keyojimbo

HIK Characterize

Nov 15th, 2024
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  1. /////////////////////////////////////////////////////////////////////////////////////
  2. //Create HIK Char Def with Name for import mocap skeleton
  3. hikCreateCharacter("Manny_SRC");
  4.  
  5. setCharacterObject("root","Manny_SRC",0,0);
  6. setCharacterObject("pelvis","Manny_SRC",1,0);
  7. setCharacterObject("spine_01","Manny_SRC",8,0);
  8. setCharacterObject("spine_02","Manny_SRC",23,0);
  9. setCharacterObject("spine_03","Manny_SRC",24,0);
  10. setCharacterObject("spine_04","Manny_SRC",25,0);
  11. setCharacterObject("spine_05","Manny_SRC",26,0);
  12. setCharacterObject("neck_01","Manny_SRC",20,0);
  13. setCharacterObject("neck_02","Manny_SRC",32,0);
  14. setCharacterObject("head","Manny_SRC",15,0);
  15. setCharacterObject("clavicle_l","Manny_SRC",18,0);
  16. setCharacterObject("clavicle_r","Manny_SRC",19,0);
  17. setCharacterObject("upperarm_l","Manny_SRC",9,0);
  18. setCharacterObject("upperarm_r","Manny_SRC",12,0);
  19. setCharacterObject("lowerarm_l","Manny_SRC",10,0);
  20. setCharacterObject("lowerarm_r","Manny_SRC",13,0);
  21. setCharacterObject("hand_l","Manny_SRC",11,0);
  22. setCharacterObject("hand_r","Manny_SRC",14,0);
  23. setCharacterObject("thigh_l","Manny_SRC",2,0);
  24. setCharacterObject("thigh_r","Manny_SRC",5,0);
  25. setCharacterObject("calf_l","Manny_SRC",3,0);
  26. setCharacterObject("calf_r","Manny_SRC",6,0);
  27. setCharacterObject("foot_l","Manny_SRC",4,0);
  28. setCharacterObject("foot_r","Manny_SRC",7,0);
  29. setCharacterObject("ball_l","Manny_SRC",16,0);
  30. setCharacterObject("ball_r","Manny_SRC",17,0);
  31.  
  32. ///////////////////////////////////////////////////////////////////////////////////////////
  33. //lock mocap skeleton definition
  34. hikToggleLockDefinition();
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