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- exec konkfig.cfg
- //map_background "pl_badwater"
- sv_pure 0
- sv_cheats 1
- //-quickswitch //yayahud fix
- //fps_max "143.36"
- fps_max "998"
- net_graph 0
- cl_showfps 1
- ds_enable 0 // 3 = Record mp_tournament matches
- bind enter say_party
- viewmodel_fov 0
- r_drawviewmodel 0
- tf_use_min_viewmodels 0
- m_rawinput 1
- m_filter 0 // Do not average mouse input over two frames, more responsive mouse input
- m_mousespeed 0 // Disable Windows mouse acceleration (-noforcemspd)
- m_mouseaccel1 0 // ^ (-noforcemaccel)
- m_mouseaccel2 0 // ^ (-noforcemaccel)
- m_customaccel 0 // custom mouse acceleration
- mat_vsync 0
- glow_outline_effect_enable 1
- engine_no_focus_sleep 0
- cl_allowdownload 1
- cl_allowupload 1
- cl_customsounds 1
- cl_loadondemand_default 0
- cl_forcepreload 1
- cl_mvm_wave_status_visible_during_wave 1
- cl_use_tournament_specgui 1
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_alpha 255
- tf_hud_target_id_disable_floating_health 1
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting it. For example, setting this to `1' disables rain effects on *_sawmill.
- //tf_sheen_framerate 25
- cl_vote_ui_active_after_voting 1
- snd_mixahead 0.05 // this isn't really optimization but it's basically interp for audio (default is 0.1 aka 100ms delay of all audio) so things feel more responsive, not a lot of people know about it so i figured i'd add it. gets glitchy if u lower it so don't
- tf_scoreboard_ping_as_text 1
- sv_allow_point_servercommand always
- hud_classautokill 0
- tf_colorblindassist 1
- cl_autorezoom 1 // Automatically rezoom sniper rifle
- tf_sniper_fullcharge_bell 1 // Bell sound when sniper rifle is 100% charged
- tf_medigun_autoheal 1 // Keep healing allies
- tf_remember_lastswitched 1 // Remember quick switch weapon
- cl_localnetworkbackdoor 1
- net_usesocketsforloopback 0 // Skip using network sockets for local servers
- sv_parallel_sendsnapshot 1 // Send snapshots to clients in parallel
- sys_minidumpspewlines 100 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- r_renderoverlayfragment 1 // draw decal under health and ammo packs
- tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
- tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- tf_party_join_request_mode 1 // Mode for party join requests: -1 default (1), 0 - open join, 1 - request join, 2 - invite join
- tf_mm_custom_ping 40 // The ping tolerance for matchmaking
- tf_mm_custom_ping_enabled 1 // Enable custom ping tolerance
- cl_software_cursor 1
- tf_scoreboard_mouse_mode 2
- tf_scoreboard_alt_class_icons 0
- tf_simple_disguise_menu 0
- cl_mute_all_comms 0
- con_nprint_bgalpha 255
- tf_enable_glows_after_respawn 1
- replay_cache_client_ragdolls 1 // Record client side ragdolls
- replay_voice_during_playback 1 // Play voice chat during replay playback
- replay_rendersetting_renderglow 1 // Render xray effect
- voice_buffer_ms 50
- net_graphsolid 0 // draw height ticks as single ticks (small optimization)
- mat_monitorgamma 1.8 // 1.8
- //zoom_sensitivity_ratio 0.7934714
- //cpu_frequency_monitoring 4
- sv_timeout 120
- cl_timeout 120
- //remove scope
- alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
- remove_scope
- //net
- sv_maxupdaterate 128
- sv_maxcmdrate 128
- //rate 100000000
- rate 170016
- //rate 1280000
- cl_cmdrate 66
- cl_updaterate 66
- cl_interp 0.0152
- cl_interp_ratio 1
- net_compresspackets 1
- net_compresspackets_minsize 1260
- net_compresspackets 0
- net_maxroutable 1260
- net_maxfragments 1260
- net_maxcleartime 0.0001288
- net_splitpacket_maxrate 170016 // 170016
- //net_queued_packet_thread 1 // Queue split packets
- net_queued_packet_thread 0
- net_maxpacketdrop 1000 // Use faster packet drop threshold
- net_splitrate 4
- cl_pred_optimize 2
- cl_lagcompensation 1 // Ensure lag compensation is turned on
- cl_predictweapons 1 // Ensure weapon firing prediction is turned on
- cl_smooth 1 // Smooth out prediction errors
- cl_smoothtime 0.1 // Smooth out view for 100ms
- hud_escort_interp 0.1 // Smooth out networked HUD updates over slightly less time
- tf_dingalingaling 1
- tf_dingalingaling_repeat_delay 0
- tf_dingaling_volume 1.0
- //tf_dingaling_pitchmaxdmg 40 //quake
- //tf_dingaling_pitchmindmg 120 //quake
- hud_combattext_batching 1
- hud_combattext_batching_window 2
- hud_combattext_doesnt_block_overhead_text 1 // Allow CRIT! to appear
- hud_combattext_healing 1 // Show healing text
- hud_combattext_blue 0 // Blue value for damage text color (0 to 255)
- hud_combattext_green 255 // Green value for damage text color (0 to 255)
- hud_combattext_red 255 // Red value for damage text color (0 to 255)
- tf_dingaling_pitchmaxdmg 40 //Klomp
- tf_dingaling_pitchmindmg 140 //Klomp
- //Console filters
- con_filter_enable 0
- con_filter_text_out "Attempt to set particle collection"
- //exec highjump.cfg
- //exec lerpswitch.cfg
- //prec_dir "P-REC"
- //prec_log 2
- //bind "" +bhop
- //bind home "autoready_on"
- //bind f11 +high5mode
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