduction: (3 turns)
- ATK Down: Chain Multiplier 2.5 or below (2 turns)
- Heal (Crew): To 80% HP
- Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (3 turns)
- Healing effects besides [RCV][SEMLA] slots converted to Damage: (3 turns)
- Behavior Change (Lv. 80+)
- BATTLE 3
- Non-Normal Attacks Deal 1 Damage: (98 turns)
- DEF Up: (2 turns)
- Barrier (Slots): Random [RCV] or [TND] 1 tap (2 turns)
- BATTLE 4
- Mixed Types (First 33% DEX / Mid 33% QCK / Last34% INT)
- Special Reverse: Bottom-Row (3 turns)
- Bind: Middle-Row (6 turns)
- Despair: (6 turns)
- Damage Reduction Over Certain Amount:(3 turns)
- Intimidation: ATK Boosts (-1 turn) (1 turn)
- Defeated Action
- Despair: Captain (Top-Right) (9 turns) (At BATTLE 5)
- BOSS
- Immunity: (98 turns)
- DEF Up: (4 turns)
- Damage Reduction: (3 turns)
- ATK Down: Chain Multiplier 3.0 or below (3 turns)
- Stun: Friend Captain (Top-Left)
- ATK Boost (Crew): 1.1x (1 turn)
- Heal (Crew): To 80% HP
- Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (5 turns)
- Healing effects besides [RCV][SEMLA] slots converted to Damage: (5 turns)
- Behavior Change (Lv. 100+)
- BATTLE 3
- Non-Normal Attacks Deal 1 Damage: (98 turns)
- DEF Up: (3 turns)
- Barrier (Slots): Random [RCV] or [TND] 2 taps (2 turns)
- BATTLE 4
- Mixed Types (First 33% DEX / Mid 33% QCK / Last34% INT)
- Special Reverse: Bottom-Row (5 turns)
- Bind: Middle-Row (9 turns)
- Despair: (7 turns)
- Damage Reduction Over Certain Amount:(3 turns)
- Unfavorable Slots: Type Slots (5 turns)
- Intimidation: ATK Boosts (-1 turn) (1 turn)
- Defeated Action
- Despair: Captain (Top-Right) (13 turns) (At BATTLE 5)
- BOSS
- Immunity: (98 turns)
- DEF Up: (6 turns)
- Damage Reduction: (3 turns)
- ATK Down: Chain Multiplier 4.0 or below (3 turns)
- Stun: Friend Captain (Top-Left)
- ATK Boost (Crew): 1.1x (3 turns)
- Damage 0 Over Certain Amount: Up to 70% of enemy maximum HP (3 turns)
- Heal (Crew): To 80% HP
- Healing from [RCV][SEMLA] slots converted to Damage at end of turn: (10 turns)
- Healing effects besides [RCV][SEMLA] slots converted to Damage: (10 turns)
- After 1 turn
- Silence: (3 turns)
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