Advertisement
Bagserk

SetRenderQueue HS

Feb 26th, 2018
174
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.53 KB | None | 0 0
  1. using System;
  2. using UnityEngine;
  3.  
  4. [AddComponentMenu("Rendering/SetRenderQueue")]
  5. public class SetRenderQueue : MonoBehaviour
  6. {
  7. [SerializeField]
  8. protected int[] m_queues = new int[]
  9. {
  10. 3000
  11. };
  12.  
  13. public virtual void Awake()
  14. {
  15. Material[] materials = base.GetComponent<Renderer>().materials;
  16. int num = 0;
  17. while (num < materials.Length && num < this.m_queues.Length)
  18. {
  19. materials[num].renderQueue = this.m_queues[num];
  20. num++;
  21. }
  22. }
  23. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement