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- /////////////////////////////////////////////////////////////////////////////////////
- //Create HIK Char Def with Name for import mocap skeleton
- hikCreateCharacter("Manny_SRC");
- setCharacterObject("root","Manny_SRC",0,0);
- setCharacterObject("pelvis","Manny_SRC",1,0);
- setCharacterObject("spine_01","Manny_SRC",8,0);
- setCharacterObject("spine_02","Manny_SRC",23,0);
- setCharacterObject("spine_03","Manny_SRC",24,0);
- setCharacterObject("spine_04","Manny_SRC",25,0);
- setCharacterObject("spine_05","Manny_SRC",26,0);
- setCharacterObject("neck_01","Manny_SRC",20,0);
- setCharacterObject("neck_02","Manny_SRC",32,0);
- setCharacterObject("head","Manny_SRC",15,0);
- setCharacterObject("clavicle_l","Manny_SRC",18,0);
- setCharacterObject("clavicle_r","Manny_SRC",19,0);
- setCharacterObject("upperarm_l","Manny_SRC",9,0);
- setCharacterObject("upperarm_r","Manny_SRC",12,0);
- setCharacterObject("lowerarm_l","Manny_SRC",10,0);
- setCharacterObject("lowerarm_r","Manny_SRC",13,0);
- setCharacterObject("hand_l","Manny_SRC",11,0);
- setCharacterObject("hand_r","Manny_SRC",14,0);
- setCharacterObject("thigh_l","Manny_SRC",2,0);
- setCharacterObject("thigh_r","Manny_SRC",5,0);
- setCharacterObject("calf_l","Manny_SRC",3,0);
- setCharacterObject("calf_r","Manny_SRC",6,0);
- setCharacterObject("foot_l","Manny_SRC",4,0);
- setCharacterObject("foot_r","Manny_SRC",7,0);
- setCharacterObject("ball_l","Manny_SRC",16,0);
- setCharacterObject("ball_r","Manny_SRC",17,0);
- ///////////////////////////////////////////////////////////////////////////////////////////
- //lock mocap skeleton definition
- hikToggleLockDefinition();
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